DvPl Posted August 15, 2020 Share Posted August 15, 2020 On 8/11/2020 at 3:27 AM, drunken toad said: Do you have any mods that change the interior of the Bee and Barb? If so, try disabling it. I had this problem too, and it was related to a mod called beggars brawl arena. Once I removed it the slaves were gone. I do indeed have that mod installed. Lemme try uninstalling it, as I don't actually use it... EDIT: It hasn't fixed the problem (i.e. removed the NPCs) but with it installed, I couldn't actually enter the tavern without the game crashing due to running out of memory. I suspect it is what has been spawning the NPCs, so I'm just going to remove them and see if any more spawn. Link to comment
drunken toad Posted August 15, 2020 Share Posted August 15, 2020 4 hours ago, DvPl said: I do indeed have that mod installed. Lemme try uninstalling it, as I don't actually use it... EDIT: It hasn't fixed the problem (i.e. removed the NPCs) but with it installed, I couldn't actually enter the tavern without the game crashing due to running out of memory. I suspect it is what has been spawning the NPCs, so I'm just going to remove them and see if any more spawn. Did you fully uninstall it, or just deactivate the esp? And did you start a new game afterwards, or load an existing save to check. When I uninstalled it, I started a new game and the slaves were gone. If that doesn't work then there is probably some other mod interfering with Prison overhaul. In regards to the crash, have you tried the mod crash fixes? If not I highly recommend you try it out. And don't know if you have enb installed or not, but properly configured enb memory settings can greatly improve performance and reduce crashing. If fps is a problem you can still use memory settings without graphics. Link to comment
DvPl Posted August 15, 2020 Share Posted August 15, 2020 Just now, drunken toad said: Did you fully uninstall it, or just deactivate the esp? And did you start a new game afterwards, or load an existing save to check. When I uninstalled it, I started a new game and the slaves were gone. If that doesn't work then there is probably some other mod interfering with Prison overhaul. I uninstalled it and loaded an existing save (I'm 130 hours into this one and not eager to begin from sceatch). The slaves were still there, but as I said I was unable to even successfully enter the Bee and Barb with it installed due to a crash. The slaves were still there when I went in, but there were no more of them, and this glitch didn't appear until after I had added Arena to my modlist. Don't mod mid-playthrough kids. Link to comment
Garagulu Posted August 17, 2020 Share Posted August 17, 2020 i am asling for some advices....the mod work weel but it took about 2 hours to finish a jail sentence, some tips for make it shorter? Link to comment
Nymra Posted August 17, 2020 Share Posted August 17, 2020 7 minutes ago, Garagulu said: i am asling for some advices....the mod work weel but it took about 2 hours to finish a jail sentence, some tips for make it shorter? you can adjust the timescale in MCM (General or Arrest or Prison, somewhere) The shorter the timescale the faster time will pass. If you set it to 60 all the time the jail sentence will take only 24 real minutes per Jail Day Link to comment
Garagulu Posted August 17, 2020 Share Posted August 17, 2020 2 hours ago, Nymra said: you can adjust the timescale in MCM (General or Arrest or Prison, somewhere) The shorter the timescale the faster time will pass. If you set it to 60 all the time the jail sentence will take only 24 real minutes per Jail Day Time scale is 60, so if i set time scale 40 it goes faster than 60? Or viceversa... And for example the number of events/punishments it adjustable? Th:) Link to comment
Inte Posted August 18, 2020 Author Share Posted August 18, 2020 12 hours ago, Garagulu said: i am asling for some advices....the mod work weel but it took about 2 hours to finish a jail sentence, some tips for make it shorter? You can also look at the max no. of prison days MCM option. If you set that to say 1 then, you will only spend 1 day in jail regardless of the crime. Link to comment
Inte Posted August 18, 2020 Author Share Posted August 18, 2020 On 8/14/2020 at 7:32 PM, Nymra said: BUG Report (I reported earlier, but maybe was lost. @donttouchmethere I think you confirmed this in PM): - POP MCM -> Extras -> Add/Remove XX Sex Tag I "Tag" is not working. I can write whatever tag I want and try to add or remove it to "General Sex" Pillory Sex" etc. etc. but it is never added. I had to modify the exported Profile JSON directly and only then could add or remove tags (they show up when i click "Show existing XXX tags") Problem persists tho, no matter how I modify the JSON. Tested it while IN Prison and while OUT. On 8/14/2020 at 9:24 PM, donttouchmethere said: POP v4.50 I added 3 different tags in that MCM field and they never got accepted ? Thought it's a glitch on my setup and needed further testing (tested mainly while PC in POP already), but seems I'm not alone with that issue. Tried also to add tags to that MCM field before POP arrest with the same result. Didn't tried it with different setups. Cannot duplicate this bug. All is fine in my game. Take a look at post No. 2 under 'Stuff for Players'/'To Add Tags to the POP Animation by Tags System' and make sure you followed the procedure correctly. Link to comment
donttouchmethere Posted August 18, 2020 Share Posted August 18, 2020 On 5/2/2015 at 12:06 AM, Inte said: 3. If the ‘Auto’ tag is present it must be removed as that does not work with any other tag. It doesn't? IT DOESN'T? ? Link to comment
Nymra Posted August 18, 2020 Share Posted August 18, 2020 11 hours ago, Inte said: Cannot duplicate this bug. All is fine in my game. Take a look at post No. 2 under 'Stuff for Players'/'To Add Tags to the POP Animation by Tags System' and make sure you followed the procedure correctly. I read the description but now, no change. There is also no "Auto" Tag in any category. I can, no matter how, not add or remove any tag from the existing ones via the MCM. Might this be a problem with a custom profile beeing used? Meaning I loaded my MCM settings via JSON? Link to comment
Nymra Posted August 18, 2020 Share Posted August 18, 2020 Is there a debug for moving NPCs out of the cage? (they sometimes pop into the cage in the different locations) Sorry if I am just unable to see it if it exists. Similar problem is the jailor going to sleep in some cells I deleted the beds which fixed it "in a way" Link to comment
Nymra Posted August 19, 2020 Share Posted August 19, 2020 Still working on the cage. THis is the latest version One last issue remains tho ... Link to comment
Inte Posted August 19, 2020 Author Share Posted August 19, 2020 16 hours ago, donttouchmethere said: It doesn't? IT DOESN'T? ? Well, I don't think it breaks anything but, when POP finds that tag, it replaces it with my hard coded tags. Link to comment
Inte Posted August 19, 2020 Author Share Posted August 19, 2020 15 hours ago, Nymra said: I can, no matter how, not add or remove any tag from the existing ones via the MCM. Have you a log? 15 hours ago, Nymra said: Might this be a problem with a custom profile beeing used? Meaning I loaded my MCM settings via JSON? That would only affect the 'Auto' tag, but it will not affect the operation of the tag system. Link to comment
Inte Posted August 19, 2020 Author Share Posted August 19, 2020 5 hours ago, Nymra said: Still working on the cage. THis is the latest version One last issue remains tho ... Perhaps it would be better to keep the cage the same size, no? Link to comment
Inte Posted August 19, 2020 Author Share Posted August 19, 2020 15 hours ago, Nymra said: Is there a debug for moving NPCs out of the cage? (they sometimes pop into the cage in the different locations) Sorry if I am just unable to see it if it exists. You can use SUM to teleport them to origin (CK placement position). 15 hours ago, Nymra said: Similar problem is the jailor going to sleep in some cells I deleted the beds which fixed it "in a way" I did notice that too, it is an easy fix, however I kind of like the Jail Master sleeping so close, and yet I am not able to do anything about it (I play hardcore and I'm always fully bound in the cell). Link to comment
shiagwen Posted August 19, 2020 Share Posted August 19, 2020 Hello Inte, in earlier times in skooma whore a blackout had lead to pop starting. could you rework that please ? Link to comment
DonQuiWho Posted August 19, 2020 Share Posted August 19, 2020 @Inte Just a quick thanks for all the updates Much appreciated 1 Link to comment
Nymra Posted August 19, 2020 Share Posted August 19, 2020 4 hours ago, Inte said: Perhaps it would be better to keep the cage the same size, no? that is why I rebuilt it like that. It has exactly the same size now as the vanilla cage. Link to comment
gender65 Posted August 19, 2020 Share Posted August 19, 2020 My follower was also arrested at Dawnstar ,stripped naked ,but when we were released,the follower was left naked, and his belongings were not returned to him. Link to comment
Garagulu Posted August 19, 2020 Share Posted August 19, 2020 On 8/18/2020 at 4:51 AM, Inte said: You can also look at the max no. of prison days MCM option. If you set that to say 1 then, you will only spend 1 day in jail regardless of the crime. time scale does not work, it does not change ( between 60 and 20 for example) the option is toggled but it does not change from 10....is some mods maybe overwriting? Link to comment
Nymra Posted August 19, 2020 Share Posted August 19, 2020 If anybody wants to have better looking cages maybe test this Link to comment
Inte Posted August 20, 2020 Author Share Posted August 20, 2020 16 hours ago, Garagulu said: time scale does not work, it does not change ( between 60 and 20 for example) the option is toggled but it does not change from 10....is some mods maybe overwriting? Can you change any values in the POP MCM? Make sure SUM scripts are installed correctly. Link to comment
Inte Posted August 20, 2020 Author Share Posted August 20, 2020 16 hours ago, gender65 said: My follower was also arrested at Dawnstar ,stripped naked ,but when we were released,the follower was left naked, and his belongings were not returned to him. That's not good. Was it a custom follower? The follower possessions are stored in the Jailer's Place. You can get them back from there. Link to comment
Inte Posted August 20, 2020 Author Share Posted August 20, 2020 20 hours ago, donkeywho said: @Inte Just a quick thanks for all the updates Much appreciated You're welcome. Link to comment
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