ebbluminous Posted January 19, 2023 Posted January 19, 2023 15 hours ago, imlaosepi said: egg Very insightful...
BillBellochek Posted January 26, 2023 Posted January 26, 2023 On 6/5/2022 at 11:30 PM, cheekiserval said: Made this to help tide everyone over until the official SSE version comes out - this is an SLIF patch for the SE port EggFactory SE - SLIF Patch.7z 19.4 kB · 185 downloads Does this support breast scaling as well?
EdenMistress Posted February 4, 2023 Posted February 4, 2023 On 1/30/2023 at 7:33 PM, NCRRanger6971 said: Cool mod but I have 2 concerns/questions 1. I cant find any eggs. Where can I find a few. 2. What's a good body to use or this mod. I use CBBE. I'm new to modding so go easy on me Hello, welcome to modding! 1. You can find cursed eggs on nests, like this: Fish: at river banks, at bottom of lakes, beach shores. Those are very easy to find. Spider: in spider cocoons. Cronvangr Cave and Darkfall Cave are the most infested places Bird: at birds nest, those are harder to find. But you can find more nests in the Rift and Reach areas. Look for high places. Large bird: These i didn't find where they spawn, but i often find cursed large eggs on treasure chests. Chaurus: at chaurus egg nest. Very easy to find as well, any place with chaurus, has tons of it. Try Frostflow lighthouse, literally tons of it. Dragon: When killing a dragon, you have a chance to find one. Remembering you can always tweak the % chances to find a cursed egg on mod's menu. 2. I'm using CBBE as well, as long as you build the body in bodyslide, i think any body should work. Although in my experiences with 3BBB, it didn't made a good belly as the regular CBBE. Might be an error of my part of course. Hope it helped, have fun! 1
EdenMistress Posted February 6, 2023 Posted February 6, 2023 23 hours ago, NCRRanger6971 said: Thanks for responding, though I have one more question. How do I transfer a body I made in bodyslide into Skyrim? Again, thanks for responding. You just click the "Build" button and it should appear in game. But make sure you selected the correct option in "Outfit/Body" (Upper left corner), which should be CBBE Body or any other variant you may have/want. Don't forget to also check "Build Morphs" and "Batch Build" to shape the armors and clothing that have bodyslide files into the body you just made. Hope it is working fine now, let me know if you need more assistance.
no_way Posted March 8, 2023 Posted March 8, 2023 Is breast growth supposed to be tied to pregnancy? I've got milkmaid economy disabled but my breasts just keep growing independent of pregnancy.
MorePrinniesDood Posted March 8, 2023 Author Posted March 8, 2023 10 hours ago, no_way said: Is breast growth supposed to be tied to pregnancy? I've got milkmaid economy disabled but my breasts just keep growing independent of pregnancy. Check if the 'milkmaid mode' options is turned on in egg factory mcm. That will cause you to lactate even if never pregnant.
no_way Posted March 8, 2023 Posted March 8, 2023 1 hour ago, MorePrinniesDood said: Check if the 'milkmaid mode' options is turned on in egg factory mcm. That will cause you to lactate even if never pregnant. No it’s turned off. so what is the breast growth mechanic? Each pregnancy it will grow up the the max then trickle down to the min? Independent of when delivery happens in that arc?
Hermaeus Moron Posted April 11, 2023 Posted April 11, 2023 (edited) Made the mistake of messing with the pregnancy limit, set all the sliders to max values. Now the laying won't stop no matter how many Remove Curse potions I chug, Edited April 13, 2023 by Hermaeus Moron
ebbluminous Posted April 11, 2023 Posted April 11, 2023 7 hours ago, Hermaeus Moron said: Made the mistake of messing with the pregnancy limit, set all the sliders to max values. Now the laying won't stop not many Remove Curse potions I chug, Egg-cellent
Ridley414 Posted April 19, 2023 Posted April 19, 2023 The mod doesn't seem to be using the pregnancy belly slider, any way to fix this?
MorePrinniesDood Posted April 20, 2023 Author Posted April 20, 2023 6 hours ago, Ridley414 said: The mod doesn't seem to be using the pregnancy belly slider, any way to fix this? Adjust scaling method settings in mod config menu. (And make sure you checked 'build morphs' when building body + outfits in bodyslide.)
Lili_Cakez Posted April 21, 2023 Posted April 21, 2023 On 3/7/2023 at 7:13 PM, no_way said: Is breast growth supposed to be tied to pregnancy? I've got milkmaid economy disabled but my breasts just keep growing independent of pregnancy. I just started having a problem like this. Breasts continue to grow even after the "My breasts feel less heavy" message. They grow until they hit max setting and then never shrink back down. Milkmaid mode is disabled (never turned it on) and I even tried turning on then back off. This seems to be an issue that goes all the way back to saves several hundred hours ago. It was working find when I last played a few months ago so this seems very odd. Does anyone have any troubleshooting advice? Can I reset the mod somehow without having to start over?
safado Posted April 26, 2023 Posted April 26, 2023 On 4/21/2023 at 4:07 PM, Lili_Cakez said: I just started having a problem like this. Breasts continue to grow even after the "My breasts feel less heavy" message. They grow until they hit max setting and then never shrink back down. Milkmaid mode is disabled (never turned it on) and I even tried turning on then back off. This seems to be an issue that goes all the way back to saves several hundred hours ago. It was working find when I last played a few months ago so this seems very odd. Does anyone have any troubleshooting advice? Can I reset the mod somehow without having to start over? Some mods like SlaveRun have feature to make breast grow and never shrink. Are you sure is EF? In SLIF you can see which mod is sending high breast values, if the mod is using SLIF as a morph framework. Check default modus and Morph modus. If you did not see big breast values in SLIF, then the mod that is doing it is sending direct to NIO. This helps reset NIO values stored in the save of SkyrimSE. Link to the LE version in the first line.
Lili_Cakez Posted April 26, 2023 Posted April 26, 2023 12 hours ago, safado said: Some mods like SlaveRun have feature to make breast grow and never shrink. Are you sure is EF? In SLIF you can see which mod is sending high breast values, if the mod is using SLIF as a morph framework. Check default modus and Morph modus. If you did not see big breast values in SLIF, then the mod that is doing it is sending direct to NIO. This helps reset NIO values stored in the save of SkyrimSE. Link to the LE version in the first line. Thank you so much for the replies! First thing I checked was which mod was setting the values in SLIF and it is EF. Like I said in the SLIF thread, it looks almost like its stuck in a loop but I am not sure. I have been using EF 3.3 and its patch for a long time now and this is the first time I have had any issues, which seems odd to me. I will check out that link and try to follow the steps you posted. Thank you so much again ^^
Lili_Cakez Posted April 28, 2023 Posted April 28, 2023 The NIO cleaner seems to have fixed the issue! As long as this stays working I will update to 3.6 on my next play through. Thank you so much again ❤️ 1
ZeroToga Posted May 9, 2023 Posted May 9, 2023 Every time I install the newest version of the mod my game does not start, when I uninstalled it, it started.
zarantha Posted May 9, 2023 Posted May 9, 2023 37 minutes ago, ZeroToga said: Every time I install the newest version of the mod my game does not start, when I uninstalled it, it started. If you're on SE you need to convert the file yourself (cathedral assets optimizer on the nexus will do it) or use the older SE conversion. LE BSA files are not compatible with SE.
safado Posted May 9, 2023 Posted May 9, 2023 (edited) 20 hours ago, ZeroToga said: Every time I install the newest version of the mod my game does not start, when I uninstalled it, it started. EggFactory 3.6 is compatible with SkyrimSE\AE if you delete\remove the file "EggFactory.bsa" from the mod and make sure to install ZAZ Animation Pack SE. No need to convert files. Recommend installing version ZAZ Animation Pack 8+ listed at the bottom of the ZAP-SE page and the ZAZ-patch in download, do not install the version in the download section because that is old ZAP 7. You need to delete\remove the BSA from EggFactory 3.6 because it is actually ZAP files in SkyrimLE format in a BSA for SkyrimLE. (ZAP Fluidity effects). Everything else in the mod is compatible with SkyrimLE and SkyrimSE without conversion. That makes Zaz Animation Pack SE a requirement when installing in SkyrimSE. Unless the BSA get fully converted for SkyrimSE, but it is actually a waste of space if you already need ZAP for other mods. EggFactory SkyrimSE requirement will be: SkyrimSE/AE SKSE64 version for your current SkyrimSE/AE. RacemenuSE : This includes Net-Immerse Override (NIO). NIO does the overlays, node scaling, and morph used by racemenu and any inflation morphing mod. v0-4-16 For SkyrimSE 1.5.97 (pre-AE) (Shortcut is because is in the old files section and maybe hard to find) v0-4-19-14 For SkyrimSE\AE 1.6.640 (Is the top file from main link) XP32 Maximum Skeleton Special Extended (XPMSSE) This has the character digital-Skeleton used for custom animations and special effects like belly scaling. You need to choose that it overrides any conflict in your mod manager, unless is a XPMSSE patch or MNC. Optional: "Patch" for script bugs. XP32 Maximum Skeleton Special Extended - Fixed Scripts ZAZ Animation Pack SE. Recommend 8+ listed at the bottom of the first page ZAP 8+ section. BodySlide and Outfit Studio : Used to build the bodies and armors with references morphs. Body with support for morphs and specially Pregnant belly morph. Legacy CBBE-SE Legacy UUNP. 3BAv2. Is a modern 3BBB and extended CBBE-SE based body. BHUNP. Is a modern 3BBB and extended UUNP. There are more, but these are the more common. Remember to build the bodyslide body with the morph option enabled. EggFactory belly scaling type is selected in "General Options \ Belly Scaling Type": NIO: Legacy Node Scaling, the belly can look as a balloon\torpedo at high scaling values over 5. RaceMenu: It is actually NIO morph, and it is the best looking depending on body with proper morph enabled. SLIF: SexLab Inflation Framework is just a middleware to re-route old legacy NIO node scaling to NIO morphs. It also let you split the value to multiple morph for a better and consistent look, instead of the EggFatory hard-code choice. More complex setup but better results. Recommend testing the mod using easy NIO, then switch to RaceMenu, and if you understand SLIF the switch to slif. Spoiler My guess is that MorePrinniesDood uses the BSA method to makes his version of ZAP fluidity files secondary during loading assets process by using the BSA. Having ZAP already installed will load ZAP files instead of the BSA version. Edited May 9, 2023 by safado 4
Lili_Cakez Posted June 7, 2023 Posted June 7, 2023 I just upgraded to version 3.6 and when my character becomes pregnant, SLIF registers a separate mod ending with the number 0. The breasts registered separately under the regular mod name in SLIF. Is this normal? The belly also distorted inwards slightly which in the past has indicated an incompatibility with SLIF. I am using the most recent version of SLIF, ignored the prompt about EF patch and this is a brand new save.
safado Posted June 7, 2023 Posted June 7, 2023 (edited) 32 minutes ago, Lili_Cakez said: I just upgraded to version 3.6 and when my character becomes pregnant, SLIF registers a separate mod ending with the number 0. The breasts registered separately under the regular mod name in SLIF. Is this normal? That is normal, EggFactory now can track multiple egg curses in the same character. Default is 1 curse tracked as entry 0. Change it to a bigger number in the MCM and get more curses, and you will see that EggFactory added extra entries tracking each curse inflation. Breast is always one separate entry if it is enabled in the mod, I always disabled it because I use a different mod(MME) for breastmorphs and "milk". Make your followers pick up the cursed eggs to see the effects on them. Quote The belly also distorted inwards slightly which in the past has indicated an incompatibility with SLIF. I am using the most recent version of SLIF, ignored the prompt about EF patch and this is a brand new save. That is likely a morph issue with the body. In SLIF, are you setting NIO percent to 0 on breast, belly, and butts?. If not the NIO scales get combined with morphs and distort. Also, as a troubleshooting step, in SLIF try setting all belly morphs slider names to 0 and set PregnancyBelly to 100%. You need to set update on menu exit first in the config section. If SLIF updates the body and looks better with only PregnacyBelly, then there's a combination of morphs that distort when used together, review your morph selection in SLIF. You can use BodySlide Studio to test multiple morph combination and see how together distort the body in naked form or with armors. Edited June 7, 2023 by safado
Lili_Cakez Posted June 8, 2023 Posted June 8, 2023 21 hours ago, safado said: That is normal, EggFactory now can track multiple egg curses in the same character. Default is 1 curse tracked as entry 0. Change it to a bigger number in the MCM and get more curses, and you will see that EggFactory added extra entries tracking each curse inflation. Breast is always one separate entry if it is enabled in the mod, I always disabled it because I use a different mod(MME) for breastmorphs and "milk". Make your followers pick up the cursed eggs to see the effects on them. That is likely a morph issue with the body. In SLIF, are you setting NIO percent to 0 on breast, belly, and butts?. If not the NIO scales get combined with morphs and distort. Also, as a troubleshooting step, in SLIF try setting all belly morphs slider names to 0 and set PregnancyBelly to 100%. You need to set update on menu exit first in the config section. If SLIF updates the body and looks better with only PregnacyBelly, then there's a combination of morphs that distort when used together, review your morph selection in SLIF. You can use BodySlide Studio to test multiple morph combination and see how together distort the body in naked form or with armors. The belly looks totally fine until I pick up and egg and SLIF registers EF and none of my other belly related mods have this issue. I tried going in and setting NIO override for the belly to zero but then it doesn't grow at all? Am I supposed to let it grow first and then set it to 0? If I do that it still warps the belly inward as soon as SLIF registers belly for EF. I have always left them as is and not had any issues except for when I installed the wrong patch for Fill Her Up. This same exact issue with the belly happened when I installed that wrong patch and SLIF registered that mod. When you all install SLIF patches, do you still get a prompt to install the patch for EF 3.3? Other native integration mods dont prompt for a patch. Maybe I missed an SLIF update?
safado Posted June 8, 2023 Posted June 8, 2023 (edited) 2 hours ago, Lili_Cakez said: The belly looks totally fine until I pick up and egg and SLIF registers EF and none of my other belly related mods have this issue. I tried going in and setting NIO override for the belly to zero but then it doesn't grow at all? Am I supposed to let it grow first and then set it to 0? When I said "In SLIF, are you setting NIO percent to 0 on breast, belly, and butts?."; I was referring to SLIF MCM settings BodyMorphs section, set everything in the NIOverride category to 0 for each bodymorph (belly, breast, butt). Use only the category "Percentage" to setup the morphs values for each bodymorph (belly, breast, butt). Make sure you have the appropriate "BodyMorph List" for the body you are using, mine is 3BAv2 and the custom "003_CBBE_SE_TULLIUSVEWR.JSON" has the proper list of morphs for that 3BBB cbbe-se based body. Spoiler Quote If I do that it still warps the belly inward as soon as SLIF registers belly for EF. I have always left them as is and not had any issues except for when I installed the wrong patch for Fill Her Up. This same exact issue with the belly happened when I installed that wrong patch and SLIF registered that mod. When you all install SLIF patches, do you still get a prompt to install the patch for EF 3.3? Other native integration mods dont prompt for a patch. Maybe I missed an SLIF update? Do not know what mod manager you use but set it up so EggFactory loads and overwrites conflicting files from SLIF and SLIF patches. EggFactory 3.6 has the compatibility code for SLIF integrated and is better than the old patch. Disable/re-enable EggFactory to reset inflation and curse, then return to the EggFactory MCM and switch between Belly Scaling options but switch it back to SLIF before exiting the menu. That is to trigger the code that unregister EggFactory from SLIF and NIO and restart the mod again. Spoiler EggFactory belly scaling type is selected in "General Options \ Belly Scaling Type": NIO: Legacy Node Scaling, the belly can look as a balloon\torpedo at high scaling values over 5. RaceMenu: It is actually NIO morph, and it is the best looking depending on body with proper morph enabled. SLIF: SexLab Inflation Framework is just a middleware to re-route old legacy NIO node scaling to NIO morphs. It also let you split the value to multiple morph for a better and consistent look, instead of the EggFatory hard-code choice. More complex setup but better results. This is the code that send the Belly morph values to SLIF. I think (string sKey = "slif_belly") is to tell SLIF to use your Belly morphs from Default Modus settings in Morph Modus. Not sure. Spoiler Function SetNodeScaleSLIF(Actor akActor, string nodeName, float value, int idx) string sKey = "slif_belly" string eKey = "Egg Factory "+idx If (value > 0.0) int SLIF_event = ModEvent.Create("SLIF_inflate") If (SLIF_event) ModEvent.PushForm(SLIF_event, akActor) ModEvent.PushString(SLIF_event, eKey) ModEvent.PushString(SLIF_event, sKey) ModEvent.PushFloat(SLIF_event, value) ModEvent.PushString(SLIF_event, "EGG_MODKEY") ModEvent.Send(SLIF_event) EndIf Else int SLIF_event = ModEvent.Create("SLIF_unregisterNode") If (SLIF_event) ModEvent.PushForm(SLIF_event, akActor) ModEvent.PushString(SLIF_event, eKey) ModEvent.PushString(SLIF_event, sKey) ModEvent.Send(SLIF_event) EndIf EndIf Endfunction Edited June 8, 2023 by safado
safado Posted June 12, 2023 Posted June 12, 2023 (edited) On 6/8/2023 at 4:17 PM, Lili_Cakez said: The belly looks totally fine until I pick up and egg and SLIF registers EF and none of my other belly related mods have this issue. I tried going in and setting NIO override for the belly to zero but then it doesn't grow at all? Am I supposed to let it grow first and then set it to 0? If I do that it still warps the belly inward as soon as SLIF registers belly for EF. I have always left them as is and not had any issues except for when I installed the wrong patch for Fill Her Up. This same exact issue with the belly happened when I installed that wrong patch and SLIF registered that mod. When you all install SLIF patches, do you still get a prompt to install the patch for EF 3.3? Other native integration mods dont prompt for a patch. Maybe I missed an SLIF update? I retried the effects and morphs of this mod in the current version 3.6, and find out that in my game it is not working with SLIF anymore. I have done a lot of performance modifications that may have done something to SLIF, but it is not obvious how. I also have a patch for SLIF, that I will remove in my next try when I have time for troubleshooting. Do not remember what the patch is modifying, need to track it down again. I tested the mod by raising the morph preg scale and reducing the pregnancy curse time for "Large Bird Egg", picking the "sample" egg in Whiterun Temple of Kynareth, and after the "bloating" notification used the Wait feature to 12hours. The belly morph did not pop up using SLIF. I changed it to NIO and then RaceMenu, worked without issues. My current workaround is to switch to "RaceMenu" option, that is NIO morph. The RaceMenu option use "PregnancyBelly" only instead of a selection of morphs like in SLIF. "PregnancyBelly" looks better than the NIO node option and works ok for me. Have an idea of what is the problem with SLIF, but do not know why it is not working now. Will track it later when I have time. Looks like SLIf stopped converting/replacing the string "slif_belly" to "NPC_Belly" for some weird reason. Edited June 12, 2023 by safado
zarantha Posted June 26, 2023 Posted June 26, 2023 I'm not getting the cursed dragon egg to drop from dragons I killed, even though the mcm is set to 100%. It's been 3 dragons now, with it at 100% chance.
MorePrinniesDood Posted July 23, 2023 Author Posted July 23, 2023 On 6/25/2023 at 8:51 PM, zarantha said: I'm not getting the cursed dragon egg to drop from dragons I killed, even though the mcm is set to 100%. It's been 3 dragons now, with it at 100% chance. Check your load order for anything overwriting Egg Factory's changes to LeveledItem records.
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