Ammo12ga Posted June 30, 2015 Posted June 30, 2015 I didn't mean to rush you with an earlier posts. After seeing the video all I can say is Wow! And again it is hard to wait--but of course take your time and thanks for the creation you are making.
chajapa Posted July 1, 2015 Posted July 1, 2015 lotta people anticipating this one, darkconsole..... might wanna make sure it has support for breastfeeding in it..... (c'mon.... you KNEW I was going to do that....)
darkconsole Posted July 1, 2015 Author Posted July 1, 2015 the new mod doesn't even do anything. the milker just auto milks your SGO and the cow outfit... well the cow outfit makes bell sounds when you move if wearing the collar. there is nothing to add breast feeding *to* (at least not in these two components)
chajapa Posted July 1, 2015 Posted July 1, 2015 No, no.... awareness of when a breastfeeding animation is playing. When a breastfeeding animation is playing you use part of your milker script.... the bits that decrease the milk count and decrease breast size. An added bonus would be that the one who is RECEIVING the milk gets whatever buffs come from drinking it. I'm not that good at scripting. You'd have to look at it in the source from MME. Ed86 has it working. And it LOOKS like it's all existing stuff. Something about OnStartSex if it's a breastfeeding animation do THIS (and THIS is a function that decreases milk count and breast size) That's probably oversimplifying and surely not using the correct terms, but .... It's basically just a hook.
darkconsole Posted July 1, 2015 Author Posted July 1, 2015 you know SGO has the API for you to add that to your mod, actually. hang on ill go pull the code with an example of how to add it without making SGO a required esp. thats the proper direction anyways, satellites integrate with core, not the other way around. you would then use the api to milk periodically while your animation is playing. i can also add a 2nd api which would be mod event based. tell me about how your stuff works and ill decide. honestly, im thinking you would be using the same API the milker is using. if i was to integrate it on my end i'd probably add it to SGO core instead of an additional MSE esp.
darkconsole Posted July 1, 2015 Author Posted July 1, 2015 Int Function GiveMilk(Actor from, Actor to, Int count=1, Bool animate=true) ;; remove milk from one actor and give it to another. take into account that we ;; we might ask for more milk than we can even give. returns the number of milks ;; that were given out. this function is a one stop shop if all you want to do ;; is remove x bottles of milk from one actor and give them to another. by ;; default we will trigger an animation for immersion. EndFunction ;; if the integration was done on your side it would look like something like... ;; trigger your animation, then... If(Game.GetModByName("soulgem-oven.esp") !== 255) sgo_QuestController SGO = Game.GetFormFromFile(0x12c6,"soulgem-oven.esp") as sgo_QuestController SGO.GiveMilk(from,who,1,false) EndIf you would have to have SGO installed to compile that, but only people who have SGO will get the free feature. to do it on my side, is BreastFeeding a valid SexLab tag or something? thats all i would really need to know, whatever the animation tag is that i can check on sex done. LOL LOOK AT THIS CODE I ALREADY WROTE, BECAUSE YOU WERE PROBABLY NAGGING ME WHILE I WAS WORKING ON THE API Int Function GiveMilk(Actor from, Actor to, Int count=1, Bool animate=true) ;; remove milk from one actor and give it to another. take into account that we ;; we might ask for more milk than we can even give. returns the number of milks ;; that were given out. this function is a one stop shop if all you want to do ;; is remove x bottles of milk from one actor and give them to another. by ;; default we will trigger an animation for immersion. Potion milk = self.GetMilkType(from) Int cbefore = self.GetMilkCount(from) Int cdiff = 0 If(cbefore < 1) self.Print(from.GetDisplayName() + " is not ready to be milked.") Return 0 EndIf ;; TODO - animate. this will probably actually remove the animation calls ;; from self.ActionMilk into here when ready. ;; If from==to do self milking animation from zaz animation pack. ;; If from!=to do tit sucking animation from that other animation pack ;; people keep asking me to use. ;; remove milk from the source. self.AdjustMilkWeight(from,(count * -1)) cdiff = cbefore - self.GetMilkCount(from) ;; give to receiver. to.AddItem(milk,cdiff) Return cdiff EndFunction
chajapa Posted July 1, 2015 Posted July 1, 2015 So my removing "milkweight" would that automagically also adjust breast size down? And, yeah... I probably WAS nagging you! there are 2 breastfeeding animations currently. I'd have to go look but I think the animation names are 3JBreastfeeding and 3JBreastfeedingVAR. One is for Male on female, the other is for female on female. Basically when that animation plays, I'd look for the animation start, and if it's a breastfeeding animation, reduce milk (and breast size) like once every 3 to 5 seconds or something until she's either empty or the animation ends. So.... I'd need to do something like: Event OnSexLabStart(String _eventName, String _args, Float _argc, Form _sender) String animName = getAnimName(_args) if (animName == "3J Straight Breastfeeding" || animName == "3J Lesbian Breastfeeding") && the one being sucked on has milk...... then Use some of the Function GiveMilk ... and try to figure out all the arguments , etc. See in MY mod (JUGs), I know who is actor[0] and who is actor[1] because I have to set them up in certain positions.... so if I can figure out how to remove milk from actor[1] or actor[0], AND if removing milk will autoadjust breast size in SGO, then... I'm almost home free. I mean... maybe I can refer to an actor as akSpeaker (the NPC I'm talking to) or as PlayerRef if the player is female and being milked. See what I mean? Understand I'm not a programmer. I struggle mightily with scripting and usually cry and beg for help (and, thankfully, there are a lot of understanding and helpful people on here!) My thing when writing JUGs was about having things happen as a result of dialogue. Dialogue I can do.... scripting.... not so much
darkconsole Posted July 2, 2015 Author Posted July 2, 2015 im sure there is a better way than checking the animation name, i know they have been on about their animation tags lately. are those part of NSAP? NSAP has no source for me to verify how the animations are tagged. [edit] i went and asked for access to the source for nsap. i cant do much without it.
darkconsole Posted July 3, 2015 Author Posted July 3, 2015 i am very pleased with how the cowbell collar came out, script wise. at first i was like ill just do this as a joke, but then i took it serious, which made it turn out even more hillarious. https://github.com/darkconsole/mse-cowgirl/blob/master/scripts/source/dcc_msecg_EffectCollarSound.psc so it goes donk, donk as you walk, donk donk donk as you run, donkdonkdonkdonkdonk as you sprint, and while sneaking donks less and less the higher your sneak skill gets - but the thing is it makes your sneak harder because the npcs can hear this shit apparently. i love it. hillariously it does nothing when you jump and now i feel compelled to fix that. plus i only needed one sound file, the game has the ability to modulate the volume and pitch at random, so it actually sounds legit and not the exact same thing every hit.
Farmthat Posted July 3, 2015 Posted July 3, 2015 Hahaha, that sounds hilarious! I've always loved the added sound for the ponyboots from DD, so the more the better.
darkconsole Posted July 3, 2015 Author Posted July 3, 2015 Lets see how bad I fucked this up. MSE COWGIRL ALPHA There are currently no crafting patterns. You will have to give it to yourself via the console for now. `help cowgirl` should show you whats what. [update] you might have to custom attach a height to the hoof heels. i dont think i connected hdt hh yet. dc-mse-cowgirl-000a.zip
Thermius Posted July 3, 2015 Posted July 3, 2015 i am very pleased with how the cowbell collar came out, script wise. at first i was like ill just do this as a joke, but then i took it serious, which made it turn out even more hillarious. https://github.com/darkconsole/mse-cowgirl/blob/master/scripts/source/dcc_msecg_EffectCollarSound.psc so it goes donk, donk as you walk, donk donk donk as you run, donkdonkdonkdonkdonk as you sprint, and while sneaking donks less and less the higher your sneak skill gets - but the thing is it makes your sneak harder because the npcs can hear this shit apparently. i love it. hillariously it does nothing when you jump and now i feel compelled to fix that. plus i only needed one sound file, the game has the ability to modulate the volume and pitch at random, so it actually sounds legit and not the exact same thing every hit. Does a successful sneak-check reward xp towards your sneak-skill? If not, would you like to add it or keep it that way? I love the descriptive texts btw, it makes reading scripts less of a dry read.
Deathmaw Posted July 3, 2015 Posted July 3, 2015 Lets see how bad I fucked this up. MSE COWGIRL ALPHA There are currently no crafting patterns. You will have to give it to yourself via the console for now. `help cowgirl` should show you whats what. [update] you might have to custom attach a height to the hoof heels. i dont think i connected hdt hh yet. Well the items I tried work fine. The heels didn't set the height for me but you already noticed that. Is it possible for me to use a normal texture for the body rather than the cow one or would I need to edit it? Looking forward to this being done I love all your mods DC.
chajapa Posted July 3, 2015 Posted July 3, 2015 FABULOUS! I put the items on and tested scaling .. got her up to 3.5 and it still looked good.... big... but good. Then I tried a breastfeeding animation and it stripped the body... well it stripped everything but the belt and ears I think. Interesting that you got both pairs of boobs to react with HDT enabled. The bounce kinda in unison
DrVec Posted July 7, 2015 Posted July 7, 2015 It is possible to make it non-removeable, like the Belt without a Key?
windpl Posted July 7, 2015 Posted July 7, 2015 Lets see how bad I fucked this up. MSE COWGIRL ALPHA There are currently no crafting patterns. You will have to give it to yourself via the console for now. `help cowgirl` should show you whats what. [update] you might have to custom attach a height to the hoof heels. i dont think i connected hdt hh yet. Just quick question, does extra boobs are only variant? I really like armour design but extra row hurts my sanity. Just asking, I always can edit it in nifskope.
Ammo12ga Posted July 7, 2015 Posted July 7, 2015 Gotta Love that Collar with the Cow Bell clanking. Great job!!!
bimbochoas Posted July 8, 2015 Posted July 8, 2015 any word about the download link being fix on this???
Moth Seraph Posted July 8, 2015 Posted July 8, 2015 Lets see how bad I fucked this up. MSE COWGIRL ALPHA There are currently no crafting patterns. You will have to give it to yourself via the console for now. `help cowgirl` should show you whats what. [update] you might have to custom attach a height to the hoof heels. i dont think i connected hdt hh yet. Looks great so far! However, my character can't seem to wear the panties and the cloth/heavy body at the same time. It looks like it uses the same slot. The screenshots you posted beg to differ though. Is it something on my end then?
reibushido Posted July 8, 2015 Posted July 8, 2015 Looks great so far! However, my character can't seem to wear the panties and the cloth/heavy body at the same time. It looks like it uses the same slot. The screenshots you posted beg to differ though. Is it something on my end then? If you are running the newer versions of SOS, they had revert a feature on it so now when a chest piece armor is worn, it also uses slot 52 (which most underwear would use). I think it was to correct an issue when the character/npc redressed, they were able to still be 'exposed', despite wearing their clothes again. You'd have to change the slot number the panties use to something else if you want to use both mods.
Moth Seraph Posted July 8, 2015 Posted July 8, 2015 Looks great so far! However, my character can't seem to wear the panties and the cloth/heavy body at the same time. It looks like it uses the same slot. The screenshots you posted beg to differ though. Is it something on my end then? If you are running the newer versions of SOS, they had revert a feature on it so now when a chest piece armor is worn, it also uses slot 52 (which most underwear would use). I think it was to correct an issue when the character/npc redressed, they were able to still be 'exposed', despite wearing their clothes again. You'd have to change the slot number the panties use to something else if you want to use both mods. That's probably it then. Thanks! I'll check it out later today.
darkconsole Posted July 9, 2015 Author Posted July 9, 2015 Lets see how bad I fucked this up. MSE COWGIRL ALPHA There are currently no crafting patterns. You will have to give it to yourself via the console for now. `help cowgirl` should show you whats what. [update] you might have to custom attach a height to the hoof heels. i dont think i connected hdt hh yet. Just quick question, does extra boobs are only variant? I really like armour design but extra row hurts my sanity. Just asking, I always can edit it in nifskope. I plan to add a variant without the extra teets (its suppose to look like udders) and one with the extra but normal skin
DrVec Posted July 9, 2015 Posted July 9, 2015 It is possible to make it non-removeable, like the Belt without a Key?
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