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I am so sorry, I know I was supposed to post logs ages ago, and by now, you've probably forgotten why. :( I'm having a lot of trouble with my only computer that can play Skyrim, so I haven't been able to do much at all lately.

 

I just want to say thank you so much for your willingness to work with us, even when it comes to annoyances like me. XD

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Hi, I don't know if this has been posted before but Riften's jail has some visual glitches like entire portions of the jail becoming invisible from a certain prospective (if looking at the cells from the entrance for example), also when only pop and its requirements are enabled.

Instead, when the esp is disabled, this doesn't happen. Anyone else having this issue? May it be related to my .ini settings?

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On 9/15/2020 at 6:53 AM, MisterHEX said:

1) bonuty level, could be nice if you got to side in jail a certain amount of time after how high your bounty is. 200 bounty = 1 day imprisonment. 1000 bounty = 5 days imprisonment. and if there could be a slider in the mcn menu so people could choose that approach to or from and how much bounty to go on for a day in jail. however, with a ceiling e.g. max 10, possibly again make a slider

That's already in POP.

 

On 9/15/2020 at 6:53 AM, MisterHEX said:

2) just like the "bitches-be-warned" mod, one should be taken out in public and forced to have sex with a dog or horse

See @Tops34's response. 

 

On 9/15/2020 at 6:53 AM, MisterHEX said:

3) for us who use Milk Mod Economy.

I don't use that mod, so not very likely. 

 

On 9/15/2020 at 6:53 AM, MisterHEX said:

4) Let your character work his bounty down.

I'll think about some of these.

 

On 9/15/2020 at 6:53 AM, MisterHEX said:

5) (large one) The labyrinth. let the player be sent down into this secret maze, goal to find an exit before being captured. (whole day's experience).

I had something like that in mind originally, problem is, it can only be played once. 

 

On 9/15/2020 at 6:53 AM, MisterHEX said:

The roulette)

I'll keep some of these in mind. 

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12 hours ago, Racoonity said:

Hi, I don't know if this has been posted before but Riften's jail has some visual glitches like entire portions of the jail becoming invisible from a certain prospective (if looking at the cells from the entrance for example), also when only pop and it's requirements are enabled.

Instead, when the esp is disabled, this doesn't happen. Anyone else having this issue? May it be related to my .ini settings?

Move POP further down your load order. 

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Is ist just me or is the Windhelm Prison now totally broken?

I am trying to get arrested there but the quest stops as soon as I meet the Jailer for the first time (old bug here!)
- he refuses to move away from the evidence chest

 

after teleport I get told to enter the cell -> PC not entering the cell

-> debug teleport to cell -> works

but jailer is not following
- debug move jailer to player
SOMETIMES the quest continues, but only like one action (say 1 sentence, remove stuff). I never get it to the initial rape after travel...

Tried this multiple times now. To be honest, in between I had to update to the latest version (4.50 to 4.52 which I forgot earlier -.-)
same result still. 

I m now testing whiterun prison. 

logs attached, dunno if they help.

I activated debug in MCM but I get the feeling I see more stuff in the console than in the papyrus log. 
So if I should do something different (trace or something) just tell me. 

Papyrus.0.log

Papyrus.3.log Papyrus.3 (1).log Papyrus.1.log

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Update on the issue:

- all prisons seem to work except Windhelm 

Question:

 

- can there be "ticks" for all towns to swap between vanilla prison and POP? Would be great also for bugfixing or when for some reasons users dont like one of the POP locations. 

- will vanilla prison be effected by other prison mods like life in prison? I m just testing but if anybody has experiences with it... much appreciated.

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On 9/22/2020 at 6:48 PM, Nymra said:

Is ist just me or is the Windhelm Prison now totally broken?

I am trying to get arrested there but the quest stops as soon as I meet the Jailer for the first time (old bug here!)
- he refuses to move away from the evidence chest

Is it Windhelm or the other two that just take place in windhelm? 

 

That usually happens if the jailer cannot find a path to the next objective. That is usually caused by some other mod reverting the changes POP made to that cell. Try moving POP to last in your LO. 

 

15 hours ago, Nymra said:

can there be "ticks" for all towns to swap between vanilla prison and POP?

That's a bit tricky.

 

15 hours ago, Nymra said:

for some reasons users dont like one of the POP locations. 

Now, how is that possible? :classic_wink:

 

 

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11 hours ago, Inte said:

Is it Windhelm or the other two that just take place in windhelm? 

 

That usually happens if the jailer cannot find a path to the next objective. That is usually caused by some other mod reverting the changes POP made to that cell. Try moving POP to last in your LO. 

hmm, just when I thought I had them all sorted out :D
But it works, moved POP to the end of the LO now its working. 
Phew! 
Question: is there any way to modify the LOOT masterlist to make this automatic? 
Same problem with MNC which is constantly put before XPMSE ... 

 

11 hours ago, Inte said:

 

That's a bit tricky.

Now, how is that possible? :classic_wink:

Just a general question in case there are different modding "situations" in different cities. Merely something to debug POP easily without having to avoid imprisonment in one of the cities. I just thought when the triggers exist for Markarth and Winterhold maybe there could be one for all cities :)

 

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Could I get some help understanding what is causing my CTDs? I attempted to convert this to SE myself, I haven't had issues converting other mods in the past and I just want to know if I either messed up the conversion or if there is something else causing this.

My CTDs occur when being escorted to prison, during the loading to what I assume to be the final destination.

 

I have no idea how to read this log but everything runs fine without POP and SUM.

Papyrus.0.log

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On 10/1/2020 at 12:14 AM, Vanderslaxx said:

Could I get some help understanding what is causing my CTDs? I attempted to convert this to SE myself, I haven't had issues converting other mods in the past and I just want to know if I either messed up the conversion or if there is something else causing this.

My CTDs occur when being escorted to prison, during the loading to what I assume to be the final destination.

 

I have no idea how to read this log but everything runs fine without POP and SUM.

Papyrus.0.log 334.81 kB · 0 downloads

maybe a mesh problem? something not converted or not compatible? 

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9 hours ago, Nymra said:

maybe a mesh problem? something not converted or not compatible? 

I have no idea, I've been told that these kinds of problems are usually caused by deleted nav meshes? I'm not versed well enough to understand my problem, I'm not sure how to properly identify these meshes, or lack there of, I guess TESSEdit would be the tool to use but I don't really know what I'm looking for, the tutorials I have looked up don't cover this topic.

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47 minutes ago, Vanderslaxx said:

I have no idea, I've been told that these kinds of problems are usually caused by deleted nav meshes? I'm not versed well enough to understand my problem, I'm not sure how to properly identify these meshes, or lack there of, I guess TESSEdit would be the tool to use but I don't really know what I'm looking for, the tutorials I have looked up don't cover this topic.

try to run pop on a profile with a few mods as possible. 
if it works there you have a mod that is somehow overwriting POP stuff. 
 

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On 9/9/2020 at 9:24 AM, Inte said:

1. You can try walking away from the jailer.

2. Move the jailer to your PC.

3. Select your PC in the SUM's MCM.

4. Hit your SUM AI hotkey and choose 'Force AI'.

5. If no go, the scene is broken.

6. Hit your SUM AI hotkey and choose 'Restart Scene'.

7. If no go, then the only solution is to reload a previous save.  

Thnx

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Just wanted to report incompatibility with USCP (Unofficial Skyrim City Patch). USCP adds fire damage triggers to fires/fireplaces in cities and interior cells. I got insta-killed during the cage event in Jorrvaskr. Had to remove the fire trigger with TES5Edit and now it works as it should. Unless dying immediately upon entering is the intended function? :D And that's only Whiterun. Might be more places where it can break things.

Found the problem thanks to this post (shout-out to myriad!):

 

Another problem I've always had with Cage events and using Tags for SL scenes: as soon as the SL scene starts POP considers the punishment ended (even if the SL scene is still in progress) and it will break things. However, both Whipping and Bound punishments works as they should. Any solution to this, except for disabling Tags punishments?

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When the guards are about to whip my char in prison they just stand there with the crop ready and don't do anything until the time runs out. I have run FNIS several times since installing, but I'm on SE so maybe that's why. Anyone who plays SE and got the whipping animation to work?

 

Also, why am I getting equipped with a muzzle when I'm playing a Breton from Charmers of the Reach? It's a custom race, but still human and has the breton tag. Either way, a ring gag is too small for most dicks(any dicks bigger than skeever), so it's not a good idea to have it equipped during punishment. How can I remove it?

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On 10/8/2020 at 7:37 PM, saltshade said:

When the guards are about to whip my char in prison they just stand there with the crop ready and don't do anything until the time runs out. I have run FNIS several times since installing, but I'm on SE so maybe that's why. Anyone who plays SE and got the whipping animation to work?

 

Also, why am I getting equipped with a muzzle when I'm playing a Breton from Charmers of the Reach? It's a custom race, but still human and has the breton tag. Either way, a ring gag is too small for most dicks(any dicks bigger than skeever), so it's not a good idea to have it equipped during punishment. How can I remove it?

I had a similar issue in my previous setup when I had Ultimate Combat installed. The guards would whip my PC once or twice before being frozen in animation. I believe it's due to Ultimate Combat changing the 1hm_behavior.hkx (Crops are one-handed weapons), so you might want to check your modlist for anything that modifies it. 

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1 hour ago, DisarmingSnail said:

I had a similar issue in my previous setup when I had Ultimate Combat installed. The guards would whip my PC once or twice before being frozen in animation. I believe it's due to Ultimate Combat changing the 1hm_behavior.hkx (Crops are one-handed weapons), so you might want to check your modlist for anything that modifies it. 

I have Wildcat but that doesn't change 1hm_behavior.hkx. The only mod I have with that file is FNIS XXL, but I think that's normal since FNIS modifies behavior files. The animations work in the pillory though. It's just in prison that they stand frozen. But in the pillory they always draw their weapon before changing to the crop, so that's a bit suspicious. Might be worth it to try without Wildcat or some of my many animation replacers. Thanks for the tip.

 

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