rypley Posted July 12, 2015 Posted July 12, 2015 good mod, congratulations I just difficult to find the right code to release me (i"m not good for these things ...)
Guest Posted July 12, 2015 Posted July 12, 2015 Since its not working for me as well I guess that sexlab Defeat also interferes with this mod. Yep, kind of mutually exclusive really. good mod, congratulations I just difficult to find the right code to release me (i"m not good for these things ...) There is a trick to it
Wolfzero Posted July 12, 2015 Posted July 12, 2015 Hrm uninstalled defeat and new savegame and it still wont work for me. Dont have any other death or deafeat altering mods installed.
wren888 Posted July 13, 2015 Posted July 13, 2015 The current version should work with both new games and existing ones as the death capture script has been moved to a quest instead meaning it should fire up straight away. obviously any mod that interferes with the player dying will probably stop this mod from working so you must remove them completely. Death Alternative MUST be REMOVED entirely and not just disabled in its MCM I haven't played your mod yet, but it looks good, with some needed variation on the theme of defeat and capture. Unfortunately, SD+ requires death alternative. As I dislike DA, I play with it turned off and rely on other means for SD+ to take affect. It would be nice if SD+ and your mod could work in the same game. Do you anticipate there being a time when Devioius Surrender will work with Death Alternative installed, but inactive? Thanks.
Guest Posted July 13, 2015 Posted July 13, 2015 Are we back to the progressive bondage? The previous versions seemed to equip a bunch of stuff, but it seemed like the dialogue options don't affect the number of devices in the current version. By the way, do the different dialogue paths have any affect, other than the "divines save me" or "get on with it" options?
jfraser Posted July 13, 2015 Posted July 13, 2015 good mod, congratulations I just difficult to find the right code to release me (i"m not good for these things ...) Remember that, just as with the symbol puzzles in the game, not all the symbols will be used every time. It is possible for the combination to contain two of the same symbols (ie snake, whale, snake, etc)
Stormbro Posted July 13, 2015 Posted July 13, 2015 The current version should work with both new games and existing ones as the death capture script has been moved to a quest instead meaning it should fire up straight away. obviously any mod that interferes with the player dying will probably stop this mod from working so you must remove them completely. Death Alternative MUST be REMOVED entirely and not just disabled in its MCM I haven't played your mod yet, but it looks good, with some needed variation on the theme of defeat and capture. Unfortunately, SD+ requires death alternative. As I dislike DA, I play with it turned off and rely on other means for SD+ to take affect. It would be nice if SD+ and your mod could work in the same game. Do you anticipate there being a time when Devioius Surrender will work with Death Alternative installed, but inactive? Thanks. I second this. I currently have DA disabled as well and use your version of submit alongside SD+, and i would love to replace submit with this new mod since i only use the auto surrender of submit anyway so your mod sounds like it would be perfect. later this day i will probably start a new game to see how it looks in game but i would realy love some form of compatibility between your mod and SD+ before truly starting a new playthrough, now if your mod would actualy trigger enslavement that would be even better but i feel greedy for even mentioning it since you have just started developing Devious surrender and it alredy sounds realy promising. another little site note: If you still need ideas for consequences after taking the coward rute to teleport to an inn, maybe somthing like a timed devious divice would be nice, simular to SD+ where you get these half infisible shackles and collar equipped after leaving sanguins place and they unlock themselfes after a certain time so you would get out of the current situation but you might still get in trouble after arriving at the inn if you have other mods like deviously coursed loot or deviously enslaved.
Guest Posted July 13, 2015 Posted July 13, 2015 Are we back to the progressive bondage? The previous versions seemed to equip a bunch of stuff, but it seemed like the dialogue options don't affect the number of devices in the current version. By the way, do the different dialogue paths have any affect, other than the "divines save me" or "get on with it" options? If you choose the more defiant route then there is a chance you will get more devious items. If you choose the willing/submissive route then you will only get 1 item at a time. good mod, congratulations I just difficult to find the right code to release me (i"m not good for these things ...) Remember that, just as with the symbol puzzles in the game, not all the symbols will be used every time. It is possible for the combination to contain two of the same symbols (ie snake, whale, snake, etc) Also, use your ears The current version should work with both new games and existing ones as the death capture script has been moved to a quest instead meaning it should fire up straight away. obviously any mod that interferes with the player dying will probably stop this mod from working so you must remove them completely. Death Alternative MUST be REMOVED entirely and not just disabled in its MCM I haven't played your mod yet, but it looks good, with some needed variation on the theme of defeat and capture. Unfortunately, SD+ requires death alternative. As I dislike DA, I play with it turned off and rely on other means for SD+ to take affect. It would be nice if SD+ and your mod could work in the same game. Do you anticipate there being a time when Devioius Surrender will work with Death Alternative installed, but inactive? Thanks. I second this. I currently have DA disabled as well and use your version of submit alongside SD+, and i would love to replace submit with this new mod since i only use the auto surrender of submit anyway so your mod sounds like it would be perfect. later this day i will probably start a new game to see how it looks in game but i would realy love some form of compatibility between your mod and SD+ before truly starting a new playthrough, now if your mod would actualy trigger enslavement that would be even better but i feel greedy for even mentioning it since you have just started developing Devious surrender and it alredy sounds realy promising. another little site note: If you still need ideas for consequences after taking the coward rute to teleport to an inn, maybe somthing like a timed devious divice would be nice, simular to SD+ where you get these half infisible shackles and collar equipped after leaving sanguins place and they unlock themselfes after a certain time so you would get out of the current situation but you might still get in trouble after arriving at the inn if you have other mods like deviously coursed loot or deviously enslaved. Now that I have moved the death scripts to a quest I think it should be easy enough to register them with Death Alternative and let it handle triggering the main quest line....in theory anyway.
Stormbro Posted July 13, 2015 Posted July 13, 2015 Now that I have moved the death scripts to a quest I think it should be easy enough to register them with Death Alternative and let it handle triggering the main quest line....in theory anyway. glad to hear and thx for the quick response
Guest Posted July 14, 2015 Posted July 14, 2015 Now that I have moved the death scripts to a quest I think it should be easy enough to register them with Death Alternative and let it handle triggering the main quest line....in theory anyway. glad to hear and thx for the quick response I probably won't be adding DA support it until the mod is more complete. Once I'm happy it is working without DA then I'll add DA
Morferous Posted July 14, 2015 Posted July 14, 2015 I probably won't be adding DA support it until the mod is more complete. Once I'm happy it is working without DA then I'll add DA Yay! I know that some peoples keep getting problems with DA, but I have never suffered from those problems. Having optional DA support would be very welcomed for players (like me), who are happy with DA doing it's thing.
Asrienda Posted July 14, 2015 Posted July 14, 2015 I like this mod because it doesn't require DA. Please make it optional
Guest Posted July 15, 2015 Posted July 15, 2015 I like this mod because it doesn't require DA. Please make it optional I probably won't be adding DA support it until the mod is more complete. Once I'm happy it is working without DA then I'll add DA Yay! I know that some peoples keep getting problems with DA, but I have never suffered from those problems. Having optional DA support would be very welcomed for players (like me), who are happy with DA doing it's thing. It will be a soft option.
bootore Posted July 16, 2015 Posted July 16, 2015 Can I use this without these requirements? Devious Devices Assets Devious Devices Expansion Devious Devices Integration I read they only use UNP or CBBE Body. I am using a diffent body. I dont need the devios devices stuff.
Kimy Posted July 16, 2015 Posted July 16, 2015 Can I use this without these requirements? Devious Devices Assets Devious Devices Expansion Devious Devices Integration I read they only use UNP or CBBE Body. I am using a diffent body. I dont need the devios devices stuff. Dunno what body you are using, but there are assets for other body replacers available, such as 7B.
blarghxxx Posted July 16, 2015 Posted July 16, 2015 I seem to be missing something since I just can't get this to work. I removed everything related to DA and Defeat from my load order, even started a brand new game. But when I'm killed I just die. Is there any way to check whether devious surrender has been successfully installed and activated?
Guest Posted July 16, 2015 Posted July 16, 2015 Hey, I have one suggestion. Can you make an option to enable inventory or allow yourself to keep clothing in certain slots on? I prefer for my character to wear thons/ lingerie/ sexy clothes while being raped. Thank you
Marcator Posted July 17, 2015 Posted July 17, 2015 The mod don't appears in the SKyui list mod, it's normal?
Guest Posted July 18, 2015 Posted July 18, 2015 I seem to be missing something since I just can't get this to work. I removed everything related to DA and Defeat from my load order, even started a brand new game. But when I'm killed I just die. Is there any way to check whether devious surrender has been successfully installed and activated? Do you have any other mod that might interfere with death events? Hey, I have one suggestion. Can you make an option to enable inventory or allow yourself to keep clothing in certain slots on? I prefer for my character to wear thons/ lingerie/ sexy clothes while being raped. Thank you I'll see what I can do The mod don't appears in the SKyui list mod, it's normal? Yes, there is no MCM for this mod yet as there are no configurable parts yet New version uploaded that adds a whipping scene to critical escape failures. Please let me know how this works for people....I've had it where no whipping occurs and your captor just stands there as if ready to start whipping....but never does Also, you can now choose to wait 10 seconds before trying to escape...this allows you to let people walk past before trying to escape.
pihwht Posted July 18, 2015 Posted July 18, 2015 Hey, I have one suggestion. Can you make an option to enable inventory or allow yourself to keep clothing in certain slots on? I prefer for my character to wear thons/ lingerie/ sexy clothes while being raped. Thank you Have you messed with the stripping conditions in sexlab?
Guest Posted July 18, 2015 Posted July 18, 2015 Hey, I have one suggestion. Can you make an option to enable inventory or allow yourself to keep clothing in certain slots on? I prefer for my character to wear thons/ lingerie/ sexy clothes while being raped. Thank you Have you messed with the stripping conditions in sexlab? to do that i'd ave to know if the scene is aggressive or not
wren888 Posted July 19, 2015 Posted July 19, 2015 Yes, there is no MCM for this mod yet as there are no configurable parts yet New version uploaded that adds a whipping scene to critical escape failures. Please let me know how this works for people....I've had it where no whipping occurs and your captor just stands there as if ready to start whipping....but never does Also, you can now choose to wait 10 seconds before trying to escape...this allows you to let people walk past before trying to escape. I've had that problem regularly with various mods. I've found that if I open the console and give a zbf cane to the abuser, the script picks up, and the whipping begins. I hope that helps.
blarghxxx Posted July 19, 2015 Posted July 19, 2015 I seem to be missing something since I just can't get this to work. I removed everything related to DA and Defeat from my load order, even started a brand new game. But when I'm killed I just die. Is there any way to check whether devious surrender has been successfully installed and activated? Do you have any other mod that might interfere with death events? Not to my knowledge. Here's my load order for reference: Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp ApachiiHair.esm hdtHighHeel.esm Schlongs of Skyrim - Core.esm SexLab.esm Devious Devices - Assets.esm SexLabAroused.esm SPERG.esm ZaZAnimationPack.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp No Killmoves, No Killcams, No Killbites.esp UIExtensions.esp AOS.esp SOS - VectorPlexus Regular Addon.esp Apropos.esp Brawl Bugs CE.esp Auto Unequip Ammo.esp Devious Deviants.esp Devious Devices - For the Masses II.esp Captured Dreams.esp FNISSexyMove.esp Extended UI.esp Chesko_WearableLantern.esp vAutosaveManager.esp LootandDegradation.esp SlaveTats.esp SOS - VectorPlexus Muscular Addon.esp ProperWeaponScale.esp RaceMenu.esp RaceMenuPlugin.esp RaceMenuPluginXPMSE.esp Schlongs of Skyrim.esp BFT Ships and Carriages.esp SkyrimBound.esp Drink Eat Sleep.esp Populated Lands Roads Paths.esp Immersive Patrols II.esp SexLabSkoomaWhore.esp Deviously Cursed Loot.esp FNISspells.esp Devious Cidhna.esp mmbedroll1.esp Skysan_GlassNTGBow.esp SkyUI.esp SOS - Smurf Average Addon.esp zzEstrus.esp No Empty Tag on Containers.esp EstrusChaurus.esp MasculinizedLevelListsDG.esp MasculinizedLevelListsDB.esp MasculinizedLevelLists.esp SPERG.esp SPERG-DB.esp SPERG-DG.esp DeviousSurrender.esp LADL - No Starting Spells.esp DeviouslyHelpless.esp Alternate Start - Live Another Life.esp Alternate Start - Live A Deviant Life.esp Bashed Patch, 0.esp
Guest Posted July 19, 2015 Posted July 19, 2015 Yes, there is no MCM for this mod yet as there are no configurable parts yet New version uploaded that adds a whipping scene to critical escape failures. Please let me know how this works for people....I've had it where no whipping occurs and your captor just stands there as if ready to start whipping....but never does Also, you can now choose to wait 10 seconds before trying to escape...this allows you to let people walk past before trying to escape. I've had that problem regularly with various mods. I've found that if I open the console and give a zbf cane to the abuser, the script picks up, and the whipping begins. I hope that helps. Yeah, I give the cane to the captor and sometimes he starts the whipping, sometimes he doesn't. Also, once started the captor never seems to complete the package - it just ends multiple times causing the quest to jump stages incorrectly. Slowly giving up on the idea of a whipping scene! I seem to be missing something since I just can't get this to work. I removed everything related to DA and Defeat from my load order, even started a brand new game. But when I'm killed I just die. Is there any way to check whether devious surrender has been successfully installed and activated? Do you have any other mod that might interfere with death events? Not to my knowledge. Here's my load order for reference: Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp ApachiiHair.esm hdtHighHeel.esm Schlongs of Skyrim - Core.esm SexLab.esm Devious Devices - Assets.esm SexLabAroused.esm SPERG.esm ZaZAnimationPack.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp No Killmoves, No Killcams, No Killbites.esp UIExtensions.esp AOS.esp SOS - VectorPlexus Regular Addon.esp Apropos.esp Brawl Bugs CE.esp Auto Unequip Ammo.esp Devious Deviants.esp Devious Devices - For the Masses II.esp Captured Dreams.esp FNISSexyMove.esp Extended UI.esp Chesko_WearableLantern.esp vAutosaveManager.esp LootandDegradation.esp SlaveTats.esp SOS - VectorPlexus Muscular Addon.esp ProperWeaponScale.esp RaceMenu.esp RaceMenuPlugin.esp RaceMenuPluginXPMSE.esp Schlongs of Skyrim.esp BFT Ships and Carriages.esp SkyrimBound.esp Drink Eat Sleep.esp Populated Lands Roads Paths.esp Immersive Patrols II.esp SexLabSkoomaWhore.esp Deviously Cursed Loot.esp FNISspells.esp Devious Cidhna.esp mmbedroll1.esp Skysan_GlassNTGBow.esp SkyUI.esp SOS - Smurf Average Addon.esp zzEstrus.esp No Empty Tag on Containers.esp EstrusChaurus.esp MasculinizedLevelListsDG.esp MasculinizedLevelListsDB.esp MasculinizedLevelLists.esp SPERG.esp SPERG-DB.esp SPERG-DG.esp DeviousSurrender.esp LADL - No Starting Spells.esp DeviouslyHelpless.esp Alternate Start - Live Another Life.esp Alternate Start - Live A Deviant Life.esp Bashed Patch, 0.esp Well, there are two posibilities in that list. 1 is deviously cursed loot....double check that its ondeath is disabled. the other is no kill moves, no kill cam, no kill bites...I'm not sure if that would interfere
Guest Posted July 19, 2015 Posted July 19, 2015 New version up that fixes the whipping scene on critical escape failure. I can now carry on and do other more interesting things after spending a stupid amount of time trying to get that to work correctly! Any suggestions for other punishments?
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