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Posted

Hey guys, just want to report on a CTD issue that has been plaguing my setup for months now. Apparently the Headtracking function from the EatingSleepingDrinking mod is incompatible with POP and causes CTD whenever the PC is being escorted to and from the cell. Really glad that I can finally have POP back in my load order again!

Posted

For some reason i can't get anything to happen when i get arrested, i murder some people talk to guard (after leaving town and coming back) and they say the usual lines, i select i submit, and they say their line about the dungeon. and then, nothing happens. i can walk around freely and re talk to the guard and he repeats the "Wait, i know you." line and we just reset. am i missing somthing?

Posted

Hello! Many thanks for your mod and for its continuous updating!!! I play many years with it (beginning with just PO) and I accept everything, except one function which appeared some time ago, do not know how long since I am about a years or more did not play in SLE at all, played in standard, without adult mods more precisely (about it below).
Before writing about not pleasant function I will specify. All of us are different. Each of us plays on the. Someone plays for the strong hero who almost does not fall before thefts and murders if it not in self-defense or on quest. Someone plays also honest, but weak hero (any mod for enslavement and violence over the heroine). And so... Depending on style of a game of each crime on which POP will work will be different categories (the same strong/weak hero whose maximum of crimes will appear a penalty (for example, SL Survival appointed through mods and/or SL Adventures) or small theft (sometimes even by mistake, was few times was fond and passed that the subject is marked by red))... But... Besides as well as styles of play, and tastes at us different. For example, personally I consider that for theft quite normal punishment - flogging on the square in blocks or on a rack. Someone is not present, but... "Tastes differ"...
And when I played me in old versions of PO it completely arranged, but now... What to do to those who plays for quite honest character, but wants punishments in blocks on the square??? Why, for example, judging by existence of sliders, in case of major crime I have the right as much as possible to reduce the punishment which is not pleasant to me, but at small, even at flogging settings included on a maximum my heroine does not receive it???
Please, return it!!! I do not ask to return the uniform system of crimes. It is pleasant to someone, but I consider that players have to have a choice - if to someone as I like above the specified punishments on the square, then that we had an opportunity to include them at our discretion.
I personally see several options to make so:
1) I think the simplest - to add to settings the choice like "All punishments are available to any crimes" and "tick" if it is noted, then opens the settings which are sewn up for major and violent crimes of mod also for small crimes if is not present - remains as in your mod now.
2) I think a little more difficult, but convenient (personal opinion) - an additional tab of settings (or to add to available) with two blocks "Small and Insignificant Crimes" and "Major and Violent Crimes". And in each block there have to be identical settings with "ticks" with instructions of the main groups of punishments - like "flogging on the square", "sex on the square", "flogging in the camera", etc. (I do not know as at you in a mod some options join or disconnected, but have to be specified all main responsible for work of sliders of thin control) and then if I put in "small crimes" the choice opposite to "corporal punishments on the square", then they have to work for this type of crimes.
3) To add to a game of control of the choice of complexity of crimes. I.e. at everyone the concept of "the crime level" - for the honest hero major crime will be theft over 500 septim, for example. And for the murderer - only attack or murder... Then everyone will be able to specify that for example, for me the penalty or theft over 500 coins is heavy, and small crime, etc. is lower. And the choice has to be as in monetary quantity (the size of a penalty or cost of a stolen property) and attack/murder points. Someone can playing for the murderer punishment as for small theft wants. ;)
4) Not to change mod, and to create to it a patch which to update as required. I will explain: at one of forums in my native language (English not native) the person who is also engaged in creation of mods or assemblies on the basis of other mods (understanding a structure, etc. of mods) wrote that at division of crimes you probably removed "flags" and certain tags and keywords from furnitures in mod esp. And so - can just create a patch which would return these "flags" / tags and keywords into place?
Sorry, that wrote a lot so much, but people all seems to me different, and not all can it is pleasant the last changes. On me 1 and 4 of the variants offered above the simplest and easy... Please, return a possibility of corporal punishments for easy crimes!!! Any in the way convenient to you!!!

Posted
On 5/27/2020 at 2:43 PM, atetete said:

I heard there is an SSE version of this mod but it was taken down... would it be possible to get access to that or do we need to do it ourselves? 

I put 32 bit Skyrim on the shelf a long time ago, it was crashing too frequently. 64 bit rarely crashes and when it does, it's usually my own fault for missing some dependency. 

 

Bump!

bump

 

Posted
8 hours ago, Anivkasat said:

Hello! Many thanks for your mod and for its continuous updating!!! I play many years with it (beginning with just PO) and I accept everything, except one function which appeared some time ago, do not know how long since I am about a years or more did not play in SLE at all, played in standard, without adult mods more precisely (about it below).
Before writing about not pleasant function I will specify. All of us are different. Each of us plays on the. Someone plays for the strong hero who almost does not fall before thefts and murders if it not in self-defense or on quest. Someone plays also honest, but weak hero (any mod for enslavement and violence over the heroine). And so... Depending on style of a game of each crime on which POP will work will be different categories (the same strong/weak hero whose maximum of crimes will appear a penalty (for example, SL Survival appointed through mods and/or SL Adventures) or small theft (sometimes even by mistake, was few times was fond and passed that the subject is marked by red))... But... Besides as well as styles of play, and tastes at us different. For example, personally I consider that for theft quite normal punishment - flogging on the square in blocks or on a rack. Someone is not present, but... "Tastes differ"...
And when I played me in old versions of PO it completely arranged, but now... What to do to those who plays for quite honest character, but wants punishments in blocks on the square??? Why, for example, judging by existence of sliders, in case of major crime I have the right as much as possible to reduce the punishment which is not pleasant to me, but at small, even at flogging settings included on a maximum my heroine does not receive it???
Please, return it!!! I do not ask to return the uniform system of crimes. It is pleasant to someone, but I consider that players have to have a choice - if to someone as I like above the specified punishments on the square, then that we had an opportunity to include them at our discretion.
I personally see several options to make so:
1) I think the simplest - to add to settings the choice like "All punishments are available to any crimes" and "tick" if it is noted, then opens the settings which are sewn up for major and violent crimes of mod also for small crimes if is not present - remains as in your mod now.
2) I think a little more difficult, but convenient (personal opinion) - an additional tab of settings (or to add to available) with two blocks "Small and Insignificant Crimes" and "Major and Violent Crimes". And in each block there have to be identical settings with "ticks" with instructions of the main groups of punishments - like "flogging on the square", "sex on the square", "flogging in the camera", etc. (I do not know as at you in a mod some options join or disconnected, but have to be specified all main responsible for work of sliders of thin control) and then if I put in "small crimes" the choice opposite to "corporal punishments on the square", then they have to work for this type of crimes.
3) To add to a game of control of the choice of complexity of crimes. I.e. at everyone the concept of "the crime level" - for the honest hero major crime will be theft over 500 septim, for example. And for the murderer - only attack or murder... Then everyone will be able to specify that for example, for me the penalty or theft over 500 coins is heavy, and small crime, etc. is lower. And the choice has to be as in monetary quantity (the size of a penalty or cost of a stolen property) and attack/murder points. Someone can playing for the murderer punishment as for small theft wants. ;)
4) Not to change mod, and to create to it a patch which to update as required. I will explain: at one of forums in my native language (English not native) the person who is also engaged in creation of mods or assemblies on the basis of other mods (understanding a structure, etc. of mods) wrote that at division of crimes you probably removed "flags" and certain tags and keywords from furnitures in mod esp. And so - can just create a patch which would return these "flags" / tags and keywords into place?
Sorry, that wrote a lot so much, but people all seems to me different, and not all can it is pleasant the last changes. On me 1 and 4 of the variants offered above the simplest and easy... Please, return a possibility of corporal punishments for easy crimes!!! Any in the way convenient to you!!!

@Inte

 

That's probably the politest request for change that I've ever seen on LL.  Any chance of your being able to grant such a nicely expressed wish?

 

 

Posted
10 hours ago, donkeywho said:

That's probably the politest request for change that I've ever seen on LL.  Any chance of your being able to grant such a nicely expressed wish?

Thanks for your opinion if it is not irony. ;) I perfectly understand work of developers of mods and the fact that all have different tastes.
By the way, having played with settings, I could receive a full set of punishments, having made the minimum penalty (or as there correctly is called, a game is not included now) for Major Crimes in "0" and also having removed chance of Minor Crimes (a window where generation of penalties is adjusted) to zero.
But after all, it would be desirable to have a separate option, in option, convenient for Inte, that it was possible to leave and and other options of crimes (the settings I in fact disconnected Minor crimes, the truth at me goes still so far the conclusion so I will finish yet I will check). The most optimum, but difficult option with individual settings for both types of crimes (the 2 or 3 option)...
P.S. Looked in a game. Settings in the section "Bounty"-> "Random Bounty" affected. Exposed chances for Violent=100%, for Non-Violent=0% there and also nearby in the right part put on 0 minimum and maximum for Non-Violent. It temporarily helped, but as "a half of the decision" wrote above it. It would be desirable after all thinner settings.

Posted

Not sure if this is an issue due to me reinstalling a bunch of my mods recently, but currently I am unable to get an MCM for POP to show up. I had vers. 444 previously and worked fine, before i had to redo everything and figured I would just update mods while I was at rebuilding.

Posted
On 5/25/2020 at 2:33 PM, PhilayMinyon said:

I was wondering how exactly the adding tag functionality works. In the tags options tab, I've entered in a tag like "Aggressive" in the Add General Tag field, but hitting enter doesn't seem to do anything. Right after confirming, the word "Aggressive" just stays visible in the Add General Tag field and when clicking Show Existing General Tags, my added tags don't show up, just the default. Exiting the MCM or restarting the game doesn't do anything either

Make sure you've installed SUM correctly. 

Posted
On 5/26/2020 at 3:15 PM, helplesslytied said:

Love this mod. Thanks.

I have a question... back a few versions ago (can't remember when...) I was playing and the player character would do a 180 degree turn when being arrested through POP. Now it looks like that was replaced with a spell animation which puts them in a different pose. I really liked the original animation I had... is there a way for me to get back to the 180 degree turn animation? Does anyone know? Or maybe there is something else in my mod order causing this...

The 180 turn is the submissive arrest. It can only be triggered when you submit to the arrest through dialog. 

Do you remember who was doing the arrest? 

Posted
On 5/28/2020 at 8:34 AM, DisarmingSnail said:

Hey guys, just want to report on a CTD issue that has been plaguing my setup for months now. Apparently the Headtracking function from the EatingSleepingDrinking mod is incompatible with POP and causes CTD whenever the PC is being escorted to and from the cell. Really glad that I can finally have POP back in my load order again!

Not using that mod so I cannot help you there. 

Posted
On 6/5/2020 at 1:43 AM, shadowblaster3000591 said:

For some reason i can't get anything to happen when i get arrested, i murder some people talk to guard (after leaving town and coming back) and they say the usual lines, i select i submit, and they say their line about the dungeon. and then, nothing happens. i can walk around freely and re talk to the guard and he repeats the "Wait, i know you." line and we just reset. am i missing somthing?

Check the MCM 'Status' page. Make sure you do not have any aliases that failed to load. 

Also, enable debug mode in the POP MCM, and post a log here. 

Posted
On 6/5/2020 at 6:01 AM, Gyra-ting said:

Sorry if asked already, but is this compatible with Zaz V8.0 plus?

That's the one I'm using.  

Posted
On 6/5/2020 at 10:34 AM, Anivkasat said:

Please, return it!!! I do not ask to return the uniform system of crimes. It is pleasant to someone, but I consider that players have to have a choice - if to someone as I like above the specified punishments on the square, then that we had an opportunity to include them at our discretion.

Just set the 'Major Crimes' MCM limit to 0, that way all arrests should be for major crimes allowing all the punishments. 

Posted
On 6/5/2020 at 6:45 PM, donkeywho said:

That's probably the politest request for change that I've ever seen on LL.  Any chance of your being able to grant such a nicely expressed wish?

How can I say no, indeed. However, the same result can be achieved by adjusting a few existing MCM options. 

Posted
On 6/6/2020 at 5:20 AM, Anivkasat said:

By the way, having played with settings, I could receive a full set of punishments, having made the minimum penalty (or as there correctly is called, a game is not included now) for Major Crimes in "0" and also having removed chance of Minor Crimes (a window where generation of penalties is adjusted) to zero.

Well, there you go. Problem solved, no?

 

On 6/6/2020 at 5:20 AM, Anivkasat said:

Looked in a game. Settings in the section "Bounty"-> "Random Bounty" affected. Exposed chances for Violent=100%, for Non-Violent=0% there and also nearby in the right part put on 0 minimum and maximum for Non-Violent.

For the random bounties to work, you need to start them in the MCM.

Also, careful with violent bounties as those will make the guards very nervous. They will probably not kneel on your PC's neck, but they will most likely put a arrow through your PC's knee. Violent bounties will trigger the hardcore part of the arrest (everything in major crimes + no restraint removal), regardless of the bounty amount. 

Posted
8 hours ago, sawamano said:

Strangely enough, both SUM and POM seem kinda work - I can teleport to the Prison, but it is mostly empty.

 

Any ideas of how do proceed? What would I need to change?

No idea as I never played SE. 

Also, POM sounds like an interesting mod. 

Posted
5 hours ago, illenn said:

Not sure if this is an issue due to me reinstalling a bunch of my mods recently, but currently I am unable to get an MCM for POP to show up. I had vers. 444 previously and worked fine, before i had to redo everything and figured I would just update mods while I was at rebuilding.

Need to do a clean install of POP. 

Posted
13 minutes ago, donttouchmethere said:

That worked all the time?

It should, never tested it tho. :classic_happy:

Posted
13 minutes ago, Inte said:

It should, never tested it tho. :classic_happy:

?

Well, at least it will make it easier to answer this dreaded question: "I got arrested but I get no punishment. They all only look at may naked ass at the pillory"

Posted

I really love this mod, and the other ones you've created. Thanks alot!

 

I see there have been quite a bit of updates which is fantastic, but I can't seem to find the updated SE version anywhere.  Am I looking in the wrong place?

Posted

Dear Inte

you are one of the few modders who thinks how your mod works in the game. dde and sum shows this.

 

you know what the main problem of dd mods is ?

they destroy the game outside the cities, make skyrim unplayable.

That leads to deinstall these mods, not without getting angry about lost time, spoil fun and work of installation and deinstallation.

 

sexlab solution placea a specific city guard at the city gate to get some toll for entering the city at first visit. it would make sense to do that for all city gates for all visits , not only get a toll but start all dd stuff here at the city gate. also it should end when leaving the city, like your divine intervention.

sexlab survival does right that, but other way round, getting the toll and the dd stuff when leaving the city. thats for getting grey hair.

 

So what can you do ?

common city gate guards are switched and have their routine, so they cannot used for dd stuff. placing a new city guard  outside which enables dinie intervention (getting rid of all dds) when leaving and using ddloading (getting a  saved dd outfit when enter the city).  of course that city guard is not really necessary to do that manually at the city gate.

the main point would really break all the damn mods  that continues their stuff and rules beyond the cities. that would mena to patch some of the main mods like cursed loot and devious followers. i know you will answer tell that to their modders, not me. i just wanted to tell you the main dd problem and a possible solution.

 

Posted

Hello, I am new to modding and I'm having some issues. 

 

The game crashes whenever an arrest is made. If I have the arrest scene enabled, the guard goes through the whole dialogue sequence and then we just stand there and nothing happens. If I disable the arrest scene, then after the dialogue the PC gets into the arrested position but before the restraints are put on the game crashes. 

 

I'm not sure where the logs are stored but if someone could let me know I can post it. 

 

Also, I've read through previous posts that are similar to my issue but have never been able to find a solution that worked for me. So sorry if this is a common issue or if I'm too stupid to get it

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