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Posted

Yeah; it will be nice with a Dagon quest.

How we can use that ?

 

I tried to use the spit roast (Marses cannibal party) but its dont work...

Posted

Furo tubs! They're tubs ... with tentacles! :lol:  Just search for furo in the console - you'll see one furniture, several animation objects, and idles to play.


Yeah; it will be nice with a Dagon quest.

How we can use that ?

 

I tried to use the spit roast (Marses cannibal party) but its dont work...

 

A tub can be placed in the world just as any other furniture and can be activated by the player. Also since there are idles player or NPC can be forced to play those idles with playidle() command.

Posted

 

Maybe several small limited projects can be a better solution...

For example, implemeting Dagon cult in Solitude docks will be not difficult (sex with Lurkers quest)

 

Great idea. and also for one good reason. if one cult is buggy, that won't be the case for all the cults.  and it will be easier to develop and easier to change and maintain

 

 

But you should keep in mind most of these mods are standalone and for decent quality have very big maintenance demands.

Unless you plan to canibalize the mods as a whole and only make changes (dificult to do because of the original makers) the establishment of a brothel alone will take several month if it ought to be good. After that you have to implement a decent slavery aspect, which is not an easy thing to do on a larger scale. You encountered problems handling only one slave for one quest.  For the corruption part where you for instance change whiterun to slaverun you'd have to change a few thousands of assets and NPC's if you want the city to change based on quest progression. Telling a player "and after this quest end the game and install Mod XYZ" is not a viable way.

 

true also. and for some mods will need permission to use parts or all of it. for abandoned mods or mod designed to be shared (zaz, sexlab DD, etc) it's not a problem. so it's a true project planning needed.

Posted

Ok,  will launch a topic about this project on the forum.

 

Buit I still want to conclude AFS... there is still work to do.

- some quests still need to be fixed

- Brohel quest

- Ethrane love quest

- repeatible quest for shamans.

- the slavery quest + Phage revenge + Vulkos and Phage reunited

- Fixing the last two core quests

- building Koldun and Primal parts : spells, repeatible quests, Lesson quests, Eridane and Phage initiation, side Gods quests, and the big finale.

 


 

 

Maybe several small limited projects can be a better solution...

For example, implemeting Dagon cult in Solitude docks will be not difficult (sex with Lurkers quest)

 

Great idea. and also for one good reason. if one cult is buggy, that won't be the case for all the cults.  and it will be easier to develop and easier to change and maintain

 

 

But you should keep in mind most of these mods are standalone and for decent quality have very big maintenance demands.

Unless you plan to canibalize the mods as a whole and only make changes (dificult to do because of the original makers) the establishment of a brothel alone will take several month if it ought to be good. After that you have to implement a decent slavery aspect, which is not an easy thing to do on a larger scale. You encountered problems handling only one slave for one quest.  For the corruption part where you for instance change whiterun to slaverun you'd have to change a few thousands of assets and NPC's if you want the city to change based on quest progression. Telling a player "and after this quest end the game and install Mod XYZ" is not a viable way.

 

true also. and for some mods will need permission to use parts or all of it. for abandoned mods or mod designed to be shared (zaz, sexlab DD, etc) it's not a problem. so it's a true project planning needed.

 

 

Maybe several esp can be good... Considering AFS as the esp for Shub Niggurath and Khairado cult mod.

 

After, maybe a esp will can allow to join the mods.... or there is also the possibiliy to merge them.

Posted

 

How we can use that ?

The same as any other ZAZ resorce.

 

 

what means ?..... Everytime i tried to use it by console, it failed.

Posted

what means ?..... Everytime i tried to use it by console, it failed.

in console?

like this for example

 

 

in mod there are several ways - most of the time i use

-Debug.SendAnimationEvent(Actor, "Idle") for example Debug.SendAnimationEvent(PlayerRef, "ZazAPC004")

-DoNothing package with specific idle to be played while this package is active.

Posted

Ok...

 

I will need to think about how modelize the gods :

- Shub Niggurath : Herma mora ? A big Seeker ?

- Khairado : I dont know... a tiny Ohmes rat NPC ? how ridicule... a wispmother ?

- Nodens : a old man ?

- The thousand goats (Shuib Niggurath avatars)

- Spriggans servers Khairado, so no problems.

 

Maybe Nodens is a doublon with Hircine... But I wish to keep Shub and Khairado.

 

Note : I wish to avoid dependencies...

Posted

The Forsworn Old Gods would probably be Anu and Sithis/Padomay. They are the manifestations of enthalpy and entropy. Anu was the everything and was unchanging although it's debatable whether or not it is sentient. Out of Anu came Padomay who brought change and effectively created the universe and populated it with the et'Ada who made up the Aedra and Daedra. Although, it's also possible that the Forsworn worship Lorkhan/Shor as well since he created Nirn and is one of the original et'Ada. It's even possible that they used to worship Magnus.

 

So, Old God possibilities:

Anu

Sithis/Padomay (Probably since it created the universe. And I would call it Padomay so people don't get bent out of shape about the Dark Brotherhood)

Lorkhan/Shor (I would think almost definitely because he embodies important things for the Forsworn and is worshiped by Nords as Shor)

Magnus (also possible since the Bretons worship him and he also helped create Nirn)

Posted

So, forsworn old gods could be :

- Anu

- Sithis/Padomay

- Lorkhan/Shor

- Magnus

- Nodens/Hircine (An add by Hagravens)

- Shub Niggurath (Kolduns)

- Khairado (Kynareth is a aspect of this god) (Primal)

 

 

Posted

I will begin the Dagon mod in attempt to let time to Aqqh. The mod will ce centered on Solitude and dawnstar (towns with a harbor)

Posted

to come back to forsworn story. version 1.57 not bsa version : 

 

one typing error in dialogue : ask a forsworn chief if there is something to do and he will answer "want do you want to do ?"  to change for "what do you want to do ?"

 

quest princess of wolves : i cannot present romula to odoacare. don't know why.

 

tried to follow armin in skirmish for dummies. he stay blocked against the mountain. i tried to bump him to make him change is way but he continue to go straight and be blocked by the mountain.

Posted

You are not the only person who meet this bug...

 

I tested it, and it work fine.

 

Do you use a mod who modify animals ? Did you try to speak to Animal mansion animals ?

Posted

 The teleportations involving Kalydi were bringing her along about half the time for me.  I was reloading when she didn't get teleported and discovered the saves weren't even correctly finishing during the first set of quests with Kalydi- causing CTD's.

Posted

the spriggans attacks me for my part. XD so didn't approach them but seen i'm not the only one. and followed ethrane to the wolf and nothing's happening. can't present romula-san to sicambre chief. 

 

for information i'm using only G.E.M.S mods, RCOTS for better npc childrens and Sexlab (framework, aroused redux, solutions), MNC, SOS, blushing when aroused for this game. all TES5edited without problem.

Posted

 The teleportations involving Kalydi were bringing her along about half the time for me.  I was reloading when she didn't get teleported and discovered the saves weren't even correctly finishing during the first set of quests with Kalydi- causing CTD's.

 

Kalydi is not teleported wiuth you in the valley ?

 

For saves, i know... its due to esp modificiation. you must save out of a mod place.

 

 

 

 

After the update, the NPC head are brown or grey!!...  Why?

 

I dont know... maybe i made a mistake by copying files.

 

I will fix that soon I can.

 

Posted

Man o man I really wanna try this mod, but the super frequent updating makes me wanna wait! How stable is the mod and what is the update procedure for it? (I mean if I want to update from an older version)

Posted

The Third fisrt parts are stable now.

The small world is more stable than before, but you can met CTD after updating... avoid to save in AFS cells when you update.

 

Some side quests still dont works... like sex spells.

 

Update is simple : erasing old files by new ones.

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