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[Sims3][WIP] KinkyWorld v0.37 [Updated: May 3rd 2019]


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Posted
25 minutes ago, landess said:

KW has a hidden nude outfit

I've never seen this? From what I've sorted through, KW appears to tap whatever you have in your game as default meshes (body parts)... top, bottom and shoes (feet).

Posted
5 minutes ago, LadySmoks said:

I've never seen this?

I was under the impression I was clear when I went over this before. ?

 

Using the nude venue option on a lot causes a sim to change into an outfit the player can't control. Regardless of 'how' KW accomplishes this, we as players still don't have the ability to customize it to our liking the same as the regular nude outfit seen when showering/etc. In Effect: it is 'hidden' from us.

Posted

Ahhh! OK. The outfit parts themselves aren't hidden, but access to make changes does not exist once KW applies the parts that are in your CAS. I'll have to set up a nude beach and look deeper.

Posted
2 hours ago, spaceman1 said:

As a Native American I have only one response to that.

? My husband will agree! As I wrote above, I actually made a skintone with a reddish brown tint, just for my selfie sim's hubby sim! )))) 

 

3 hours ago, landess said:

In Effect: it is 'hidden' from us.

Went to the nudist beach... also remember some of that previous discussion... Again, it's a yes and no kind of deal. As in the KW Woohoo menu, there are options for clothing set up... no change, animations (choose what to take off and what to leave on), naked outfit (which is what YOU or anyone else sets their sim to be wearing in CAS), and "Fully Naked", which applies whatever is set in CAS as default nude body parts... top bottom, shoes (feet). 

 

KW nudist venue is hard coded (I'm guessing) to automatically choose the last one. SOME accessories will carry over. So far, it appears that socks/ stockings, panties and other items set as left or right garter (whether registered as KW panties or no), and items in CAS as gloves (many 3d fingernails), are removed, as generally, in the "real world", people don't wear panties, stockings, garters or gloves to a nudist venue. 

 

Items like eyeglasses, earrings, rings... I guess Oniki feels might be worn at a nudist venue, so they remain. Didn't check bracelets or necklaces.

 

Now... IF you were to play with the default reskeys of CAS parts, and replaced the number for a pair of high heel shoes with the part number of default nude feet, then I imagine those shoes would remain on since it is now the default nude part... but, every sim in your game would now have those shoes as default.

 

So, it's like any KW related animation clothing set up by internal default. Only, unlike the Woohoo animations, there is no menu option for you to decide to use what YOU dressed the sim in for his or her naked outfit... again, "nude outfit" being seen differently by KW.

Posted

so, coming back to this mod after a few months away, and im having a few issues.

in the ingame settings i have enabled zoolover, and have all the necessary animations installed and enabled

yet, i dont seem to see any of the related traits in the character creation, or have any kinky... options on pets. help?

Posted
4 hours ago, spaceman1 said:

As a Native American I have only one response to that.

Awe, c'mon, don't make me grovel.....

 

The term 'Redman' while racially insensitive, also belies the fact there is a skin tone leaning towards that side of the visible light spectrum. The word 'pinkish' relates to the 3 default EA skintones available. Darken the slider on the 'pinkish' one for a nice color use-able for native Americans.

 

Would you prefer the olive colored one?

 

The idea of a light toned pinkish Native American never once came to my mind, but now you've put it there I keep smiling - thanks for that.....

 

Spoiler

 

 

Posted
1 hour ago, privatenorby said:

so, coming back to this mod after a few months away, and im having a few issues.

in the ingame settings i have enabled zoolover, and have all the necessary animations installed and enabled

yet, i dont seem to see any of the related traits in the character creation, or have any kinky... options on pets. help?

https://www.loverslab.com/search/?q=zoolover&quick=1&type=forums_topic&nodes=74

Posted
2 hours ago, landess said:

Awe, c'mon, don't make me grovel.....

 

The term 'Redman' while racially insensitive, also belies the fact there is a skin tone leaning towards that side of the visible light spectrum. The word 'pinkish' relates to the 3 default EA skintones available. Darken the slider on the 'pinkish' one for a nice color use-able for native Americans.

 

Would you prefer the olive colored one?

 

The idea of a light toned pinkish Native American never once came to my mind, but now you've put it there I keep smiling - thanks for that.....

 

  Reveal hidden contents

 

 

I was just messing with you ?

For us it would difficult to use just one coloration as we can vary depending on the location and the group the Inuit in Alaska as well as a few others in Canada and the lower 48 for example are Olive White and Yellowish Olive, and many of us can be anywhere from Light Brown, Copper Brown, Dark Copper Brown and Reddish Brown.

We would be somewhere in the Light Olive to Dark Brown category. My mother is an Inuit and my father is Navajo I would be a Yellowish Brown bordering Yellowish Olive.

 

And once you get to South America it gets even more complicated as there are even more variations.

 

And you can actually find this picture on the internet I stumbled on it a year ago (who knew posting a Facebook picture would get such attention) but this is my granddaughter. My son married a beautiful Inuit girl and here is the result a beautiful young woman to me she is anyway.

5b3c3e54ac285c476ff70bcf205c718f.jpg

Posted
46 minutes ago, spaceman1 said:

even more variations

This all started with a simple request for suggestions and has blossomed into a great learning experience. Your granddaughter is a cutie and makes me wonder why some races seem to age so well compared to others.

Posted
35 minutes ago, landess said:

Your granddaughter is a cutie and makes me wonder why some races seem to age so well compared to others.

Thank you ?.

Climate is a big factor the sunnier and wetter the climate the faster you age also harshness needs to be taken into consideration a cold-wet climate also ages you faster whereas a dry-cold climate makes you age slower. It takes a long time many thousands of years to adapt to a new climate so genetics also plays a roll to an extent.

 

Diet also plays a huge role people who's diet consist mainly of fish, shellfish, some grain's like rice, vegetables and fruit's tend to age slower. Whereas people who's diet consists mainly of meat and vegetables tend to age faster it's a little known secret but when a land animal say a deer is being hunted it needs to be killed quickly otherwise they start to froth which poisons the meat while still edible (unless it took a long time for them to die or they where frothing heavily before they died) it actually poisons you.

Posted

Can anyone help me download this? I thought maybe the instructions would be in the downloaded file but the read me doc is just to say its a mod. 

Posted

''When starting a new world, don't forget to register the animations packages into the mod using the settings menu'' what does this even mean?! 

Posted
20 minutes ago, hotveggie said:

''When starting a new world, don't forget to register the animations packages into the mod using the settings menu'' what does this even mean?! 

Click your sim to access and enable kinky world. Let Kinky World initialize. 

Click your sim again and select Kinky World. 

Look through all of the menu options. 

You will see a option to add new animation packages.

 

 

On the matter of my issue with call girls not working...

 

I had my sim hire a gigolo and edited the sim in CAS to be a female from my custom sim options. 

I should have tried to call again the next day to see who was in the list pop up but at least I got somewhere :)

Posted
11 hours ago, James2112 said:

Click your sim to access and enable kinky world. Let Kinky World initialize. 

Click your sim again and select Kinky World. 

Look through all of the menu options. 

You will see a option to add new animation packages.

 

however i noticed that when you place the okw and kw animation packages right beside the kinky world files in the mod folder you dont have to register anything. my game automatically enabled all animations by maryjane, amra72, mike, K69 and L666. only lucas ones i had to register manually.

Posted
51 minutes ago, DanBilzerian said:

however i noticed that when you place the okw and kw animation packages right beside the kinky world files in the mod folder you dont have to register anything. my game automatically enabled all animations by maryjane, amra72, mike, K69 and L666. only lucas ones i had to register manually.

OnikiKay selected several animation packages to be default - this should be reflected in one of the build notes. This is why they didn't appear to need registration - they already were. This isn't magic - think about how computers work...

 

I recommend removing 'duplicate' files to avoid extra work for the program and possibly avoid issues.

 

One thing Players WILL want to keep an eye one is the date the build began including these VS the date of the newest animation release. I can guarantee people OnikiKay is NOT scanning the animation mod pages for updates and making changes to the build with new animations or it would be noted in the build notes (people really need to read these). She HAS added a few more of her own.

 

There is an updated/'fixed' version of L666 animation files found near the end of that particular post which I recommend replacing the default KW version and also changing MJ's animation for the newest might be prudent. I don't believe there has been any updates to the others as most aren't active anymore.

 

IF an animation package is already registered in-game, just swapping packages is fine as long as the package names are the same. If not KW will remove the old name which has no association when restarted and then the player can register new ones.

Posted
On 5/22/2020 at 9:11 PM, grallonsphere said:

Has anyone noticed a decrease in performance with S3 in Windows 10?  I upgraded my pc recently and went from W8.1 to 10 and it seems to me the already shaky-leeky memory management of S3 under W8.1 has become shakier and leekier still.  I've tried all kinds of tricks to improve the way the game handles memory usage but it reaches the 3.2 G ceiling much faster now.  I keep alt-tabbing to RamMap and emptying working sets and standby lists but unless I play on a small and sparsely populated world, I CTD very quickly - especially when I use KW and switch between ongoing animations to try and simulate an actual 'play' session.  It's almost unplayable now.  S4 is obviously much more stable, and Wicked Whims is great, but ye gawds those sims are shallow and dumb!  And I'm quite tired of the same worlds all the time.  And we can't expect anything from EA.  If the rumor is true, the next instalment will be some online thing...

I've changed my rig form an old Core i5 2400 with Windows 7 to a new one with a Ryzen 7 3700X with Windows 10. on this occastion, I've reinstalled from scratch the game, save the profile retrieved form the old rig. The old and new install are from Origin. The old one was 1.67, the new one is 1.69. Not sure if it's because of the far more powerfull CPU or because of the newest patch or maybe that the new rig has SSD when the old one had only HDD, but I've constated that the game runs far more smoothly on the new rig. Didn't encounter any crash either.

Posted
4 minutes ago, Benmc20 said:

the game runs far more smoothly on the new rig.

It's 99% your new laptop. Pull an elephant with a lawn mower, or pull it with a semi truck? ))) If I tried running my sims game with all that I have stuffed in my game, it would take 3 weeks for it to load! 

Posted

I bought the Sims 3 in 2009 on DVD. In time as I upgraded systems, I simply reinstalled the game and any EP's owned (for registry sake) then transferred the entire contents of both documents (minus .ini) and x86 files while changing the original folders with the BAK added to the folder name.

 

I've been doing this for 11 years and can say although I have used the MEGA PATCH once it was created, except for CC, I haven't changed the original files and have always noticed a marked improvement in the game with more powerful systems. This includes using the 3GB patch/mod/whatever.

 

While using basically every file since the beginning only upgraded as if I never changed systems at all, I'm sure some files didn't need replacing, but I'm old school - If it ain't broke - don't fix it.

 

Only disks - no Origin is how I accomplished this. The biggest change made was recently after finding the Steam page with the steps to increase performance (not Steam exclusive info) helped with texture rendering in game. I was already using another program that affected texture resolution, but this extra info changed a few things the program didn't. Plus it improved pathing by 'shrinking' the footprint of Sims, allowing them to squeeze through tighter areas, causing less 'pathing lag'.

Posted

Hi!

Need help : I was looking for this mod and I finally find it on this website. But the link on the first page of this topic doesn't work. And I'm not sure I'm not quite motivated to check the 600 pages of the topic :)

Could somebody send me back the link, please? ?

Posted
33 minutes ago, tinmarz said:

Hi!

Need help : I was looking for this mod and I finally find it on this website. But the link on the first page of this topic doesn't work. And I'm not sure I'm not quite motivated to check the 600 pages of the topic :)

Could somebody send me back the link, please? ?

Well since you are new to the site I gotta ask. Did you already have an account and where you logged in when you tried to download the mod as the site won't let you download anything without being logged in.

Posted
49 minutes ago, tinmarz said:

the link on the first page of this topic doesn't work

It's not a link... it's a direct download, and if you actually READ the first page (and every first page for anything you download, as 99% of all answers can be found by taking time to READ what the creator of a mod or animation has to tell you), you'll find both downloads...not the banner at the top of the page), and they both work. Or, you're in a country that you need a VPN.

Posted

Some questions
-How do you make a sim take selfies? I've searched through all the prompts and i can't seem to find an option to take any
-Why doesn't dogs raping sims count as rape in their "rapist favorite victim" statistic?

That's all i have, thanks for any assistance

Posted
48 minutes ago, Edge_of_Yesterday said:

Some questions
-How do you make a sim take selfies? I've searched through all the prompts and i can't seem to find an option to take any
-Why doesn't dogs raping sims count as rape in their "rapist favorite victim" statistic?

That's all i have, thanks for any assistance

Selfies? Phone/Camera/Kinky    In KW settings there is a 'selfie settings' as well.  Also when sending selfies: Recipient needs decent relationship status - and this always helps me: you TAKE a picture, and SEND a photo.

 

Dogs? I'm a bit confused here....  Do animals 'have' a statistic like that? Can a dog rape anything else besides a Sim? Perhaps you refer to a Sim earning the Masochist trait? Because of the Zoolover function of KW - it's possible these don't overlap....  The wording used is sketchy in it's meaning. Who are 'Their'? Will a household playable/inactive pet (dog) rape? I understand there is the Stray Pet service feature, but these are NPC's. Combine these observations and one will understand my confusion.

Posted

This was posted in Sims 3 Tech support, but is actually something specifically KW as default Sims 3 doesn't have penises and KW was referenced.

 

 

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