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On 9/1/2019 at 1:19 AM, TheOneSin said:

Does this mod conflict with holds the city overhaul?

Maybe I missed your feedback about holds the city overhaul and POP.

Just testing it now and it works for Windhelm.

HTCO  keeps the main cell in cities intact and doesn't move the prisons.

More testing is needed in other holds tho.

Like every city overhaul you have to delete clutter in front of the POP zaz devices.

My fav way to do that: Jaxsonz positioner + cell builder

On a new game cell builder will remember the changes and updates the cell according to your saved changes.

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On 10/6/2019 at 8:55 PM, paff123 said:

For some events my screen shades dark like in the Screenshot. However it will go dark for ~5 seconds and then normal again and do that repeatedly.

I believe this only happens when the mod is making my character move on its own?(not sure though) For example it happends when im escorted to the prison, but inside my cell I don't have that issue.

That's the ZAZ blindfold effect.

You can change it's settings in the ZAZ MCM

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Hey, I seem to be having a similar issue to the guys above regarding POP. It appears in my MCM, I can click on it, but I can never get past the Prison Overhaul menu screen. No options come up and it just stays on the main screen with the title image. I think I might need to update to the newest version of SUM but that’s the only issue I can think of. Unless POP is no longer compatible with Deviously Cursed Loot somehow. Thank you for any help you can give.

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hmm just started a new game after a bunch of mods and had a problem with the intro. The horses weren't pulling the carts they were waking behind the harts as if pushing except we weren't moving and all of the prisoners were standing around outside of the cart just staring at eachother… I narrowed it down to this mod please make a patch to correct the issue as I would love to play this mod. IM PLAYING LEGENDARY EDITION

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32 minutes ago, Welstiel said:

hmm just started a new game after a bunch of mods and had a problem with the intro. The horses weren't pulling the carts they were waking behind the harts as if pushing except we weren't moving and all of the prisoners were standing around outside of the cart just staring at eachother… I narrowed it down to this mod please make a patch to correct the issue as I would love to play this mod. IM PLAYING LEGENDARY EDITION

Are you talking about the vanilla Helgen start?

Stop using it and grab yourself an alternative start mod.

Many mods are incompatible with the vanilla Helgen intro. It might even break some mods, because they can't load properly on a new game.

Use Live another Life for example to start a modded game.

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18 hours ago, twsnider1138 said:

Hey, I seem to be having a similar issue to the guys above regarding POP. It appears in my MCM, I can click on it, but I can never get past the Prison Overhaul menu screen. No options come up and it just stays on the main screen with the title image. I think I might need to update to the newest version of SUM but that’s the only issue I can think of. Unless POP is no longer compatible with Deviously Cursed Loot somehow. Thank you for any help you can give.

Be sure you have the newest versions of all the mods related to POP.

Means if you update POP you also need to update SUM and DDe.

You need the newest DCL version too if you want DCL to be compatible with POP ;D

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5 hours ago, donttouchmethere said:

Be sure you have the newest versions of all the mods related to POP.

Means if you update POP you also need to update SUM and DDe.

You need the newest DCL version too if you want DCL to be compatible with POP ;D

I ended up doing that but got nowhere for a good while. For whatever reason the MCM menu just didn’t want to show up. It finally did after going back to an earlier save for some reason so it appears to be all good now.

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2 minutes ago, twsnider1138 said:

I ended up doing that but got nowhere for a good while. For whatever reason the MCM menu just didn’t want to show up. It finally did after going back to an earlier save for some reason so it appears to be all good now.

Happy end! ?

I saw that issue on my games too if I install mods in the middle of a game.

Seems some saves are just too busy to allow MCMs to be loaded. ?‍♂️

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6 hours ago, donttouchmethere said:

Are you talking about the vanilla Helgen start?

Stop using it and grab yourself an alternative start mod.

Many mods are incompatible with the vanilla Helgen intro. It might even break some mods, because they can't load properly on a new game.

Use Live another Life for example to start a modded game.

This is why I started a game with no mods then installed the mods after escaping Helgen.

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Okay, I attempted Google searches and went through several pages of these comments, hoping to find a solution to what I'm experiencing.  Found a few similar issues, and tried to follow the solution instructions, but to no avail.

 

Will include my load order, if logs (I keep seeing this referred to) are needed, I will either need to be directed to a page that will tell me how to acquire and post them here, or instructions for the same here.  No idea how any of that works.

 

My issue:

I *thought* everything was working fine for my game, didn't occur to me until later I had not yet attempted to be arrested.  But the game was working fine on all else, including the working girl at the tavern thing (awesome touch, btw); then I installed MME and BAC.  After this, every arrest attempt I had went the same way:

Guard says halt, que dialogue. 

I surrender.

Guard accepts surrender.

Guard lets me go, or in one case, said walk of shame, and put me in bondage gear.

Guard walks away a short distance.

ALL GUARDS ATTACK.

Unable to surrender using Defeat, even.  They attack until dead.

 

Spent a few hours looking this up, in the process, found I had messed up on the MME activation.  Fixed that.  Not entirely sure why this would have effected POP, but okay, because NOW, the arrests went as follows, after about 4 attempts in 2 different cities:

Guard says halt, dialogue.

Guard accepts my surrender, tells me I'm going to jail.

Then, either an immediate CTD, or a loading screen that freezes, or an infinite loading screen.

Returning to try again gives MANY problems trying to load from previous save, have to start new game, then load from there.

 

Gave up trying to be arrested, however, immediately following this development I began to experience CTD, frozen loading screens, or infinate loading screens any time I attempted to enter, or leave a city, and about 10% of the time on entering or leaving a building.  Fast travel and COC work fine.

 

Disabled MME and BAC, as I had thought these the issue, but no change.

Finally realized that everywhere I was getting this, there were changes made by POP.

Reactivated MME and BAC, disabled POP.

 

The problem has all but vanished.  Still happens on occasion, but I'm assuming it's some kind of residual since I haven't started a new game yet.  I haven't yet, because I'm hoping to find the solution first, then, after that, start a new one.  If nothing else, I love the working girl bit for the taverns, and would love for at least that part to work.  

 

Load Order:

Spoiler

Skyrim.esm

Update.esm

Dawnguard.esm

Hearthfire.esm

Dragonborn.esm

Unofficial Skyrim Legendary Edition Patch.esp

ZaZAnimationPack.esm

Schlongs of Skyrim - Core.esm

SexLab.esm

SexLabAroused.esm

Skyrim - Utility Mod.esm

Devious Devices - Assets.esm

Devious Devices - Integration.esm

Devious Devices - Expansion.esm

hdtHighHeel.esm

BeeingFemale.esm

RSKyrimChildren.esm

HighResTexturePack01.esp

HighResTesturePack02.esp

HighResTexturePack03.esp

FNIS (2).esp

FNIS.esp

RaceMenuMorphsUUNP.esp

HarvestOverhaulCreatures.esp

DeviouslyHelpless.esp

SOSRaceMenu.esp

XPMSE.esp

Schlongs of Skyrim.esp

SOS - Smurf Average Addon.esp

SOS - VectorPlexus Muscular Addon.esp

SOS - VectorPlexus Regular Addon.esp

SexLabDefeat.esp

mslDeviousCaptures.esp

Remodeled Armor - Vanilla Replacer - Dawnguard.esp

Remodeled Armor - VAnilla Replacer - Dragonborn.esp

Remodeled Armor - Vanilla Replacer.esp

SLALAnimObj.esp

mmpiercingparts1.esp

RaceMenu.esp

RaceMenuPlugin.esp

xazPrisonOverhaulPatched.esp

SexLabSkoomaWhore.esp

Deviously Cursed Loot.esp

Simple Slavery.esp

SlaveTats.esp

bac.esp

MilkModNEW.esp

MilkMod_MilkPumpsBasic.esp

S_L_U_T_S.esp

AngrimApprentice.esp

SOS - Shop.esp

Devious Devices - Equip.esp

Deviously Enslaved.esp

LPBards.esp

SkyUI.esp

SLAnimLoader.esp

SLAL_K4Anims.esp

Craftable Longbow.esp

Chesko_Wearable Lantern.esp

ReadandLearnSpeechcraft.esp

HarvestOverhaul.esp

becomeabeggar.esp

RSChildren.esp

RSChildren Patch - USLEEP.esp

A Matter of Time.esp

BeeingFemaleBasicAddon.esp

BeeingFemale_RS_Patch.esp

MilkModNEW CF.esp

MilkModNEW HF.esp

MilkModNew ZaZ Sanbox.esp

Jugs.esp

Alternate Start - Live Another Life.esp

Deviously Cursed Loot LAL AddOn.esp

 

 

I use MO, and, as near as I can tell, it's telling me everything is fine.  It does always say something about overwrite, and there are files in there, but I have no idea what, if anything, to do about that.

 

Also a note, on making that list, I noticed some things missing from it that I have, and that are active, but simply aren't listed in the plug in list, and I know that they are functioning in the game.  They have the same priority number as some of the stuff in the plug in, no idea if that means anything or not, but those are:

Better Dialogue Controls (#8, same as SexLab.esm)

BodySlide and Outfit Studio (#10, same as SUM)

UNP Base Skinny Body (#20, same as FNIS)

Netimmerse Override (#27, same as SOS)

Fuz Ro Doh (#45, same as BAC)

Better Message Box Controls (#49, same as AngrimApprentice)

Papyrus Util - Scripting Utility Functions (#62, same as become a beggar)

 

Sorry for my ignorance, my computer training took place in a school that could not afford Windows 2, so we learned on DOS....a lot of this makes no sense to me, but I've tried my best to follow the directions as precisely as possible. 

 

I've also attempted to use a thing called BethINI, on suggestion.  Didn't seem to help, and I'm pretty sure I didn't read the right hand window correctly, because it appeared to be saying it fixed games I've never even owned.

 

Any further info needed on my part, just let me know!

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Hi everyone, really love this mod but need a bit of help: I recall that at some point this mod allowed for you and your follower to be raped separately while the other one was tied up and had to watch. I found that much more appealing than triggering threesomes.....That being said, I have no idea if that still works today and what I need to do to make sure that no three some animation gets triggered. I tried deselecting these animations in sex lab with no success. Any advice would be much appreciated.

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On 10/6/2019 at 1:55 PM, paff123 said:

Hello,

 

first of all thanks for the great mod! Really enjoy it.

I have an issue though and I'm sorry if this was addressed already. I couldn't find anything by googling.

 

For some events my screen shades dark like in the Screenshot. However it will go dark for ~5 seconds and then normal again and do that repeatedly.

I believe this only happens when the mod is making my character move on its own?(not sure though) For example it happends when im escorted to the prison, but inside my cell I don't have that issue.

 

Would appreciate any advice!

 

20191006203553_1.jpg

Like when the blindfold is on?  Mebbe it's having an issue with attaching one? Just a guess.

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20 hours ago, emsqueek said:

Better Dialogue Controls (#8, same as SexLab.esm)

BodySlide and Outfit Studio (#10, same as SUM)

UNP Base Skinny Body (#20, same as FNIS)

Netimmerse Override (#27, same as SOS)

Fuz Ro Doh (#45, same as BAC)

Better Message Box Controls (#49, same as AngrimApprentice)

Papyrus Util - Scripting Utility Functions (#62, same as become a beggar)

Not sure what you mean by the "#"

Also I'm not a MO guy ^^

If your game is instable already with that small LO there might be more issues other than POP.

 

It's important that PapyrusUtil is version 3.3 and doesn't get overwritten by any other mod!

It can cause mod scenes to not work as intended if it isn't installed right or overwritten.

 

Netimmerse Override is already included in Race Menu, use only one.

 

20 hours ago, emsqueek said:

FNIS (2).esp

FNIS.esp

That looks fishy, there should be only one FNIS.esp

If it's not an MO thing you need to remove one.

Do you get error warnings during FNIS generation?

Do you know how FNIS generation works with MO?

 

Do sexlab scenes work?

If the guards fail to trigger the arrest scenes they will just continue to attack or do nothing at all.

 

Did you test if the DD and ZAZ items work? Do they show up ingame or are they bugged?

If you didn't install a mod that includes HDT Physics Extension already (like AIO animated pussy) you will need that to.

To easy add items for testing use the mod "additemmenu" or add devices via DDe.

 

If you have regular random CTDs you might run out of memory, create at least a SKSE.ini

The mod "Crash fixes 12" also can help to stabilize your game and give you bug report on crash (if it's a CTD crash fixes recognizes)

 

To test an POP arrest you can configure a POP surrender key in the POP MCM

 

"UNP Base Skinny Body " => is that a preset for bodyslide?

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23 hours ago, Dragonknight117 said:

Same here. Any known fix? 

 

I have found ways to move around but im still bound so can't actually interact with anything. Also get teleported back when too far away

Continually bound in prison?  That sounds like you were a naughty naughty naughty person and got sent to jail for violent crimes.  ;)

 

I sure hope that they were worth it tho :P

 

And you do get teleported back to escort guards and the jailer if you stray too far when in transit.  Just be grateful inte didn't programme in a sore bottom too ....

 

 

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On 10/15/2019 at 5:42 PM, donttouchmethere said:

Are you talking about the vanilla Helgen start?

Stop using it and grab yourself an alternative start mod.

Many mods are incompatible with the vanilla Helgen intro. It might even break some mods, because they can't load properly on a new game.

Use Live another Life for example to start a modded game.

im reluctant to do so as I thought alternate start modsbreak the game

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6 hours ago, Welstiel said:

im reluctant to do so as I thought alternate start modsbreak the game

What could break your game even more?^^

Also, why would it be safer to add mods later?

Adding mods on a running game, while hoping you install them in the right sequence so they register right in game,

while hoping you get no soft-dependencies conflicts and delayed registration?

Is it quicker to install the mods later and jumping out and in the game to check if everything works right?

 

No, seriously, what exactly does LAL break?

 

I install my 270 mods, do my bashed patch (to merge patch esp), do FNIS and load the game in LAL with all mods active.

A few save load cycles later I have all mods running.

 

If a mod doesn't work I start trouble shooting right in LAL.

If for example not all MCMs show up in LAL after 3rd save/reload cycle, I know something wasn't installed right, maybe I forgot a patch/requirement/softdependency/overwrote the wrong mod files or messed up LO or the mod is defect or mod-folder configuration wasn't very useful.

 

Just choose the LAL start wisely, because LAL will have an effect on those, so if you have a mod that effects a certain starter location it might conflict, if there is no patch.

Save starting places with LAL would be:

> Shipwrecked

> Camping in the woods

> Left for dead (somewhere in the wilderness)

> every start location you know that isn't modified too much by other mods

> Escape the Cell

> HF Playerhome (if it isn't modified by another mod, although ETR dungeon works with LAL, just move it below LAL)

 

Careful with:

> Patron in a Tavern (if you have any tavern overhauls or added a lot of custom NPCs there, cell reload fixes issues so far)

> Farm owner (conflicts with mods that add for example trees there)

> HF Playerhome (if you have mods that modify those)

 

 

Or try an alternative Start, for example:

Realm of Lorkhan (a bit heavy to load after "new game")

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WHY~ Can't I just pay off my bounty? I need to get into Whiterun and the random bounty has completely pissed me off by always getting caught by a guard and sent to Dagobbah! Waman prison! Kinda don't have the time to spend several hours in PoP. Walking aorund in the rubber skirt at 2" per hour.

It's a nice mod, obviously more focused on bondage than making the CRIME system more formidable and layered. I even raised the auto-arrest to 5000 gold more than my bounty, and nope still get arrested.

Also bounty hunter teleported into my cell at Dagobbah and attacked me while the prisoner guard woke me up..

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20 hours ago, Dojo_dude said:

WHY~ Can't I just pay off my bounty? I need to get into Whiterun and the random bounty has completely pissed me off by always getting caught by a guard and sent to Dagobbah! Waman prison! Kinda don't have the time to spend several hours in PoP. Walking aorund in the rubber skirt at 2" per hour.

Your not confusing POP with DCL are you? ?

Women prison is from DCL.

 

I don't have DCL installed anymore, but POP doesn't overwrite the guard dialog and you are still able to see all alternative options with a guard.

If POP bounty hunter try to arrest you, you can set the max bounty for unconditional arrest in POP MCM.

 

"Also bounty hunter teleported into my cell at Dagobbah and attacked me while the prisoner guard woke me up.. "

That seems to an important bug report!

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Please, I need some help...

 

I really don't know what's happening with my PO, because when my character was arrested to the prison, and she was left in the jail, a lot of event triggers started one after other, leaving no time to the last event finish.

 

I think that my game had lose the sequence of events and my character stay freeze waiting for the next trigger that never happens.

 

I don't know if the problem is the timescale or something like this, but I'm using the default settings, someone can help me?

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