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- Duck and Cover
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Moonbase Alpha One
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I love the smell of napalm in the morning.
.....oh and modding of course.
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Hella good write up and to be honest, I feel the same way.
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Yes, your load order is a complete mess. Nothing is going to work with that. You need to run BOSS first and then hand sort your lovers mods (which should be at the bottom of your load order) like this (click on the spoiler at the bottom of the 1st post): https://www.loverslab.com/topic/4487-please-read-before-posting-here/ Also, you need to pay a bit closer attention when you install things. You were supposed to pick one of these three: Cosmetic Compilation - No JPeepers or NPC Changes.esp Cosmetic Compilation - No JPeepers.esp Cosmetic Compilation - No NPC Changes.esp Pick only one of these: _Ren_BeautyPack_onlyhairs.esp _Ren_BeautyPack_full.esp Pick only one of these: YJsRapidLevelup_5x.esp YJsRapidLevelup_10x.esp
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There is no "esp" that summons creatures. It is a spell. All files needed are contained in this mod for creature sex. This mod requires the LAPF. If you have no spell, then you either didn't enable the esm/esp's that come with this mod or you don't have obse working properly. The problems are on your end, and we can't help you as you have not provided any information to help you with. See here for troubleshooting: https://www.loverslab.com/topic/4487-please-read-before-posting-here/
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Look, I don't mean to be harsh here, but this is the "mods that are not compatible" thread. It is NOT the "mods we think might not be compatible" thread. I appreciate your enthusiasm, but stick to what is proven and known. Sword and scabbard, to the best of my knowledge IS compatible. Just because a mod has animations, even sex animations, doesn't automatically make it incompatible. If a mod introduces a required skeleton (that isn't growlf's) THEN you can assume it is incompatible. As for DR6 (and even 5) it IS compatible with the LAPF. You just don't install the skeletons from the DR mod (skycaptain later admitted they were bundled in by mistake). Now if DR6 is not compatible with other stuff you run, well, that is a topic for another thread. There is a DR thread around here someplace. You are free to ask if things are compatible, but please don't leap to assumptions that this that and the other are not compatible. The best way to find out is to try them. Then you will know. If you do try them, I recommend a manual installation of the mod ONLY AFTER you examine its contents. Unzip it to a temp folder and look to see if they bundled in a skeleton.
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You are on LL and NO! we don't allow so much as discussion of underage nudity or sex, so drop it.
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Lovers Creatures 2.5 cutting-edge releases (2.5.11)
gregathit replied to movomo's topic in Lovers with PK
It isn't that hard in blender and you can avoid those issues with the Bip01 and NonAcc easily. The deal killer is getting the creature skeleton to import and export worth a crap. Creatures import in all kinds of whacky ways, which makes aligning them for animations really, really, really difficult, especially when you are trying to make them work with NPC's (who import just fine). That and getting decent meshes with penis bones is why I gave up on the project. Creatures for the most part are just broken. But you know all of that. -
Some animations line up but some don't
gregathit replied to Art_B's topic in Technical Support - Lovers with PK
The fix bugs spell just resets the 3d environment if things get borked in game. Are collision settings still off? As to why some animations are effected and not others......I don't have a clue. The whole thing is mind blowingly odd. It is like something is jacking with the game physics. But only doing it randomly. I've never seen anything like that. Generally it either works or it is broken. There are caches in saved games, but unless you use lovers backup, a new game should reset everything. I'm at a total loss at what to tell you. Is your load order still the same as the OP? If so, maybe try removing other things to see if you can find a culprit. I don't know what else to tell you. You have me beat. I couldn't script my way out of a wet paper bag with sharp scissors. ? -
Some animations line up but some don't
gregathit replied to Art_B's topic in Technical Support - Lovers with PK
It could be this: Animation - Growlfs Body Resizing Mod.esp or something like it. I'd recommend a clean start with just the LAPF and no other mods (don't use an existing save - make a new game) and you should be fixed. When you reinstall mods do it slowly and test things, being wary of any animation or skeleton mods as they can mess things up. -
Some animations line up but some don't
gregathit replied to Art_B's topic in Technical Support - Lovers with PK
Again, when I play animation 58 it looks just like the pictures in the Daedra Sutra. Something has messed up your game. I don't know what it is, but it is pushing animations around in odd ways. -
Some animations line up but some don't
gregathit replied to Art_B's topic in Technical Support - Lovers with PK
Upon further review, you are correct, your 76 is all messed up. I just compared what is in the LAPF and what is in the Daedra Sutra and they are the same thing. Something in your game is messing up animations. It is rotating the defensive animations on an arc, plus the offensive one doesn't appear to be the same either. Damned if I know what to tell you. Edit: I just did a clean install of the LAPF with raperS and my 76 animation looks just like the screenshots from the Daedra Sutra. There is some issue on your end. Sorry that I can't be more helpful. -
Some animations line up but some don't
gregathit replied to Art_B's topic in Technical Support - Lovers with PK
76 is now right, you just need to use the adjustment keys to move the female character forward (0-9) at the top of the keyboard. Moving it once will keep it in place for the rest of the game. NOTE: When you are on uneven ground or close to objects or walls, it can cause animations to be unaligned. That is a normal with the game. It is best to check stuff on a flat surface that is far from walls to check or fix unalignment. -
Some animations line up but some don't
gregathit replied to Art_B's topic in Technical Support - Lovers with PK
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Some animations line up but some don't
gregathit replied to Art_B's topic in Technical Support - Lovers with PK
76 (the first picture), should look like this: Some how, it looks like something has rotated it in an arc a bunch. -
Some animations line up but some don't
gregathit replied to Art_B's topic in Technical Support - Lovers with PK
Yes. Also delete the ini folder and reinstall it too. Carefull however, as different lovers mods put stuff there. If you just delete the numbered files and then reinstall them that should work. When I said upgrade, I just meant the upgrade instructions for the LAPF. -
Some animations line up but some don't
gregathit replied to Art_B's topic in Technical Support - Lovers with PK
If you installed or messed with animations then that is the cause. The LAPF animations in the base mod do not have this issue. While they may be "off" with regards to height (all animations were made for imperial height NPC's) they should not be off as per the pictures you have. The pictures you have indicate that you have installed some animations that are not correctly matched up to offensive and defensive positions. My suggestion would be to follow the install instructions for the LAPF upgrade and delete the entire Lovers animations folder prior to a fresh install of the LAPF.