MeliodasDragon Posted December 5, 2020 Posted December 5, 2020 mon perso ne tombe pas enceinte je comprend pas et je voulais savoir si sa fonctionne sur le personnes qu'on créer de base au debut du jeux et surtout comment je fait pour tomber enceinte ? Â
ThisOne Posted December 16, 2020 Posted December 16, 2020 Everything works for me. I'm just being picky and failing at getting the belly to be round and large like in the picture. I've played with all sorts of settings and bodies, but cant seem to get it to go round instead of flat and long. If I could get pointed at something to help (google hasn't been a great help either) that'd be awesome. Thanks for your time! Â
warfare56 Posted December 27, 2020 Posted December 27, 2020 On 12/16/2020 at 3:00 PM, ThisOne said: Everything works for me. I'm just being picky and failing at getting the belly to be round and large like in the picture. I've played with all sorts of settings and bodies, but cant seem to get it to go round instead of flat and long. If I could get pointed at something to help (google hasn't been a great help either) that'd be awesome. Thanks for your time!  This video help me get that perfect round belly. I would recommend uninstalling(mods and game) everything and then reinstall the game. Then install the mods you see in the video to start with. last step install egg factory and enjoy Â
Astrathefluffyderg Posted January 14, 2021 Posted January 14, 2021 any chance of adding the salmon roe ingredient? 1
Krashark Posted March 11, 2021 Posted March 11, 2021 On 10/28/2020 at 12:42 AM, boomybo said: I got a small problem with the eggs I laid : they respawn. Interior and exterior cells are concerned and every time a cell reset the eggs are respawned. I have a similar issue here, and I managed to "solve" it by cleaning my save. Console command resetinterior also does nothing. However, after laying a few clutches of eggs, the respawn bug seems to happen again. I use this in conjunction with Huan's add-on for this mod (that makes you lay eggs after having sex with some creatures or Argonians). Â Â
irontomato Posted March 19, 2021 Posted March 19, 2021 So how would I add the script to add the drops to dragons into the chaos dragons mod? I think it only adds drops to vanilla dragons. I don't even know how to add the drops to the leveled lists.
Player80 Posted April 9, 2021 Posted April 9, 2021 Hi, I have updated the "EggFactoryLactation" script to make it work with SLIF. The belly pregnancy seemed to be already compatible, but the breast growth was using NiNodes regardless of the MCM settings. Â This file goes into the "/data/scripts" folder. I made it so it will ONLY use SLIF, the MCM settings (Where you choose between NiNode, Racemenu and SLIF) are completely ignored. Otherwise everything works as expected (changing the maximum breast size will take place the next time an update is called). EggFactoryLactation.pex If you want to install this script, make sure your character isn't already cursed. Otherwise the previous NiNode settings might stick. Â I'm using this mod with SSE. I've converted all the meshes/textures using cathedral and so far everything seems to work as intended. I've even installed huan's addon and haven't encountered any issue. Â I'd be happy to post a complete SSE conversion (this time allowing to choose between SLIF and NiNode) with your permission. The latest version available for SSE was for "EggFactory30".
MorePrinniesDood Posted April 9, 2021 Author Posted April 9, 2021 18 minutes ago, Player80 said: Hi, I have updated the "EggFactoryLactation" script to make it work with SLIF. The belly pregnancy seemed to be already compatible, but the breast growth was using NiNodes regardless of the MCM settings.  This file goes into the "/data/scripts" folder. I made it so it will ONLY use SLIF, the MCM settings (Where you choose between NiNode, Racemenu and SLIF) are completely ignored. Otherwise everything works as expected (changing the maximum breast size will take place the next time an update is called). EggFactoryLactation.pex 7.02 kB · 0 downloads If you want to install this script, make sure your character isn't already cursed. Otherwise the previous NiNode settings might stick.  I'm using this mod with SSE. I've converted all the meshes/textures using cathedral and so far everything seems to work as intended. I've even installed huan's addon and haven't encountered any issue.  I'd be happy to post a complete SSE conversion (this time allowing to choose between SLIF and NiNode) with your permission. The latest version available for SSE was for "EggFactory30".  Can you send me the PSC file so I can wrap it into the next update?
Player80 Posted April 9, 2021 Posted April 9, 2021 5 minutes ago, MorePrinniesDood said:  Can you send me the PSC file so I can wrap it into the next update? Sure, but you might want to edit the "ScaleBreasts" function. I couldn't get the MCM to switch to SLIF, it keeps defaulting to NiNode it seems (might be because of SSE). I've simply commented the lines and left only the one for SLIF inflation. EggFactoryLactation.psc  1
malgrumm Posted April 21, 2021 Posted April 21, 2021 Quick question, is there a way to make the remove curse potions at all?
Guest Posted April 27, 2021 Posted April 27, 2021 On 4/9/2021 at 1:38 PM, MorePrinniesDood said: Can you send me the PSC file so I can wrap it into the next update?  Hey, quick question, can i go into TESVEdit and clean out some of the stuff in this mod and then reupload it as a Lite+++ version? Some people don't need the potions and bandits carrying eggs stuff.
maxqazwsxedc Posted April 30, 2021 Posted April 30, 2021 Great mod, worked perfectly, however for some reason I lost the ability to sprint after laying a dragon egg, as for now I can only sprint either with the weapon sheathed or press alt when sneaking then stand up, not sure if this mod caused the issue, did anyone encounter this here?
MorePrinniesDood Posted April 30, 2021 Author Posted April 30, 2021 5 hours ago, maxqazwsxedc said: Great mod, worked perfectly, however for some reason I lost the ability to sprint after laying a dragon egg, as for now I can only sprint either with the weapon sheathed or press alt when sneaking then stand up, not sure if this mod caused the issue, did anyone encounter this here?  That sounds like a FNIS/skeleton issue. Did you run FNIS after installing your skeleton?
maxqazwsxedc Posted May 1, 2021 Posted May 1, 2021 9 hours ago, MorePrinniesDood said: Â That sounds like a FNIS/skeleton issue. Did you run FNIS after installing your skeleton? Hi, I did run fnis with arm fix and gender specific selected after installation, I also tried running fnis with this mod disabled and still no fix
MorePrinniesDood Posted May 1, 2021 Author Posted May 1, 2021 2 hours ago, maxqazwsxedc said: Hi, I did run fnis with arm fix and gender specific selected after installation, I also tried running fnis with this mod disabled and still no fix  Egg Factory doesn't add any new FNIS animations, so dig back further in your load order.
FourArmBoi7 Posted May 1, 2021 Posted May 1, 2021 After using entropicrabbit's SE port, I'm having a weird issue with the belly scaling that I'll just explain with a picture:  I had Hentai Pregnancy already installed and it seems that the issue showed up after installing Egg Factory, but even after uninstalling it the issue is still there. I'm using the CBBE 3BBB body and have HDT-SMP and CBPC installed. The belly physics are still being applied but it's a lot stiffer than it should be, and obviously the shape is really messed up. Any idea how to fix this?  EDIT: After some further investigation, I found out that I can just reduce Egg Factory's scaling by lowering the belly multiplier in the MCM settings, and that will prevent it from having an impact on Hentai Pregnancy's scaling. However, although I'm new to modding I'd like to know how to tweak Egg Factory's belly scaling so that it more closely resembles bodyslide's "Pregnant" slider.
MorePrinniesDood Posted May 1, 2021 Author Posted May 1, 2021 2 hours ago, FourArmBoi7 said: After using entropicrabbit's SE port, I'm having a weird issue with the belly scaling that I'll just explain with a picture:  I had Hentai Pregnancy already installed and it seems that the issue showed up after installing Egg Factory, but even after uninstalling it the issue is still there. I'm using the CBBE 3BBB body and have HDT-SMP and CBPC installed. The belly physics are still being applied but it's a lot stiffer than it should be, and obviously the shape is really messed up. Any idea how to fix this?  EDIT: After some further investigation, I found out that I can just reduce Egg Factory's scaling by lowering the belly multiplier in the MCM settings, and that will prevent it from having an impact on Hentai Pregnancy's scaling. However, although I'm new to modding I'd like to know how to tweak Egg Factory's belly scaling so that it more closely resembles bodyslide's "Pregnant" slider.  For SSE try using Racemenu or better yet, SLIF inflation type in Egg Factory options instead of the default.
FourArmBoi7 Posted May 1, 2021 Posted May 1, 2021 7 hours ago, MorePrinniesDood said: Â For SSE try using Racemenu or better yet, SLIF inflation type in Egg Factory options instead of the default. Â I installed SILF but I'm not seeing any option to select SILF inflation type in the Egg Factory MCM settings. Â EDIT: Not your fault, I noticed that the version I'm using is 3.0 and support for SLIF scaling wasn't added until 3.4, so I guess I'll have to try to find a SE port of 3.4.
FourArmBoi7 Posted May 2, 2021 Posted May 2, 2021 I've been messing around with your EggFactoryScript.psc, particularly the SetNodeScale() and GetNodeScale() functions, to try to replace the Node scaling with Bodymorph scaling, and this is what I have so far:  Function SetNodeScale(Actor akActor, string nodeName, float value, bool dummy)   bool isFemale = true ;If something goes really fucking wrong and it skips the if/elseif ladder, this assumes the most common case. Most people want females inflated, so assume female skeleton.   If akActor.GetLeveledActorBase().GetSex()==0     isFemale=false   ElseIf akActor.GetLeveledActorBase().GetSex()==1     isFemale=true   Else     return   EndIf   String E_Key = "EGG_MODKEY"   ;Debug.Notification(nodename +" "+ E_key+" "+(Value as string))      If value > 1.0     NiOverride.SetBodyMorph(akActor, "PregnancyBelly", E_KEY, PapyrusUtil.ClampFloat(value, 0, 1))     ;NiOverride.AddNodeTransformScale(akActor, false, isFemale, nodeName, E_Key, value)     ;NiOverride.AddNodeTransformScale(akActor, true, isFemale, nodeName, E_Key, value)   Else     NiOverride.ClearBodyMorph(akActor, "PregnancyBelly", E_KEY)     ;NiOverride.RemoveNodeTransformScale(akActor, false, isFemale, nodeName, E_Key)     ;NiOverride.RemoveNodeTransformScale(akActor, true, isFemale, nodeName, E_Key)   Endif   ;NiOverride.UpdateNodeTransform(akActor, false, isFemale, nodeName)   ;NiOverride.UpdateNodeTransform(akActor, true, isFemale, nodeName)   NiOverride.UpdateModelWeight(akActor) EndFunction  float Function GetNodeScale(Actor akActor, string nodeName)   bool isFemale = true   String E_Key = "EGG_MODKEY"   Return NiOverride.GetBodyMorph(akActor, "PregnancyBelly", E_KEY)   ;Return NiOverride.GetNodeTransformScale(akActor, false, isFemale, nodeName, EggFactoryQuest.FHU_MODKEY) EndFunction Changing these lines didn't seem to change anything, but this is the first time I've messed with Papyrus scripting so I might've done it wrong. I edited the EggFactoryScript.psc that was already in Data/Scripts/Source and compiled it using the Papyrus Complier App, which replaced the EggFactoryScript.pex that was already in Data/Scripts. Not sure if there's anything else I'm supposed to do.
MorePrinniesDood Posted May 2, 2021 Author Posted May 2, 2021 12 hours ago, FourArmBoi7 said: I've been messing around with your EggFactoryScript.psc, particularly the SetNodeScale() and GetNodeScale() functions, to try to replace the Node scaling with Bodymorph scaling, and this is what I have so far:  Function SetNodeScale(Actor akActor, string nodeName, float value, bool dummy)   bool isFemale = true ;If something goes really fucking wrong and it skips the if/elseif ladder, this assumes the most common case. Most people want females inflated, so assume female skeleton.   If akActor.GetLeveledActorBase().GetSex()==0     isFemale=false   ElseIf akActor.GetLeveledActorBase().GetSex()==1     isFemale=true   Else     return   EndIf   String E_Key = "EGG_MODKEY"   ;Debug.Notification(nodename +" "+ E_key+" "+(Value as string))      If value > 1.0     NiOverride.SetBodyMorph(akActor, "PregnancyBelly", E_KEY, PapyrusUtil.ClampFloat(value, 0, 1))     ;NiOverride.AddNodeTransformScale(akActor, false, isFemale, nodeName, E_Key, value)     ;NiOverride.AddNodeTransformScale(akActor, true, isFemale, nodeName, E_Key, value)   Else     NiOverride.ClearBodyMorph(akActor, "PregnancyBelly", E_KEY)     ;NiOverride.RemoveNodeTransformScale(akActor, false, isFemale, nodeName, E_Key)     ;NiOverride.RemoveNodeTransformScale(akActor, true, isFemale, nodeName, E_Key)   Endif   ;NiOverride.UpdateNodeTransform(akActor, false, isFemale, nodeName)   ;NiOverride.UpdateNodeTransform(akActor, true, isFemale, nodeName)   NiOverride.UpdateModelWeight(akActor) EndFunction  float Function GetNodeScale(Actor akActor, string nodeName)   bool isFemale = true   String E_Key = "EGG_MODKEY"   Return NiOverride.GetBodyMorph(akActor, "PregnancyBelly", E_KEY)   ;Return NiOverride.GetNodeTransformScale(akActor, false, isFemale, nodeName, EggFactoryQuest.FHU_MODKEY) EndFunction Changing these lines didn't seem to change anything, but this is the first time I've messed with Papyrus scripting so I might've done it wrong. I edited the EggFactoryScript.psc that was already in Data/Scripts/Source and compiled it using the Papyrus Complier App, which replaced the EggFactoryScript.pex that was already in Data/Scripts. Not sure if there's anything else I'm supposed to do. You seem to be editing a very old version of the script. Recent versions moved belly scaling to EggFactoryMasterTimer.psc and added built-in support for racemenu morphs.
ptmc2112 Posted May 2, 2021 Posted May 2, 2021 Game crashes whenever I enable RaceMenu in the MCM for belly scaling, using version 3.5a  Turned on logging and ran the game again, recreating the crash, and searched the papyrus log results, and got these 3 lines with the word "egg" in it (2nd one repeated once)(used notepad++ to search the log) [05/02/2021 - 02:45:31PM] Cannot open store for class "EggFactoryLaborScript", missing file? [05/02/2021 - 02:45:51PM] warning: Property eggfactory296check on script EggFactoryTimer attached to EggFactoryTimer (5E025E4B) cannot be initialized because the script no longer contains that property [05/02/2021 - 02:46:50PM] EggFactory options changed in MCM.  Last line in the log is the 3rd line above. I can provide the log in question if anyone is interested.  EDIT: i did check the files available for download and it seems the "EggFactoryLaborScript.pex" file and its source has been missing from the downloads since 3.3, as it was in the download for 3.2, but not since.  EDIT 2: forgot to mention using LE. Added the file missing, still crashes.
MorePrinniesDood Posted May 3, 2021 Author Posted May 3, 2021 3 hours ago, ptmc2112 said: Game crashes whenever I enable RaceMenu in the MCM for belly scaling, using version 3.5a  Turned on logging and ran the game again, recreating the crash, and searched the papyrus log results, and got these 3 lines with the word "egg" in it (2nd one repeated once)(used notepad++ to search the log) [05/02/2021 - 02:45:31PM] Cannot open store for class "EggFactoryLaborScript", missing file? [05/02/2021 - 02:45:51PM] warning: Property eggfactory296check on script EggFactoryTimer attached to EggFactoryTimer (5E025E4B) cannot be initialized because the script no longer contains that property [05/02/2021 - 02:46:50PM] EggFactory options changed in MCM.  Last line in the log is the 3rd line above. I can provide the log in question if anyone is interested.  EDIT: i did check the files available for download and it seems the "EggFactoryLaborScript.pex" file and its source has been missing from the downloads since 3.3, as it was in the download for 3.2, but not since.  EDIT 2: forgot to mention using LE. Added the file missing, still crashes.  It shouldn't cause a crash, but you did check 'build morphs' when building body and outfit in bodyslide?
ptmc2112 Posted May 3, 2021 Posted May 3, 2021 I did, but it crashes, and I do have Racemenu, though I am using the Clams of Skyrim body  EDIT I got slif so I'll try using that instead  EDIT 2:seems to work fine with slen
Lili_Cakez Posted May 8, 2021 Posted May 8, 2021 So I am using 3.5a, and breast growth is working, but the breast nodes don't show up in SLIF. Is that normal?
WolfoftheWest1 Posted May 16, 2021 Posted May 16, 2021 how does Egg Factory spawn the eggs? im trying to make a personal edit so the Chaurus and Spider eggs are replaced with the EC+ and EC+S parasite eggs so they actually hatch
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now