scivirus Posted September 6, 2019 Author Share Posted September 6, 2019 2 hours ago, saunai said: Will be there any SE ver? there will be but not in this current form because it uses CBBE assets and the Cbbe crew does not allow anything cbbe with out thier permission in SSE...i am working on a new Body and if successful will blow them all out of the water 3 Link to comment
MantisPraying Posted September 6, 2019 Share Posted September 6, 2019 27 minutes ago, scivirus said: there will be but not in this current form because it uses CBBE assets and the Cbbe crew does not allow anything cbbe with out thier permission in SSE...i am working on a new Body and if successful will blow them all out of the water Thank you very much i wanted something like this in sse for so long Link to comment
noreg Posted September 6, 2019 Share Posted September 6, 2019 Excuse me, but i have a problem with the new bodyslide femalehands. When i build a new set of hands in Bodyslide they look fine but in game the stuck between the feet and rest on the ground. The nif file is very large and contains a "skeleton.nif" i tried to delete it but still have the problem. and there are two slot 33 HAnds partitions. The standard hands within the mesh folder work fine and the didn't have this skeleton.nif Link to comment
NoNickNeeded Posted September 6, 2019 Share Posted September 6, 2019 8 hours ago, scivirus said: there will be but not in this current form because it uses CBBE assets and the Cbbe crew does not allow anything cbbe with out thier permission in SSE...i am working on a new Body and if successful will blow them all out of the water If you are successful, will you still keep LE compatibility? Link to comment
悲しい少王女 Posted September 7, 2019 Share Posted September 7, 2019 8 hours ago, NoNickNeeded said: If you are successful, will you still keep LE compatibility? Yeah I think he mentioned the testing versions being on LE. Link to comment
scivirus Posted September 7, 2019 Author Share Posted September 7, 2019 1 hour ago, jerycho007 said: Yeah I think he mentioned the testing versions being on LE. that is correct Current body will stay in LE then new body will come to LE first to test and then it will goto SSE 4 Link to comment
scivirus Posted September 7, 2019 Author Share Posted September 7, 2019 11 hours ago, noreg said: Excuse me, but i have a problem with the new bodyslide femalehands. When i build a new set of hands in Bodyslide they look fine but in game the stuck between the feet and rest on the ground. The nif file is very large and contains a "skeleton.nif" i tried to delete it but still have the problem. and there are two slot 33 HAnds partitions. The standard hands within the mesh folder work fine and the didn't have this skeleton.nif i don't under stand ...my female hands are 133KB ..Body slide only has Hands on them ..and you suppose to have two partitions one for each hand and and part of eh skeleton mostly fingers Link to comment
Spyro84 Posted September 7, 2019 Share Posted September 7, 2019 @scivirus Could you provide a CosioHD Hands reference for Outfit Studio. I am trying to adapt the beast race clawed hand meshes from Better Claws and Gauntlets to CosioHD body but I notice there is only a reference shape for the body and not the hands when using Outfit Studio. Link to comment
noreg Posted September 7, 2019 Share Posted September 7, 2019 2 hours ago, scivirus said: i don't under stand ...my female hands are 133KB ..Body slide only has Hands on them ..and you suppose to have two partitions one for each hand and and part of eh skeleton mostly fingers Sorry for the misunderstanding, perhaps the pictures will explain the issue: Below you see the files in the shapedata-folder which are used as a base when you build the body in bodyslide, look at the big file size When you open this nif in nifskope, there is a skeleton.nif which i've never seen before in a nif for hands When i build hands in bodyslide the resulting hands are not attached to the wrist but to the ground. The prebuild Cosiohd hands are much smaller in file size: and the didn't have this skeleton.nif When i use this prebuild hands there are in the right position. Link to comment
scivirus Posted September 7, 2019 Author Share Posted September 7, 2019 4 hours ago, Spyro84 said: @scivirus Could you provide a CosioHD Hands reference for Outfit Studio. I am trying to adapt the beast race clawed hand meshes from Better Claws and Gauntlets to CosioHD body but I notice there is only a reference shape for the body and not the hands when using Outfit Studio. set then hands as reference then you have a reference ..when they are Green they are the reference .>Far as i know they are already ....if you wan to add gauntlets then open first with cosio hands ...then use add project option ..if it did not have a project then import the nif of the Gauntlet or OBJ FILE ...you might want to use both the hands and body ...so Load the hands .then "add project" the body then "add project" the gauntlets or import the nif ..you will have to switch reference between hands and body ...when yr done make sure the Cosio hands are still reference and then save the project but untick the copy reference to output box ... the new beast hands should no be the new reference Link to comment
scivirus Posted September 7, 2019 Author Share Posted September 7, 2019 2 hours ago, noreg said: Sorry for the misunderstanding, perhaps the pictures will explain the issue: Below you see the files in the shapedata-folder which are used as a base when you build the body in bodyslide, look at the big file size When you open this nif in nifskope, there is a skeleton.nif which i've never seen before in a nif for hands When i build hands in bodyslide the resulting hands are not attached to the wrist but to the ground. The prebuild Cosiohd hands are much smaller in file size: and the didn't have this skeleton.nif When i use this prebuild hands there are in the right position. OK do the hands appear in game at the wrist or the ground? ...Not sure what you getting at becasue mine are fine ..you can ignore the skeleton it is normal ...i did not put the nodes in there position ..Bodyslide does so they are where they should be ...the hands are at a bigger size because they are Hi poly models Link to comment
noreg Posted September 7, 2019 Share Posted September 7, 2019 1 hour ago, scivirus said: OK do the hands appear in game at the wrist or the ground? ...Not sure what you getting at becasue mine are fine ..you can ignore the skeleton it is normal ...i did not put the nodes in there position ..Bodyslide does so they are where they should be ...the hands are at a bigger size because they are Hi poly models The hands are on the ground, when i build hands with bodyslide (the larger nif). When i use the brebuild hands out of the cosioHD mesh-folder (the smaller nif) hands are in the right position. Link to comment
tsnootch Posted September 7, 2019 Share Posted September 7, 2019 So, I FINALLY solved my fps and stutter problems, which by proxy solved almost all breast jitter imaginable. I'll share this here since the Cosio forum is my primary "homebase" for discussing Skyrim anyways. I went here and followed the guide carefully, specifically the part about using the mod tool called BethINI. The whole guide is good and has helped a lot, but for years I was stubborn and didn't take an "updated" look at my .ini files when I should have. Following that guide concerning the .ini files part, as well as this guide here , has TREMENDOUSLY improved my Skyrim performance and looks while still using an ENB preset. But, there were two specific things that made a HUGE difference to my game. Hope they help you too: 1. Go to your enblocal.ini, go to the [LIMITER] section and make sure "WaitBusyRenderer" is set to false. I have no idea how long mine was set to true, but fuck me, I wish I had known that setting it to false will give you around +15 fps. I guess I turned it on at some point, or an old enb preset turned it on. Setting it to true apparently COULD help reduce SOME stutter, but damn, losing 15 fps for that is painful. 2. The guide at the top mentions this in a single sentence at the bottom of the ini file section , so it might go unnoticed, but go to your "skyrimprefs.ini" and go to the [TerrainManager] section. If not there, create it. Set "fTreeLoadDistance" to 40000.0000. As the above guide points out, this will potentially dramatically reduce the stutter you get in 3rd person. When you're done tweaking your .ini files according to the guides and the BethINI tool, then you can go to the Cosio mod page and add scivirus' recommended adjustments to your skyrim.ini, skse.ini, and enblocal.ini. TLDR: don't be stupidly stubborn like me and think you have tweaked Skyrim perfectly over the years. Edit: On an unrelated note, I just found this mod called "Cathedral Assets Optimizer" on the Skyrim subreddit. It's a mod for SSE that converts mods from LE to SSE. It can ALSO port SSE mods back to LE for those of us still on LE. Nice! This might help anyone of us here when the day comes that scivirus makes the Cosio body for SSE. It now also can port mods for other Bethesda games too. Link to comment
15lucas15 Posted September 7, 2019 Share Posted September 7, 2019 On 9/6/2019 at 12:12 PM, scivirus said: there will be but not in this current form because it uses CBBE assets and the Cbbe crew does not allow anything cbbe with out thier permission in SSE...i am working on a new Body and if successful will blow them all out of the water YOU>>>>THEY ❤️ hi from Brasil ❤️ Link to comment
15lucas15 Posted September 7, 2019 Share Posted September 7, 2019 HELP PLS?? SkyrimSE 2019-09-07 18-59-14.bmp Link to comment
scivirus Posted September 7, 2019 Author Share Posted September 7, 2019 2 minutes ago, 15lucas15 said: HELP PLS?? SkyrimSE 2019-09-07 18-59-14.bmp 2.64 MB · 0 downloads Cosio is not for SSE first of . and did you build the cosio hands and Feet Link to comment
scivirus Posted September 7, 2019 Author Share Posted September 7, 2019 4 hours ago, noreg said: The hands are on the ground, when i build hands with bodyslide (the larger nif). When i use the brebuild hands out of the cosioHD mesh-folder (the smaller nif) hands are in the right position. something els is causing this ... best to check the XPMSE skeleton or mods that effect hands Link to comment
noreg Posted September 7, 2019 Share Posted September 7, 2019 1 hour ago, 15lucas15 said: HELP PLS?? SkyrimSE 2019-09-07 18-59-14.bmp 2.64 MB · 1 download I have the same problem, use the prebuild femalehands in the cosioHD mesh-folder and you'll be fine 1 Link to comment
shaidien Posted September 8, 2019 Share Posted September 8, 2019 This is a prety easy fix for newly made smp pe compatible items made or finished with OS and it goes like this open a good hand nif like the one that came with this body mod highlight the bone hands are connected to find in nifscope the position numbers on preferably from hands shapes but Usually you need to find the bones numbers not sure what bone you look at for hands but for head parts it's the head bone any way you move it in OS using the numbers from nif. This is of course if you just were talking about the hands not lined up or if they melt off. The later is a smp xml not defining all the base bones just drop every bone in shape inless like preboob or prebut how ever they are named in nif as later in xml you add more than just letting them default as part of jiggles. Link to comment
Spyro84 Posted September 8, 2019 Share Posted September 8, 2019 16 hours ago, scivirus said: set then hands as reference then you have a reference ..when they are Green they are the reference .>Far as i know they are already ....if you wan to add gauntlets then open first with cosio hands ...then use add project option ..if it did not have a project then import the nif of the Gauntlet or OBJ FILE ...you might want to use both the hands and body ...so Load the hands .then "add project" the body then "add project" the gauntlets or import the nif ..you will have to switch reference between hands and body ...when yr done make sure the Cosio hands are still reference and then save the project but untick the copy reference to output box ... the new beast hands should no be the new reference Thanks for the explanation. I'll give it a try. Link to comment
Artful Dodger Posted September 8, 2019 Share Posted September 8, 2019 On 9/6/2019 at 6:12 PM, scivirus said: there will be but not in this current form because it uses CBBE assets and the Cbbe crew does not allow anything cbbe with out thier permission in SSE...i am working on a new Body and if successful will blow them all out of the water Thanks for that, because your LE version is so crazy good. Link to comment
Sam19823 Posted September 8, 2019 Share Posted September 8, 2019 The right breast is fallen but the left breast is stiff and straight how this even possible XD Can some one help me ! Link to comment
scivirus Posted September 8, 2019 Author Share Posted September 8, 2019 1 hour ago, Sam19823 said: The right breast is fallen but the left breast is stiff and straight how this even possible XD Can some one help me ! got a screen shot ? ..i might be the idle animation and depending on the xml you selects the breast will droop and if the torso leans to more to the right it might droop more no the right Link to comment
Sam19823 Posted September 9, 2019 Share Posted September 9, 2019 37 minutes ago, scivirus said: got a screen shot ? ..i might be the idle animation and depending on the xml you selects the breast will droop and if the torso leans to more to the right it might droop more no the right I fix it. The problem was the HDT The HDT needs to be installed after the Cosio and the body is working right now This s nature ? Link to comment
scivirus Posted September 9, 2019 Author Share Posted September 9, 2019 8 hours ago, Sam19823 said: I fix it. The problem was the HDT The HDT needs to be installed after the Cosio and the body is working right now This s nature ? then yr using the Wrong HDT the HDt that comes with HDT PE 14.28 ...some hdt mods like hair mods can interfere as they are set to collide with every thing Link to comment
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