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Posted
On 10/28/2020 at 12:42 AM, boomybo said:

I got a small problem with the eggs I laid : they respawn.

Interior and exterior cells are concerned and every time a cell reset the eggs are respawned.

I have a similar issue here, and I managed to "solve" it by cleaning my save. Console command resetinterior also does nothing.

However, after laying a few clutches of eggs, the respawn bug seems to happen again.

I use this in conjunction with Huan's add-on for this mod (that makes you lay eggs after having sex with some creatures or Argonians).

 

 

  • 2 weeks later...
Posted

So how would I add the script to add the drops to dragons into the chaos dragons mod? I think it only adds drops to vanilla dragons. I don't even know how to add the drops to the leveled lists.

  • 3 weeks later...
Posted
18 minutes ago, Player80 said:

Hi, I have updated the "EggFactoryLactation" script to make it work with SLIF. The belly pregnancy seemed to be already compatible, but the breast growth was using NiNodes regardless of the MCM settings.

 

This file goes into the "/data/scripts" folder. I made it so it will ONLY use SLIF, the MCM settings (Where you choose between NiNode, Racemenu and SLIF) are completely ignored. Otherwise everything works as expected (changing the maximum breast size will take place the next time an update is called).

EggFactoryLactation.pex 7.02 kB · 0 downloads

If you want to install this script, make sure your character isn't already cursed. Otherwise the previous NiNode settings might stick.

 

I'm using this mod with SSE. I've converted all the meshes/textures using cathedral and so far everything seems to work as intended. I've even installed huan's addon and haven't encountered any issue.

 

I'd be happy to post a complete SSE conversion (this time allowing to choose between SLIF and NiNode) with your permission. The latest version available for SSE was for "EggFactory30".

 

Can you send me the PSC file so I can wrap it into the next update?

  • 2 weeks later...
Posted
On 4/9/2021 at 1:38 PM, MorePrinniesDood said:

Can you send me the PSC file so I can wrap it into the next update?

 

Hey, quick question, can i go into TESVEdit and clean out some of the stuff in this mod and then reupload it as a Lite+++ version? Some people don't need the potions and bandits carrying eggs stuff.

Posted

Great mod, worked perfectly, however for some reason I lost the ability to sprint after laying a dragon egg, as for now I can only sprint either with the weapon sheathed or press alt when sneaking then stand up, not sure if this mod caused the issue, did anyone encounter this here?

Posted
5 hours ago, maxqazwsxedc said:

Great mod, worked perfectly, however for some reason I lost the ability to sprint after laying a dragon egg, as for now I can only sprint either with the weapon sheathed or press alt when sneaking then stand up, not sure if this mod caused the issue, did anyone encounter this here?

 

That sounds like a FNIS/skeleton issue. Did you run FNIS after installing your skeleton?

Posted
9 hours ago, MorePrinniesDood said:

 

That sounds like a FNIS/skeleton issue. Did you run FNIS after installing your skeleton?

Hi, I did run fnis with arm fix and gender specific selected after installation, I also tried running fnis with this mod disabled and still no fix

Posted
2 hours ago, maxqazwsxedc said:

Hi, I did run fnis with arm fix and gender specific selected after installation, I also tried running fnis with this mod disabled and still no fix

 

Egg Factory doesn't add any new FNIS animations, so dig back further in your load order.

Posted

After using entropicrabbit's SE port, I'm having a weird issue with the belly scaling that I'll just explain with a picture:

 

20210430202900_1.thumb.jpg.9c6d7389af1fc06dfb73751f3f40d07c.jpg


I had Hentai Pregnancy already installed and it seems that the issue showed up after installing Egg Factory, but even after uninstalling it the issue is still there. I'm using the CBBE 3BBB body and have HDT-SMP and CBPC installed. The belly physics are still being applied but it's a lot stiffer than it should be, and obviously the shape is really messed up. Any idea how to fix this?

 

EDIT: After some further investigation, I found out that I can just reduce Egg Factory's scaling by lowering the belly multiplier in the MCM settings, and that will prevent it from having an impact on Hentai Pregnancy's scaling. However, although I'm new to modding I'd like to know how to tweak Egg Factory's belly scaling so that it more closely resembles bodyslide's "Pregnant" slider.

Posted
2 hours ago, FourArmBoi7 said:

After using entropicrabbit's SE port, I'm having a weird issue with the belly scaling that I'll just explain with a picture:

 

20210430202900_1.thumb.jpg.9c6d7389af1fc06dfb73751f3f40d07c.jpg


I had Hentai Pregnancy already installed and it seems that the issue showed up after installing Egg Factory, but even after uninstalling it the issue is still there. I'm using the CBBE 3BBB body and have HDT-SMP and CBPC installed. The belly physics are still being applied but it's a lot stiffer than it should be, and obviously the shape is really messed up. Any idea how to fix this?

 

EDIT: After some further investigation, I found out that I can just reduce Egg Factory's scaling by lowering the belly multiplier in the MCM settings, and that will prevent it from having an impact on Hentai Pregnancy's scaling. However, although I'm new to modding I'd like to know how to tweak Egg Factory's belly scaling so that it more closely resembles bodyslide's "Pregnant" slider.

 

For SSE try using Racemenu or better yet, SLIF inflation type in Egg Factory options instead of the default.

Posted
7 hours ago, MorePrinniesDood said:

 

For SSE try using Racemenu or better yet, SLIF inflation type in Egg Factory options instead of the default.

 

I installed SILF but I'm not seeing any option to select SILF inflation type in the Egg Factory MCM settings.

 

EDIT: Not your fault, I noticed that the version I'm using is 3.0 and support for SLIF scaling wasn't added until 3.4, so I guess I'll have to try to find a SE port of 3.4.

Posted

I've been messing around with your EggFactoryScript.psc, particularly the SetNodeScale() and GetNodeScale() functions, to try to replace the Node scaling with Bodymorph scaling, and this is what I have so far:

 

Function SetNodeScale(Actor akActor, string nodeName, float value, bool dummy)
    bool isFemale = true ;If something goes really fucking wrong and it skips the if/elseif ladder, this assumes the most common case. Most people want females inflated, so assume female skeleton.
    If akActor.GetLeveledActorBase().GetSex()==0
        isFemale=false
    ElseIf akActor.GetLeveledActorBase().GetSex()==1
        isFemale=true
    Else
        return
    EndIf
    String E_Key = "EGG_MODKEY"
    ;Debug.Notification(nodename +" "+ E_key+" "+(Value as string))
    
    If value > 1.0
        NiOverride.SetBodyMorph(akActor, "PregnancyBelly", E_KEY, PapyrusUtil.ClampFloat(value, 0, 1))
        ;NiOverride.AddNodeTransformScale(akActor, false, isFemale, nodeName, E_Key, value)
        ;NiOverride.AddNodeTransformScale(akActor, true, isFemale, nodeName, E_Key, value)
    Else
        NiOverride.ClearBodyMorph(akActor, "PregnancyBelly", E_KEY)
        ;NiOverride.RemoveNodeTransformScale(akActor, false, isFemale, nodeName, E_Key)
        ;NiOverride.RemoveNodeTransformScale(akActor, true, isFemale, nodeName, E_Key)
    Endif
    ;NiOverride.UpdateNodeTransform(akActor, false, isFemale, nodeName)
    ;NiOverride.UpdateNodeTransform(akActor, true, isFemale, nodeName)
    NiOverride.UpdateModelWeight(akActor)
EndFunction

 

float Function GetNodeScale(Actor akActor, string nodeName)
    bool isFemale = true
    String E_Key = "EGG_MODKEY"
    Return NiOverride.GetBodyMorph(akActor, "PregnancyBelly", E_KEY)
    ;Return NiOverride.GetNodeTransformScale(akActor, false, isFemale, nodeName, EggFactoryQuest.FHU_MODKEY)
EndFunction


Changing these lines didn't seem to change anything, but this is the first time I've messed with Papyrus scripting so I might've done it wrong.

I edited the EggFactoryScript.psc that was already in Data/Scripts/Source and compiled it using the Papyrus Complier App, which replaced the EggFactoryScript.pex that was already in Data/Scripts. Not sure if there's anything else I'm supposed to do.

Posted
12 hours ago, FourArmBoi7 said:

I've been messing around with your EggFactoryScript.psc, particularly the SetNodeScale() and GetNodeScale() functions, to try to replace the Node scaling with Bodymorph scaling, and this is what I have so far:

 

Function SetNodeScale(Actor akActor, string nodeName, float value, bool dummy)
    bool isFemale = true ;If something goes really fucking wrong and it skips the if/elseif ladder, this assumes the most common case. Most people want females inflated, so assume female skeleton.
    If akActor.GetLeveledActorBase().GetSex()==0
        isFemale=false
    ElseIf akActor.GetLeveledActorBase().GetSex()==1
        isFemale=true
    Else
        return
    EndIf
    String E_Key = "EGG_MODKEY"
    ;Debug.Notification(nodename +" "+ E_key+" "+(Value as string))
    
    If value > 1.0
        NiOverride.SetBodyMorph(akActor, "PregnancyBelly", E_KEY, PapyrusUtil.ClampFloat(value, 0, 1))
        ;NiOverride.AddNodeTransformScale(akActor, false, isFemale, nodeName, E_Key, value)
        ;NiOverride.AddNodeTransformScale(akActor, true, isFemale, nodeName, E_Key, value)
    Else
        NiOverride.ClearBodyMorph(akActor, "PregnancyBelly", E_KEY)
        ;NiOverride.RemoveNodeTransformScale(akActor, false, isFemale, nodeName, E_Key)
        ;NiOverride.RemoveNodeTransformScale(akActor, true, isFemale, nodeName, E_Key)
    Endif
    ;NiOverride.UpdateNodeTransform(akActor, false, isFemale, nodeName)
    ;NiOverride.UpdateNodeTransform(akActor, true, isFemale, nodeName)
    NiOverride.UpdateModelWeight(akActor)
EndFunction

 

float Function GetNodeScale(Actor akActor, string nodeName)
    bool isFemale = true
    String E_Key = "EGG_MODKEY"
    Return NiOverride.GetBodyMorph(akActor, "PregnancyBelly", E_KEY)
    ;Return NiOverride.GetNodeTransformScale(akActor, false, isFemale, nodeName, EggFactoryQuest.FHU_MODKEY)
EndFunction


Changing these lines didn't seem to change anything, but this is the first time I've messed with Papyrus scripting so I might've done it wrong.

I edited the EggFactoryScript.psc that was already in Data/Scripts/Source and compiled it using the Papyrus Complier App, which replaced the EggFactoryScript.pex that was already in Data/Scripts. Not sure if there's anything else I'm supposed to do.

You seem to be editing a very old version of the script. Recent versions moved belly scaling to EggFactoryMasterTimer.psc and added built-in support for racemenu morphs.

Posted

Game crashes whenever I enable RaceMenu in the MCM for belly scaling, using version 3.5a

 

Turned on logging and ran the game again, recreating the crash, and searched the papyrus log results, and got these 3 lines with the word "egg" in it (2nd one repeated once)(used notepad++ to search the log)

[05/02/2021 - 02:45:31PM] Cannot open store for class "EggFactoryLaborScript", missing file?

[05/02/2021 - 02:45:51PM] warning: Property eggfactory296check on script EggFactoryTimer attached to EggFactoryTimer (5E025E4B) cannot be initialized because the script no longer contains that property

[05/02/2021 - 02:46:50PM] EggFactory options changed in MCM.

 

Last line in the log is the 3rd line above. I can provide the log in question if anyone is interested.

 

EDIT: i did check the files available for download and it seems the "EggFactoryLaborScript.pex" file and its source has been missing from the downloads since 3.3, as it was in the download for 3.2, but not since.

 

EDIT 2: forgot to mention using LE. Added the file missing, still crashes.

Posted
3 hours ago, ptmc2112 said:

Game crashes whenever I enable RaceMenu in the MCM for belly scaling, using version 3.5a

 

Turned on logging and ran the game again, recreating the crash, and searched the papyrus log results, and got these 3 lines with the word "egg" in it (2nd one repeated once)(used notepad++ to search the log)

[05/02/2021 - 02:45:31PM] Cannot open store for class "EggFactoryLaborScript", missing file?

[05/02/2021 - 02:45:51PM] warning: Property eggfactory296check on script EggFactoryTimer attached to EggFactoryTimer (5E025E4B) cannot be initialized because the script no longer contains that property

[05/02/2021 - 02:46:50PM] EggFactory options changed in MCM.

 

Last line in the log is the 3rd line above. I can provide the log in question if anyone is interested.

 

EDIT: i did check the files available for download and it seems the "EggFactoryLaborScript.pex" file and its source has been missing from the downloads since 3.3, as it was in the download for 3.2, but not since.

 

EDIT 2: forgot to mention using LE. Added the file missing, still crashes.

 

It shouldn't cause a crash, but you did check 'build morphs' when building body and outfit in bodyslide?

Posted

I did, but it crashes, and I do have Racemenu, though I am using the Clams of Skyrim body

 

EDIT I got slif so I'll try using that instead

 

EDIT 2:seems to work fine with slen

Posted
On 5/1/2021 at 7:05 AM, FourArmBoi7 said:

After using entropicrabbit's SE port, I'm having a weird issue with the belly scaling that I'll just explain with a picture:

 

20210430202900_1.thumb.jpg.9c6d7389af1fc06dfb73751f3f40d07c.jpg


I had Hentai Pregnancy already installed and it seems that the issue showed up after installing Egg Factory, but even after uninstalling it the issue is still there. I'm using the CBBE 3BBB body and have HDT-SMP and CBPC installed. The belly physics are still being applied but it's a lot stiffer than it should be, and obviously the shape is really messed up. Any idea how to fix this?

 

EDIT: After some further investigation, I found out that I can just reduce Egg Factory's scaling by lowering the belly multiplier in the MCM settings, and that will prevent it from having an impact on Hentai Pregnancy's scaling. However, although I'm new to modding I'd like to know how to tweak Egg Factory's belly scaling so that it more closely resembles bodyslide's "Pregnant" slider.

you ever fix this?

  • 1 month later...
Posted

I looted probably a few thousand Chaurus eggs after clearing a dungeon and now the mods seems borked.  It started off saying, "I need to push" and then is changed to, "Ohhh, I need to push", but nothing's happening, and there's no keybindings listed in the forum or the MCM config page.  What's the deal?

Posted
11 hours ago, ChandraArgentis said:

I looted probably a few thousand Chaurus eggs after clearing a dungeon and now the mods seems borked.  It started off saying, "I need to push" and then is changed to, "Ohhh, I need to push", but nothing's happening, and there's no keybindings listed in the forum or the MCM config page.  What's the deal?

 

Sounds like you may be running an older, buggy, version. 

Posted (edited)

Using version 3.5a, found a bug, if an npc is cursed with large bird eggs, and left alone long enough to produce eggs in the inventory (that is, stays in a different cell long enough to make eggs without the player returning), ends up with dragon eggs instead (doesnt happen if the eggs are birthed infront of the player), and same with dragon eggs, but produces large bird eggs instead under the same circumstances

 

EDIT: easier to tell by speeding up the gestation speeds and skip early stages of those types of eggs, then waiting in a different cell (preferably the npc in question waits in an interior cell, and the player is in another interior cell or outside cell)

Edited by ptmc2112

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