sabytango Posted March 22, 2016 Posted March 22, 2016 Love this MOD...one of the most important ones to get i may say. Just a quick question though. I enabled the free cam in Sexlab and now when i use sex tools and pick an animation i find that my free cam is locked in place. I can turn around to some degree with the mouse but that's it...can't go crazy like before. How can i enable it in Sexlab tools? Don't use the auto free cam in SexLab. It can causes some issues (do a search for "free cam/freecam" here at LL and you'll see many posts about it). It's best to use the manual freecam (number pad 3 by default - this can be changed in the SexLab MCM). Thankx i didn't even know i had this option. This solved my issue.
RaverLord Nito Posted April 20, 2016 Posted April 20, 2016 Just suddenly my matchmaking hotkey stopped working. Any fix or will I have to do drastic things?
NitroPolaris2020 Posted May 6, 2016 Posted May 6, 2016 Rotating actors in scene would be nice.. if possiabe that are way outaligned
srayesmanll Posted May 6, 2016 Posted May 6, 2016 Rotating actors in scene would be nice.. if possiabe that are way outaligned Believe that's already in SexLab. Check the adjustment keys in the SexLab MCM.
khanc24 Posted May 7, 2016 Posted May 7, 2016 Recent update works fine up to the point of trying to make an animation. I recently updated some of my animations and I found that if I did so SL tools no longer functions right when trying to make animations. It won't recognize any filters if entered in to make the creation choices easier to find and will only recognize updated animation lists added and forget the entire SL animation list in the SL framework. In order to make it work I have to constantly uninstall, make a clean save, use save game cleaner to remove unwanted scripts and reinstall SL Tools in order to get it up and running....a repeat process after every animation update in the past couple months. Its getting tedious and a little annoying but there's my feedback.
SlashUC Posted May 19, 2016 Posted May 19, 2016 I'm trying to set up 5 ppl scenes but only goes between the receiver and first on the queue, anyone knows a way to solve this? sorry for the bad english
LadyCadice Posted June 9, 2016 Posted June 9, 2016 For some reason the H key doesn't always work in my sex scenes. About half the time, the menu just won't come up. Neither H nor shift-H works when this happens, but the hotkeys that came with SexLab (like the space bar or 0, for instance) always work. It seems to be random, whether or not the key works properly. I've tried re-configuring and re-installing the mod. What do I do?
srayesmanll Posted June 9, 2016 Posted June 9, 2016 For some reason the H key doesn't always work in my sex scenes. About half the time, the menu just won't come up. Neither H nor shift-H works when this happens, but the hotkeys that came with SexLab (like the space bar or 0, for instance) always work. It seems to be random, whether or not the key works properly. I've tried re-configuring and re-installing the mod. What do I do? Try remapping them in the MCM. There may be another mod that also uses that hot key and it's possible the other mod's feature for that hot key is interfering (Defeat uses 'h' key if I remember correctly, and there may be others).
LadyCadice Posted June 9, 2016 Posted June 9, 2016 Wouldn't the UI warn me if that were the case? Unfortunately, remapping the hotkeys doesn't seem to work either
srayesmanll Posted June 9, 2016 Posted June 9, 2016 Wouldn't the UI warn me if that were the case? Unfortunately, remapping the hotkeys doesn't seem to work either Not always. That's up to the mod developer to check - some check if the key set is one of the normal interface keys (walk, strafe, etc), but they don't (and maybe CAN'T) check if another mod is using the same hot key. I never have an issue with the hot key not working so I can't think of anything specific to help, although an important thing to remember is that the key detection can be affected by papyrus load. If you have a heavy papyrus load, it may take a little longer for the keypress to be detected. Try holding the key longer and see if that helps.
LadyCadice Posted June 10, 2016 Posted June 10, 2016 Not always. That's up to the mod developer to check - some check if the key set is one of the normal interface keys (walk, strafe, etc), but they don't (and maybe CAN'T) check if another mod is using the same hot key. I never have an issue with the hot key not working so I can't think of anything specific to help, although an important thing to remember is that the key detection can be affected by papyrus load. If you have a heavy papyrus load, it may take a little longer for the keypress to be detected. Try holding the key longer and see if that helps. Holding the key a little longer did not help, no. Totally odd. THe only thing further down in my load order than SLTools are my FNIS, bashed, merged, and PaMa patches, in that order.
pringles89 Posted June 10, 2016 Posted June 10, 2016 Not always. That's up to the mod developer to check - some check if the key set is one of the normal interface keys (walk, strafe, etc), but they don't (and maybe CAN'T) check if another mod is using the same hot key. I never have an issue with the hot key not working so I can't think of anything specific to help, although an important thing to remember is that the key detection can be affected by papyrus load. If you have a heavy papyrus load, it may take a little longer for the keypress to be detected. Try holding the key longer and see if that helps. Holding the key a little longer did not help, no. Totally odd. THe only thing further down in my load order than SLTools are my FNIS, bashed, merged, and PaMa patches, in that order. Not sure if this will help you, since you may set up the scene differently. Usually I use 2 npcs to use the tools with, I noticed that there is a proximity and direction/cursor aim component to allow the tools to work. So sometimes, I have to move my character and adjust the cursor to properly target the 2 npcs that I want to use the tools on.
LadyCadice Posted June 10, 2016 Posted June 10, 2016 Not always. That's up to the mod developer to check - some check if the key set is one of the normal interface keys (walk, strafe, etc), but they don't (and maybe CAN'T) check if another mod is using the same hot key. I never have an issue with the hot key not working so I can't think of anything specific to help, although an important thing to remember is that the key detection can be affected by papyrus load. If you have a heavy papyrus load, it may take a little longer for the keypress to be detected. Try holding the key longer and see if that helps. Holding the key a little longer did not help, no. Totally odd. THe only thing further down in my load order than SLTools are my FNIS, bashed, merged, and PaMa patches, in that order. Not sure if this will help you, since you may set up the scene differently. Usually I use 2 npcs to use the tools with, I noticed that there is a proximity and direction/cursor aim component to allow the tools to work. So sometimes, I have to move my character and adjust the cursor to properly target the 2 npcs that I want to use the tools on. I haven't tested this. Normally I set up a scene with myself and an NPC, but perhaps I have to have the crosshair on the other npc, I don't know. If only there were a spell I could cast pre-scene to pre-emptively choose the animations I wanted myself and any other actors to playy, like there is in ASX.
WhiteShadow4 Posted June 10, 2016 Posted June 10, 2016 I have a small problem. I can't start 3some or 4some animations. I saw the sentence "- Choosing a 3p animation or a set of animations will need the two next NPC in line (4p, 3 NPCs and so on), no matter what animation is set for the next NPCs." in the description but I just can't seem to figure it out. I don't know what I'm doing wrong. If anyone can make a small .gif or a video showing how to start 3some animations with Sexlab Tools, I really appreciate it.
BlaineSensei Posted June 20, 2016 Posted June 20, 2016 umm pressing h doesnt list every animation ( in the right category) for me one save has some animations not in the other save (two seperate games :/) help pls
srtaints Posted June 24, 2016 Posted June 24, 2016 If the animation registered more than 375, part of the animation can not be loaded in sexlab tools.
chimiz Posted June 25, 2016 Posted June 25, 2016 umm pressing h doesnt list every animation ( in the right category) for me one save has some animations not in the other save (two seperate games :/) help pls Is this occuring during the same kind of scenario? From what I've personally experienced, if you are in an aggressive animation, it only lists other animations marked as aggressive for example.
BlaineSensei Posted June 25, 2016 Posted June 25, 2016 umm pressing h doesnt list every animation ( in the right category) for me one save has some animations not in the other save (two seperate games :/) help pls Is this occuring during the same kind of scenario? From what I've personally experienced, if you are in an aggressive animation, it only lists other animations marked as aggressive for example. i have like even aggressive listed but one animation i specially know of, nibbles kissing , is not listed along with some others...
srayesmanll Posted June 25, 2016 Posted June 25, 2016 umm pressing h doesnt list every animation ( in the right category) for me one save has some animations not in the other save (two seperate games :/) help pls Is this occuring during the same kind of scenario? From what I've personally experienced, if you are in an aggressive animation, it only lists other animations marked as aggressive for example. i have like even aggressive listed but one animation i specially know of, nibbles kissing , is not listed along with some others... Please remember the list comes from SexLab, not Tools. When you hit the button to display the list of animations, this is the list of animations that SexLab had to choose from when the mod that initiated the animations sent the request. Basically: 1) Mod A requests an animation - this can be by tag, specific animation, oral/anal/vaginal, etc. 2) SexLab generates a list of animations based on the criteria sent in by Mod A and chooses one to play. 3) SexLab retains this list (it uses this list to change animations when hitting the '0' key). 4) Animation starts. 6) Player hits 'h' for Tools list 7) Tools gets the list generated in step 2 (by sexlab) to display. So in other words, either Mod A sent criteria in that prevented sexlab from including that animation or SexLab mistakenly did not include it. Neither is a problem with Tools. Finally, remember that even though the number of available animations has expanded in SexLab, when SL generates the list of animations (in Step 2), it is STILL limited to the first 125. So if the criteria supplied by Mod A could possibly return more than 125 animations, animations 126 and beyond will not be part of the list.
BlaineSensei Posted June 25, 2016 Posted June 25, 2016 Finally, remember that even though the number of available animations has expanded in SexLab, when SL generates the list of animations (in Step 2), it is STILL limited to the first 125. So if the criteria supplied by Mod A could possibly return more than 125 animations, animations 126 and beyond will not be part of the list. makes sense . thx
shiagwen Posted June 29, 2016 Posted June 29, 2016 Unfortunately cum outside key does not tag blowjobs, but foreplays. so you get boobjobs, feetjobs, fistings, kissing, breastfeeding etc instead of a cumshot ! Finally, remember that even though the number of available animations has expanded in SexLab, when SL generates the list of animations (in Step 2), it is STILL limited to the first 125. So if the criteria supplied by Mod A could possibly return more than 125 animations, animations 126 and beyond will not be part of the list. makes sense . thx this means all the animations from SLAL will never come ? i cannot confirm this. i see a strange random choice. fior example leito blowjob 2 and 3, but not 1, or cowgirl 1 and 2, buit not 3 and 4. kissing always comes alone and cant be replaced quickly, so i kick kissing, nibles and leito. it is very sad that nobody cares for this, because this spoils a lot, having 500 animations in list, but only 125 will ever appear in the mods. that cant be !
karlpaws Posted June 29, 2016 Posted June 29, 2016 Unfortunately cum outside key does not tag blowjobs, but foreplays. so you get boobjobs, feetjobs, fistings, kissing, breastfeeding etc instead of a cumshot ! Finally, remember that even though the number of available animations has expanded in SexLab, when SL generates the list of animations (in Step 2), it is STILL limited to the first 125. So if the criteria supplied by Mod A could possibly return more than 125 animations, animations 126 and beyond will not be part of the list. makes sense . thx this means all the animations from SLAL will never come ? i cannot confirm this. i see a strange random choice. fior example leito blowjob 2 and 3, but not 1, or cowgirl 1 and 2, buit not 3 and 4. kissing always comes alone and cant be replaced quickly, so i kick kissing, nibles and leito. it is very sad that nobody cares for this, because this spoils a lot, having 500 animations in list, but only 125 will ever appear in the mods. that cant be ! So in other words, either Mod A sent criteria in that prevented sexlab from including that animation or SexLab mistakenly did not include it. Neither is a problem with Tools. If an animation is not showing on the list, more likely it has a tag that is either excluded or does not have one required by the mod calling Sexlab to run an animation. Something like SLEN will often request "loving" tagged animations, which will exclude quite a few. If Leito blowjob 1 does not show up, but 2 and 3 do, it might be that "standing" was excluded, or the mod just asked for "sex" and you got an oral one at random, but when you open the list, Tools can only show 125, and it has to choose nearly all of them. It isn't that no one cares, but either the technical problems of letting you scroll through 500 animations (c'mon, really?) is not worth it, will not work in Skyrim due to ITS limitation, or Sexlab is responding to a mod author's request (which, depending on the modder's skill might not be correctly created) and Tools can only work within what Sexlab gives it. You can always use the Tools hotkey to pick another tag and get the animation you want that way.
BlaineSensei Posted June 29, 2016 Posted June 29, 2016 Unfortunately cum outside key does not tag blowjobs, but foreplays. so you get boobjobs, feetjobs, fistings, kissing, breastfeeding etc instead of a cumshot ! Finally, remember that even though the number of available animations has expanded in SexLab, when SL generates the list of animations (in Step 2), it is STILL limited to the first 125. So if the criteria supplied by Mod A could possibly return more than 125 animations, animations 126 and beyond will not be part of the list. makes sense . thx this means all the animations from SLAL will never come ? i cannot confirm this. i see a strange random choice. fior example leito blowjob 2 and 3, but not 1, or cowgirl 1 and 2, buit not 3 and 4. kissing always comes alone and cant be replaced quickly, so i kick kissing, nibles and leito. it is very sad that nobody cares for this, because this spoils a lot, having 500 animations in list, but only 125 will ever appear in the mods. that cant be ! So in other words, either Mod A sent criteria in that prevented sexlab from including that animation or SexLab mistakenly did not include it. Neither is a problem with Tools. If an animation is not showing on the list, more likely it has a tag that is either excluded or does not have one required by the mod calling Sexlab to run an animation. Something like SLEN will often request "loving" tagged animations, which will exclude quite a few. If Leito blowjob 1 does not show up, but 2 and 3 do, it might be that "standing" was excluded, or the mod just asked for "sex" and you got an oral one at random, but when you open the list, Tools can only show 125, and it has to choose nearly all of them. It isn't that no one cares, but either the technical problems of letting you scroll through 500 animations (c'mon, really?) is not worth it, will not work in Skyrim due to ITS limitation, or Sexlab is responding to a mod author's request (which, depending on the modder's skill might not be correctly created) and Tools can only work within what Sexlab gives it. You can always use the Tools hotkey to pick another tag and get the animation you want that way. hmm like subgroup the animations using their tags? how is that for an idea?
shiagwen Posted June 30, 2016 Posted June 30, 2016 how much work is it to add and subtract tags to an animation ? indeed the animators give too many tags and miss the most important ones. for example nbbles blowjob has no blowjob tag. if the tags would be restricted it could be so easy. in fact, we have oinly a few necessary tags.
karlpaws Posted June 30, 2016 Posted June 30, 2016 There are a few ways to re-tag animations. For the SLAL packages, I think you can open the JSON that comes with them and edit that. Though, it might not have a JSON, and you need the modder's java or python or whatever program that is available on the download page. However, you can change them outside the game. The Apropos mod also has an Animation Patchups feature, which lets you change/add/remove tags from any animation in the game, can do them all in a batch, and only has to be run once on a new game. I am sure there is another I'm not thinking of right now.
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