Lupine00 Posted April 27, 2020 Share Posted April 27, 2020 So, in my new game, with LO arranged so PoP can run, an arrest occurred. Follower handler was set to wait. Arresting guard said follower would wait here for me. Arresting guard then went on to bind follower and drag them along to the prison too. We both arrived in the cell OK. Hogtie and some devices were applied. The jailer and arresting guard then stood there, watching doing nothing. Forever. This was in the log (along with a lot of constant routine spam from Devious Body Alteration, reacting to the devices. [04/27/2020 - 10:46:30PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [Active effect 1 on (8F0069FC)].zbfEffectBondage.RegisterForSingleUpdate() - "<native>" Line ? [Active effect 1 on (8F0069FC)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ? [Pop].:Debug:.xpoBountyStoryManager.[Scanning].OnUpdate():-> Begin + this, over and over and over [04/27/2020 - 10:47:33PM] DBA: GTcurrent=7.814504 ; GTlastupdate=7.814504 ; Morphupdate=7.800561 ; Transformupdate=7.138820 ; IdleStatus= False [04/27/2020 - 10:47:35PM] [Dragonborn In Distress] Defeat Quest - Checking Combat [04/27/2020 - 10:47:40PM] DBA: Eye Expression set. [04/27/2020 - 10:47:40PM] DBA: Mouth Opening set. Walked away, made a cup of tea. Ate a biscuit. Drank tea. Returned to computer. Still no movement from PoP. Link to comment
Durante Posted April 27, 2020 Share Posted April 27, 2020 Can't seem to make whipping trigger as punishment. Also, MCM slider adjustments only take effect on new arrest. Link to comment
Bananaman08 Posted April 27, 2020 Share Posted April 27, 2020 Is someone going to make an SE version (without begging for donations lol) or is it just a simple CK load and save conversion? Prob not lol Link to comment
Tearoth Posted April 27, 2020 Share Posted April 27, 2020 4 hours ago, Bananaman08 said: Is someone going to make an SE version (without begging for donations lol) or is it just a simple CK load and save conversion? Prob not lol I second this. Would be awesome. Link to comment
atetete Posted April 28, 2020 Share Posted April 28, 2020 Hi! On 4/11/2020 at 7:36 AM, Inte said: I'll have to disagree completely here. I play Skyrim for the BDSM content only. My current save has over 1000 hours on it. I haven't even started the main quest*. This save has had most mods here on LL ran through it, including ME. What do I like most about your ME? I like the Master/Slave relationship and the slave training, you know the BDSM part. You know what is NOT part of BDSM? Executions. Thisssssssssssssssssssssss ❤️ On 4/27/2020 at 6:59 AM, Inte said: The person doing them, started begging for donations which was contrary to our original agreement. I'm sorry to hear that. SE conversion would be awesome On 4/12/2020 at 8:07 AM, Inte said: I am still looking for reasons to switch to SE, but I'm yet to find any compelling ones. As far as I can tell, the only thing the SE version has done is to split the modding community and double the workload for modders, which is quite unfortunate. Bethesda should have just integrate the 64 bit architecture over the existing one, like The Sims has done. I'm surprised that the argument of higher stability doesn't cut it O.o I've spent quite some time trying to achieve stable gameplay but it almost always seems futile. Maybe I just want to many mods to run at once. Which brings me to my request - could You share Your modlist with us? Link to comment
Inte Posted April 29, 2020 Author Share Posted April 29, 2020 On 4/27/2020 at 5:47 AM, Lupine00 said: Not sure what happens if PoP loads after DiD. That is how I played for a while, all good. On 4/27/2020 at 5:47 AM, Lupine00 said: My extra animations all worked as far as I could tell (I had nearly 700), Wait, isn't SL limit 500? Link to comment
Inte Posted April 29, 2020 Author Share Posted April 29, 2020 On 4/27/2020 at 8:16 AM, worik said: ? safe location? NoGoLocation? Is that a list of locations where I am safe from bounty hunters? If yes, isn't the description wrong and should say: Quote Meaning, BHs will NOT travel to locations in this list. You are correct indeed. I shall change that. On 4/27/2020 at 8:16 AM, worik said: Or would that break something? That will not break a thing. Also, for the next version I will change the PlayerRef to None as that fires more reliably on a new game. Link to comment
Inte Posted April 29, 2020 Author Share Posted April 29, 2020 On 4/27/2020 at 9:04 AM, Lupine00 said: Follower handler was set to wait. Arresting guard said follower would wait here for me. Arresting guard then went on to bind follower and drag them along to the prison too. Well, that's not good. I'll have a talk to Lajjan. On 4/27/2020 at 9:04 AM, Lupine00 said: We both arrived in the cell OK. Hogtie and some devices were applied. The jailer and arresting guard then stood there, watching doing nothing. Forever. I'll have to look into this and see if the follower, uhmm... following broke that scene somehow. On 4/27/2020 at 9:04 AM, Lupine00 said: [Pop].:Debug:.xpoBountyStoryManager.[Scanning].OnUpdate():-> Begin This is just a clock for the BH. It doesn't really do anything, other than being verbose. On 4/27/2020 at 9:04 AM, Lupine00 said: Walked away, made a cup of tea. Ate a biscuit. Drank tea. Biscuit? It should have been a crumpet, that would have fixed everything. Link to comment
Inte Posted April 29, 2020 Author Share Posted April 29, 2020 On 4/27/2020 at 12:36 PM, Durante said: Can't seem to make whipping trigger as punishment. Also, MCM slider adjustments only take effect on new arrest. For the whipping, make sure its major crimes, about the sliders, I'm not sure I understand. Link to comment
Inte Posted April 29, 2020 Author Share Posted April 29, 2020 15 hours ago, atetete said: I'm surprised that the argument of higher stability doesn't cut it O.o Never tried SE so I cannot really speak as to its stability, but LE is fairly stable for me. 15 hours ago, atetete said: Which brings me to my request - could You share Your modlist with us? Ok, Active Mod Files: 00 Skyrim.esm 01 Update.esm 02 Dawnguard.esm 03 HearthFires.esm 04 Dragonborn.esm 05 Unofficial Skyrim Legendary Edition Patch.esp [Version 3.0.14] 06 TERAArmors.esm 07 ApachiiHair.esm 08 ApachiiHairFemales.esm 09 Schlongs of Skyrim - Core.esm 0A CreatureFramework.esm [Version 1.1.0] 0B daymoyl.esm 0C SexLab.esm [Version 1.62] 0D SexLabAroused.esm [Version 2.8] 0E ZaZAnimationPack.esm 0F Amputator.esm 10 Heretical Resources.esm 11 Devious Devices - Assets.esm [Version 2.8.3] 12 Devious Devices - Integration.esm 13 Devious Devices - Expansion.esm 14 DeviousFramework.esm 15 Skyrim - Utility Mod.esm [Version 4.46] 16 SanguinesDebauchery.esp [Version 1.02] 17 HighResTexturePack01.esp 18 HighResTexturePack02.esp 19 HighResTexturePack03.esp 1A Unofficial High Resolution Patch.esp [Version 1.2.1] 1B AzarHairPonyTail 03 - Havok.esp 1C 3DNPC.esp [Version 3.4.2] 1D SlaveTats.esp 1E Earrings Set1.esp 1F Gatti12Jewelry.esp 20 TERAArmors_CBBE.esp 21 anklet.esp 22 Pentagram.esp 23 BlackLaceMiniDress.esp 24 zarias_restraints.esp 25 tentacleArmor.esp 26 Remodeled Armor - Underwear.esp 27 Remodeled Armor - Vanilla Replacer - Dawnguard.esp 28 Remodeled Armor - Vanilla Replacer - Dragonborn.esp 29 Remodeled Armor - Vanilla Replacer.esp 2A S&D shadow walker.esp 2B mcgDwarvenDeviousCuirass.esp 2C hydra_slavegirls.esp 2D SD Cages.esp [Version 3.71] 2E SD Cages Patch for Devious Devices.esp 2F Captured Dreams.esp 30 Hydra Slaver Followers - Devious Devices.esp 31 Inconsequential NPCs.esp 32 dD - Enhanced Blood Main.esp 33 dD - Realistic Ragdoll Force - Realistic.esp 34 SOS - Smurf Average Addon.esp 35 dD-Dragonborn-Dawnguard-EBT Patch.esp 36 dD-Larger Splatter Size.esp 37 Immersive Patrols II.esp 38 Extra Cells.esp [Version 1.00] 39 SD Patches.esp [Version 3.44] 3A Devious Devices - Equip.esp [Version 4.46] 3B FNIS.esp 3C FNISspells.esp 3D Headtracking.esp 3E SLAnimLoader.esp 3F SLAL_AnimationByBakaFactory.esp 40 MoreNastyCritters.esp 41 RohZima_AnimObjects.esp 42 NibblesAnimObjects.esp 43 SLAL_SHanimAnimObj.esp 44 SLAL_AnimationsByLeito.esp 45 PsycheAnimationObjects.esp 46 SLALAnimObjBillyy.esp 47 RaceMenu.esp 48 RaceMenuMorphsCBBE.esp 49 RaceMenuPlugin.esp 4A Devious Devices - Struggle Idles Patch.esp 4B Schlongs of Skyrim.esp 4C SDpatch - dawnguard.esp 4D SDpatch - dragonborn.esp 4E sextoys-calyps-2.esp 4F SkyUI.esp 50 UIExtensions.esp 51 DfwSupport.esp 52 Deviously Cursed Loot.esp 53 DeviousFollowers.esp [Version 2.11] 54 SimpleSlavery.esp 55 Captives.esp 56 DeviouslyPink.esp 57 TreasureHunterWhore.esp 58 Deviously Enslaved.esp 59 Werewolves.esp 5A Skyrim 2017 TPTC - Parallax Maps.esp 5B FMEA Skyrim.esp 5C Devious Cidhna.esp 5D Laura's Bondage Shop.esp 5E Misc Patches.esp [Version 1.00] 5F xazPrisonOverhaulPatched.esp [Version 4.46] 60 Alternate Start - Live Another Life.esp [Version 3.1.7] 61 Deviously Cursed Loot LAL AddOn.esp Link to comment
bkeul Posted April 29, 2020 Share Posted April 29, 2020 Will you port it to SE at some point? 1 Link to comment
skyrimguru Posted April 29, 2020 Share Posted April 29, 2020 Hi I uninstalled version 4.44 with Nexus mod Manager and then installed the new 4.46 but now I have no MCM menu anymore. Link to comment
Lupine00 Posted April 29, 2020 Share Posted April 29, 2020 4 hours ago, Inte said: Wait, isn't SL limit 500? There's a patch for that, which I have. Also, the creature and human limits are separate. So even unpatched 500 SL anims is not outrageous. But I was having the milking sex not playing issue even when my animation count was only about 350 or so. Link to comment
Shep67 Posted April 29, 2020 Share Posted April 29, 2020 Hello Lupine Take a look there: Spoiler Osmetic mod tweaks Sexlab utility plus does the same and much more ! Link to comment
atetete Posted April 29, 2020 Share Posted April 29, 2020 7 hours ago, Inte said: Never tried SE so I cannot really speak as to its stability, but LE is fairly stable for me. Ok, Active Mod Files: Reveal hidden contents 00 Skyrim.esm 01 Update.esm 02 Dawnguard.esm 03 HearthFires.esm 04 Dragonborn.esm 05 Unofficial Skyrim Legendary Edition Patch.esp [Version 3.0.14] 06 TERAArmors.esm 07 ApachiiHair.esm 08 ApachiiHairFemales.esm 09 Schlongs of Skyrim - Core.esm 0A CreatureFramework.esm [Version 1.1.0] 0B daymoyl.esm 0C SexLab.esm [Version 1.62] 0D SexLabAroused.esm [Version 2.8] 0E ZaZAnimationPack.esm 0F Amputator.esm 10 Heretical Resources.esm 11 Devious Devices - Assets.esm [Version 2.8.3] 12 Devious Devices - Integration.esm 13 Devious Devices - Expansion.esm 14 DeviousFramework.esm 15 Skyrim - Utility Mod.esm [Version 4.46] 16 SanguinesDebauchery.esp [Version 1.02] 17 HighResTexturePack01.esp 18 HighResTexturePack02.esp 19 HighResTexturePack03.esp 1A Unofficial High Resolution Patch.esp [Version 1.2.1] 1B AzarHairPonyTail 03 - Havok.esp 1C 3DNPC.esp [Version 3.4.2] 1D SlaveTats.esp 1E Earrings Set1.esp 1F Gatti12Jewelry.esp 20 TERAArmors_CBBE.esp 21 anklet.esp 22 Pentagram.esp 23 BlackLaceMiniDress.esp 24 zarias_restraints.esp 25 tentacleArmor.esp 26 Remodeled Armor - Underwear.esp 27 Remodeled Armor - Vanilla Replacer - Dawnguard.esp 28 Remodeled Armor - Vanilla Replacer - Dragonborn.esp 29 Remodeled Armor - Vanilla Replacer.esp 2A S&D shadow walker.esp 2B mcgDwarvenDeviousCuirass.esp 2C hydra_slavegirls.esp 2D SD Cages.esp [Version 3.71] 2E SD Cages Patch for Devious Devices.esp 2F Captured Dreams.esp 30 Hydra Slaver Followers - Devious Devices.esp 31 Inconsequential NPCs.esp 32 dD - Enhanced Blood Main.esp 33 dD - Realistic Ragdoll Force - Realistic.esp 34 SOS - Smurf Average Addon.esp 35 dD-Dragonborn-Dawnguard-EBT Patch.esp 36 dD-Larger Splatter Size.esp 37 Immersive Patrols II.esp 38 Extra Cells.esp [Version 1.00] 39 SD Patches.esp [Version 3.44] 3A Devious Devices - Equip.esp [Version 4.46] 3B FNIS.esp 3C FNISspells.esp 3D Headtracking.esp 3E SLAnimLoader.esp 3F SLAL_AnimationByBakaFactory.esp 40 MoreNastyCritters.esp 41 RohZima_AnimObjects.esp 42 NibblesAnimObjects.esp 43 SLAL_SHanimAnimObj.esp 44 SLAL_AnimationsByLeito.esp 45 PsycheAnimationObjects.esp 46 SLALAnimObjBillyy.esp 47 RaceMenu.esp 48 RaceMenuMorphsCBBE.esp 49 RaceMenuPlugin.esp 4A Devious Devices - Struggle Idles Patch.esp 4B Schlongs of Skyrim.esp 4C SDpatch - dawnguard.esp 4D SDpatch - dragonborn.esp 4E sextoys-calyps-2.esp 4F SkyUI.esp 50 UIExtensions.esp 51 DfwSupport.esp 52 Deviously Cursed Loot.esp 53 DeviousFollowers.esp [Version 2.11] 54 SimpleSlavery.esp 55 Captives.esp 56 DeviouslyPink.esp 57 TreasureHunterWhore.esp 58 Deviously Enslaved.esp 59 Werewolves.esp 5A Skyrim 2017 TPTC - Parallax Maps.esp 5B FMEA Skyrim.esp 5C Devious Cidhna.esp 5D Laura's Bondage Shop.esp 5E Misc Patches.esp [Version 1.00] 5F xazPrisonOverhaulPatched.esp [Version 4.46] 60 Alternate Start - Live Another Life.esp [Version 3.1.7] 61 Deviously Cursed Loot LAL AddOn.esp Thanks a lot for the response and for the list! Your modlist seems a bit modest to me (not many Simple Slavery mods and no Sexlab Survival just to name a few) so that might be one of the reasons for the stability of Your gameplay (though I'm surprised that hydra slavegirls don't give You ctds from time to time). I think that there are lots of people out there with their modlists exceeding 200 items. I had a modlist like that once. And what used to happen was random ctds in random locations at random times. Sure, there probably always is a way to find a walkaround that but it requires a very thorough Skyrim knowledge which most of us don't have. For what I see on different forums is that the users of SE emphasize the stability and lack of ctds in comparison to LE. So, one of the reasons to move to SE, might be for the sake of those of us who are trying to make a big bunch of mods work together somehow :p I also see one more reason - I find that Your mods are one of the core ones for the LL modding community. I bet that more than a half of users here have Your POP mod installed. Thus, Your transfer to the SE might mean that most LL modders might move on from LE to more stable SE Link to comment
Inte Posted April 30, 2020 Author Share Posted April 30, 2020 21 hours ago, skyrimguru said: Hi I uninstalled version 4.44 with Nexus mod Manager and then installed the new 4.46 but now I have no MCM menu anymore. Make sure you allow the install process to finish before you do other tasks. Link to comment
Inte Posted April 30, 2020 Author Share Posted April 30, 2020 23 hours ago, Inte said: On 4/27/2020 at 9:04 AM, Lupine00 said: Follower handler was set to wait. Arresting guard said follower would wait here for me. Arresting guard then went on to bind follower and drag them along to the prison too. Well, that's not good. I'll have a talk to Lajjan. Bug confirmed and squashed, at least with Lajjan. 23 hours ago, Inte said: On 4/27/2020 at 9:04 AM, Lupine00 said: We both arrived in the cell OK. Hogtie and some devices were applied. The jailer and arresting guard then stood there, watching doing nothing. Forever. I'll have to look into this and see if the follower, uhmm... following broke that scene somehow. This, I cannot confirm. Link to comment
Inte Posted April 30, 2020 Author Share Posted April 30, 2020 15 hours ago, atetete said: (though I'm surprised that hydra slavegirls don't give You ctds from time to time) I am using @Monoman1’s version which is a patch to @bearcano's patch, which seems to fix most of the old issues. But yes, you are correct about the old one as it would even break POP (as researched and proved by @donkeywho a long time ago in a galaxy far, far away). The only mod that is giving me grief is the Devious Framework which nukes itself every 3rd or 4th enslavement. Perhaps I should patch that one too, jk @legume . 15 hours ago, atetete said: For what I see on different forums is that the users of SE emphasize the stability and lack of ctds in comparison to LE. So, one of the reasons to move to SE, might be for the sake of those of us who are trying to make a big bunch of mods work together somehow ? The only CTD that I get are animation related*, but I highly doubt that SE would fix that. Is SE using DX11 or DX12? That said, I have no problem moving to SE, but I would need the rest of the mods I use to officially make the move as well. But, I don’t think that will ever happen, so this might be yet another pointless SE vs LE discussion. Perhaps someone can start a poll thread so we can see how many prefer SE over LE. (I think LE would win, tho. ) * - I can fix those for a while by resetting the SL animation registry. 1 Link to comment
DisarmingSnail Posted April 30, 2020 Share Posted April 30, 2020 1 hour ago, Inte said: The only CTD that I get are animation related*, but I highly doubt that SE would fix that. Is SE using DX11 or DX12? That said, I have no problem moving to SE, but I would need the rest of the mods I use to officially make the move as well. But, I don’t think that will ever happen, so this might be yet another pointless SE vs LE discussion. Perhaps someone can start a poll thread so we can see how many prefer SE over LE. (I think LE would win, tho. ) * - I can fix those for a while by resetting the SL animation registry. Hi Inte, just wish to share my experience with both LE and SE versions. For my SE setup, I haven't had a single CTD episode with regards to POP but unfortunately I can't say the same for LE. I've been trying to integrate POP into my different LE playthroughs but I could never get around the frequent CTD points that would prevent me from progressing unless I reloaded the save. For both versions, I have kept my load order and mod setups relatively identical and it always puzzled me why SE seemed to work so flawlessly compared to LE. I'm still trying to narrow down the conflicting mod in my LE setup but I'm starting to think that LE's engine limitation could be a possible culprit. 1 Link to comment
aim4it Posted April 30, 2020 Share Posted April 30, 2020 4 hours ago, Inte said: The only CTD that I get are animation related*, but I highly doubt that SE would fix that. Is SE using DX11 or DX12? DX11 so it doesn't have the VRAM issues LE had with windows 10. 1 Link to comment
DonQuiWho Posted April 30, 2020 Share Posted April 30, 2020 6 hours ago, Inte said: The only mod that is giving me grief is the Devious Framework which nukes itself every 3rd or 4th enslavement. Perhaps I should patch that one too, jk @legume . @Inte DFW's concept of enforced slavery by a passing slaver was excellent. But the subsequent bouncing & head banging as your PC was dragged round Skyrim, colliding with every last pebble in the road etc made it completely unusable The basic mechanic looked much like what was in POP, It's a LONG time since I tried it, but from recollection it probably needs better, expanded, criteria as to - who can capture - needs to be more than just some obvious lurker who more or less tells you what's about to happen LOL - where and when the capture can take place - Roads, Towns, Inns, Sleeping - even Player Homes shouldn't be entirely safe - how the capture can take place - the element of surprise needed enhanced with more randomnness wrt who and where - where the captor can take the PC and how attired/equipped - what incidental events can happen while in transit - hired out to passers by to 'earn' their keep, offered up to attacking bandits as payment of 'danegeld' etc, overnight 'parking', whilst in transit, in local cages/devices etc - hand over points, slaver to whatever - another slaver, a Devious Follower(?), SD+, Simple Slavery, S_L_U_T_S, If you could properly patch that part of DFW like you did the original PO, and get it working properly, that would cement your status as Skyrim's 'Lord of the Leash' forever Link to comment
nb097 Posted April 30, 2020 Share Posted April 30, 2020 18 hours ago, Inte said: Make sure you allow the install process to finish before you do other tasks. I am encountering this as well, new game, waiting for all messages from my various mods starting up to finish (a good 5-10 minutes). And actually, at first I didn't even have it in my MCM list. I had to delete the xpoconfig script from the save file, resulting in getting the MCM in the list, but in the same state as @skyrimguru. The previous version had worked fine. Had to pull a bunch of things out of my mod list though, and so added the new versions of this, DDE, and SUM. SUM and DDE appear to be working fine (MCM and otherwise). It's just POP that isn't. Link to comment
donttouchmethere Posted May 1, 2020 Share Posted May 1, 2020 23 hours ago, Inte said: The only mod that is giving me grief is the Devious Framework which nukes itself every 3rd or 4th enslavement. Perhaps I should patch that one too THAT would be awesome lol DFW+DFWS is totally incompatible to most mods that run events on the PC and to DDi 4.3 and a bug feast BTW I have a blast with newest POP lol Full sets of shiny DDe outfits - while in prison - while all those little things got added to scenes - makes me want to do more crimes ? And I can have 2 different super duper sexy DDe outfits as eye candy all the time if I bring my follower. I must admit I had to fight with all those SUM-DDe-POP cross settings. Main motivator to find out how Inte stuff works: the dreaded FIFA outfit ? Link to comment
donttouchmethere Posted May 1, 2020 Share Posted May 1, 2020 17 hours ago, donkeywho said: criteria as to don't forget to add: - proper release from zaz furniture if PC gets enslaved => always ends somewhere in Skyrim behind the scenes space DFWS own slavers could cause that transition bug >.< Link to comment
nb097 Posted May 1, 2020 Share Posted May 1, 2020 13 hours ago, nb097 said: I am encountering this as well, new game, waiting for all messages from my various mods starting up to finish (a good 5-10 minutes). And actually, at first I didn't even have it in my MCM list. I had to delete the xpoconfig script from the save file, resulting in getting the MCM in the list, but in the same state as @skyrimguru. The previous version had worked fine. Had to pull a bunch of things out of my mod list though, and so added the new versions of this, DDE, and SUM. SUM and DDE appear to be working fine (MCM and otherwise). It's just POP that isn't. @Inte Well, on further testing, if I disable all my plugins except SkyUI, POP, and ASLAL (and their dependencies), THEN I get a working MCM. So, it must be something incompatible with the new version. If it was script overload, removing the script from the save and letting it reinitialize should have gotten around that. I'll keep adding things and try to track down where it breaks. Link to comment
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