tentaclemight Posted July 3, 2016 Posted July 3, 2016 Hey there! Can someone help me? How do I get 3+ scenes going? I'm setting the player/a npc as the receiver then I put the next 2, or 3 npcs in the list to fulffil the number of npcs the scene requires, and I've tried to put the same animation on all of them or just in the first actor (after the receiver) and when I click on play scene, the scene starts but only with the first 2 actors: receiver + actor number 1. What am I doing wrong here? =/ When I use mass match maker the 3p scenes are working fine!
Photonix Posted July 5, 2016 Posted July 5, 2016 Hey there! Can someone help me? How do I get 3+ scenes going? I'm setting the player/a npc as the receiver then I put the next 2, or 3 npcs in the list to fulffil the number of npcs the scene requires, and I've tried to put the same animation on all of them or just in the first actor (after the receiver) and when I click on play scene, the scene starts but only with the first 2 actors: receiver + actor number 1. What am I doing wrong here? =/ When I use mass match maker the 3p scenes are working fine! Having the same issue, tried numerous things to no success!
Photonix Posted July 6, 2016 Posted July 6, 2016 With all the new forum changes just going to bump this post since it may have got lost in translation! Sorry for any inconvenience!
karlpaws Posted July 10, 2016 Posted July 10, 2016 Hey there! Can someone help me? How do I get 3+ scenes going? I'm setting the player/a npc as the receiver then I put the next 2, or 3 npcs in the list to fulffil the number of npcs the scene requires, and I've tried to put the same animation on all of them or just in the first actor (after the receiver) and when I click on play scene, the scene starts but only with the first 2 actors: receiver + actor number 1. What am I doing wrong here? =/ When I use mass match maker the 3p scenes are working fine! Hey there! Can someone help me? How do I get 3+ scenes going? I'm setting the player/a npc as the receiver then I put the next 2, or 3 npcs in the list to fulffil the number of npcs the scene requires, and I've tried to put the same animation on all of them or just in the first actor (after the receiver) and when I click on play scene, the scene starts but only with the first 2 actors: receiver + actor number 1. What am I doing wrong here? =/ When I use mass match maker the 3p scenes are working fine! Having the same issue, tried numerous things to no success! As far as I know, you're doing it right. I might have time to play later and if so I'll try to set up a 4 or 5 way and see if it works. I think the last time I tried it did not, so I got Submit and used its dialog method to get the 5 person Cassanova animation to play.
karlpaws Posted July 11, 2016 Posted July 11, 2016 I tried a few last night and 4 and 5 person animations worked, but I never listed the same animation 4 times. I either put it in for one, or just left it at default or aggressive. I did happen to put the named animation in for the 2nd person, not first, so you might try that.
ostwind Posted July 19, 2016 Posted July 19, 2016 Hello1. How he sees the animations? Depending on the version sekslab or only 125-128 animations? I use version 1.622. Where to place in the sort order? At some place to put in load order?
srayesmanll Posted July 19, 2016 Posted July 19, 2016 Hello 1. How he sees the animations? Depending on the version sekslab or only 125-128 animations? I use version 1.62 The animations list is dependent upon sexlab. SexLab still limits the results of an animation request to 125 (even if the overall animation limit is 500). When a sex animation request is sent to SexLab, a list of animations is generated based on the parameters set by the mod. SexLab still limits the results to the first 125 found. When Tools displays the list of animations, the list displayed is the same list that SexLab generated from the request. 2. Where to place in the sort order? At some place to put in load order? Should go anywhere I suspect. Tools doesn't affect or rely on other mods, just SexLab. It should be after SexLab, and since SexLab is an esm and Tools is an esp, then it should ALWAYS be after SL. I use LOOT (with some modifications) to order my mods and it places it about 2/3 of the way down the list (mod 180 out of 235). At least on my current character/mods it does.
btasqan Posted July 19, 2016 Posted July 19, 2016 Sadly with new SL version the tag system of this mod isnt working 100% anymore. It triggers multiple orgasms randomly once the you reach orgasm after selecting a tag.
Goubo Posted July 24, 2016 Author Posted July 24, 2016 Srayesmanll speaks the truth. FYI I plan on updating this mod and maybe with a new widget if I manage to do what I want with ActionScript.
svartur Posted July 31, 2016 Posted July 31, 2016 I'm not certain what sort of problem this is I ran into, but I keep running into a problem that when I use the menu generated by pressing H and changing the animation I end up with a crash getting the Runtime Library 2010 showing an error after the animation ends. This is with using sexlab 1.62 and applying the fix editing the file for the $Click CLICK error AAAAAND I fixed it... Quite the process though. Uninstalled and reinstalled the 2010 Library. Then Uninstalled and reinstalled SLTools, applied the fix using notepad Crash problem seems to be repaired. :3
Higgen Posted August 2, 2016 Posted August 2, 2016 I understand that the limit is always at 125, we can add more animations but after the conditions/tags are set it'll still be 125 regardless of sexlab tools or not. It's not always the same 125 animations though, right? Does it randomly select 125 animations based on the conditions/tags? I used matchmaker to call up the list, and the second time I did it the animations were different. I didn't change anything, so is there any way to get a specific animation to stay on the list? Or am I going to have to remove all but 125 animations for it to properly appear. Its just matchmaker also, so no tag restriction when i bring up the list besides male/female pair.
NamesAreGood Posted August 23, 2016 Posted August 23, 2016 Do i require any other mod's assistance for the creature animations? The mod seems to work perfectly well on any other situation besides this one, the creature do come to me but nothing happens after that. EDIT : Aparently you do require Sexlab : Nude creatures for it to work
karlpaws Posted August 23, 2016 Posted August 23, 2016 I don't think nude creatures is exactly required, but it sure helps. If the animals come over but do not actually start doing anything, do you have creature animations enabled in Sexlab? They are not to start with.
Guest Posted September 5, 2016 Posted September 5, 2016 I dont see what Im doing wrong. I install this mod like any other mod. I open up the compressed file in my mod organizer. I activate it with the check. I check to make sure there are no mod conflictions, then run FNIS for users, then start up Skyrim in SKSE. I have all the requirements, which is UI extensions and of course Sexlab. The menu just flat doesnt show up, the menu Sexlab tools is supposed to add just doesnt show up, I even have MCM kickstarter and Ive tried reinstalling it multiple times. Maybe its just bugged and doesnt work? I have used the mod in the past but I try to install the new version and it just doesnt do anything. Does anyone know why I cant install this mod properly?
Feliks Posted September 14, 2016 Posted September 14, 2016 I dont see what Im doing wrong. I install this mod like any other mod. I open up the compressed file in my mod organizer. I activate it with the check. I check to make sure there are no mod conflictions, then run FNIS for users, then start up Skyrim in SKSE. I have all the requirements, which is UI extensions and of course Sexlab. The menu just flat doesnt show up, the menu Sexlab tools is supposed to add just doesnt show up, I even have MCM kickstarter and Ive tried reinstalling it multiple times. Maybe its just bugged and doesnt work? I have used the mod in the past but I try to install the new version and it just doesnt do anything. Does anyone know why I cant install this mod properly? You may have already tried this (or found a solution since it's been a week or so) but whenever I first load up my game the menu doesnt open the first time. I open it and everything freezes like it's open but nothing shows up, I hit escape and things go back to moving, and then I hit the key again and it shows up like it's supposed to. I don't know if this is a well documented thing or a problem with a known solution because I honestly haven't looked through this thread, but that's how I've been dealing with it.
Aequus Posted September 14, 2016 Posted September 14, 2016 Mr. Goubo, I have some problem running your mod along with some mods like SL Matchmaker, mainly because they tend to shows up ALL registered animations during the scene. I had ~250 character animations registered with SexLab and some of them were missing in the SL Tools menu during the SL scene. I had all animations shows up in the SL Tools menu only when I lowered the number of registered animations below 200 or so. I honestly don't know if it was asked before, but my question is about maximal capacity of SL Tools hotkey menu. Is it 200 lines or what? Is it possible to expand it up to 500?
Goubo Posted September 17, 2016 Author Posted September 17, 2016 The limit is 125 because that's the limit of SexLab / Skyrim / Framework I use, nothing I can do about this unfortunately, you will have to choose carefully what animation you decide to enable in SexLab's MCM knowing that 125 animations can be listed at once.
WaxenFigure Posted September 17, 2016 Posted September 17, 2016 The limit is 125 because that's the limit of SexLab / Skyrim / Framework I use, nothing I can do about this unfortunately, you will have to choose carefully what animation you decide to enable in SexLab's MCM knowing that 125 animations can be listed at once. The limit is 125 because the limit on the size of arrays in Papyrus is 128 because Bethesda has their head up their ass and decided that was big enough. It's a limit on all sorts of things that are scripted and causes no end of trouble in the game.
Screion Posted September 22, 2016 Posted September 22, 2016 Can it be that this mod heavily conflicts with SkyUI ( http://www.nexusmods.com/skyrim/mods/3863/ )? Because i have the impression that whenever i have both running i get bombarded with this in my Papyrus log: [09/22/2016 - 11:30:36AM] [slac] Checking loaded mods[09/22/2016 - 11:30:36AM] ERROR: Cannot call EvaluatePackage() on a None object, aborting function callstack: [POSSMainQst (5D000D62)].POSSMainScr.QueueActorState() - "POSSMainScr.psc" Line 1287 [POSSMainQst (5D000D62)].POSSMainScr.QueueEraseScene() - "POSSMainScr.psc" Line 1001 [POSSMainQst (5D000D62)].POSSMainScr.Install() - "POSSMainScr.psc" Line 102 [POSSMainQst (5D000D62)].POSSMcmScr.OnConfigInit() - "POSSMcmScr.psc" Line 36 [POSSMainQst (5D000D62)].SKI_ConfigBase.OnGameReload() - "SKI_ConfigBase.psc" Line 114 [POSSMainQst (5D000D62)].POSSMcmScr.OnGameReload() - "POSSMcmScr.psc" Line 43 [POSSMainQst (5D000D62)].POSSMcmScr.OnInit() - "SKI_ConfigBase.psc" Line 85[09/22/2016 - 11:30:36AM] [slamainscr <sla_Main (0E042D62)>]: registered for maintenance[09/22/2016 - 11:30:36AM] ERROR: Cannot call EvaluatePackage() on a None object, aborting function callstack: [POSSMainQst (5D000D62)].POSSMainScr.QueueActorState() - "POSSMainScr.psc" Line 1287 [POSSMainQst (5D000D62)].POSSMainScr.QueueEraseScene() - "POSSMainScr.psc" Line 1001 [POSSMainQst (5D000D62)].POSSMainScr.Install() - "POSSMainScr.psc" Line 102 [POSSMainQst (5D000D62)].POSSMcmScr.OnConfigInit() - "POSSMcmScr.psc" Line 36 [POSSMainQst (5D000D62)].SKI_ConfigBase.OnGameReload() - "SKI_ConfigBase.psc" Line 114 [POSSMainQst (5D000D62)].POSSMcmScr.OnGameReload() - "POSSMcmScr.psc" Line 43 [POSSMainQst (5D000D62)].POSSMcmScr.OnInit() - "SKI_ConfigBase.psc" Line 85[09/22/2016 - 11:30:36AM] zbfExternal: Compatibility checking[09/22/2016 - 11:30:36AM] ERROR: Cannot call EvaluatePackage() on a None object, aborting function callstack: [POSSMainQst (5D000D62)].POSSMainScr.QueueActorState() - "POSSMainScr.psc" Line 1287 [POSSMainQst (5D000D62)].POSSMainScr.QueueEraseScene() - "POSSMainScr.psc" Line 1001 [POSSMainQst (5D000D62)].POSSMainScr.Install() - "POSSMainScr.psc" Line 102 [POSSMainQst (5D000D62)].POSSMcmScr.OnConfigInit() - "POSSMcmScr.psc" Line 36 [POSSMainQst (5D000D62)].SKI_ConfigBase.OnGameReload() - "SKI_ConfigBase.psc" Line 114 [POSSMainQst (5D000D62)].POSSMcmScr.OnGameReload() - "POSSMcmScr.psc" Line 43 [POSSMainQst (5D000D62)].POSSMcmScr.OnInit() - "SKI_ConfigBase.psc" Line 85[09/22/2016 - 11:30:36AM] zbfExternal: -------------------------------------------------------[09/22/2016 - 11:30:36AM] ERROR: Cannot call EvaluatePackage() on a None object, aborting function callstack: [POSSMainQst (5D000D62)].POSSMainScr.QueueActorState() - "POSSMainScr.psc" Line 1287 [POSSMainQst (5D000D62)].POSSMainScr.QueueEraseScene() - "POSSMainScr.psc" Line 1001 [POSSMainQst (5D000D62)].POSSMainScr.Install() - "POSSMainScr.psc" Line 102 [POSSMainQst (5D000D62)].POSSMcmScr.OnConfigInit() - "POSSMcmScr.psc" Line 36 [POSSMainQst (5D000D62)].SKI_ConfigBase.OnGameReload() - "SKI_ConfigBase.psc" Line 114 [POSSMainQst (5D000D62)].POSSMcmScr.OnGameReload() - "POSSMcmScr.psc" Line 43 [POSSMainQst (5D000D62)].POSSMcmScr.OnInit() - "SKI_ConfigBase.psc" Line 85[09/22/2016 - 11:30:36AM] ERROR: Cannot call EvaluatePackage() on a None object, aborting function callstack: [POSSMainQst (5D000D62)].POSSMainScr.QueueActorState() - "POSSMainScr.psc" Line 1287 [POSSMainQst (5D000D62)].POSSMainScr.QueueEraseScene() - "POSSMainScr.psc" Line 1001 [POSSMainQst (5D000D62)].POSSMainScr.Install() - "POSSMainScr.psc" Line 102 [POSSMainQst (5D000D62)].POSSMcmScr.OnConfigInit() - "POSSMcmScr.psc" Line 36 [POSSMainQst (5D000D62)].SKI_ConfigBase.OnGameReload() - "SKI_ConfigBase.psc" Line 114 [POSSMainQst (5D000D62)].POSSMcmScr.OnGameReload() - "POSSMcmScr.psc" Line 43 [POSSMainQst (5D000D62)].POSSMcmScr.OnInit() - "SKI_ConfigBase.psc" Line 85[09/22/2016 - 11:30:36AM] [slamainscr <sla_Main (0E042D62)>]: starting maintenance... Update frequency 120.000000[09/22/2016 - 11:30:36AM] zbfExternal: SexLab version: 16200[09/22/2016 - 11:30:36AM] zbfExternal: SlaveTats version:[09/22/2016 - 11:30:36AM] zbfExternal: RaceMenu version: 7[09/22/2016 - 11:30:36AM] zbfExternal: Non SexLab Animation Pack version: 3010[09/22/2016 - 11:30:36AM] zbfExternal: -------------------------------------------------------[09/22/2016 - 11:30:36AM] ERROR: Cannot call EvaluatePackage() on a None object, aborting function callstack: [POSSMainQst (5D000D62)].POSSMainScr.QueueActorState() - "POSSMainScr.psc" Line 1287 [POSSMainQst (5D000D62)].POSSMainScr.QueueEraseScene() - "POSSMainScr.psc" Line 1001 [POSSMainQst (5D000D62)].POSSMainScr.Install() - "POSSMainScr.psc" Line 102 [POSSMainQst (5D000D62)].POSSMcmScr.OnConfigInit() - "POSSMcmScr.psc" Line 36 [POSSMainQst (5D000D62)].SKI_ConfigBase.OnGameReload() - "SKI_ConfigBase.psc" Line 114 [POSSMainQst (5D000D62)].POSSMcmScr.OnGameReload() - "POSSMcmScr.psc" Line 43 [POSSMainQst (5D000D62)].POSSMcmScr.OnInit() - "SKI_ConfigBase.psc" Line 85[09/22/2016 - 11:30:36AM] zbfExternal: SexLab support: TRUE[09/22/2016 - 11:30:36AM] zbfExternal: Overlay support: False[09/22/2016 - 11:30:36AM] zbfExternal: Non SexLab Animation support: TRUE[09/22/2016 - 11:30:36AM] zbfExternal: -------------------------------------------------------[09/22/2016 - 11:30:36AM] ERROR: Cannot call EvaluatePackage() on a None object, aborting function callstack: [POSSMainQst (5D000D62)].POSSMainScr.QueueActorState() - "POSSMainScr.psc" Line 1287 [POSSMainQst (5D000D62)].POSSMainScr.QueueEraseScene() - "POSSMainScr.psc" Line 1001 [POSSMainQst (5D000D62)].POSSMainScr.Install() - "POSSMainScr.psc" Line 102 [POSSMainQst (5D000D62)].POSSMcmScr.OnConfigInit() - "POSSMcmScr.psc" Line 36 [POSSMainQst (5D000D62)].SKI_ConfigBase.OnGameReload() - "SKI_ConfigBase.psc" Line 114 [POSSMainQst (5D000D62)].POSSMcmScr.OnGameReload() - "POSSMcmScr.psc" Line 43 [POSSMainQst (5D000D62)].POSSMcmScr.OnInit() - "SKI_ConfigBase.psc" Line 85[09/22/2016 - 11:30:36AM] ERROR: Cannot call EvaluatePackage() on a None object, aborting function callstack: [POSSMainQst (5D000D62)].POSSMainScr.QueueActorState() - "POSSMainScr.psc" Line 1287 [POSSMainQst (5D000D62)].POSSMainScr.QueueEraseScene() - "POSSMainScr.psc" Line 1001 [POSSMainQst (5D000D62)].POSSMainScr.Install() - "POSSMainScr.psc" Line 102 [POSSMainQst (5D000D62)].POSSMcmScr.OnConfigInit() - "POSSMcmScr.psc" Line 36 [POSSMainQst (5D000D62)].SKI_ConfigBase.OnGameReload() - "SKI_ConfigBase.psc" Line 114 [POSSMainQst (5D000D62)].POSSMcmScr.OnGameReload() - "POSSMcmScr.psc" Line 43 [POSSMainQst (5D000D62)].POSSMcmScr.OnInit() - "SKI_ConfigBase.psc" Line 85[09/22/2016 - 11:30:36AM] ERROR: Cannot call EvaluatePackage() on a None object, aborting function callstack: [POSSMainQst (5D000D62)].POSSMainScr.QueueActorState() - "POSSMainScr.psc" Line 1287 [POSSMainQst (5D000D62)].POSSMainScr.QueueEraseScene() - "POSSMainScr.psc" Line 1001 [POSSMainQst (5D000D62)].POSSMainScr.Install() - "POSSMainScr.psc" Line 102 [POSSMainQst (5D000D62)].POSSMcmScr.OnConfigInit() - "POSSMcmScr.psc" Line 36 [POSSMainQst (5D000D62)].SKI_ConfigBase.OnGameReload() - "SKI_ConfigBase.psc" Line 114 [POSSMainQst (5D000D62)].POSSMcmScr.OnGameReload() - "POSSMcmScr.psc" Line 43 [POSSMainQst (5D000D62)].POSSMcmScr.OnInit() - "SKI_ConfigBase.psc" Line 85[09/22/2016 - 11:30:36AM] ERROR: Cannot call EvaluatePackage() on a None object, aborting function callstack: [POSSMainQst (5D000D62)].POSSMainScr.QueueActorState() - "POSSMainScr.psc" Line 1287 [POSSMainQst (5D000D62)].POSSMainScr.QueueEraseScene() - "POSSMainScr.psc" Line 1001 [POSSMainQst (5D000D62)].POSSMainScr.Install() - "POSSMainScr.psc" Line 102 [POSSMainQst (5D000D62)].POSSMcmScr.OnConfigInit() - "POSSMcmScr.psc" Line 36 [POSSMainQst (5D000D62)].SKI_ConfigBase.OnGameReload() - "SKI_ConfigBase.psc" Line 114 [POSSMainQst (5D000D62)].POSSMcmScr.OnGameReload() - "POSSMcmScr.psc" Line 43 [POSSMainQst (5D000D62)].POSSMcmScr.OnInit() - "SKI_ConfigBase.psc" Line 85[09/22/2016 - 11:30:36AM] SLT: Erase scene QueueActors - [None, None, None, None, None, None, None, None, None, None, None][09/22/2016 - 11:30:36AM] SLT: Erase scene QueueAnimations - [None, None, None, None, None, None, None, None, None, None]
Nephenee13 Posted September 24, 2016 Posted September 24, 2016 Having trouble getting animations with 3 or more participants to start reliably. Put a character in receiver slot Put character in Actor slot, choose animation, 3 way Put character in Actor slot, choose animation? No animation? I've had both work and both not work and I'm confused as to why not.
Goubo Posted September 24, 2016 Author Posted September 24, 2016 This will run just one 3way animation: - Receiver - Actor with 3way animation chosen - Actor No animation Always the next actor in line and his animation to play with the receiver that count, if you wanted to add another actor in the scene you would have to choose a 4way animation for the first actor then add another actor with no animation. I agree I could have done a better job explaining this feature, I hope to change it for something better if possible in the future.
Nazzzgul666 Posted September 24, 2016 Posted September 24, 2016 I have some problems to chose/switch animations when wearing chastitiy belts. Most likely it's because DDi 3.2 (and 3.1) changed something with the overwrite stuff, and now DDbeltedSolo is the only animation i can choose, no anal (open belt), no boob/foot/hand/blowjob. Could you make it compatible again?
Nephenee13 Posted September 24, 2016 Posted September 24, 2016 This will run just one 3way animation: - Receiver - Actor with 3way animation chosen - Actor No animation Always the next actor in line and his animation to play with the receiver that count, if you wanted to add another actor in the scene you would have to choose a 4way animation for the first actor then add another actor with no animation. I agree I could have done a better job explaining this feature, I hope to change it for something better if possible in the future. Ok I do this and sometimes it works but also sometimes just the receive and the first actor start to do the animation with just the two
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