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Noted.

- So, no other bugs in this quest ?

- First trisl : its the badycia objective, right ?

- Do you have some propositions for improving dialogues ? i know I'm very academic.

- Curious... I will se that. Maybe a miss in the script

- Sansa... its due to her bard faction... she travel neat Whiterun too... she must stay in rorikstead inn, but she's roaming everywhere !

- I know. At this point, its bugged.

 

-No other bugs, the quest is practically perfect.

-Yes.

- I think that shamans would not use the word "bestiality" which is from our own civilisation and would speak in a "more serious" maner about their rituals with animals, very importants in the organization of their society and transmission of power. I will think more about and propose you some changes,  I think a "more indirect, less materialistic" approach, like the used by the greybeards, would be more appropiated. The shamans not only give spells and status, but also an idea about power. But as you may have seen my level of English is quite pitiful so I would prefer to write the proposals in french and try to translate them later.

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Noted.

- So, no other bugs in this quest ?

- First trisl : its the badycia objective, right ?

- Do you have some propositions for improving dialogues ? i know I'm very academic.

- Curious... I will se that. Maybe a miss in the script

- Sansa... its due to her bard faction... she travel neat Whiterun too... she must stay in rorikstead inn, but she's roaming everywhere !

- I know. At this point, its bugged.

 

-No other bugs, the quest is practically perfect.

-Yes.

- I think that shamans would not use the word "bestiality" which is from our own civilisation and would speak in a "more serious" maner about their rituals with animals, very importants in the organization of their society and transmission of power. I will think more about and propose you some changes,  I think a "more indirect, less materialistic" approach, like the used by the greybeards, would be more appropiated. The shamans not only give spells and status, but also an idea about power. But as you may have seen my level of English is quite pitiful so I would prefer to write the proposals in french and try to translate them later.

 

 

Tes idées seront les bienvenues.  Et en français, c'est encore mieux !

Il faudrait aussi que je travaille la façon dont les shamans invoquent les dieux...

 

A la base, le Mod était prévu pour être en français, mais avec l'impossibilité de compiler les scripts avec un skyrim français, et le nombre majoritaire de locuteurs de la langue de la perfide Albion :P ... pas eu le choix, Shakespeare a eu le dernier mot.

 

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Yes i did the skirmish first but there is no choice it starts when you show up at the group did raiders before it also raiders went fairly well for katalia revenge went in the house marker led to house door arovist was not inside and its the maiden and troll that started as soon as i loaded a save with no quest markers

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first of all... thanks for all your work and it's a really good idea, and it will be the greatest forsworn sexlab mod when completed.

 

for the devious cidhna fans i will make myself clear. i don't say devious cidhna is not good. i will say that it will be outclassed by this mod :P .

 

after this i will continue in french because it will be simplier to enumerate the bugs i find in the version 1.56 for now.  i know that a lot of thoses bugs have already been noticed but i havn't the spirit to read all the 18 pages for now in a row and want to bring my help as i play this mod. 

 

déjà je voulais te proposer mes services sur une relecture des lignes de dialogues. ton anglais est très bon, mais j'ai repéré quelques fautes (je pense que je ne suis pas le seul et même d'autres français parlant anglais pourraient t'aider (comme Thriceborn l'as déjà proposé page 4) ou un natif de la langue anglaise.

 

exemple :

- during cell evasion Katalia say "I will can use it" maybe to be change to " i will make use of it" selon le sens que tu voulais donner à la phrase

 

 - and "yes and not." just un t de trop ^^ pour la réponse de Katalia à "we are stuck here" 

 

Intro scene : bloqué comme de nombreuses personnes sur Ariovist qui ne vient pas ou Shae qui n’amène pas a Ariovist. je ne sais pas ce que tu voulais vraiment faire. je pense que c'est lié au fait que Shae ne bouge pas ou qu'Ariovist ne se met a se diriger vers toi que quand tu es plus près de lui.

après l'astuce du "setstage AFS1Begin 100 " marche mais aussi le "moveto player" d'Ariovist   

 

Cell scene :

 

- Les 3 phrases de Katalia sont disponibles avant même l'ouverture de la porte (peut-être lié à l'utilisation de sexlab dialogue pour SD+ donc a voir si d'autres ont eu le problème)  

Attention !! la phrase "where are we ? what did you do?" lance la quete du début de la forgotten valley. où katalia t'amène à sa mère.

 

- La Message Box disant que Katalia récupère ses affaires et donne le reste apparaît avant qu'elle n'aille au coffre. 

 

- Sans doute lié a SD+ mais le coffre était vide et mes affaires ne sont pas revenues. je n'ai pas tester encore si cela le fait sans SD+ (qui est censé l'envoyer dans le coffre d'esclave du dreamworld.) je te tiendrais au courant.

 

- Katalia bloqué devant le menhir et ne lançant pas son sort de téléportation. même après dialogue

je vais tester le "setstage AFSFollowKatalia 20"

 

voilà où j'en suis pour l'instant. n'hésite pas a me dire si cela t'aide ou t'embête plus qu'autre chose. and please continue your great work ;)

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first of all... thanks for all your work and it's a really good idea, and it will be the greatest forsworn sexlab mod when completed.

 

for the devious cidhna fans i will make myself clear. i don't say devious cidhna is not good. i will say that it will be outclassed by this mod :P .

 

after this i will continue in french because it will be simplier to enumerate the bugs i find in the version 1.56 for now.  i know that a lot of thoses bugs have already been noticed but i havn't the spirit to read all the 18 pages for now in a row and want to bring my help as i play this mod. 

 

déjà je voulais te proposer mes services sur une relecture des lignes de dialogues. ton anglais est très bon, mais j'ai repéré quelques fautes (je pense que je ne suis pas le seul et même d'autres français parlant anglais pourraient t'aider (comme Thriceborn l'as déjà proposé page 4) ou un natif de la langue anglaise.

 

exemple :

- during cell evasion Katalia say "I will can use it" maybe to be change to " i will make use of it" selon le sens que tu voulais donner à la phrase

 

 - and "yes and not." just un t de trop ^^ pour la réponse de Katalia à "we are stuck here" 

 

Intro scene : bloqué comme de nombreuses personnes sur Ariovist qui ne vient pas ou Shae qui n’amène pas a Ariovist. je ne sais pas ce que tu voulais vraiment faire. je pense que c'est lié au fait que Shae ne bouge pas ou qu'Ariovist ne se met a se diriger vers toi que quand tu es plus près de lui.

après l'astuce du "setstage AFS1Begin 100 " marche mais aussi le "moveto player" d'Ariovist   

 

Cell scene :

 

- Les 3 phrases de Katalia sont disponibles avant même l'ouverture de la porte (peut-être lié à l'utilisation de sexlab dialogue pour SD+ donc a voir si d'autres ont eu le problème)  

Attention !! la phrase "where are we ? what did you do?" lance la quete du début de la forgotten valley. où katalia t'amène à sa mère.

 

- La Message Box disant que Katalia récupère ses affaires et donne le reste apparaît avant qu'elle n'aille au coffre. 

 

- Sans doute lié a SD+ mais le coffre était vide et mes affaires ne sont pas revenues. je n'ai pas tester encore si cela le fait sans SD+ (qui est censé l'envoyer dans le coffre d'esclave du dreamworld.) je te tiendrais au courant.

 

- Katalia bloqué devant le menhir et ne lançant pas son sort de téléportation. même après dialogue

je vais tester le "setstage AFSFollowKatalia 20"

 

voilà où j'en suis pour l'instant. n'hésite pas a me dire si cela t'aide ou t'embête plus qu'autre chose. and please continue your great work ;)

 

Ok; je vais changer cela.

 

- Intro scene : pour moi, elle marche parfaitement. Même Ariovist a son forcegreet... et je n'utilise ni SD dilalogues, ni SD.

- Message box... ok, juste un détail !

- Bizarre. Chez moi, ça marche nickel...

 

I made this :

- first solution of Vulkos quest done.

- AFS4KoldunWay : Dialogues conditonnals fixed for Frisson and Arlwyn.

- Slave script for Ravena Quest desactivated for now

 

Need to be done :

-AFS4KoldunWayInitiation ; Rebuiding Spriggans sex scenes. I dont know if spriggans gangbang exists... maybe I will add Lurkers as Shub Niggurath avaters.

-AFS4KoldunWayInitiation ; fixing last dialogue and Scen launching.

- Grove defense ; fixing stages and boss AI

- Need a sound effet for the decap spell. Now NPC are deccapited, but whitout sound....

- fixing Katalia package follow

- AFS5Investiguate ; aliases filling problem...

 

 

 

 

 

 

 

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 I think that shamans would not use the word "bestiality" which is from our own civilisation and would speak in a "more serious" maner about their rituals with animals, very importants in the organization of their society and transmission of power. I will think more about and propose you some changes,  I think a "more indirect, less materialistic" approach, like the used by the greybeards, would be more appropiated. The shamans not only give spells and status, but also an idea about power. But as you may have seen my level of English is quite pitiful so I would prefer to write the proposals in french and try to translate them later.

 

First: I keep installing and checking this mod out almost every new version, even though I am not able to get very far before I hit a wall. But since the first time I played the mod gets better and better, and I appreciate the huge amount of work and constant updates you put into this. The sheer amount of content is rather baffling...

 

Now I am not really good in bug-finding and technical stuff, a reason why I let other people post here more often than I do myself...but one thing in regards to the above post: English is not my first language either, but once you have the mod in a mostly stable and playable version you might consider to work-over most if not all of the dialogue.

 

"Beastiality" is not the only thing I would change...Greetings like "Hi" make me shudder a little, or "mom"? I think "mother" would be more appropiate. And that's just two things of many. A lot of words should be changed to sound a bit less out of place, and there are a lot of little typos and grammar-mistakes...

 

Again, I consider those to be minor issues for now, but maybe a native english speaker might offer some help in improving the dialogue. I would even offer help here myself, as I think my english isn't that bad...only I have no clue how would be the best way to provide you with that help...

 

To the experts in this: Would I need to go through the entire dialogue-stuff in the creation-kit, save the esp with the changes I made and send it to the author? Any experts in this about the best way? I am curious now :D . I already  went through Zenoby's dialouge for fun (yeah, I consider it fun, I am weird, I know... :dodgy: ). It's a tedious affair, but really, I would take it upon myself if there is any interest in my help, and an idiot-proof way to do it

 

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pour l'intro scene peut-être est-ce lié au fait que j'avais la version 1.42bis d'installée avant d'installer aujourd'hui la nouvelle. simple supposition. 

 

C'est pas vraiment un bug mais causé par un autre mod (donc on pourrait dire une incompatibilité) : j'utilise immersive bed et take a nap a fait que je me suis retrouvé coincé au milieu de la tente mon personnage a eu du mal a accéder au lit (entrée trop petite ?) et ne peut plus sortir. bon c'est pas un point bloquant vu que le take a nap n'est plus obligatoire mais je voulais te signaler le fait pour ceux qui veulent aller au bout du rp ou qui utilisent des mods impliquant de dormir vraiment ou plus souvent. peut-être que ça sera problématique avec eat,sleep and drink.

 

 

et chapeau, la décapitation de la soeur de dibella est beaucoup plus fluide, et la forgotten valley beaucoup moins buggué

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pour l'intro scene peut-être est-ce lié au fait que j'avais la version 1.42bis d'installée avant d'installer aujourd'hui la nouvelle. simple supposition. 

 

C'est pas vraiment un bug mais causé par un autre mod (donc on pourrait dire une incompatibilité) : j'utilise immersive bed et take a nap a fait que je me suis retrouvé coincé au milieu de la tente mon personnage a eu du mal a accéder au lit (entrée trop petite ?) et ne peut plus sortir. bon c'est pas un point bloquant vu que le take a nap n'est plus obligatoire mais je voulais te signaler le fait pour ceux qui veulent aller au bout du rp ou qui utilisent des mods impliquant de dormir vraiment ou plus souvent. peut-être que ça sera problématique avec eat,sleep and drink.

 

 

et chapeau, la décapitation de la soeur de dibella est beaucoup plus fluide, et la forgotten valley beaucoup moins buggué

Noté ! et Merci !

 

Je vais agrandir un peu la tente.

pour l'intro scene peut-être est-ce lié au fait que j'avais la version 1.42bis d'installée avant d'installer aujourd'hui la nouvelle. simple supposition. 

 

C'est pas vraiment un bug mais causé par un autre mod (donc on pourrait dire une incompatibilité) : j'utilise immersive bed et take a nap a fait que je me suis retrouvé coincé au milieu de la tente mon personnage a eu du mal a accéder au lit (entrée trop petite ?) et ne peut plus sortir. bon c'est pas un point bloquant vu que le take a nap n'est plus obligatoire mais je voulais te signaler le fait pour ceux qui veulent aller au bout du rp ou qui utilisent des mods impliquant de dormir vraiment ou plus souvent. peut-être que ça sera problématique avec eat,sleep and drink.

 

 

et chapeau, la décapitation de la soeur de dibella est beaucoup plus fluide, et la forgotten valley beaucoup moins buggué

 

1.42bis ? Je l'ai supprimée de mon ordi tellement elle date !

 

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pour l'intro scene peut-être est-ce lié au fait que j'avais la version 1.42bis d'installée avant d'installer aujourd'hui la nouvelle. simple supposition. 

 

C'est pas vraiment un bug mais causé par un autre mod (donc on pourrait dire une incompatibilité) : j'utilise immersive bed et take a nap a fait que je me suis retrouvé coincé au milieu de la tente mon personnage a eu du mal a accéder au lit (entrée trop petite ?) et ne peut plus sortir. bon c'est pas un point bloquant vu que le take a nap n'est plus obligatoire mais je voulais te signaler le fait pour ceux qui veulent aller au bout du rp ou qui utilisent des mods impliquant de dormir vraiment ou plus souvent. peut-être que ça sera problématique avec eat,sleep and drink.

 

 

et chapeau, la décapitation de la soeur de dibella est beaucoup plus fluide, et la forgotten valley beaucoup moins buggué

 

1.42bis ? Je l'ai supprimée de mon ordi tellement elle date !

 

 

 

ouep ça date XD j'avais essayé ton mod jusqu'à la valley avant le renouveau de l'intro. 

par contre j'ai vraiment trop de mod qui mettent le bazar je pense. je vais faire une désinstallation de tous les mods et beaucoup de tri et sans doute recommencer avec une new game. je te dirais si ça change totalement le fonctionnement du mod.

par exemple le haut hroldan pour phage je pouvais tuer eydis et son fils mais une fois morts la quête n'avançait plus. et les quests marker restaient sur les cadavres.

et j'ai désinstallé immersive bed qui diminuait la taille de mon perso a chaque fois que je dormais.

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Controlling Old Hroldan: I solved the ghost problem, but the quest didnt advance and neither Eydis or Phage has dialog to advance it. Stuck on stage 42.

 

Old ways initiation. Stuck at the part where I talk to Frisson and Arlwyn. I talked to them both, the quest now says I'm sure I will becaome a primal shaman. Not sure what to do next. I just looked at the quest list in the console. The Primal stuff is not completed yet?

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Because "BSA archives" (Bethesda Softworks Archive archive ...) aren't meant to be unziped or installed to be able to play.

You just have to toss it in the general direction of your 'data' folder for it to work.

Generally speaking a BSA contains the whole folder architecture from "loose" mods but are compressed via bethesda toolset.

 

Don't take it wrong, you 'can' unpack a BSA with for example the BSA Unpacker and toss the included folder structure in your data folder, but it isn't necessary.

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Controlling Old Hroldan: I solved the ghost problem, but the quest didnt advance and neither Eydis or Phage has dialog to advance it. Stuck on stage 42.

 

Old ways initiation. Stuck at the part where I talk to Frisson and Arlwyn. I talked to them both, the quest now says I'm sure I will becaome a primal shaman. Not sure what to do next. I just looked at the quest list in the console. The Primal stuff is not completed yet?

 

Old hroldan . noted

 

No, Primal and koldun are not completed.... i need ideas for that....

 

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...well, i was just curious cause the op says to simply unzip it and copy paste it in your data folder.

 

Yup. And inside the .rar file which you downloaded are a seq folder, a .bsa, a .bsl and an .esp file.

@Delzaron hasn't changed the install instructions from the former loose contents to the new BSA content.

But seriously, your conclusion was there's a zipception going on? oO

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...well, i was just curious cause the op says to simply unzip it and copy paste it in your data folder.

 

Yup. And inside the .rar file which you downloaded are a seq folder, a .bsa, a .bsl and an .esp file.

@Delzaron hasn't changed the install instructions from the former loose contents to the new BSA content.

But seriously, your conclusion was there's a zipception going on? oO

 

 

 

right, winzip says it isnt a valid archive to unzip and outta curiostity, i tried installing the mod using NMM and it doesnt even show up. so, is there another program that yall are using to unzip this mod?

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I use the Mod Organizer and to "install" a mod (it actually only installs copies) from outside the Nexus (like Loverslab for instance) I only have to hit "install a new mod from an archive" top left and give the untouched .rar, .zip or .7z file.

You actually can import all mods installed in NMM via option to MO.

And toss around the mods via install order, load order, ini settings, ...

 

For a in depth explaination you should watch Gophers Playlist for MO as it's not as 'total idiot-proof' as NMM is.

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I use the Mod Organizer and to "install" a mod (it actually only installs copies) from outside the Nexus (like Loverslab for instance) I only have to hit "install a new mod from an archive" top left and give the untouched .rar, .zip or .7z file.

You actually can import all mods installed in NMM via option to MO.

And toss around the mods via install order, load order, ini settings, ...

 

For a in depth explaination you should watch Gophers Playlist for MO as it's not as 'total idiot-proof' as NMM is.

 

thanks, ill give that a try.

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@ Delzaron

 

If I unpack the BSA and place the files in their appropriate directories, will I be able to edit scripts and quests? Alternatively, can you make a loose files version of the mod, or does that put the mod over the 100MB file size limit? There are things I need to fix but can't without access to scripts.

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@ Delzaron

 

If I unpack the BSA and place the files in their appropriate directories, will I be able to edit scripts and quests? Alternatively, can you make a loose files version of the mod, or does that put the mod over the 100MB file size limit? There are things I need to fix but can't without access to scripts.

 

 

Because "BSA archives" (Bethesda Softworks Archive archive ...) aren't meant to be unziped or installed to be able to play.

You just have to toss it in the general direction of your 'data' folder for it to work.

Generally speaking a BSA contains the whole folder architecture from "loose" mods but are compressed via bethesda toolset.

 

Don't take it wrong, you 'can' unpack a BSA with for example the BSA Unpacker and toss the included folder structure in your data folder, but it isn't necessary.

 

Half a page ago ...

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@ Delzaron

 

If I unpack the BSA and place the files in their appropriate directories, will I be able to edit scripts and quests? Alternatively, can you make a loose files version of the mod, or does that put the mod over the 100MB file size limit? There are things I need to fix but can't without access to scripts.

 

Yes, you can be.

 

The AFS1.57 archive is near 80mb now. The next release will be really bigger (I added Female BriarHeart ressources)

 

 

A question ; can I add several files, which their addition result is superior to 100MB ?

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