Marauderrr Posted August 7, 2020 Share Posted August 7, 2020 Thank you for your work on this mod through the past few years. I'm having an issue with 450 in LE... if the arresting guard gets into a fight while walking the db to jail, the guard, after winning the fight just stands there. The pathing or ai seems to stop there. The db is still leashed to the guard, but the guard forgets where they were going(I have days like that:) Is there a way to restart the guards ai? I tried resetting the ai package in SUM but no luck. Everything else in POP seems to work ok in town, its just if the db gets arrested while in the wilderness, and the arresting guard goes aggro. Link to comment
SR2552 Posted August 7, 2020 Share Posted August 7, 2020 Are there any plans of converting this to special edition? Or have there been any conversions? Link to comment
Dackson Posted August 8, 2020 Share Posted August 8, 2020 On 8/5/2020 at 9:47 PM, Inte said: LE? If so you can try this, POP log would be more helpful. I have tried those already. Sorry about the log, grabbed the wrong one by accident. Pretty sure I grabbed the right one this time. Papyrus.0.log Link to comment
Inte Posted August 8, 2020 Author Share Posted August 8, 2020 On 8/6/2020 at 5:28 AM, Slorm said: Nope, it's all my fault. WE NEED MORE BUCKETS ? Link to comment
Inte Posted August 8, 2020 Author Share Posted August 8, 2020 14 hours ago, Marauderrr said: I'm having an issue with 450 in LE... if the arresting guard gets into a fight while walking the db to jail, the guard, after winning the fight just stands there. The pathing or ai seems to stop there. The db is still leashed to the guard, but the guard forgets where they were going(I have days like that:) Is there a way to restart the guards ai? I tried resetting the ai package in SUM but no luck. 1. In the console select the guard and type TC and hit 'enter'. 2. Exit console. This will allow you to take control of the guard. 3. Walk him down the road some. 4. Repeat No. 1 to return to normal. 5. This should reset the guards AI package. Link to comment
Inte Posted August 8, 2020 Author Share Posted August 8, 2020 14 hours ago, SR2552 said: Are there any plans of converting this to special edition? Or have there been any conversions? No idea. Link to comment
Inte Posted August 8, 2020 Author Share Posted August 8, 2020 1 hour ago, Dackson said: I have tried those already. Sorry about the log, grabbed the wrong one by accident. Pretty sure I grabbed the right one this time. Papyrus.0.log 125.49 kB · 0 downloads From your log, there are some broken scripts on your current save. Try to clean your save of POP or a new game. Link to comment
Ryonassassin Posted August 8, 2020 Share Posted August 8, 2020 I am new here, I just started downloaded this mod for my Skyrim SE, and all other required mods for this Prison Overhaul to work but it seem like I can run it the point getting captured, bound and then stuck at the part when giving into the Jailer.. Im not sure what to do next Link to comment
Dackson Posted August 8, 2020 Share Posted August 8, 2020 13 hours ago, Inte said: From your log, there are some broken scripts on your current save. Try to clean your save of POP or a new game. Ok, so when I start a new game, all of the actors are standing outside of the carts and the initial conversation plays out but no one goes anywhere. When I follow your steps to cleaning a save, SaveTool comes up with the exact same hits with each new save, so I'm not getting any progress there either. Any thoughts why that would be? Link to comment
Maitso Posted August 9, 2020 Share Posted August 9, 2020 23 hours ago, Ryonassassin said: I am new here, I just started downloaded this mod for my Skyrim SE, and all other required mods for this Prison Overhaul to work but it seem like I can run it the point getting captured, bound and then stuck at the part when giving into the Jailer.. Im not sure what to do next You sure you got Fuz Ro D-Oh? 1 Link to comment
Ryonassassin Posted August 9, 2020 Share Posted August 9, 2020 1 hour ago, Maitso said: You sure you got Fuz Ro D-Oh? yes I have it, it seem to work to the point where the Jailer said "you've done well" to the captor and then nothing else happen. Never mind I managed to make it work now. Thanks Link to comment
SR2552 Posted August 10, 2020 Share Posted August 10, 2020 17 hours ago, Ryonassassin said: yes I have it, it seem to work to the point where the Jailer said "you've done well" to the captor and then nothing else happen. Never mind I managed to make it work now. Thanks This works for Special Edition? I wasn't sure at first because the mod page itself says it isn't compatible, but if it works I'd download it Link to comment
Ryonassassin Posted August 10, 2020 Share Posted August 10, 2020 1 hour ago, SR2552 said: This works for Special Edition? I wasn't sure at first because the mod page itself says it isn't compatible, but if it works I'd download it Im still testing it at the moment, the scripts seem to be ok except for the whipping scene, the animation went out of shape and froze right after a few hits. Link to comment
Nymra Posted August 10, 2020 Share Posted August 10, 2020 I tried to replace the ugly skyrim basic cage with the better looking ZAP Cage. I was surprised how well it worked out. Needed to adjust the height a bit... There are still some issues: 1. need test with the double cage (might require more adjusting of the zap nif 2. in small ares the cage blocks NPCs (and they stuck their heads in the cage floor 3. Havent tested the cage door yet. I just left the normal door in place without any issues. PC enters and leaves without problem See screenshots (btw: sometimes NPCs still "teleport" into the cage. Happened with the normal cage as well.) 2 Link to comment
Nymra Posted August 10, 2020 Share Posted August 10, 2020 had some problems with the collision object, so I decided to go for a different approach and just added more bars to the existing cage, using ZAP resources. You can try this already if you like, but works only for the small cage (only half of the big cage will be effected). Plans: - Improve Door - Add Big Cage - Improve Textures of the big cage bars (they look like 1980s...) Installation: Place anywhere, it overwrites the Skyrim basic cage, so no incompatibilites. Should also affect SD+ Cages. Improved Cage_Version-0-1.7z 2 Link to comment
DvPl Posted August 11, 2020 Share Posted August 11, 2020 Okay, I am having an extremely strange glitch. zbf-labelled prisoners are being spawned in the Bee and Barb in Riften. I actually asked in the ZAZ thread when it first happened and only two NPCs spawned (https://www.loverslab.com/topic/146871-zaz-animation-pack-version-9-work-in-progress/page/9/?tab=comments#comment-3094686) but now I have rather a lot more! Any help you can provide would be appreciated, and if I can provide you with anything in the way of logs etc then please let me know. As a quick edit: I tried unticking Prison Overhaul from my load order, then walking into the tavern (I had a save just beforehand.) The slaves are all gone, so I'm fairly sure it's the work of PO. Not sure of the exact cause beyond that. Hopefully a fix can be found as PO is one of my favourite mods. Link to comment
donttouchmethere Posted August 11, 2020 Share Posted August 11, 2020 6 hours ago, Nymra said: Should also affect SD+ Cages. Interesting! 21 minutes ago, DvPl said: Okay, I am having an extremely strange glitch. Slave Party ? I saw that before, but can't remember what the cause was. Very helpful right?^^ Link to comment
drunken toad Posted August 11, 2020 Share Posted August 11, 2020 5 hours ago, DvPl said: Okay, I am having an extremely strange glitch. zbf-labelled prisoners are being spawned in the Bee and Barb in Riften. I actually asked in the ZAZ thread when it first happened and only two NPCs spawned (https://www.loverslab.com/topic/146871-zaz-animation-pack-version-9-work-in-progress/page/9/?tab=comments#comment-3094686) but now I have rather a lot more! Any help you can provide would be appreciated, and if I can provide you with anything in the way of logs etc then please let me know. As a quick edit: I tried unticking Prison Overhaul from my load order, then walking into the tavern (I had a save just beforehand.) The slaves are all gone, so I'm fairly sure it's the work of PO. Not sure of the exact cause beyond that. Hopefully a fix can be found as PO is one of my favourite mods. Do you have any mods that change the interior of the Bee and Barb? If so, try disabling it. I had this problem too, and it was related to a mod called beggars brawl arena. Once I removed it the slaves were gone. Link to comment
Inte Posted August 13, 2020 Author Share Posted August 13, 2020 On 8/9/2020 at 11:21 PM, Ryonassassin said: Im still testing it at the moment, the scripts seem to be ok except for the whipping scene, the animation went out of shape and froze right after a few hits. See if you can manually pose from SUM. Link to comment
Inte Posted August 13, 2020 Author Share Posted August 13, 2020 On 8/10/2020 at 3:27 AM, Nymra said: I tried to replace the ugly skyrim basic cage with the better looking ZAP Cage. That cage is way too big, no? Link to comment
Inte Posted August 13, 2020 Author Share Posted August 13, 2020 On 8/10/2020 at 8:02 PM, DvPl said: Okay, I am having an extremely strange glitch. That is indeed strange and a bit funny. But no, POP does not place any slaves there, in fact POP does not even touch that location. Open your current load order in TES5 and look at what is modding that cell. Link to comment
Nymra Posted August 13, 2020 Share Posted August 13, 2020 6 hours ago, Inte said: That cage is way too big, no? I scaled it to fit But seems I cannot scale the collosionset. Until I find out how that works I just added more bars to the existing Cage (see post #6498 on page 260) Link to comment
Nymra Posted August 14, 2020 Share Posted August 14, 2020 BUG Report (I reported earlier, but maybe was lost. @donttouchmethere I think you confirmed this in PM): - POP MCM -> Extras -> Add/Remove XX Sex Tag I "Tag" is not working. I can write whatever tag I want and try to add or remove it to "General Sex" Pillory Sex" etc. etc. but it is never added. I had to modify the exported Profile JSON directly and only then could add or remove tags (they show up when i click "Show existing XXX tags") Problem persists tho, no matter how I modify the JSON. Tested it while IN Prison and while OUT. Link to comment
donttouchmethere Posted August 15, 2020 Share Posted August 15, 2020 1 hour ago, Nymra said: Tested it while IN Prison and while OUT. POP v4.50 I added 3 different tags in that MCM field and they never got accepted ? Thought it's a glitch on my setup and needed further testing (tested mainly while PC in POP already), but seems I'm not alone with that issue. Tried also to add tags to that MCM field before POP arrest with the same result. Didn't tried it with different setups. Link to comment
DvPl Posted August 15, 2020 Share Posted August 15, 2020 On 8/13/2020 at 7:13 AM, Inte said: That is indeed strange and a bit funny. But no, POP does not place any slaves there, in fact POP does not even touch that location. Open your current load order in TES5 and look at what is modding that cell. How exactly do I do that? Did you mean TES5edit? And as I said, unticking POP fixed it, though I'm not sure if it's necessarily the cause. Link to comment
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