Jump to content

Recommended Posts

Posted

Hey everyone sorry I'm busy with some stuff at the moment but I uploaded the new nonreplacermodV7.6 Blabla11 sent me and its for sexlab v1.60 and includes all animations except the new table animations. :)

Many Thanks to You and Blabla11 for this Wonderful work!! ^_^

 

I love these animations, many are Amazing..! :)

 

could get the Complete Aniamtions Pack "NonReplacerMod" with all new aniamtions, like v7.6 but compatible with SexLab v1.59c, please? :blush:

Posted

 

 

I tried to update from 6.7fixed non replacer to 7.6. But then the Register Animations button wouldn't actually register them.

Upon starting a new game resolved the issue and it does register now. Good thing i just had started that other one so i don't mind start over again.

 

Or you perhaps you guys could try razzor69 method:

 

if you guys got problem with FunnyBizAnimationsV7.6 try using save tools and clean the old script ( i got the problem too when i updating it from 6.7 fixed to 7.6 that it didnt show up when u click register animations even you already clean the sexlab framework or reset animation register)

 

So starting a new game worked for you then? Could you explain the sequence? Do you checkmark all animations and then click register in necro MCM and then in sexlab MCM or just sexlab MCM after checkmarking? Also, do these only work on dead people or do they get thrown in with the lot as random animations?

 

They are an animation like all the others. So yeah works with living npcs.

Upon starting a new game i did:

Check (mark) what i want in NSAP (if you use that mod)

Install SexLab thru his MCM (this will boot NSAP animations already)

Check (mark) what i want in NecroAnims MCM then click Register Animations in the same page (and wait them to gray-out)

Posted

Have you experienced CTD after reinstalling other mods to complete your game?

After I got everything working

(with only the necessary mods to make the Funnybiz mod work)

I began installing each of about 135 mods that I have finalized as my game

(until more epic mods come out)

the process was about 5 mods then update FNIS, load skyrim save that has already seen the animations working, save, load, hard save, then repeat back to install 5 more mods.

 

It was late and I got a bit overzealous so I installed about 40 or 50 (or 60 lol) without checking the game again and when I did it CTD all saves.

So I uninstalled everything 5 by 5 legit all the way to literally no mods and still CTD those saves. So we begin a new, only this time doing it correctly and recording the order I install all the way to the inevitable CTD.

 

2 other possibilities are that 1: it CTD because I installed too many at once and maybe those mods would work perfect if I do go piece by piece.

OR 2: the Funnybiz mod is conflicting with the other mods working with each other, in witch case I hope it isn't one of the mods like ECE or another mod that is required for other mods or I lose more than just ECE or etc.

 

Noticed any CTD issues?

 


 

 

 

I tried to update from 6.7fixed non replacer to 7.6. But then the Register Animations button wouldn't actually register them.

Upon starting a new game resolved the issue and it does register now. Good thing i just had started that other one so i don't mind start over again.

 

Or you perhaps you guys could try razzor69 method:

 

if you guys got problem with FunnyBizAnimationsV7.6 try using save tools and clean the old script ( i got the problem too when i updating it from 6.7 fixed to 7.6 that it didnt show up when u click register animations even you already clean the sexlab framework or reset animation register)

 

So starting a new game worked for you then? Could you explain the sequence? Do you checkmark all animations and then click register in necro MCM and then in sexlab MCM or just sexlab MCM after checkmarking? Also, do these only work on dead people or do they get thrown in with the lot as random animations?

 

They are an animation like all the others. So yeah works with living npcs.

Upon starting a new game i did:

Check (mark) what i want in NSAP (if you use that mod)

Install SexLab thru his MCM (this will boot NSAP animations already)

Check (mark) what i want in NecroAnims MCM then click Register Animations in the same page (and wait them to gray-out)

 

Posted

@Juggled

 

CTD loading saves is quite common for skyrim I stopped trying to load saves the normal way. I just now always load the game when the load screen pops up I hit the ~ key to open up the console and type in coc qasmoke which will warp you to the games testing cell then I open up load screen and select the save I want to load and the game will then load fine. 

Posted

If you have trouble registering animations, I sincerely hope you clicked the register animations option after checking the ones you want in the MCM, yes? The option in the lower right corner of the MCM page. Other than that, this update obviously requires a new game / clean save. And if you went with the clean save, you also need to do the following before resetting Sexlab's animation registry:

 

<open console>

help necroanim

<get its questid>

stopquest questid

resetquest questid

<onscreen should read: "Funnybiz initializing..">

 

If you did all that and it's still not registering, you're probably not using Sexlab 1.60 Hotfix 2. Otherwise I really wouldn't know what could possibly go wrong here.

 

Also, I've attached a small edit I made for personal use. It removes the Bound tags on all 4 animations that had them so they can play like any other animation without requiring a mod that does bondage. If you're just using Sexlab Defeat and none of the Devious mods, the edited script will enable the 4 animations in normal rape scenarios.

 

I lied. It's now 2 posts down but comes with a patch! So it's a good lie!

Posted

I was having problems with getting the animations to register when I was updating from the last nonreplacer (6.7) to this new one. What I found worked was to uninstall the nonreplacer in MO, load up the save and reset the SL animation registry. Then save, quit, and install the new nonreplacer. It's registered every time taking that approach. Of course, I'm definitely not an expert, so it could just be coincidence.

 

Also, one thing I've noticed is that the Rape Fourway animation doesn't seem to be working properly. It plays the gropefuck threesome animation, but has one more male actor just standing there the whole time. Anyone else encountering that problem?

Posted

I was having problems with getting the animations to register when I was updating from the last nonreplacer (6.7) to this new one. What I found worked was to uninstall the nonreplacer in MO, load up the save and reset the SL animation registry. Then save, quit, and install the new nonreplacer. It's registered every time taking that approach. Of course, I'm definitely not an expert, so it could just be coincidence.

 

Also, one thing I've noticed is that the Rape Fourway animation doesn't seem to be working properly. It plays the gropefuck threesome animation, but has one more male actor just standing there the whole time. Anyone else encountering that problem?

 

Oh dang, you're right. Looking at the script, it still calls the wrong animation for Rape4Way. I'll fix this quick and attach a patch.

 

Edit: Since this was an oversight already reported during testing, I went and checked if others were fixed. They weren't. MageRapeVariant for example still calls upon an animation with an underscore, which isn't there. I'll fix all issues that I'm aware of and then attach a patch and the optional edit that removes bound tags in a bit.

 

Edit 2: Attached is the patch for nonreplacer 7.6.

 

Fixes Rape4way calling the wrong animation (Grope3way, a copy and paste error probably)

Fixes MageRapeVariant calling an animation that doesn't exist because of a slight error in naming. I didn't rename the animation and instead made the script call the oddly named file because it's more futureproof in case people just overwrite without removing and won't require FNIS being ran again.

 

I also went and made the archive structure NMM compatible. The second attachment is a personal edit that removes the bound tag, not required at all. It's a small edit that makes the 4 bound animations play without bondage mods - for users who don't use any Devious mods or such and just use Sexlab Defeat for example.

 

Edit 3: Just in case, I've used best compression in an up-to-date WinRAR. You may get CRC errors if you use an old version. Just mentioning this because it's an issue that seems to come up occasionally outside of LoversLab.

 

How to use the patch - just in case:

 

Doesn't require a clean save or new game if you've already ran the 7.6 nonreplacer. It does however require you to reset the Sexlab Animation Registry and to be safe, open the console and type

 

help necroanim (that gets you the questid)

stopquest questid

resetquest questid

 

Afterwards you're good to go. Go to the NecroAnims MCM menu and check all animations you want, then click the Register Animations (or something like that) option in the lower right corner of the menu.

Nonreplacer7.6patched.rar

OPTIONAL - NoBoundTags.rar

Posted

I installed new non replacer pack with a new game,and I registered the animations into sexlab toggle animations, but somehow they can not be played...when switched into necro animations,characters just stood there and do nothing.

Posted

 

hmm i used save cleaner tools but nothing change:d register dont work for me maybe new game will help but this later:D

 

Do you have Estrus Chaurus? I hear that SLab can only allow a certain number of animations.

 

no i dont have it

If you have trouble registering animations, I sincerely hope you clicked the register animations option after checking the ones you want in the MCM, yes? The option in the lower right corner of the MCM page. Other than that, this update obviously requires a new game / clean save. And if you went with the clean save, you also need to do the following before resetting Sexlab's animation registry:

 

<open console>

help necroanim

<get its questid>

stopquest questid

resetquest questid

<onscreen should read: "Funnybiz initializing..">

 

If you did all that and it's still not registering, you're probably not using Sexlab 1.60 Hotfix 2. Otherwise I really wouldn't know what could possibly go wrong here.

 

Also, I've attached a small edit I made for personal use. It removes the Bound tags on all 4 animations that had them so they can play like any other animation without requiring a mod that does bondage. If you're just using Sexlab Defeat and none of the Devious mods, the edited script will enable the 4 animations in normal rape scenarios.

 

I lied. It's now 2 posts down but comes with a patch! So it's a good lie!

now works thanky for explanations:D

Posted

I installed new non replacer pack with a new game,and I registered the animations into sexlab toggle animations, but somehow they can not be played...when switched into necro animations,characters just stood there and do nothing.

 

Try press " [ " if you don't change SL hotkey from default setting, somehow it always fix all character that stood there doing nothing when start animation in my game.

 

Posted

 

I installed new non replacer pack with a new game,and I registered the animations into sexlab toggle animations, but somehow they can not be played...when switched into necro animations,characters just stood there and do nothing.

 

Try press " [ " if you don't change SL hotkey from default setting, somehow it always fix all character that stood there doing nothing when start animation in my game.

 

 

 

I tried,it used to work under other circumstances,but this is different, other animations even replaced ones worked well,just the non replacer ones.

Posted

 

now works thanky for explanations:D

 

Glad I could help friend :)

 

 

I installed new non replacer pack with a new game,and I registered the animations into sexlab toggle animations, but somehow they can not be played...when switched into necro animations,characters just stood there and do nothing.

 

 

I tried,it used to work under other circumstances,but this is different, other animations even replaced ones worked well,just the non replacer ones.

 

How odd. You did not forget to run FNIS, did you? Because if Sexlab has the animations registered, but ingame the actors stand idle, it should be that the animation files themselves, the .hkx ones, aren't successfully located. So either the folder structure is messed up somehow, most likely by wrong way to install, or FNIS did not register the animations correctly into the custom behaviour.

 

The former would be strange since you got the menu and everything to show up, yes? Check your

..\Skyrim\data\meshes\actors\character\animations folder. Is there a folder inside called Necro? And inside that, there should be a whole lot of files, mostly .hkx files. Unless of course you're running Mod Organizer, then check if the files are in whatever folder you installed into. The structure after \data\ is going to be the same. If they're there, rerun FNIS and report any errors it tells you. It lists errors and warnings after it has ran completely.

 

If FNIS reports no errors, start the game up, trigger one of the animations that have the idle standing issue and exit the game again after maybe 15 seconds. Afterwards, please go to

My Documents\My Games\Skyrim\Logs\Script

and attach the Papyrus.0.log to a post here. The log should tell us what's wrong.

Posted

 

 

 

I installed new non replacer pack with a new game,and I registered the animations into sexlab toggle animations, but somehow they can not be played...when switched into necro animations,characters just stood there and do nothing.

 

Try press " [ " if you don't change SL hotkey from default setting, somehow it always fix all character that stood there doing nothing when start animation in my game.

 

 

 

 

I tried,it used to work under other circumstances,but this is different, other animations even replaced ones worked well,just the non replacer ones.

 

 

Re-run Fniss then try play animation with matchmaker

 

Posted

 

 

 

 

I installed new non replacer pack with a new game,and I registered the animations into sexlab toggle animations, but somehow they can not be played...when switched into necro animations,characters just stood there and do nothing.

 

Try press " [ " if you don't change SL hotkey from default setting, somehow it always fix all character that stood there doing nothing when start animation in my game.

 

 

 

 

I tried,it used to work under other circumstances,but this is different, other animations even replaced ones worked well,just the non replacer ones.

 

 

Re-run Fniss then try play animation with matchmaker

 

 

 

The FNIS tools shows this:

 

 

 

 

All Anim Lists scanned. Generating Behavior Files....

No GENDER directory male

18 GENDER modifications for Animations\female

Generating animationsetdatasinglefile.txt ...

Create Creature Behaviors ...

Reading SexLabCreature V1.60 ...

Reading Necro V?.? ...

mt_behavior usage: 20.2 %   ( 0 furniture, 31 offset, 0 chair, 0 alternate animations)

0_master usage: 1.6 %   ( 1 paired, 1 kill animations)

3653 animations for 9 mods successfully included (character)

352 animations for 2 mods and 18 creatures successfully included.

2 Warning(s).

 

 

It's kind usual, after I upgraded to 1.60 fix 2,it goes like this,but the necro is new,which means should be the non replaceer.

Posted

I got a very strange problems. I'm using sexlab 1.60 fix 2. Everything has registered fine but somehow the line up of the characters just don't make any sense. some are even reversed like both of the spit roast animations for example. in others the just stand in the center doing their moves and it takes HUGE numbers to actually line them up properly (in the 20 ties and more!).

 

What the hell is going on? Did i mess up Fnis install somehow? I do have the latest version though... :(

Posted

@Juggled

 

CTD loading saves is quite common for skyrim I stopped trying to load saves the normal way. I just now always load the game when the load screen pops up I hit the ~ key to open up the console and type in coc qasmoke which will warp you to the games testing cell then I open up load screen and select the save I want to load and the game will then load fine. 

 

Brilliant. All CTD issues have been worked out, now to actually play the game a good distance to see if they pop up again around heavily scripted areas. (I have noticed when I entered Riverwood the game starting lagging 1 skip about ever 4 seconds this kept on until I went up the mountain and reoccurred when I reached Bleakfalls Barrow but not when I went inside so something to do with Riverwood) Other than that 60 fps all the way.

Posted

I got a very strange problems. I'm using sexlab 1.60 fix 2. Everything has registered fine but somehow the line up of the characters just don't make any sense. some are even reversed like both of the spit roast animations for example. in others the just stand in the center doing their moves and it takes HUGE numbers to actually line them up properly (in the 20 ties and more!).

 

What the hell is going on? Did i mess up Fnis install somehow? I do have the latest version though... :(

 

If the animation is playing then you did everything right, now you need to go into MCM and edit the animations individually to line them up right (to your design). Might look for a tutorial

Posted

 

The FNIS tools shows this:

 

All Anim Lists scanned. Generating Behavior Files....

No GENDER directory male

18 GENDER modifications for Animations\female

Generating animationsetdatasinglefile.txt ...

Create Creature Behaviors ...

Reading SexLabCreature V1.60 ...

Reading Necro V?.? ...

mt_behavior usage: 20.2 %   ( 0 furniture, 31 offset, 0 chair, 0 alternate animations)

0_master usage: 1.6 %   ( 1 paired, 1 kill animations)

3653 animations for 9 mods successfully included (character)

352 animations for 2 mods and 18 creatures successfully included.

>>> 2 Warning(s). <<<

 

It's kind usual, after I upgraded to 1.60 fix 2,it goes like this,but the necro is new,which means should be the non replaceer.

 

 

  • Are you using FNIS 5.5?
  • What 2 warnings did you get from FNIS? We would have an easier time trying to help you get this to work if we knew, probably. Can you post the complete log of it?
  • And where is the Papyrus log? We need it! :D
Posted

 

 

The FNIS tools shows this:

 

All Anim Lists scanned. Generating Behavior Files....

No GENDER directory male

18 GENDER modifications for Animations\female

Generating animationsetdatasinglefile.txt ...

Create Creature Behaviors ...

Reading SexLabCreature V1.60 ...

Reading Necro V?.? ...

mt_behavior usage: 20.2 %   ( 0 furniture, 31 offset, 0 chair, 0 alternate animations)

0_master usage: 1.6 %   ( 1 paired, 1 kill animations)

3653 animations for 9 mods successfully included (character)

352 animations for 2 mods and 18 creatures successfully included.

>>> 2 Warning(s). <<<

 

It's kind usual, after I upgraded to 1.60 fix 2,it goes like this,but the necro is new,which means should be the non replaceer.

 

 

  • Are you using FNIS 5.5?
  • What 2 warnings did you get from FNIS? We would have an easier time trying to help you get this to work if we knew, probably. Can you post the complete log of it?
  • And where is the Papyrus log? We need it! :D

 

 

 

One funny thing is that I installed the non replacer again manually,I ran the FNIS,and register in game once again,some non replacer animations can be played.

About the warnings,it's one for I don't have a legal copy of skyrim,the other one for a weapon animation mod I installed,I think there's nothing to do with this situation...

And I hate to say this...but seems I don't have a Log folder in My Game/Skyrim folder...

I'll try it again to see if anything goes wrong,thank you guys.

 

Posted

 

 

 

 

The FNIS tools shows this:

 

All Anim Lists scanned. Generating Behavior Files....

No GENDER directory male

18 GENDER modifications for Animations\female

Generating animationsetdatasinglefile.txt ...

Create Creature Behaviors ...

Reading SexLabCreature V1.60 ...

Reading Necro V?.? ...

mt_behavior usage: 20.2 %   ( 0 furniture, 31 offset, 0 chair, 0 alternate animations)

0_master usage: 1.6 %   ( 1 paired, 1 kill animations)

3653 animations for 9 mods successfully included (character)

352 animations for 2 mods and 18 creatures successfully included.

>>> 2 Warning(s). <<<

 

It's kind usual, after I upgraded to 1.60 fix 2,it goes like this,but the necro is new,which means should be the non replaceer.

 

 

  • Are you using FNIS 5.5?
  • What 2 warnings did you get from FNIS? We would have an easier time trying to help you get this to work if we knew, probably. Can you post the complete log of it?
  • And where is the Papyrus log? We need it! :D

 

 

 

 

One funny thing is that I installed the non replacer again manually,I ran the FNIS,and register in game once again,some non replacer animations can be played.

About the warnings,it's one for I don't have a legal copy of skyrim,the other one for a weapon animation mod I installed,I think there's nothing to do with this situation...

And I hate to say this...but seems I don't have a Log folder in My Game/Skyrim folder...

I'll try it again to see if anything goes wrong,thank you guys.

 

 

 

Put this on skyrim.ini :

bEnableLogging=1

bEnableTrace=1

bLoadDebugInformation=1

( be sure turn it all to 0 if you done logging )

Run skyrim and play animation until the animation stop function, end that animation wait 15sec and quit game and see the log

My Game/Skyrim/log/scripts.. the newest log its in papyrus.0.log.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...