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Hi Chummer :D

I have problems with POP with SKYRIM SE,
Markart, POP's Prison, the arrest begins and the Jailer takes me to the cell, but then he doesn't proceed, no punishment, nothing else ...

what can I do?

Alternatively is there a way to proceed with console or others trciks?

(from the MCM no options function, not even the restart, after I go the cell I see on MCM  the punishement and other similary options are STOPPED, why?)

 

thanks ?

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5 hours ago, darthnoldor said:

Hi Chummer :D

I have problems with POP with SKYRIM SE,
Markart, POP's Prison, the arrest begins and the Jailer takes me to the cell, but then he doesn't proceed, no punishment, nothing else ...

what can I do?

Alternatively is there a way to proceed with console or others trciks?

(from the MCM no options function, not even the restart, after I go the cell I see on MCM  the punishement and other similary options are STOPPED, why?)

 

thanks ?

There may be issues with the Jailer, but if you go to the MCM options under "Debug" you can reset the Jailer. Last night I finally found a version of this that works with SSE in a comment to another mod,  of all places. It worked. I forced an arrest and got ran thru the city to the prison. Met the jailer and was walked to my cell. Had an unpleasant visit from a guard and a little later the Jailer. He got stuck in my cell after the door closed and I had to use the debug option to 'unstick jailer'. After that, everything went smooth. No issues at all as I was punished multiple times, got chained to a wagon wheel at the marketplace, later was placed in a cage in the Hall of the Companions. Walked back to my cell for some more punishments and then one last run thru town with the jailer as I was released.

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On 8/8/2019 at 4:35 AM, AnkleLNT said:

Doesn't seem to be working for me, that or I'm doing something wrong. Just to be clear though in example 5:"load the save from 4", do I set the value to 4 after saving then load my save or, do I load my save then set it to 4?

Try this here, it might be more detailed. 

 

 

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On 8/10/2019 at 4:47 PM, ClaymoreZ said:

Hello. I saw the issue with Enhanced light and fx mod rather with a ELFX Exteriors addon. It could be somewhere else. I will be glad if you do anything with this.

 

20190811013345_1.jpg

Move POP after that mod in your load order, or just click that in console and then type 'disable', if it disappears then also type 'MarkForDelete'.  

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7 hours ago, Inte said:

Log?

Skyrim version?

Hi MEGA :D

 

skyrim special edition WITH skse 2_00_15

 

FILE LOG

 

Spoiler

SexLabUtil
Initializing Plugin
Registering Functions
---
Serialization: Revert
Reverting: CRTP - Creature Types
Reverting: STAT - Actor Stats
Revert Done!
---
---
Serialization: Load
Loading: MODS - Mod List
    Length: 5322
    (0 -> 0)    Skyrim.esm
    (1 -> 1)    Update.esm
    (2 -> 2)    Dawnguard.esm
    (3 -> 3)    HearthFires.esm
    (4 -> 4)    Dragonborn.esm
    (5 -> 5)    Lanterns Of Skyrim - All In One - Main.esm
    (6 -> 6)    Unofficial Skyrim Special Edition Patch.esp
    (7 -> 7)    BSAssets.esm
    (8 -> ?  BSHeartland.esm
    (9 -> 9)    BS_DLC_patch.esp
    (10 -> 10)    OSA.esm
    (11 -> 11)    CreatureFramework.esm
    (12 -> 12)    SexLab.esm
    (13 -> 13)    Schlongs of Skyrim - Core.esm
    (14 -> 14)    LegacyoftheDragonborn.esm
    (15 -> 15)    Dwarfsphere.esp
    (16 -> 16)    SMSkyrim.esp
    (17 -> 17)    Campfire.esm
    (18 -> 18)    RaceCompatibility.esm
    (19 -> 19)    Falskaar.esm
    (20 -> 20)    ApachiiHairFemales.esm
    (21 -> 21)    ApachiiHair.esm
    (22 -> 22)    BadDogSchlongCore.esm
    (23 -> 23)    Devious Devices - Assets.esm
    (24 -> 24)    SexLabAroused.esm
    (25 -> 25)    ForgottenIsland.esp
    (26 -> 26)    ZaZAnimationPack.esm
    (27 -> 27)    Devious Devices - Integration.esm
    (28 -> 28)    Gray Fox Cowl.esm
    (29 -> 29)    Wyrmstooth.esp
    (30 -> 30)    daymoyl.esm
    (31 -> 31)    Devious Devices - Expansion.esm
    (32 -> 32)    Heels Sound.esm
    (33 -> 33)    HentaiPregnancy.esm
    (34 -> 34)    paradise_halls.esm
    (35 -> 35)    SexLab - Sexual Fame [SLSF].esm
    (36 -> 36)    SexLab Attraction.esm
    (37 -> 37)    EFFCore.esm
    (38 -> 38)    Skyrim - Utility Mod.esm
    (39 -> 39)    PubicMeshColorRE.esm
    (40 -> 40)    Immersive Wenches.esp
    (41 -> 41)    SkyUI_SE.esp
    (42 -> 42)    Cutting Room Floor.esp
    (43 -> 43)    AnotherSortingMod_2017-SSE.esp
    (44 -> 44)    TrueStormsSE.esp
    (45 -> 45)    iNeed.esp
    (46 -> 46)    iNeed - Extended.esp
    (47 -> 47)    Obsidian Weathers.esp
    (48 -> 48)    MoonAndStar_MAS.esp
    (49 -> 49)    Hothtrooper44_ArmorCompilation.esp
    (50 -> 50)    Hothtrooper44_Armor_Ecksstra.esp
    (51 -> 51)    BetterQuestObjectives.esp
    (52 -> 52)    UIExtensions.esp
    (53 -> 53)    SOS - Smurf Average Addon.esp
    (54 -> 54)    SOS - VectorPlexus Muscular Addon.esp
    (55 -> 55)    FNIS.esp
    (56 -> 56)    zzEstrus.esp
    (57 -> 57)    MoreNastyCritters.esp
    (58 -> 58)    zzEstrusMimic.esp
    (59 -> 59)    EstrusChaurus.esp
    (60 -> 60)    SexLab TDF Aggressive Prostitution.esp
    (61 -> 61)    MilkModNEW.esp
    (62 -> 62)    MagicalCollegeOfWinterhold.esp
    (63 -> 63)    merged_lovers_03.esp
    (64 -> 64)    Immersive Jewelry.esp
    (65 -> 65)    Sanctuary Reborn.esp
    (66 -> 66)    Skyrim Immersive Creatures Special Edition.esp
    (67 -> 67)    TCBM.esp
    (68 -> 68)    MoreBanditCamps.esp
    (69 -> 69)    Shezarrine.esp
    (70 -> 70)    ZaForswornStory.esp
    (71 -> 71)    MilkMod_MilkPumpsFancy.esp
    (72 -> 72)    SexLab_Solutions.esp
    (73 -> 73)    goodbrother.esp
    (74 -> 74)    AI Overhaul.esp
    (75 -> 75)    Immersive Weapons.esp
    (76 -> 76)    SexLab_DibellaCult.esp
    (77 -> 77)    Captured Dreams.esp
    (78 -> 78)    hydra_slavegirls.esp
    (79 -> 79)    noobletstendarrinquisition.esp
    (80 -> 80)    merged_clothes01.esp
    (81 -> 81)    sanguinesDebauchery.esp
    (82 -> 82)    SorlisBalarnTreasure.esp
    (83 -> 83)    Immersive Encounters.esp
    (84 -> 84)    TimingIsEverything.esp
    (85 -> 85)    dip.esp
    (86 -> 86)    Slaverun_Reloaded.esp
    (87 -> 87)    SexLabSkoomaWhore.esp
    (88 -> 88)    IMG-Christmas-2016 (1).esp
    (89 -> 89)    a1Ravenous.esp
    (90 -> 90)    SimpleSlavery.esp
    (91 -> 91)    ZaFromTheDeepsV2.esp
    (92 -> 92)    merged_creation_pc_hair_01.esp
    (93 -> 93)    MiasLair.esp
    (94 -> 94)    MiniNeeds.esp
    (95 -> 95)    Frostfall.esp
    (96 -> 96)    SexLab-AmorousAdventures.esp
    (97 -> 97)    BrandingDeviceOfDoom.esp
    (98 -> 98)    SexLab_Dialogues.esp
    (99 -> 99)    DeviousFollowers.esp
    (100 -> 100)    TentaCave.esp
    (101 -> 101)    AltStartELFXPatch&RaceMenuActivator.esp
    (102 -> 102)    Sisterhood Mara.esp
    (103 -> 103)    Undriel_Ebongrove.esp
    (104 -> 104)    sacEXP1.esp
    (105 -> 105)    Retirement.esp
    (106 -> 106)    Laura's Bondage Shop.esp
    (107 -> 107)    Fredas_Night_Fashion.esp
    (108 -> 108)    FallOfTheDragonborn.esp
    (109 -> 109)    SlaversKeep.esp
    (110 -> 110)    Schlongs of Skyrim.esp
    (111 -> 111)    DeviouslyHelpless.esp
    (112 -> 112)    opmfgconsole.esp
    (113 -> 113)    RaceMenu.esp
    (114 -> 114)    RaceMenuPlugin.esp
    (115 -> 115)    SexLab Inflation Framework.esp
    (116 -> 116)    SexLabDefeat.esp
    (117 -> 117)    SLAnimLoader.esp
    (118 -> 118)    TDF_AP_IndHookersPlug_In.esp
    (119 -> 119)    SOSRaceMenu.esp
    (120 -> 120)    XPMSE.esp
    (121 -> 121)    SlaveTatsEventsBridge.esp
    (122 -> 122)    Devious Devices - Equip.esp
    (123 -> 123)    WGT.esp
    (124 -> 124)    Bathing in Skyrim - Main.esp
    (125 -> 125)    VioLens SE.esp
    (126 -> 126)    CBBE.esp
    (127 -> 127)    RaceMenuMorphsCBBE.esp
    (128 -> 128)    SLAL_AnimationsByLeito.esp
    (129 -> 129)    NewmillerPiercings2.esp
    (130 -> 130)    NewmillerPiercings3.esp
    (131 -> 131)    MilkModNEW CF.esp
    (132 -> 132)    MilkModNEW HF.esp
    (133 -> 133)    SLSO.esp
    (134 -> 134)    SMSkyrim - Encounters.esp
    (135 -> 135)    SMSkyrim - Meshes.esp
    (136 -> 136)    SMSkyrim - TexturePack_Max.esp
    (137 -> 137)    SMSkyrim - Cutting Room Floor Patch.esp
    (138 -> 138)    SLPleasure.esp
    (139 -> 139)    Erectifier.esp
    (140 -> 140)    DD_Helpers.esp
    (141 -> 141)    KomAnimObjectsSBT.esp
    (142 -> 142)    mslDeviousCaptures.esp
    (143 -> 143)    SL_Hedonism.esp
    (144 -> 144)    nhaSimpleSexing.esp
    (145 -> 145)    sl_triggers.esp
    (146 -> 146)    ExtraPocket.esp
    (147 -> 147)    AbductionLite.esp
    (148 -> 148)    DragonPlateBrazen.esp
    (149 -> 149)    HelmetToggle.esp
    (150 -> 150)    SexLab Submit.esp
    (151 -> 151)    Slaverun_Reloaded_Comments.esp
    (152 -> 152)    Remodeled Armor - Underwear.esp
    (153 -> 153)    Remodeled Armor.esp
    (154 -> 154)    AP Skyrim SE.esp
    (155 -> 155)    SexLabHorribleHarassment.esp
    (156 -> 156)    Better Vampires.esp
    (157 -> 157)    Rp Toe Nails.esp
    (158 -> 158)    AK- Namira for Good Guys.esp
    (159 -> 159)    RaceMenuHH.esp
    (160 -> 160)    SerialStrip.esp
    (161 -> 161)    SimpleOutfitManager.esp
    (162 -> 162)    FemaleOutfitReplacer.esp
    (163 -> 163)    FemaleFeetReplacer.esp
    (164 -> 164)    Animal_SOS.esp
    (165 -> 165)    RRTattoos.esp
    (166 -> 166)    SlaveTats.esp
    (167 -> 167)    ForgottenCity.esp
    (168 -> 168)    ajd_lochnessmonster_sse_pc.esp
    (169 -> 169)    GemstoneLegacy.esp
    (170 -> 170)    merged_clothes_sunkeumjeong01.esp
    (171 -> 171)    BodySearch.esp
    (172 -> 172)    SOS - Shop.esp
    (173 -> 173)    A0Wette.esp
    (174 -> 174)    daymoyl_DawnguardAddon.esp
    (175 -> 175)    Missives.esp
    (176 -> 176)    FNISspells.esp
    (177 -> 177)    TSR_MarryTeldrynSero.esp
    (178 -> 178)    ApotheosisDemo.esp
    (179 -> 179)    WheelsOfLull.esp
    (180 -> 180)    ajd_morthalghastlymine_sse_pc.esp
    (181 -> 181)    AmorAdvExtendedSSE.esp
    (182 -> 182)    SexLab Eager NPCs.esp
    (183 -> 183)    zRitual.esp
    (184 -> 184)    TrueHel.esp
    (185 -> 185)    radovar's revenge.esp
    (186 -> 186)    moonpath.esp
    (187 -> 187)    SkyDreamMaidens.esp
    (188 -> 188)    SkyDreamMerMaids.esp
    (189 -> 189)    PerkusMaximus_Master.esp
    (190 -> 190)    PerkusMaximus_Mage.esp
    (191 -> 191)    HentaiCreatures.esp
    (192 -> 192)    CWneutral.esp
    (193 -> 193)    SexLab_DibellaCult_Sisters.esp
    (194 -> 194)    Follow me for Sex.esp
    (195 -> 195)    PerkusMaximus_Thief.esp
    (196 -> 196)    PerkusMaximus_Warrior.esp
    (197 -> 197)    RosaFollower.esp
    (198 -> 198)    Succubus Heart.esp
    (199 -> 199)    Santanism.esp
    (200 -> 200)    WetandCold.esp
    (201 -> 201)    CaesiaFollower.esp
    (202 -> 202)    submissivelola.esp
    (203 -> 203)    SLSW Addicted.esp
    (204 -> 204)    Follower.esp
    (205 -> 205)    Skyla Follower.esp
    (206 -> 206)    CustomRaces - Lore.esp
    (207 -> 207)    AddItemMenuSE.esp
    (208 -> 208)    SimpleAutoSaveManager.esp
    (209 -> 209)    CarryweightExtended.esp
    (210 -> 210)    SlaveTatsMagicManager.esp
    (211 -> 211)    Vidani's Bag of Holding.esp
    (212 -> 212)    MLU.esp
    (213 -> 213)    Ordinator - Perks of Skyrim.esp
    (214 -> 214)    Alternate Start - Live Another Life.esp
    (215 -> 215)    merged_vario02.esp
    (216 -> 216)    merged_VARIO_PATCH_NEW01.esp
    (217 -> 217)    SMSkyrim - Alternate Start + General Patch.esp
    (218 -> 218)    Alternate Start -- New Beginnings.esp
    (219 -> 219)    Immersive Citizens - AI Overhaul.esp
    (220 -> 220)    Realistic Lighting Overhaul (RLO) SSE All-In-One.esp
    (221 -> 221)    Relationship Dialogue Overhaul.esp
    (222 -> 222)    EFFDialogue.esp
    (223 -> 223)    Rigmor.esp
    (224 -> 224)    The Brotherhood of Old.esp
    (225 -> 225)    Modern Brawl Bug Fix.esp
    (226 -> 226)    Mark and Recall Menu.esp
    (227 -> 227)    SexLab Romance.esp
    (228 -> 228)    DeviousAdventures.esp
    (229 -> 229)    RoadInspections.esp
    (230 -> 230)    RohZima_AnimObjects.esp
    (231 -> 231)    merged_landscape_01.esp
    (232 -> 232)    SLAL_ProxyAnimObjects.esp
    (233 -> 233)    SLAL_AnimationByBakaFactory.esp
    (234 -> 234)    SLAL_SHanimAnimObj.esp
    (235 -> 235)    SLAL_K4Anims.esp
    (236 -> 236)    Bashed Patch, 0.esp

 

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There is some funny behaviour in the current version. After the guard had fun in the cell, directly after the sexlab animation finishes, the game opens the menu. The one with load/save etc which you get by pressing esc. The same happened after the release dialogue outside the jail. Obviously not game-breaking or important, I just didn't know mods could open the menu.

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On 8/18/2019 at 2:57 AM, Brommer said:

There is some funny behaviour in the current version. After the guard had fun in the cell, directly after the sexlab animation finishes, the game opens the menu. The one with load/save etc which you get by pressing esc. The same happened after the release dialogue outside the jail. Obviously not game-breaking or important, I just didn't know mods could open the menu.

Never had that happen. Did you assign the 'Esc' as a hotkey in any of your mods? 

Link to comment
On 8/19/2019 at 1:35 PM, muggl3z said:

Having a strange CTD issue. Starting with bounty/Immserslave -- walk out of the Inn and after I submit to the guard for jail right before he would order me to turn around I get a CTD. Never had this issue in older versions? Any idea what to try?

LoadOrder_Skyrim_2019-08-19T13-38-45.txt 1.33 kB · 0 downloads Papyrus.0.log 89.47 kB · 1 download

Which version of ZAP?

Try playing this idle in SUM, 'ZapWriTurn01'.

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On 8/16/2019 at 8:29 AM, darthnoldor said:

Hi MEGA :D

 

skyrim special edition WITH skse 2_00_15

 

FILE LOG

 

  Reveal hidden contents

 

I rather have the actual log instead of the load order. 

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On 8/4/2019 at 5:01 PM, worik said:

Ah, I see! :classic_happy:

I am afraid, that this depends on Inte. I assume, it would not suffice to replace the furniture, but Inte would also need to switch the associated activities.

But mind you that there is also the wheel :classic_ohmy::classic_ph34r:

  Hide contents

POP.jpg.96d995811cbafbe57bc1e45ee28e3402.jpg

and ... a cage! :scream:

See!

The Nords invented the wheel.

Took them a while to use it right tho ^^

Think Inte helped them a bit ?

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First time with the mod, I am enjoying it thus far, but I do have a problem (well 2 I guess).  First one, bounty hunters caught up NW of Windhelm and was to be taken to Riften, I was walked down past Windhelm, past Kynesgrove, a bit down the road she turns around and walks back to Kynesgrove then turns around again and walks this circle endlessly (I reloaded, ran from them until I was literally at the Riften gate and let them arrest me and then it advanced).  Second one, after the arrest, they turn me in, take my stuff and take me to my cell, Jailer ("has 0 seconds of fun" it actually said that on the screen) rapes my character, then she leads me outside the cell and then we just stand there endlessly.  In the console it said something about DEC not being the originating mod and then it lists the character and busy in a scene.  I tried to reset the jailer, she ran back over and we stood there again, I reloaded before being handed over to the prison etc and all end with the jailer silently staring at my character, my character standing there unable to interact with anything and the leash yanks her back if she moves.  Any ideas?  This is the first arrest since installing PoP yesterday after the update.

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News Report from my side:

 

Bounty Hunters

I used Random Bounty, applied Bounty, but the BH did not show up for days now. 
I want to see/track them and wanted to ask how they work/travel when they are not allowed to teleport. Are they really NPC walking over the map somehow (could I wait outside Whiterun and see them walk by?) or what? :D
 

Short Pillory times?

I have pillory and cage on 50% chance each.

Now the following happened:

1. player gets walked to cage -> 3-4 scenes (with the werwolves)

2. player gets walked to pillory -> no scene

3. after not even half an hour, maybe one of ingame time, player gets walked to next cage (in dragonsreach) - 3-4 scenes

4. back to pillory, no scene, 0,5-1 hour

5. back to cage -> 3-4 scenes?! Waaah?!

 

I never had anything like this happen before, usually it was 

night -> cell

evening -> cage

day -> pillory or parade 

and very seldom I got walked from one of those to the next and never 3 times in a row. 

 

Slaverun

I use POP alongside Slaverun and noticed, that the Enforcer breaks POP. Enforcer calls ignore the leash, leading to very strange behaviour. So I had to disable enforcer calls for the player while in POP. Because even when not enslaved by SR, the enforcer calls work and can also call free women sometimes.

Question: does POP add the player to the zbfslavefaction?

 

NPC Enforcer
While in Cage I noticed, that the Enforcer also breaks the POP scenes/quest even when not calling the player but just NPC.

When I had the Enforcer running, but excluded the player, the Scenes in the Cage did not start anymore at some point sooner or later. 

At the beginning I got some SL errors (Could not at actor, thread locked etc) but then later no more errors, just nothing happened anymore,

no "Prisoners its time" anymore.

 

So at the moment I d say Slaverun enforcer is incompatible with POP and should be manually disabled.

Question: would it be possible to add a POP patch/fix/option that automatically deactivates the SR enforcer for PC and NPC while in POP sentence?

 

Hotkey for Fast Forward?

Would it be possible to add a hotkey for the "fast forward" option in walking speed? I know its a minor thing maybe, but always navigating into the MCM is kinda annoying sometimes :P

 

Debug/Trace/etc

I noticed there is a lot of stuff that I can see/display/choose from in POP, but none of these allowed me to manually restart the scene in the cage, see what the problem is (debug/trace message option). So POP never calls any errors or something when not working.

 

Dragonborn in Distress

I Have that mod installed and it seems it breaks the POP arrest. When I chose "send me to jail" option I get into a "normal" prison (wait your 22 days sentence).

The only way I could get POP to work is via the POP surrender hotkey. 

 

I got no feedback from the DID author on that yet, so I wanted to also mention it here. DID seems to have its own prison system and since that seems to interfere its maybe worth mentioning here. 
Also would like to hear if anybody else has similar problems.

 

Thx very much for your work as always

 

PS
We were talking about the posibility to make a mod based on the POP system but for slavery/enslavement and possible Simple Slavery/Defeat outcome.

Any chance you will do something like that? 

 

 

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On 8/25/2019 at 2:46 AM, Inte said:

Which version of ZAP?

Try playing this idle in SUM, 'ZapWriTurn01'.

Oh I'd never heard of ZAP. Was using Zaz 8+.

 

Oh seems ZAP isn't out yet.

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2 hours ago, muggl3z said:

Oh I'd never heard of ZAP. Was using Zaz 8+.

 

Oh seems ZAP isn't out yet.

ZAP = Zaz Animation Pack

ZAP = Zaz (abbreviation so to say ?)

ZaZ And XaZ created ZAP and t.ara expanded/expands it (aaaa looot)

 

If your using ZAZ 8+ your using the newest version already

ZAZ 8+ includes zaz 8 and zaz 7

 

?

 

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1 hour ago, aspirine2 said:

hey ....whenever i load a save with pop ..game ctd ..should i be registering animations after installation or check out somthing after installation before i save game ??

could zaz 8 be the problem ...or what 

 

many thanks in advance ...

> use crash fixes => you might be over the 65k string limit

> load an very early game, or a LAL save or console to coc qasmoke and than load your actual game

 

 

"should i be registering animations after installation or check out somthing after installation before i save game "

> You should always run FNIS after playing around with your LO

> not sure why, but your question scares me ?

 

> Did you install POP on a running game? If so test if POP runs on a new game. Also: maybe after adding POP you are now close or over your animation limit.

> Check again if you have all requirements (SUM, PapyrusUtil...)

 

> if you use DDiax with POP also install DDe

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2 hours ago, aspirine2 said:

hey ....whenever i load a save with pop ..game ctd ..should i be registering animations after installation or check out somthing after installation before i save game ??

could zaz 8 be the problem ...or what 

 

many thanks in advance ...

this lacks alot of information.

 

- were you able to start a new game?

- if yes, did you change anything since then with your mods installed?

- what means "with pop". With POP installed? With POP running? During a POP PrisonScene? 

- do you get load game CTDs often in general? Sometimes closing all other programs in background can help (did for me at least) 

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- were you able to start a new game?

yes..able to start but can't load saved game ...it ctd 

- if yes, did you change anything since then with your mods installed?

 

no 

- what means "with pop". With POP installed? With POP running? During a POP PrisonScene? 

with pop installed 

 

- do you get load game CTDs often in general? Sometimes closing all other programs in background can help (did for me at least) 

had ..but fixed those errors to find the main esp giving my game errors is pop..

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On 8/26/2019 at 10:48 PM, chuckyw said:

First one, bounty hunters caught up NW of Windhelm and was to be taken to Riften, I was walked down past Windhelm, past Kynesgrove, a bit down the road she turns around and walks back to Kynesgrove then turns around again and walks this circle endlessly (I reloaded, ran from them until I was literally at the Riften gate and let them arrest me and then it advanced). 

Yes, there seems to be a navmesh issue there. Next time that happens go in console select (click) on the bounty hunter boss and then type 'TC' and hit enter. This will give you control of the BH's movement. Walk him/her past that point, then type 'TC' in console to release control. 

 

On 8/26/2019 at 10:48 PM, chuckyw said:

Second one, after the arrest, they turn me in, take my stuff and take me to my cell, Jailer ("has 0 seconds of fun" it actually said that on the screen) rapes my character, then she leads me outside the cell and then we just stand there endlessly. 

First, check your status in POP MCM status page, if all OK then proceed to bellow. If any aliases there say 'Failed' you cannot continue. Make sure all those aliases are OK before your PC is arrested.

 

Second, go into your SUM MCM and slot your PC, then there are some things you can try,

  1. If you can move around, then something removed your PC from that scene. Hit your SUM AI hotkey and choose 'Force AI'. The scene should resume. If not do 3 bellow. 
  2. If you cannot move around, then it is most likely a pathing issue. Use POP MCM debug function to move the jailer to your PC. If no go, then use your SUM AI hotkey and choose 'Release current AI'. Move away then do 1 above. If no go, then do 3.
  3. Use your SUM AI hotkey and choose 'Restart current scene'. If no go, then you cannot continue. 
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On 8/28/2019 at 5:42 PM, Nymra said:

Bounty Hunters

I used Random Bounty, applied Bounty, but the BH did not show up for days now. 
I want to see/track them and wanted to ask how they work/travel when they are not allowed to teleport. Are they really NPC walking over the map somehow (could I wait outside Whiterun and see them walk by?) or what? :D

I designed them to make you paranoid. If you simply just wait for them they will take longer to show up. 

If they are not allowed to teleport they will just walk from Whiterun to you. So yes, if you wait outside of Whiterun they will walk up to you (if you have a bounty and they seek you out). 

 

On 8/28/2019 at 5:42 PM, Nymra said:

Short Pillory times?

I have pillory and cage on 50% chance each.

Now the following happened:

1. player gets walked to cage -> 3-4 scenes (with the werwolves)

2. player gets walked to pillory -> no scene

3. after not even half an hour, maybe one of ingame time, player gets walked to next cage (in dragonsreach) - 3-4 scenes

4. back to pillory, no scene, 0,5-1 hour

5. back to cage -> 3-4 scenes?! Waaah?!

1. 3 to 4 cage scenes is correct. Werewolves?

2. Must be major crime, no belt etc.

3. Something must have gone wrong there. Make sure aliases are OK in POP MCM status page. 

4. See 2.

5. That is correct. 

 

On 8/28/2019 at 5:42 PM, Nymra said:

Question: does POP add the player to the zbfslavefaction?

No.

 

On 8/28/2019 at 5:42 PM, Nymra said:

Hotkey for Fast Forward?

Would it be possible to add a hotkey for the "fast forward" option in walking speed? I know its a minor thing maybe, but always navigating into the MCM is kinda annoying sometimes :P

Just set the MCM option to 'Always'.

 

On 8/28/2019 at 5:42 PM, Nymra said:

Debug/Trace/etc

I noticed there is a lot of stuff that I can see/display/choose from in POP, but none of these allowed me to manually restart the scene in the cage, see what the problem is (debug/trace message option). So POP never calls any errors or something when not working.

Skyrim scenes are very... pretentious and once they break there isn't much that can be done. That said, you can try the steps in my previous post. (the one above this one)

 

On 8/28/2019 at 5:42 PM, Nymra said:

Dragonborn in Distress

I Have that mod installed and it seems it breaks the POP arrest. When I chose "send me to jail" option I get into a "normal" prison (wait your 22 days sentence).

The only way I could get POP to work is via the POP surrender hotkey. 

Yes, it seems that we need an arrest framework when it comes to guard arrests so the player can choose the arrest destination; POP, DCL, DID etc. 

 

On 8/28/2019 at 5:42 PM, Nymra said:

PS
We were talking about the posibility to make a mod based on the POP system but for slavery/enslavement and possible Simple Slavery/Defeat outcome.

Any chance you will do something like that? 

Who is we? 

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7 hours ago, Inte said:

I designed them to make you paranoid. If you simply just wait for them they will take longer to show up. 

If they are not allowed to teleport they will just walk from Whiterun to you. So yes, if you wait outside of Whiterun they will walk up to you (if you have a bounty and they seek you out). 

Ok, that helps. 
I just want to test how they work and how I have to behave to get the most fun out of their MCM option. 
So I will just do that, trigger Bounty and then wait for them outside for .... eh.... testing :P

 

7 hours ago, Inte said:

 

1. 3 to 4 cage scenes is correct. Werewolves?

2. Must be major crime, no belt etc.

3. Something must have gone wrong there. Make sure aliases are OK in POP MCM status page. 

4. See 2.

5. That is correct. 

I could not reproduce this behaviour, so maybe really just something bugged out. 

 

7 hours ago, Inte said:

Just set the MCM option to 'Always'.

That is the thing, I like beeing leashed around, just sometimes its that one time too much :)
But nvm, I m just lazy getting into MCMs ^^

 

 

7 hours ago, Inte said:

Skyrim scenes are very... pretentious and once they break there isn't much that can be done. That said, you can try the steps in my previous post. (the one above this one)

Aaaah, yeah. Thanks... I totally forgot that there is now SUM and I did not really explore the MCM yet. Will do that next. I figured you also moved the posing there. 

 

7 hours ago, Inte said:

Yes, it seems that we need an arrest framework when it comes to guard arrests so the player can choose the arrest destination; POP, DCL, DID etc. 

Might be helpfull.

But good to know it is not a problem on my side. Using the POP Surrender key is my to go solution anyway. 

 

7 hours ago, Inte said:

Who is we? 

We is you and me :)
Some months ago somewhere in this thread. You said you could imagine doing something like that. Just wanted to ask for the... erm,... status :)

No pressure tho, just asking. 

 

I just would love if simple slavery could sent directly to POP. Or if there was a POP like Mod that works with SS and can provide a days long... punishment for beeing defeated in battle, raped and sold. 

At the moment there is virtually no single mod that offers this. They all end and cannot really be replayed or their escape feature is not working or not there at all.

The only repeatable quest that has a definite ending and connects to SS is Devious Cidhna Pirate Quest.

 

 

 

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