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[Sims3][WIP] KinkyWorld v0.37 [Updated: May 3rd 2019]


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Posted

I'm having a bit of trouble with the mod.

Whenever I try to woohoo, I get dialog that says "Someone might see us" or something along those lines, even though I'm alone in a house, at night time, with no windows.

Anybody have a fix?

Posted
On 5/24/2020 at 6:44 PM, Minchen86 said:

Pls add German Language

In case you use KW ver.399, look at Post # 14959 at Page 599 of this thread......

Posted
4 hours ago, trudovikia said:

"Someone might see us"

Feed exactly this into the search engine of this forum and go through the finds and posts near by......

Posted
1 hour ago, Clydie said:

In case you use KW ver.399, look at Post # 14959 at Page 599 of this thread......

Didn't want to speak for you. ))) 

Posted
1 hour ago, Nobodyimportant123 said:

Is it possbile to check somewhere what its new in this mod from version v0.61 (Build 399)?

Beyond build 399 is Patreon.

 

Perhaps someone with the latest build will upload the patch note text file.

Posted
1 hour ago, Nobodyimportant123 said:

Is it possbile to check somewhere what its new in this mod from version v0.61 (Build 399)?

If you are just only looking for what is in the version v0.61 (Build 399) here you go (I will put it as spoiler since it's a bit long:
 

Spoiler

v0.61 (Build 399)

+A new option to disable chlothes modification when a Sim's exhibition skill reach a gate level.

+Swing and HangOut interactions on SwingSet have been modified. Make sure you have registered animations package that add woohoo stages to this kind of objects to fully enjoy the modifications.
 +The acting career is now available for Sims that have completed the last modeling opportunity (with Bretzel Washington). If you want to skip the modeling career, you can use the debug interaction. KinkyMod/Careers/Sim_JoinCareer: Acting.
This is an early version of the career. Only the first level is available and it's still incomplete. In the next update. you'll have to register a movie studio (there will be no requirement).
Note: At this time, Generations EP is required because of the Camera object.

+ Sending a woohooty text now triggers a kinky woohoo sequence instead of the vanilla woohoo on bed.
+Sims can now gain or lose weight progressively (unlike Maxis standard feature) depdending on how much they eat. The feature can be enabled/disabled in the global settings menu.
+Added a new setting for sperm collection. Possible values are Disabled, Auto and Manual.
+The read book interaction on a beach towel has been "kinkyfied".

+Added two new interactions: Butt Grab and Seduce.
+Added two Story Progression options for exhibition and woohoo skills that allow you to select who can progress. Possible values are: All (default), Disabled, Selectable, NonSelectable and ActiveHousehold.

+Human Sims can now woohoo with Sims sleeping on couch (use 5 new animations).
+Added new moodlets for desperate wife/husband and cheating Sims.

+HighSchool sports club now supports athletic objects.
+Added 2 new alchemy elixirs (transformation into futanari).
+Added a new option menu to manage the blacklisted woohoo stages.
+Added a new outfit option to remove shoes when the bottom outfit part is removed.
+Added a new "Wait In Line" system to the Hole In Wall's Inspect interaction. Note: The system triggers only when the Sim is stuck.

+Cheater trait. Cheating Sims are more likely to woohoo with other Sims than with their partner.
+A new option to wear (or not) a towel when going out of bath. (EP3 required). ATS3 towel outfit is required for teens (http://aroundthesims3.com/clothes/clothes_sets_06.shtml).
+The headmaster may autonomously do kinky proposition to bad students.
+The mail carrier may stay a bit longer on your Sims's home lot giving them the opportunity to get acquainted.
+Sims can be "joined" while playing arcade machine games.

+Werewolves, dogs and WooHooer Sims (male only) can see fertile female Sims on the map.

+Added an option in Pregnancy settings menu to enable or disable fertile map tags.

+Sims can now autonomously invite other Sims to join when watching kinky tv shows.
+New option to select the age of callgirls' customers.
+New HighSchool option to allow summer vacations.
+New Handjob animation usable on male sleeping (bed only) Sims.
+The PetHouse can now be cleaned.

+Added a new situation to the modeling career.
+Added a new process when loading a game that removes "throwawayable" objects from NPCs' inventory (ex: empty condom boxes and medicines).
+Added a new option to remove the celebrity level of KW NPCs. Note, the change applies when the Sim respawn.
+Added a new option to disable pregnancy.

+Willpowermax. It greatly increases the willpower allowing to be more succesful when giving orders. Willpowermax removes the effects of Willpowerless and vice versa.

+Now that the pole dancers can dance correctly, they can earn money (tips are shared with the brothel if the pole is installed on a brothel lot).
+Bouncers can take a break to satisfy urgent needs.
+Male Sims can sell their sperm at the hospital once per day. Sperm can be collected when using condoms during vaginal and anal woohoo. Filled condoms can be sold at the hospital.
+WooHoo animations can now use handcuffs (package not included).

Attached file is from "v0.61 (Build 399)" to earliest version change logs.

Changelog.txt

Posted

I don't know why when I try to do some sexual interaction in the shower or in the bed nothing happens even though my sims are already hot and I get a message in the status bar saying default, you can help me?

 

 

Posted
On 5/21/2020 at 5:05 PM, landess said:

Hard to believe...   https://en.wikipedia.org/wiki/The_Sims_3

 

I had to check the release dates and see WA and NL were among the 1st 3 EP's (Ambitions didn't interest me when released) but NL had a boob slider - pretty sure that helped sell more copies than EA would like to admit. ?

 

 

 

I can't be the only guy to wait until evening on the first day on a new save and mass edit all females in town to maximum size... :D

 

 On 5/21/2020 at 5:05 PM, landess said:

I now know for certain where EA's head is at, and luckily many other companies are stepping up to the plate. Shame so many kids don't know any better as they've been slowly indoctrinated over the last several years and this is the way it is for them, and don't see anything wrong with it. Watching the evolution of games has been a wonderful experience, tempered with the horror that is corporate game strategy at present.

 

Remember when you could walk into a bank and have your stuff done by someone, for free? And now, even when we self-operate machines to do the same, we get charged? It's the way it's trending, sadly.

 

 

On 5/23/2020 at 1:11 AM, DanBilzerian said:

So i have a probably very simple question, when my sim puts on a towel after shower or goes into the whirlpool naked my hairdoo changes. i use a CC hairdoo from nightcrawler and on the naked outfit it gets replaced with some ugly short hair EA version. how do i set up these outfits? in CAS they wont show up and everything look right. i have a feeling something overrides my outfits, but i havent even figured out what that whole outfits tab under KW does... on a related note how do i put bras and panties in my inventory, because that option remains grey all the time.

 

Many here don't use later builds, and may have forgotten it's a recent KW feature. You can turn it off. (Why would you see a towel instead of your carefully chosen clothing, anyway?)

Posted
1 hour ago, crimhead said:

I can't be the only guy to wait until evening on the first day on a new save and mass edit all females in town to maximum size... :D

I can't say I did that personally, but variety is the spice of life - Perhaps this is why commitment issues is one of my chosen traits from 'If you were a Sim' post.

 

I will say I'm doing that now though - in an extreme fashion with the Bimbo High Theme. I'm a bit burnt on Sims 3 play, so I go in and make 1-2 new sims per day so it eventually gets done. So far so good. The new High School has many different rooms and features, yet will only have 2 classrooms with 9 students each. 17 Bimbofied students, 2 Bimbofied teachers, plus Bimbofied Nurse, Janitor, and Dominatrix Principal 'should' be enough for any teen boy - plus at least that many Bimbofied Adults living and working around Bridgeport as well.

 

Spoiler

Screenshot-860.jpg.bb5c07b0885ecec590e3e21cb4af1755.jpg

 

Posted
3 hours ago, crimhead said:

I can't be the only guy to wait until evening on the first day on a new save and mass edit all females in town to maximum size... :D

Although I don't know exactly when Nraas MC came out, or if it had the option in those early releases, but for a generic increase, you can go to city hall, or a computer, MC> intermediate> bust and going through can get click "all". ))) Maximum size? If using MC"s CAS options for sliders multiples, "maximum could be a bit more than you are currently thinking... again, not sure when MC came out relative to EP3.

 

3 hours ago, crimhead said:

Many here don't use later builds, and may have forgotten it's a recent KW feature. You can turn it off. (Why would you see a towel instead of your carefully chosen clothing, anyway?)

Some believe that a paying patron thought it would be "better" for sims to walk around in a towel after a shower, and never change clothes until you tell them to. As for turning it off, once again why I always say to READ... and to go through the long list of menu and debug options, because the answer is probably there. )))

 

1 hour ago, landess said:

2 classrooms with 9 students each. 17 Bimbofied students

My math tells me that means ONE male student??? Lucky kid!

Posted
3 hours ago, LadySmoks said:

Although I don't know exactly when Nraas MC came out, or if it had the option in those early releases, but for a generic increase, you can go to city hall, or a computer, MC> intermediate> bust and going through can get click "all". ))) Maximum size? If using MC"s CAS options for sliders multiples, "maximum could be a bit more than you are currently thinking... again, not sure when MC came out relative to EP3.

 

That's precisely how I do it. I wait until the evening so that most service sims are created and go to town. Small hiccup: it doesn't affect pregnant sims, meaning I have to be on the lookout in subsequent days to manually correct them - and, if female, their kids.

Slider multipliers: great in theory, but I'm afraid it would cause too much clipping in KW.

 

3 hours ago, LadySmoks said:

Some believe that a paying patron thought it would be "better" for sims to walk around in a towel after a shower, and never change clothes until you tell them to. As for turning it off, once again why I always say to READ... and to go through the long list of menu and debug options, because the answer is probably there. )))

 

The world is big. I know my share of fetishes, but I'd never heard of a TOWEL fetish. To each one their own of course.

 

Posted
3 hours ago, LadySmoks said:

My math tells me that means ONE male student??? Lucky kid!

That's pretty much the setup of the AVN - Bimbo High. Kids Dad married the swimming coach of Bimbo high, but she is a gold digger and plans on taking the money and running. So he is now sent to Bimbo High as the only male student, and tends to be used a lot for class participation by the teachers educating the female students in how to become successful bimbos. It's all quite sordid really.... and totally politically incorrect.

 

Concerning the EP3 breast slider - from your description (I've never used/paid attention to it) it sounds like it was implemented to do just that - add boobs to everyone so the painful process of customizing each and every female sim wouldn't be needed.

Posted
29 minutes ago, crimhead said:

That's precisely how I do it. I wait until the evening so that most service sims are created and go to town. Small hiccup: it doesn't affect pregnant sims, meaning I have to be on the lookout in subsequent days to manually correct them - and, if female, their kids.

Slider multipliers: great in theory, but I'm afraid it would cause too much clipping in KW.

Another that I have used, is to find a perfectly vanilla, pudding face NPC... male and female... Add them to a lot using MC... Make them naked and take them to CAS... check that everything on them is "0" on sliders before you start, make adjustments as you wish. Then use MC "transfer genetics" "non-zero facial" to ALL sims in town. This part kind of sucks, as you must click on each sim icon individually, as there is no "ALL" at the top. Doing this won't change most townies facial features, as they already are non-zero, and doing this won't overwrite what is already a non-zero.

37 minutes ago, crimhead said:

The world is big. I know my share of fetishes, but I'd never heard of a TOWEL fetish. To each one their own of course.

Mine is shoes!!! So glad KW leaves them on... unfortunately, there is no "height fix" for KW animations as there was for Animated Woohoo, so height altering shoes like Josh Q makes... and I did a couple... get clipped below ground. 

 

As too often happens, I saw something shiny.... OOOOOOOOOOOOOOOO SHINY!!!!!!!!!!!!!!!!

 

And have been distracted from a lot of other CC making in favor of upgrading my Wonder Woman. Going fairly well so far... a couple of snags to work out (as ALWAYS), and don't know how long it will take, but I hope to upload this eventually.......... (FemmeBots are still in testing, and looking pretty good)

Spoiler

WW.jpg.fed3e8cc916ad256b39d919651f6eacf.jpg

ALL textures are from the TS4 Wonder Woman by Ami Swift on TSR, but the meshes are mine. ))) Hair is from Sims Hair, a retexture of a hair by NewSea, and I shortened it, not to cover her boobs. I don't really do hair, and am still working on getting this one to look a little better.

Posted
54 minutes ago, crimhead said:

 

The world is big. I know my share of fetishes, but I'd never heard of a TOWEL fetish. To each one their own of course.

 

 

Spoiler

 

 

Posted
30 minutes ago, landess said:

It's all quite sordid really.... and totally politically incorrect.

PERFECT!!! )))))))))) I can be as politically incorrect as the next person. Here's a video one of my husband's friends in Lugansk sent to him a while ago...

Spoiler

 

 

33 minutes ago, landess said:

Concerning the EP3 breast slider - from your description (I've never used/paid attention to it)

It's in the CAS "basics" section along with skin tones, weight and muscle sliders. So normal to see that you just don't notice it as part of the familiar scenery.

Posted

this is what LL is missing out on, take it with a grain of salt.

 

[KW] Build 400
+Fixed: Sims watching TV no longer learn woohoo actions if the current channel is not kinky.
+Fixed: An incorect array of participants was used when initiating the woohoo interaction by clicking on an object and more than one Sim are selected from the list, resulting in an setup failure.
+Fixed: A bug (limitation?) of The Sims 3 engine not supporting non human Sims assigned to Actor slots 3 and up in a StateMachine. This is actually just a workaround for woohoo animations. Even if KW is compatible with any combination of up to 5 Sims, any setup that requires a non human Sim to be assigned to slot 3 or up will result in a incorrect skeleton assignment because of The Sims 3 engine.
+Fixed: An exception error occuring during escort situations when the customer offer a drink but there is no drink available for the current lot type.
+Fixed: An exception error occuring during movie shoort situation when Peter asks to go to the shooting room and the worker is already there.
+Added: A new movie shoot situation to the acting career.

[KW] Build 401 (Sons of the Kraken)

+Fixed: NPCs are now correctly recreated if they have been destroyed by the system when loading a savegame.
+Fixed: A bug causing an exception error when starting a solo woohoo interaction.
+Fixed: A bug causing Sims to learn other Sims have the Cuckold trait even when they don't.
+Added: A new option to make mature mermaid topless when wearing the mermaid tail.
+Added: A new marine life species in the ocean. Now, sharks aren't the only dangerous species lurking in the ocean. The animations are very basic and the kraken's displacements are not smooth. The main reason is that the kraken is an simple game object and was meant to stay in place (it has no routing component). Island Paradise (EP10) is required.
+Added: Several new short animations to play with dogs.
+Added: New Debug interactions to easily Copy/Paste genetic properties and/or outfits from one Sim to others. The "source" Sim can be any living Sim in the current world or a Sim saved in the Bin.
+Reworked: The WooHoo instance looping and synchronization system. It's a lot simpler but should still offer a perfect synchronization of animations.

 

[KW] Build 402

+Added: Now, homeless Sims can be registered as whore or callgirl (disabled by default).
+Fixed: "Ask About Partner" is now a friendly interaction.
+Fixed: "Invite to be Roommate" can now be used on teen Sims.
+Fixed: Being impregnated by a Son of the Kraken always result in a "Human" pregnancy (the offspring will be human).
+Fixed: Several texts have been added or corrected.
+Fixed: Fertile map tags are now correctly removed even if sims aren't part of the active household anymore.

 

[KW] Build 403
+Fixed: WooHoo interaction no more fails to show valid partners and animations when the Strapon option is enabled (Manual or Auto).
Note: Some people reported that the strapon is not allways unequipped when switching to another animation. This is a caused by an incorrect setting of the animation itself.
A good example is KW_Amra72_Animations.a_(Am)CoffeeTables_Cunnilingus_01 which, obviously, shouldn't require the strapon but the option is enabled for Actor 0.
+Fixed: The WooHoo Selfie interaction doesn't show up anymore on objects that have no compatible animations.
+Fixed: A bug that was preventing the WooHooSleepingSimOnBed interaction to trigger the WooHooSequence.
+Fixed: Girls only interactions have greater chance to use stages that require the strapon when it's allowed.
+Added: A new animation on HayBaleSquare.

 

[KW] Build 404
+[Fixed]: A bug causing an exception error when a student woohoo with the headmaster but the highschool situation ends before the woohoo interaction.
+[Fixed]: A bug preventing WooHooContinue from finding a suitable animation to use on an object.
+[Fixed]: A bug causing Sims joining wooHoo to not be animated under special conditions.
+[Added]: Level 3 of the acting career and a new shooting situation. The scene script is delivered by the mail carrier. Your Sim will have to learn it before the shooting takes place.
This is an incomplete build. I've made several animations for KT and was planning to add them to KW, but I had some problems with bones stretching. I will release build 405 a bit later this month with the new animations.

 

[KW] Build 405
+[Fixed]: A bug in WooHooProxy's test causing the interaction to show up in pie menu for non allowed Sims (fortunatly, selecting the interaction was doing nothing).
+[Fixed]: A bug in WooHoo motive's creation that was preventing the motive to be correctly initialized when a Sim ages up from child age to teen (or older) or after a mod upgrade.
+[Fixed]: The Sims positions and animations when joining the MopPuddle interaction.
+[Added]: Morning wood moodlet. Now, there is a chance that male Sims gets a morning wood when waking up.
+[Added]: Two new animations (and one updated) on couch.
+[Added]: A new animation on Racing Horse Saddle (decoration object).
+[Updated]: Grope interaction and animations have been improved.

 

[KW] Build 406
I hope all of you are fine. I don't really know if it's appropriate to release something as futile as KW during the hard times we are almost all facing. But, may be KW will help you to think about something else.
+[Fixed]: A bug in WooHooBroadcaster causing Sims to autonomously join WooHoo even if autonomy is disabled.
+[Fixed]: A bug in WooHooBroadcaster causing blood related Sims to autonomously try the wrong interaction.
+[Fixed]: A bug causing a exception error when starting a group woohoo interaction with 5 Sims or more.
+[Fixed]: A bug causing woohoo interactions with boss, professor or headmaster to add only a fraction of the expected performance gain.
+[Fixed]: A bug causing rape witnesses to react again and again.
+[Fixed]: Added missing translations for morning wood moodlet.
+[Added]: A new animation usable on chair, toilet and couch.

 

 

Posted

I meant the MC option you referenced. The default from ep3 is one of 3 breast size sliders I use as each increases size/shape a bit differently. Then I have rotate, cleavage, depth, fullness, and height. Also there is a chest setting that drops the breast position down on the chest closer to the navel. Naturally I also need to change nipple size and depth as these are tied to size as well. This is why I love the sims - so many options for customization.

 

Sometimes the natural shading on some of the custom skins doesn't play nice when breast variables reach certain positions, so luckily I have many skins to choose from so everything looks normal for the most part.

 

Michelin is a wonderful name for a girl. ??

 

While I can appreciate custom bodies for sims, they can interfere with certain outfit choices though, so I prefer to stay with the default one for the most part.

Posted
6 minutes ago, landess said:

I meant the MC option you referenced.

Ah! Yes, MC>Intermediate has bust, "fitness", muscle definition and weight adjustments.

10 minutes ago, DanBilzerian said:

this is what LL is missing out on, take it with a grain of salt.

Hilariously, despite not making a public release of KW here at LL in more than a year, Oniki still has the "thank you" to the community at Lovers' Lab in her opening credits. ?

14 minutes ago, DanBilzerian said:

[KW] Build 406
I hope all of you are fine. I don't really know if it's appropriate to release something as futile as KW during the hard times we are almost all facing. But, may be KW will help you to think about something else.

Should continue to say... "If you want to sign up to my Patreon account and pay me..."

 

Honestly, it would seem that the lack of public releases (of 8 new versions, as 407 is out) is what created pirate websites.

Posted
36 minutes ago, LadySmoks said:

 

Hilariously, despite not making a public release of KW here at LL in more than a year, Oniki still has the "thank you" to the community at Lovers' Lab in her opening credits. ?

 

He/She also STILL states that the mod has bi monthly releases (lol) and WEEKLY bug fixes when neither of them has been true for well over a year and the releases have been incredibly slow (often taken multiple months for a version with 4 fixes and 1 'new' thing) with laughable amount of content. at this point that patreon is an absolute scam and its a complete mystery to me how he/she still has that many patrons. 

Posted
16 minutes ago, 814661 said:

(often taken multiple months for a version with 4 fixes and 1 'new' thing)

For me personally, as I know NOTHING about scripting, really can't say much about how long it takes to write, or fix. I imagine it similar to garments in that some is easy, and some not so. 

 

And actually, if you look at the releases since 399, she's around the bi-monthly release timing... just none of them being public releases since last May.

Posted
On 5/25/2020 at 9:23 AM, sim333 said:

I've used call girls many times and never had any problems. Appointed citizens as call girls and Vice versa call girls as citizens.

I did this with the help of MC-advanced-choose which of the NPC will become sim.  And a call girl is a DANCER, not a whore!!!!!     Back - just Add a sim (to  home). 

To see she in the call list:   MC-advanced-Complete removal   and filter by NPC type - dancer, and  delete all those who are not interesting to you. You may have to wait a while and repeat this.

You should also use the Nraas Register to increase the population of dancers.  The game needs a reserve of 1-2 extra, as some uninteresting can not be removed and will have to leave.

This all works at 200% and does not glitch, regardless of skills and settings. (I have a KW 399).

 

What doesn't always work out:  Sometimes you can make a "hybrid", Im return the girl to the family, but she will still remain in the call list. And she will work on call!  

 

What I only saw 1 time: And if you switch to her family, you start getting calls from the NPS asking you to come work. And it works if you agree.

 

 

Thanks for the info. 

 

I am trying to get out of town sims to take the role of call girls, escorts, whores, dancers. If I Add sim to my home they would be under my control 

which is what I want to avoid, if that makes sense. I may be misunderstanding some of your post.

 

I do not have Generations, Into The Future or Island Paradise if that matters at all.

 

Unfortunately I see no reference to 'dancers' in nras MC, Register, or KW, debug etc... 

I placed a stripper pole along with the floor object and a dancer was assigned, didn't dance though, but other than that 

I see no instance of 'dancer' at all except as listed below. I have seen the dancer pole thing work though. I was mainly trying to 

see how to increase the number of dancers and change one to a call girl ? Probably not what you meant though.

I also don't see 'MC-advanced-Complete removal' anywhere. Nor can I filter by NPC type - dancer. 

Though maybe at city hall the nras register-global roles-remove by sim-Shameka Snyder (dancer) is the same idea ?

 

In nras MC - intermediate - career - choose job I see.... 

Modelling, Professional whore among the other stuff, but not dancer, not call girl etc.

In nras MC - advanced - set service... 

Nothing there mentioning callgirl etc.

In City Hall nras MC - Allow Resident Assignment... I'll have to read up what this does. 

In City Hall nras MC - Global Roles - Remove by Sim... 

Kaylynn Langerak was in this list, I forget as what role but I did replace KW 'Peeping Tom' with her.

Shameka Snyder (NPC) was listed as the dancer for the stripper floor marker.

 

A few things... 

I once had a gay female selfie model, then actor go to a beach where Swifters brought Bretzel Washington to shoot a scene. 

So I restarted a save and used KW settings to swap Bretzel for a gay female to the scene with LOL. 

 

That's how I figured to swap Peeping Tom for someone else or I would rather just turn off Peeping Toms.

 

Another thing I tried was assigning NPC Deborah DeRobertas as a callgirl. Makes more sense to me to have an out of town npc who needs to spawn for the phone call.

Never appeared in the list when phone-kinky-hire call girl or gigolo. 

At some point I got a message reading...

'NPC.OnSimDescriptionDisposed : Npc has been destroyed : Deborah DeRobertas'.

She later turned up in the town as a whore ? 

I also assigned a non active sim to be a whore, and tried hiring a call girl to see if she would be in the list, but she was not. 

 

After a new game start, I called for a call girl / gigolo once per day over about 6 days. 

I used a male sim to call twice, I female to call twice, and a gay female to call twice.

The result was that each time the list had one male gigolo (not the same one every time) and zero female call girls. ?

 

If only it were as a simple as selecting a sim you see walking around, choosing KW Debug, setflag callgirl and said sim, npc, non active became a call girl LOL.

 

I'll keep reading nras descriptions and experimenting but I think I've taken enough of every ones time for now. 

I'll update if I find a solution. 

 

Thanks :)

Posted

I thought I made this clear earlier, but perhaps it was overlooked. DANCER is a title given for the Bachelor(ette) parties. Two will appear and bring a boombox. Then they dance for awhile and if having the party at a venue with music, the music will be disabled for the duration of their 'show'. While Woohoo is possible, one usually can't build a relationship fast enough for acceptance before they leave, although they can be asked to hangout afterwards. This service can be found among the others in the KW service menu. It should be under performance artists.

 

Just like paparazzi and tourists, KW has 'abducted' a few default EA npc types and twisted them to it's own devices.

 

Pole dancing is something else entirely. It is an activity which is generally assigned to Brothel whores, but the active household can also learn the skill, and apparently can also make tips from this in later builds.

 

BTW there are 2 different stripper poles and animations available. The one used by KW with a shorter animation with level and 'performance' scripts attached. The other with a much longer and detailed routine which requires no skill, and is purely made for eye candy. Any sim can be asked to dance and there are 3 outfit options, plus a strip option which incorporates all three. Once dancing the sim must also be asked to stop dancing. It's a shame this one wasn't incorporated into KW given the options the mod has.

 

Considering the apparent problems with call girls, I guess I can load up the game, and screenshot/document the entire activity and post results from my corner.

Posted

Okay - concerning call girls... Not sure what mods or other additions/settings/missing EP's the games with an issue have, but I just loaded a save using the Setra World. Had my boy Rob Zombie call for a call girl, and everything worked fine. As soon as I 'hung up' she spawned in the back yard? So was greeted and since she was there for sex with him, neither had the option to woohoo from the KW/Kinky menu. All I had to do was pick a place and the option to woohoo (with) was available. I also noticed the amount was already deducted, and not sure how long the call girl is scheduled for, but after a time, I just asked her to leave so as to end the activity and report on it. Ignore the darker screenshots - I use an ENB and it makes the 'printscreen' captures darker than the ingame function. But this allows the ui to be seen without changing the options/settings. I just paste the capture to paint and save...

 

It was all I could do to "NOT" take her into CAS and customize her. I'm quite proud of myself not giving in to my OCD.

 

Spoiler

415150388_Callgirlchoices.png.6a3ae91f23f2f7f872b43ddd5e291955.png1695367799_workinggirl.png.05fbd164d292f1bb6e53b0095fea9e0f.png1306788432_earningthosesimoleans.png.8cf4cf94a7ce934f61b9d747a436ab14.png359023617_moneysworth.png.884851ef88f8e73a842b250d1662cae0.png

 

For me, the KW 'Hire Callgirl/Gigolo' function works fine. As I said - not sure why it doesn't for others, but it's likely has to do with other interfering mods or settings, or lack of the proper EP. The download page should cover requirements for certain features of KW to work, so one will have to read and figure it out. The choose Sim - call girl gave me 4 options, one was a guy, and unsure if there was a futa there or not. Eartha was a normal female.

 

Spoiler

Settings.png.13704d68cd5dfc7b12cd327e9bf4678e.png

 

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