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CLAMS OF SKYRIM PROJECT Inni Outie HDT Vagina


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Posted

That is wrong skeleton. Its eather being overwritten or you just don't have it. I am sure there are link's to get the right skeleton on the download description part on page 1.

Posted

Is there some kind of program that allows you to test how HDT objects move outside of Skyrim, so you can see the effects of changed xml files quicker and easier than having to boot up the entire game and load a save?

Or alternatively is there a console command that reloads the body and physics files while staying ingame?

Posted

Regarding the texture patches, how do you actually install these? (Fair skin in this case)

 

MO just says "No game data on top level" and trying to set new data directory doesn't work. I checked the hierarchy of COSIO and the original FSC and it doesn't seem similar to either so I don't really understand how to do this manually either. Anybody have any info on how to proceed?

 

Usually I just ignore MO's warnings in these cases, but theres a fomod apparently so I don't think that'll work.

 

Thanks in advance.

 

Edit: Apparently installing and ignoring the one folder that was completely empty worked, but it's scuffed. Default skin will work for now.

Posted
6 hours ago, NoNickNeeded said:

Is there some kind of program that allows you to test how HDT objects move outside of Skyrim, so you can see the effects of changed xml files quicker and easier than having to boot up the entire game and load a save?

Or alternatively is there a console command that reloads the body and physics files while staying ingame?

For Hair mods equip and remove  a helmet after making a change to the XML ..for Body Physics  equip and remove  an outfit .to make sure its changed i change  from naked body to an an outfit then  to another outfit then  remove it  back to naked ..the same will apply to hair  but  anything that Changes the Head nif and remove the hair mesh like closed helmets  ...For NPC  disable  then Enable them in console

Posted

Okay thanks.

I was convinced that meshes (particularly the body meshes) and the HDT xml files would only be loaded upon gamestart and that replacing (or altering) those files would only show effect once you restarted.

 

This will also make the final adjustments phase for outfit converisons a lot faster, where you get rid of the last tiny movement-related clipping. ^^

Posted

So about the steps in the 1st post ("Skyrim LE HavOK can crash causing Collision to stop working") . Does it help when just pussy collision stops working, while HDT movement on butt, tits and hair still works? I'll still give it a go, I'm just worried if it doesn't work, should I be looking in another direction, or I'm just doing the fix wrong?

Thanks.

Posted
1 hour ago, Pupkin said:

So about the steps in the 1st post ("Skyrim LE HavOK can crash causing Collision to stop working") . Does it help when just pussy collision stops working, while HDT movement on butt, tits and hair still works? I'll still give it a go, I'm just worried if it doesn't work, should I be looking in another direction, or I'm just doing the fix wrong?

Thanks.

you might still have have breast movement ..but no  collision .>good indicator  it crashes is when  the Hair  Locks  then you know it crashed ...if you hair still working then its something els

Posted

Ok, i give up on looking ( I literally cant find any posts on this, tho I am blind) , im sure someone else has had this problem, Anyway the pussy is broken when I crouch it caves into the body and when animations are played it feels like its locked to a spot so it stretches to different spots just like when you crouch. nIve seen this problem with other mods but that was boob physics and I dont really think that applies here.

 

Edit: everything else behaves normal tho, tits, ass, and belly seem to be fine, just the pussy caves and stretches away.

 

Edit 2: I am 99.9% sure I fixed it, I think it had to do with the skeleton somehow getting overwritten so i just deactivate them and re enabled, also ran fnis and bodyslide.

Posted
4 hours ago, PancakeLegendz said:

Ok, i give up on looking ( I literally cant find any posts on this, tho I am blind) , im sure someone else has had this problem, Anyway the pussy is broken when I crouch it caves into the body and when animations are played it feels like its locked to a spot so it stretches to different spots just like when you crouch. nIve seen this problem with other mods but that was boob physics and I dont really think that applies here.

 

Edit: everything else behaves normal tho, tits, ass, and belly seem to be fine, just the pussy caves and stretches away.

 

Edit 2: I am 99.9% sure I fixed it, I think it had to do with the skeleton somehow getting overwritten so i just deactivate them and re enabled, also ran fnis and bodyslide.

Yes that is a skeleton problem. 

Posted
On 10/7/2019 at 6:15 AM, rickyking01 said:

hey theres only a small line as a seam but my heads dont completely fit on bodies changing setnpcweight doesnt workunknown.png

HMmm not sure but it looks like the Head was replaced so now the Mesh and Weigths don't Match >>cosio uses the Vanalla Head

 

Posted

My character and the NPCs, when nude, have their legs and vagina distorted, I know it is a problem with the skeletons, but I don't now how to fix it.

Posted
On 10/7/2019 at 7:15 AM, rickyking01 said:

hey theres only a small line as a seam but my heads dont completely fit on bodies changing setnpcweight doesnt work

Is it the same if your character is nude?

 

Posted
16 hours ago, Lolward said:

My character and the NPCs, when nude, have their legs and vagina distorted, I know it is a problem with the skeletons, but I don't now how to fix it.

Just make sure the xpsse skeleton doesn't get overwritten. Use the latest one and place it last in your mod list.

Posted
On 10/7/2019 at 5:15 AM, rickyking01 said:

hey theres only a small line as a seam but my heads dont completely fit on bodies changing setnpcweight doesnt work

Is it player only or female NPC's as well?

Posted
9 hours ago, shaidien said:

Just make sure the xpsse skeleton doesn't get overwritten. Use the latest one and place it last in your mod list.

I'm sorry, i am new to modding, ¿how do I do that?

Posted

If you use Mod Organizer, just give the "XP32 Maximum Skeleton Extended" the highest priority number.

If you use Nexus Mod Manager or manual install, then install the skeleton last and allow it to overwrite. And if you install another mod that asks to overwrite the skeleton, decline.

 

For Vortex and Wrye Bash... I don't know, but one of these two methods will fit too, depending on whether it has mod seperation and a virtual file system (like MO) or dumps stuff directly into the data forlder (like NMM).

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