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[Sims3][WIP] KinkyWorld v0.37 [Updated: May 3rd 2019]


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Posted
19 hours ago, LadySmoks said:

Huh? I don't know why, but half of the NPCs that are randomly selected to fill roles are adult, not young adult, age up, and I have 20 bars with elder bartenders and bouncers!

You can set the allowed age of an NPC in the Nraas Register.

On 5/28/2020 at 5:09 AM, James2112 said:

I removed the KW mod files and did a fresh unzip of 399. Started a new game and well, call for a call girl and 1 guy appears in the list and 0 women LOL. 

you can also change the quantity there. I had 10

Posted
2 hours ago, sim333 said:

You can set the allowed age of an NPC in the Nraas Register.

Not for bartenders and bouncers. Mixologists are different from bartenders. They are the ones that will come to your home for a party and tend your home bar. The ages of bartenders and bouncers is probably set by FullBuild_p06, which is the Late Night main package file. I never looked to much for it as when my sims go to that venue, I simply take each into CAS and change their age... and probably hair... and shoes!!!

Posted

I know Kinkyworld is more about story-telling, but is there a way to increase the frequency of sexual actions and rape? As it currently is, I seem to experience encounters maybe once or twice a day, but overall people tend to ignore a sim running around naked in their house more than I would like. I have set physical attractiveness to 10 for all female sims and gave every person rapist and woohoo traits with nothing else so that their entire existence would be defined by that.

 

I have also tried setting Rape+Definition and RapeSim+Definition woohoo values to extremely high and low values (since I am unsure which way increases the frequency or if that is even what this does).

 

So is there a way to make rape ridiculously frequent? As in, sims will constantly try to perform such actions like a school of piranha? Is it due to being a crime? Or the fact that it appears to be limited to mostly nights, with day being relatively safe? Is there a way to bypass these limitations to just make it constant? Is it just ignorance to something in the settings or is this something that would require altering the package?

Posted
1 minute ago, acursedsexaddict said:

So is there a way to make rape ridiculously frequent?

KW isn't a cartoon rape porn mod. However, there are many settings in the KW menu. See if what you want is there.

Posted
3 hours ago, acursedsexaddict said:

I know Kinkyworld is more about story-telling

This entire post is a bit disturbing, but who am I to judge?

 

If you had played the Sims 3 and KW for any amount of time, there would be obvious settings for your fantasy.

 

Always accept on (this affects instigators as well as victims)

Evil and Brave traits - evil is self explanatory, but brave isn't a goodie 2 shoes trait - think about it.

Mean trait is obvious - isn't it?

Coward is an opposite trait - best used for victims.

Add a level of Martial Arts for if the police show up - hell, rape them as well....

Clothes flagged as revealing using the set CASP properties.

There is a 'woohoo' cooldown setting - may as well minimize that also.

If you enjoy the bruised and beat up look of a victim, that can be found as a make up option in the last tab beyond lipstick.

 

I'm sure once you actually start to try and understand how KW works, you'll be able to make adjustments and milk it for all it's worth. It won't be perfect, but then your 'theme' was never the focus of the mod, just a side note.

 

Considering the assigned rape animations are like 1% of the available animations unless you start treating it like any other sex act, it should get stale quite quickly....

 

Spoiler

Screenshot-400.jpg.079b64b865ce8972d27096271e9d3be3.jpg

 

 

>>> Rape is one of the only true 'crimes' available for the Sims 3, so on certain world/town saves I have it enabled, with notifications OFF. This way when my 'Crime Fighters' stumble across it, they can put on the white hat and do their thing.

Posted
1 hour ago, ginngosonef said:

is there a guide on how to add animations for kinky word 

nope - no guides, instructions or anything....

Posted
15 hours ago, Clydie said:

 

Missing strings will not ignored, but the cryptic programmers message will appear I guess. (only in the language you deleted such string, of course)

 

Sorry didn't explain that very well, by ignored I meant the actual code that is running ignores any problems with localisation, that is handled separately by the user interface. If there is a missing or empty string the user interface handles it, the source of those cryptic messages or blank messages, but the actual running code has no idea what is being displayed or even if anything was displayed, it just keeps running. 

 

In theory the only time the code knows about the user interface is the result of a dialog box and so on.

Posted
1 hour ago, landess said:

nope - no guides, instructions or anything....

Well, I figure that ginngosonef must not have downloaded those animations since at least 2 of them, you have to actually scroll down right passed the INSTALLATION: instructions in bold face print, to get to the file download... ?

Posted
On 5/28/2020 at 10:34 PM, LadySmoks said:

Of course, the main issue being that I save settings, including all of the interactions menu settings, export them, and when I try to import to another game or town, the import fails.

 

It might be worth checking if you have used any of these characters 

" & ' < >

There does not appear to be any validating when exporting and I imagine those characters would screw up the export format.

 

Posted
14 minutes ago, nomads said:

In theory the only time the code knows about the user interface is the result of a dialog box and so on.

It was worth a try. I kind of figured as much, but you never know until you try. )))) Or.... and here's a thought... I could just whine, "It doesn't work", and see how far that gets me!!!! )))))

 

In the meantime, I have WW's boots a little taller. I mean... she's an AMAZON!!! She should tower above puny mortal men!!! Started on the harness. That is proving to be a tedious PITA! Added a pregnant morph. ))) Slowly but surely. 

Posted
5 minutes ago, nomads said:

It might be worth checking if you have used any of these characters

Used those character where? In the KW menu, it just a matter of on/ off, choose an option, or enter a number value. Click export settings, get the message about do you want to overwrite? Yes. Try to import those settings, and a message "import failed". I see settings in my edit sims menu in edit town, along with settings from Nraas, and in my library... along with Nraas. 

 

There must be something odd that I did along the way, as that option used to work. No change in Nraas mods. Same as before, and I don't think I added any other script/ core mods... but will double check for that.

Posted
1 hour ago, nomads said:

household name and bio. 

Nope. My standard is abbreviation for the hometown. Then I add date and time on each save. Usually, the family name, but not this time.

Posted
53 minutes ago, Deruschio said:

what could cause this?

Rename your mod folder/move it/hide it, start a new game and see if it happens. If not, then it's one of your mods - figure out which one and don't use it, or leave a msg/ask on forum where you got it and see if they can help.

Posted

What I'm about to ask has nothing to do with Kinkyworld Mod, but I will still ask just in case I might get answer for it.

 

I suddenly had question about real life race and Sims 3 Skin Tone and CC.

 

There are specific skin tone CC for Asian, or for African (or we can just use/choose dark  skin color on Skin Tone Panel).

 

Then what should I use for race of white people?

 

Do I also just use lightest skin colors on Skin Tone Panel like this?

image.png.8f6ed19a3885e19d9c0e5e57d6bdc11e.png

 

 

 

 

Posted
4 minutes ago, jenyeah said:

real life race and Sims 3 Skin Tone

Default ea has 3 different skin tones. Pinkish (good for redheads/Native Americans). Olive hue (good for Asians or Mediterranean). A neutral one, like you posted. Good for everything really, and probably the best choice for blacks.

 

I think you SHOULD use what you want. Can't make Trump without orange :) 

Posted
2 minutes ago, landess said:

Default ea has 3 different skin tones. Pinkish (good for redheads/Native Americans). Olive hue (good for Asians or Mediterranean). A neutral one, like you posted. Good for everything really, and probably the best choice for blacks.

 

I think you SHOULD use what you want. Can't make Trump without orange :) 

Oh, ok, thanks for reply.

Posted
30 minutes ago, jenyeah said:

Oh, ok, thanks for reply.

I use many skin tones, while some are 'specialty' for things like Werewolves and Plumbots. The following shots show how many I have at the moment. The first shot can be used to count the full amount shown, then the following shots have the last row moved to the top, till the last shot where there are only 4 more. comparing the colors of the row will help identify this.

 

Spoiler

Tone1.png.07e02ae341f557773b6347cedb4173eb.pngTone2.png.02188d8641401140c21a80f16ec5326f.pngTone3.png.5a3b99deb259a99a3154f5887273f5ee.pngTone4.png.d50a4d2d48fcf957544dd280a533f6cc.pngTone5.png.40da8e2c8b12a2949a27adf30f6bda89.pngTone6.png.1c57d49a628fb9cf7bf06112bd514f23.png

 

I use an ENB which makes 'Print Screen' captures darker than how they appear in game, but shows the UI.

 

BTW, it's a total of 82 skin options....

Posted
6 minutes ago, landess said:

I use many skin tones, while some are 'specialty' for things like Werewolves and Plumbots. The following shots show how many I have at the moment. The first shot can be used to count the full amount shown, then the following shots have the last row moved to the top, till the last shot where there are only 4 more. comparing the colors of the row will help identify this.

 

  Reveal hidden contents

Tone1.png.07e02ae341f557773b6347cedb4173eb.pngTone2.png.02188d8641401140c21a80f16ec5326f.pngTone3.png.5a3b99deb259a99a3154f5887273f5ee.pngTone4.png.d50a4d2d48fcf957544dd280a533f6cc.pngTone5.png.40da8e2c8b12a2949a27adf30f6bda89.pngTone6.png.1c57d49a628fb9cf7bf06112bd514f23.png

 

I use an ENB which makes 'Print Screen' captures darker than how they appear in game, but shows the UI.

 

BTW, it's a total of 82 skin options....

You sure use lots of them.

Posted
11 minutes ago, jenyeah said:

You sure use lots of them.

Skin color, hair options, even things like shoes all help make a sim unique. While I also have an impressive collection of hair options, I get the feeling I'm still behind LadySmoks where hair is involved. Clothing cuts are more important than textures IMO, because the wonderful SIMS3 has CAS and one can download many texture mods to add to the options. Even the same texture recolored can look like night and day.

 

Spoiler

189688497_S3docs.png.b5ba006eebea863387b9df8472b5bb7f.png

 

Posted
1 hour ago, landess said:

Pinkish (good for redheads/Native Americans)

Don't let my husband hear that! Pink? OY! I actually made a skin tint with a reddish brown, which works well in light to mid tones, but seems to reddish on very dark tones.

1 hour ago, jenyeah said:

Do I also just use lightest skin colors on Skin Tone Panel like this?

As landess said, there are plenty of skintones out there. Some default, some non-default. It's really a matter of trying them out and seeing what YOU like best. )))

 

And yes... shoes and hair!!!!! More than 2.5 GB worth of HAIR! And there's more than that... Some hair for characters is in with the characters.

hair.PNG.06c37a49c7b25dbeee0f6837175ee104.PNG

Posted
2 hours ago, landess said:

Rename your mod folder/move it/hide it, start a new game and see if it happens. If not, then it's one of your mods - figure out which one and don't use it, or leave a msg/ask on forum where you got it and see if they can help.

After removing all mods except for the required ones for this mod, as well as checking base game, I found that there is an the issue with changing clothes only affects one sim, a teenage male in the active household. Disabling Kinky World via the mod's menu allows him to change clothing again, enabling it again will cause the issue again. While enabled, even King World's "Get Naked" option will not work. Ageing up, resetting clothing and sim, does not help.

Posted
10 hours ago, nomads said:

Sorry didn't explain that very well, by ignored I meant the actual code that is running ignores any problems with localisation, that is handled separately by the user interface. If there is a missing or empty string the user interface handles it, the source of those cryptic messages or blank messages, but the actual running code has no idea what is being displayed or even if anything was displayed, it just keeps running. 

 

In theory the only time the code knows about the user interface is the result of a dialog box and so on.

No sorry please....

I think we do have the same understanding how it works. In fact I meant the same as you stated. I just was to lazy to write it down here ?

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