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[Sims3][WIP] KinkyWorld v0.37 [Updated: May 3rd 2019]


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47 minutes ago, LadySmoks said:

I do not think you even need to use "moveobjects on".

The original Idea came from a post in another section of the Sims 3, looking for a Hot tub with a small footprint. While I couldn't help with making the required space smaller, I found myself experimenting with 'above ground' looks and trying to keep it as compact as possible. Because of my experience with Kinky Worlds -move- feature I was able to do something different though. Raising the tub and using curtains for 'siding', and knowing a sim WILL path through the air, I made this as a proof of concept.

 

Spoiler

Screenshot-865.jpg.3446cd6a6d1861fc3722a4627a68d5a6.jpgScreenshot-866.jpg.242614a1bf608d786aaafea370b99cca.jpg

 

Removing the curtains on one side shows the EA default unfinished sides which normally are covered by the large catch basin and scaffolding which can be seen below ground/next floor down. This is a proof of concept as mentioned and would need a proper choice of curtains and some tweaking of their positions for the best effect.

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7 hours ago, MCAderNegus said:

Can you guys help me out? When a married sim has sex with someone else, she/he gets the unfaithful moodlet. I even gave them the cuck trait. Sims don't get jealous (I turned everything off) but the unfaithful moodlet for married couples is pretty annoying. What can I do?

 

I think that is the cheater trait as that uses the unfaithful buff. I don't think you can turn that feature off but it does seem to balance against being faithful (more than 10) so you could try keeping the partner happy. Not sure right now but I think those stats should be in the sim's woohoo skill details.

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2 hours ago, Clydie said:

I am curious if this would work...

I think deleting strings would cause more so called untranslated keys as we discussed some 20 pages earlier .

The result I expect is one more such cryptic message with each deleted string, but as always I can be wrong.....

 

 

Localization is done in the user interface and empty or missing strings are ignored so the code will always run regardless.

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9 hours ago, LadySmoks said:

I am editing the English STBL

 

8 hours ago, nomads said:

Localization is done in the user interface and empty or missing strings are ignored so the code will always run regardless.

Missing strings will not ignored, but the cryptic programmers message will appear I guess. (only in the language you deleted such string, of course)

Do a German localization since 3 years now and implemented more than 500 additional untranslated keys of what KW captured and save

into a localization export file after the game is quit. Meanwhile my game does not save such localization files anymore, since I have all strings implemented.....

Unfortunately not all such strings will be captured by KW. But there are not so many...... I.e. the WooHoo announcements.

See post 15409 on page 617 about this, if you like !

 

But even if you do not care about the untranslated keys, there is much potential for KW if you change the existent wording.

Lot of such strings are just a copy  of the untranslated keys. So, the wording in KW has not much attention from the creator.

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10 hours ago, LadySmoks said:

Of course, the main issue being that I save settings, including all of the interactions menu settings, export them, and when I try to import to another game or town, the import fails.

Up to now I had no problems with this so far. If that would not work, you always have to re-implement all animations what KW does not load automatically.....

Horrible this ?

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19 hours ago, LadySmoks said:

Huh? I don't know why, but half of the NPCs that are randomly selected to fill roles are adult, not young adult, age up, and I have 20 bars with elder bartenders and bouncers!

You can set the allowed age of an NPC in the Nraas Register.

On 5/28/2020 at 5:09 AM, James2112 said:

I removed the KW mod files and did a fresh unzip of 399. Started a new game and well, call for a call girl and 1 guy appears in the list and 0 women LOL. 

you can also change the quantity there. I had 10

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2 hours ago, sim333 said:

You can set the allowed age of an NPC in the Nraas Register.

Not for bartenders and bouncers. Mixologists are different from bartenders. They are the ones that will come to your home for a party and tend your home bar. The ages of bartenders and bouncers is probably set by FullBuild_p06, which is the Late Night main package file. I never looked to much for it as when my sims go to that venue, I simply take each into CAS and change their age... and probably hair... and shoes!!!

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I know Kinkyworld is more about story-telling, but is there a way to increase the frequency of sexual actions and rape? As it currently is, I seem to experience encounters maybe once or twice a day, but overall people tend to ignore a sim running around naked in their house more than I would like. I have set physical attractiveness to 10 for all female sims and gave every person rapist and woohoo traits with nothing else so that their entire existence would be defined by that.

 

I have also tried setting Rape+Definition and RapeSim+Definition woohoo values to extremely high and low values (since I am unsure which way increases the frequency or if that is even what this does).

 

So is there a way to make rape ridiculously frequent? As in, sims will constantly try to perform such actions like a school of piranha? Is it due to being a crime? Or the fact that it appears to be limited to mostly nights, with day being relatively safe? Is there a way to bypass these limitations to just make it constant? Is it just ignorance to something in the settings or is this something that would require altering the package?

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1 minute ago, acursedsexaddict said:

So is there a way to make rape ridiculously frequent?

KW isn't a cartoon rape porn mod. However, there are many settings in the KW menu. See if what you want is there.

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3 hours ago, acursedsexaddict said:

I know Kinkyworld is more about story-telling

This entire post is a bit disturbing, but who am I to judge?

 

If you had played the Sims 3 and KW for any amount of time, there would be obvious settings for your fantasy.

 

Always accept on (this affects instigators as well as victims)

Evil and Brave traits - evil is self explanatory, but brave isn't a goodie 2 shoes trait - think about it.

Mean trait is obvious - isn't it?

Coward is an opposite trait - best used for victims.

Add a level of Martial Arts for if the police show up - hell, rape them as well....

Clothes flagged as revealing using the set CASP properties.

There is a 'woohoo' cooldown setting - may as well minimize that also.

If you enjoy the bruised and beat up look of a victim, that can be found as a make up option in the last tab beyond lipstick.

 

I'm sure once you actually start to try and understand how KW works, you'll be able to make adjustments and milk it for all it's worth. It won't be perfect, but then your 'theme' was never the focus of the mod, just a side note.

 

Considering the assigned rape animations are like 1% of the available animations unless you start treating it like any other sex act, it should get stale quite quickly....

 

Spoiler

Screenshot-400.jpg.079b64b865ce8972d27096271e9d3be3.jpg

 

 

>>> Rape is one of the only true 'crimes' available for the Sims 3, so on certain world/town saves I have it enabled, with notifications OFF. This way when my 'Crime Fighters' stumble across it, they can put on the white hat and do their thing.

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15 hours ago, Clydie said:

 

Missing strings will not ignored, but the cryptic programmers message will appear I guess. (only in the language you deleted such string, of course)

 

Sorry didn't explain that very well, by ignored I meant the actual code that is running ignores any problems with localisation, that is handled separately by the user interface. If there is a missing or empty string the user interface handles it, the source of those cryptic messages or blank messages, but the actual running code has no idea what is being displayed or even if anything was displayed, it just keeps running. 

 

In theory the only time the code knows about the user interface is the result of a dialog box and so on.

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1 hour ago, landess said:

nope - no guides, instructions or anything....

Well, I figure that ginngosonef must not have downloaded those animations since at least 2 of them, you have to actually scroll down right passed the INSTALLATION: instructions in bold face print, to get to the file download... ?

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On 5/28/2020 at 10:34 PM, LadySmoks said:

Of course, the main issue being that I save settings, including all of the interactions menu settings, export them, and when I try to import to another game or town, the import fails.

 

It might be worth checking if you have used any of these characters 

" & ' < >

There does not appear to be any validating when exporting and I imagine those characters would screw up the export format.

 

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14 minutes ago, nomads said:

In theory the only time the code knows about the user interface is the result of a dialog box and so on.

It was worth a try. I kind of figured as much, but you never know until you try. )))) Or.... and here's a thought... I could just whine, "It doesn't work", and see how far that gets me!!!! )))))

 

In the meantime, I have WW's boots a little taller. I mean... she's an AMAZON!!! She should tower above puny mortal men!!! Started on the harness. That is proving to be a tedious PITA! Added a pregnant morph. ))) Slowly but surely. 

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5 minutes ago, nomads said:

It might be worth checking if you have used any of these characters

Used those character where? In the KW menu, it just a matter of on/ off, choose an option, or enter a number value. Click export settings, get the message about do you want to overwrite? Yes. Try to import those settings, and a message "import failed". I see settings in my edit sims menu in edit town, along with settings from Nraas, and in my library... along with Nraas. 

 

There must be something odd that I did along the way, as that option used to work. No change in Nraas mods. Same as before, and I don't think I added any other script/ core mods... but will double check for that.

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1 hour ago, nomads said:

household name and bio. 

Nope. My standard is abbreviation for the hometown. Then I add date and time on each save. Usually, the family name, but not this time.

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53 minutes ago, Deruschio said:

what could cause this?

Rename your mod folder/move it/hide it, start a new game and see if it happens. If not, then it's one of your mods - figure out which one and don't use it, or leave a msg/ask on forum where you got it and see if they can help.

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What I'm about to ask has nothing to do with Kinkyworld Mod, but I will still ask just in case I might get answer for it.

 

I suddenly had question about real life race and Sims 3 Skin Tone and CC.

 

There are specific skin tone CC for Asian, or for African (or we can just use/choose dark  skin color on Skin Tone Panel).

 

Then what should I use for race of white people?

 

Do I also just use lightest skin colors on Skin Tone Panel like this?

image.png.8f6ed19a3885e19d9c0e5e57d6bdc11e.png

 

 

 

 

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4 minutes ago, jenyeah said:

real life race and Sims 3 Skin Tone

Default ea has 3 different skin tones. Pinkish (good for redheads/Native Americans). Olive hue (good for Asians or Mediterranean). A neutral one, like you posted. Good for everything really, and probably the best choice for blacks.

 

I think you SHOULD use what you want. Can't make Trump without orange :) 

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2 minutes ago, landess said:

Default ea has 3 different skin tones. Pinkish (good for redheads/Native Americans). Olive hue (good for Asians or Mediterranean). A neutral one, like you posted. Good for everything really, and probably the best choice for blacks.

 

I think you SHOULD use what you want. Can't make Trump without orange :) 

Oh, ok, thanks for reply.

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30 minutes ago, jenyeah said:

Oh, ok, thanks for reply.

I use many skin tones, while some are 'specialty' for things like Werewolves and Plumbots. The following shots show how many I have at the moment. The first shot can be used to count the full amount shown, then the following shots have the last row moved to the top, till the last shot where there are only 4 more. comparing the colors of the row will help identify this.

 

Spoiler

Tone1.png.07e02ae341f557773b6347cedb4173eb.pngTone2.png.02188d8641401140c21a80f16ec5326f.pngTone3.png.5a3b99deb259a99a3154f5887273f5ee.pngTone4.png.d50a4d2d48fcf957544dd280a533f6cc.pngTone5.png.40da8e2c8b12a2949a27adf30f6bda89.pngTone6.png.1c57d49a628fb9cf7bf06112bd514f23.png

 

I use an ENB which makes 'Print Screen' captures darker than how they appear in game, but shows the UI.

 

BTW, it's a total of 82 skin options....

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