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On 11/2/2019 at 7:20 PM, SALDIRBEY said:

Is it normal if it replaces SOS skins with NeverNude ?
Like it works on orcs (didn't test most races) but it replaces imperials with NeverNude

 

Oh and how do i make it work with Demoniac body ?

Since Cosio has no male skin textures some other mod must overwite these.

 

you can use every cbbe compatible skin. The Cosio relateted tweacks in the downloadsection are not necessary, but i recommend the cosio normalmaps. These are way better than the standard CBBE ones in my opinion.

Simply copy your desired testures to the relating folders. 

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@scivirusI know it may a bit late or maybe a bit annoying but I can't find the property that needs to be altered fiddling on nifskope to fix the swirly damage decals... you said it was the UV wrap doesn't match the polys but I can find the texture property on nifskope to match correctly to the UV maps... Can you please point me out a bit more? thanks!

 

P.S. Is it better to use 3dsmax for this task?

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2 hours ago, kadsend said:

@scivirusI know it may a bit late or maybe a bit annoying but I can't find the property that needs to be altered fiddling on nifskope to fix the swirly damage decals... you said it was the UV wrap doesn't match the polys but I can find the texture property on nifskope to match correctly to the UV maps... Can you please point me out a bit more? thanks!

 

P.S. Is it better to use 3dsmax for this task?

have you checked if they  come up on Cbbe  body Too because the swirls  started after an update in the  enhanced Blood mod  .>the UV  Map should be ok  it practically the same as Cbbe ...truth is i don know if its Cosio that causing it or not .. ...3dsa max with plugins  should be better...Blender should do as well ..but  like i said  i am not sure its that /..Only thing that makes sense though

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19 hours ago, scivirus said:

have you checked if they  come up on Cbbe  body Too because the swirls  started after an update in the  enhanced Blood mod  .>the UV  Map should be ok  it practically the same as Cbbe ...truth is i don know if its Cosio that causing it or not .. ...3dsa max with plugins  should be better...Blender should do as well ..but  like i said  i am not sure its that /..Only thing that makes sense though

I don't use Enhanced Blood and CBBE is not the issue, I think your tip was right before, maybe it's something related to the high poly mesh/ UV wrapping, but still, I can't see any different property besides the skin shading (coloring, etc) to CBBE on nifskope, I'll keep looking tough. On 3dsmax I'm a tad unexperienced (better than Blender tough) but yeah, I'll keep searching and I dunno, maybe fix it, then I'll post in here for you to add to the updates to come :)

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I know this mod technically isn't for SSE, but I read about others using CosioHD in special edition. CBPC lists it as an option for example so clearly a lot of people have it working.

I ran it through bodyslide and the body itself works fine, the physics work great and all that, but the hands are having a problem. The hands are cut off and floating on the ground. Anybody know what might cause this? Thought it could be a skeleton problem but I re-installed the latest version of XPMSSE and I'm not letting anything overwrite it.

 

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10 hours ago, ThatRandomPerson said:

I know this mod technically isn't for SSE, but I read about others using CosioHD in special edition. CBPC lists it as an option for example so clearly a lot of people have it working.

I ran it through bodyslide and the body itself works fine, the physics work great and all that, but the hands are having a problem. The hands are cut off and floating on the ground. Anybody know what might cause this? Thought it could be a skeleton problem but I re-installed the latest version of XPMSSE and I'm not letting anything overwrite it.

 

The mesh for the Hands are different i think also you can try open the  Cosio hands project in SSE outfit studio and just save it so it will convert to the SSE version or optimize it for SSE..outfit studio in SSE is different  ..

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On 11/1/2019 at 2:25 AM, tsnootch said:

I'm nervous about updating to 5.6.1 as I feel i have the perfect setup now with my game, so I have a quick question.

 

"5.6 Added new Breast Physics build that is more stable and works differently."

 

What is different about 5.6 from the previous version?  Do the physics behave differently?  More bouncy, less bouncy, more realistic, etc. etc.?

 

Thank you in advance.

5.6 it had wrong install directory for the new  physics xml ..new one is more stable  and more realistic  ..and  has more movement ..cant say more bouncy

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On 11/1/2019 at 10:56 AM, NoNickNeeded said:

Is it really necessary to integrate the bones themselves? Can't you get similar movement by using "Just for fun" to edit the existing Cosio Breast weights to get similar movements (or even edit the xml file manually... which is far more of a hassle though)?

i think adding  a third bone the magic nipples bones can be used  thats already in Xpmse so you dont need to make a custom one ..  ..but you will need to  add it with JFF as well using the  other as a example let it anchor with  breas01 bones ...and  will need to change teh weights  .. Skyrim cant use share the same vertex with  more then 4 bones ..there are 5 already in that area

 

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7 hours ago, scivirus said:

The mesh for the Hands are different i think also you can try open the  Cosio hands project in SSE outfit studio and just save it so it will convert to the SSE version or optimize it for SSE..outfit studio in SSE is different  ..

Unfortunately this didn't fix it for me. Turned out it was HDT SMP causing the problem. As soon as I uninstalled it, the hands were back to normal.

Maybe there is a way to get it working together, but for now I'm okay with this. Mostly not using HDT stuff anyway :)

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3 hours ago, TFK23 said:

Whenever I use the new "Stable Physics" I lose the breast collision, but when I revert to the old physics the breast collision returns. Any help on this? I kinda like the bounce on the new one...

it does have  collision its just much more subtle and  suited  for  bigger sizes  ..it works differently from before this is WIP

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On 11/10/2019 at 8:55 PM, ThatRandomPerson said:

Unfortunately this didn't fix it for me. Turned out it was HDT SMP causing the problem. As soon as I uninstalled it, the hands were back to normal.

Maybe there is a way to get it working together, but for now I'm okay with this. Mostly not using HDT stuff anyway :)

it been done that i know..i cant go into it  .becasue i am Band to use Cosio HD in SSE becasue of CBBE assets and i dont use SMP in  oldrim ..it might be that the  new hands need to be converted to smp  ..i can't tell you much  my expertise are in HDT PE

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For some reason, I can't get the PureSkin CBBE patch to work with mine. Body just ends up being black aside from the hands and feet. I DID manage to get it to work before on a new save using my PureSkin UNNP, which is the one I use preferably. But soon after, I was unable to replicate what I did to achieve it at that point.

 

FairSkin works fine but the body textures aren't really my thing, plus the physics on them are kinda wonky. ( I am using a HDT-SMP, not PE) I hope you can do a proper PureSkin UNNP patch soon! 

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On 11/5/2019 at 7:46 PM, noreg said:

Since Cosio has no male skin textures some other mod must overwite these.

 

you can use every cbbe compatible skin. The Cosio relateted tweacks in the downloadsection are not necessary, but i recommend the cosio normalmaps. These are way better than the standard CBBE ones in my opinion.

Simply copy your desired testures to the relating folders. 

Hey, i still don't know how to do it. Like can you tell me what i need to activate and what i need to overwrite or not.
I think i need to activate CBBE before Demoniac but i'm not sure.

So i use these:

CBBE

Demoniac
COSIO

 

Which one should i turn on first and which files hould i overwrite.
Does COSIO change the textures or just adds hdt ?

 

Edit: My english isn't extremely good so please try not to use strange words ._. (If you'll reply.)

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On 11/18/2019 at 2:08 PM, SALDIRBEY said:

Hey, i still don't know how to do it. Like can you tell me what i need to activate and what i need to overwrite or not.
I think i need to activate CBBE before Demoniac but i'm not sure.

So i use these:

CBBE

Demoniac
COSIO

 

Which one should i turn on first and which files hould i overwrite.
Does COSIO change the textures or just adds hdt ?

 

Edit: My english isn't extremely good so please try not to use strange words ._. (If you'll reply.)

Do you use a Mod Manager?

I would recommend it for testing so you wouldn't kill your installation

 

You can only use one texture pack because the file paths are the same (%skyrimfolder%\Data\textures\actors\character\female\), so the last one overwrites the first one.

I prefer the mature skin pack you may like others.

Cosio is a special body-type (mesh) on it's own, it is different from cbbe, uunp or tbd it represents the physical body shape.

HDT is a physics extension (eg for bouncing boobs and colliding Bodyparts), the physics can be the worst nightmare if you mess with it. you should leave it alone if you don't know what you are doing.

 

First activate you preferred body-mesh (eg Cosio on place 10 in your load order), the place your desired texture pack (eg Demoniac on place 11 in your load order), so the alternative texture pack will overwrite the standard cosio ones.

 

When you are more skilled in modding i can recommend the Unique bodies by race mod.

I used and edited it for years, so each race can have a different skin and body.

 

ps. what's your native language?

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On 11/16/2019 at 2:10 AM, no_way said:

Probably an annoying question but is there a plan/timeline to convert this body to SSE/SMP?

Cosio is not officially allowed in SSE because some people say that it uses parts with a "copyright" on .

But you can be a real pirate and convert it on your own with nif-optimizer.

My avatar shows the lovely Lumi with SMP-hair and Tail and CBPC Body physics.

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37 minutes ago, noreg said:

My avatar

fyi: animated avatars are not allowed.

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