t3h0th3r Posted January 26, 2015 Posted January 26, 2015 damn you're pumping them out faster than i manage to test them  at a first glance: plus side (prolly others too): stray weights on spine1 and 2 prolly no biggie, but since you're working on the weights.
BringtheNoise Posted January 26, 2015 Author Posted January 26, 2015 Well I did something I should have done earlier... Went back to the 1.09 and updated the base shape, deleted the npc l breast 1 and npc r breast 1 from the HDT Plus, and HDT bodies. Added the new bones to HDT Plus and HDT via mesh rigger... and the updated upper arm, forearm, forarm twist 1, and forearm twist 2.  Then used the HDT body to make the new tbbp, bbp, and no bounce bodies (by removing bones and then renaming the mesh).  Unified Test Build 8 for V1.10.7z  Some testicle shots... oh I mean test shots.  And yes that would be in the Embasy Basement (CD expansion mission 2 I think)...  Oh and I talked to expired (he's in the LL IRC chat on most days) and the overlays for Racemenu on hands and feet will apply to the first mesh in the hands and feet nif files (which I have the hands as first and the nails as second). For the toenails, the mesh is set to be semi transparent if I'm not mistaken...  So try some nail overlays with the Unified UNP hands and feet and let me know... I'm going to finish out the CD embasy mission and see how everything goes.
Carida Posted January 26, 2015 Posted January 26, 2015 Hai hai,  I gave this a try and I have to say, for the most part it looks pretty good. I did note tho, there's crumpling in the breasts and the legs.         This is the Sevenbase Bombshell body.  I hope this helps in some way  -C
BringtheNoise Posted January 26, 2015 Author Posted January 26, 2015 Yep... clavicle bone where it stops on the UNP side is just above the CBBE shaped breast and when the body morphs to the 7b bombshell shape (brings the tits up and out some more). The clavicle weight painting gives it a slight bend in the upper part of the breast... Will tweak the clavicle to match the plus sides setup and that should resolve that one (lol this time I had the Plus body in a better weight painting... go figure). Â Well that is why these are test builds ... knock out all the little bugs then drop it out there for mass consumption... Â Thank you to all the testers I'll probably make those last tweaks as the final adjustments then upload this as v1.10 later today... Â Â
sharonasbar12 Posted January 26, 2015 Posted January 26, 2015 Where can I find this CD embassy mission you guys are talking about? Tried googling it, but no luck.
t3h0th3r Posted January 26, 2015 Posted January 26, 2015 Where can I find this CD embassy mission you guys are talking about? Tried googling it, but no luck. Â it's from captured dreams shop. Â something is messing up the belly distortion (plus side): Â 2 more screens to illustrate the issue: Â haven't found out what weight is causing the bulge, but the assymetry would indicate it's one of the Right side weights, somehow interfering with the belly weight.
guk Posted January 26, 2015 Posted January 26, 2015 Good news first for test 8: The spike under the arms is gone.  Now we have new problems:  These problems are also visible in the BS2 preview:  Hands - any low slider is messing them up completely:  Hands - any high slider - more subtle effect at fingernails:  Any feet slider at low & high:  __________   Now it seems you have restored the bounce to the breasts and butt, but the following problem still persists: Apparently the bounce also affects the whole leg.  __________   Last but not least, there seems to be a slight indent at the inner thighs around the vagina:  And the animation problem with the hands, this picture is at max weight and MAY be related to the first problem above:
sharonasbar12 Posted January 26, 2015 Posted January 26, 2015  Where can I find this CD embassy mission you guys are talking about? Tried googling it, but no luck.  it's from captured dreams shop.  something is messing up the belly distortion (plus side): enb 2015_01_26 20_54_29_46.jpg  Thank You
BringtheNoise Posted January 26, 2015 Author Posted January 26, 2015 Doh on the hands and feet... the .bsd files were made before the UV maps were updated... FIXED Belly weight - redone again (now a strait copy from Citrus 4.2 beta)... I swear if this thing screw up one more time I'm deleting it from the nif completely).  Guk are you only seeing the leg issues with the 2 HDT body types (plus and regular) if so then it's probably due to the xml file and how the bones are set up... they are copied directly from Daie's xml....  I was hoping I had this finished and could call it done.... but if it is not one thing then it is another...  This is where I am this evening... Unified Test Build 9 (where I'm stopping this evening).7z  Stopping for the day... will check back tomorrow and see what else is screwed up.  Hmmm should I mention it here? - yeah prolly.  Some of the stuff I've done is going to be incorporated into Bodyslide 2. The other part will be placed in the options download section on the BS2 Nexus page... just gotta get the final weighting fixed on the body.  That probably means I'm just going to point my nexus page to BS2's page and tell people to bug Cell
guk Posted January 27, 2015 Posted January 27, 2015 Great news about this going into the main BS2 mod Well, report for Test 9: Â 1.Hands and feet shapes seem to be fixed, but are black in-game so i can't really say anything about seams, gaps or UV mapping (we're slowly getting there)2.Many Low weight sliders have either a blocky shape at the neck, or completely wrong neck seam (like the High neck seam instead of the low, or a couple of vertex mismatches) : Â Demonfet Dreamgirl 7B CH UNPBOppai UNPCM UNPSH UNPK UNPK Bonus 7BOppai CNHF CNHF Bonus Manga CHSBHC Â After seeing a few neck gaps at UNPSH-Low, i only visually checked all these in BS2 preview - so you might want to go through all of them.Tested for example 7BUNP low + UNPSH high in-game, no gaps or blocks on those.3.And yes the leg deformations are happening only on the HDT bodies - when i delete the NiStringExtraData, the problem is gone.4.Last but not least, while you're still at it - you might want to update the max weight of the 7BUNP body, it's called "Seraphim (7bUNP)" now and uses some TBD shapes + UNPB breasts. Â Â Â (underlined important things because i was too tired to make screenshots for everything)
CraneDrio Posted January 27, 2015 Posted January 27, 2015 Nt sure if it's already mentioned, it will be great if the author can include a negative value. If it's possible to do that.
celShadedDeath Posted January 27, 2015 Posted January 27, 2015 does anyone know if zggb chml will be added to this? Â great mod btw
BringtheNoise Posted January 27, 2015 Author Posted January 27, 2015 Great news about this going into the main BS2 mod    Well, report for Test 9:  1. Hands and feet shapes seem to be fixed, but are black in-game so i can't really say anything about seams, gaps or UV mapping (we're slowly getting there)  2. Many Low weight sliders have either a blocky shape at the neck, or completely wrong neck seam (like the High neck seam instead of the low, or a couple of vertex mismatches) :   Demonfet Dreamgirl 7B CH UNPBOppai UNPCM UNPSH UNPK UNPK Bonus 7BOppai CNHF CNHF Bonus Manga CHSBHC   After seeing a few neck gaps at UNPSH-Low, i only visually checked all these in BS2 preview - so you might want to go through all of them. Tested for example 7BUNP low + UNPSH high in-game, no gaps or blocks on those.   3. And yes the leg deformations are happening only on the HDT bodies - when i delete the NiStringExtraData, the problem is gone.   4. Last but not least, while you're still at it - you might want to update the max weight of the 7BUNP body, it's called "Seraphim (7bUNP)" now and uses some TBD shapes + UNPB breasts.    (underlined important things because i was too tired to make screenshots for everything)  1. Hands did that because I changed the uv number, turned off normals, and disabled vertex color (per Cell... have undone that and they work again...).  2. Neck seams are correct for all bodies except CHSBHC 0 and Managa 0. Those are due to them being originally CBBE bodies and a pain in the add to convert. The others are a seam to seam match with the original bodies (I did double check them against the originals this morning to verify). I can not fix what the original mod has as I only convert to the original shapes.  3. can be fixed by refining how the body.xml and bodyplus.xml works with the new bones (they are new so they will change things around a little).  4. Can it not be matched by using the 7BUNP body and some of the CBBE sliders... if not then... maybe later cause I'm getting burned the hell out on messing with bodies.   Nt sure if it's already mentioned, it will be great if the author can include a negative value. If it's possible to do that. You can manually plug in a negative number in body slide (always have been able to do that). If you are looking to invert a body to convert from some shape to the default CBBE shape... I suggest you use the Converto tool to do that (as that is what it is made for).   does anyone know if zggb chml will be added to this?  great mod btw  Haven't seen it and at this point I'm well over 70 different body morphs in this toolset so don't get your hopes up.   So the only thing I really need to do today is hammer our Manga 0's neck seam, and CHBSHC's Neck seam and then call this thing done... hopefully.  That also means I'm gonna have to let cell know he'll need to update the UNPConvert tool he's adding to Bodyslide2. As that package is based on both Unified (probably only the no bounce body) and Converto mixed into a single package for conversions.  UUNP v1.10 test build for the Bodyslide page.... - Fixed the neck seam on Manga 0 and CHSBHC 0 (god where did that acronym come from???). - Per Cell's request  BBP and TBBP are going byeybe  ...Go HDT or Go home - No Bounce has RM breast and butt scale bones removed so users that do not use XPMSE (shame on those that don't) can use this in Bodyslide without crashing there game. - HDT Body (non plus) has had the NiStringExtraData removed (but the bones are still in)... Those that want to enable the leg bones can NifSkope the body and add a nistring to it... - Hands match the wrist seam from the base shape.... so build the hands with the body - Feet match the ankle seam from the base shape... so build the feet with the body UUNP v1.10.7z   Cell will probably go thru and do a rename on the .bsd files and tweak the xml for the final version that goes up on the Bodyslide page...  I'll keep this page around and muck around over hear... And I might poke my head in on the nexus page once in a while to piss people off  Â
t3h0th3r Posted January 27, 2015 Posted January 27, 2015 really looking good, belly bulge gone. been too busy getting filled up to watch for seams
BringtheNoise Posted January 27, 2015 Author Posted January 27, 2015 Updated download page... the version in the previous post is the same as the final build (I just changed the name by adding final to it).  I have updated the Nexus page as well... In a day or two I will move the nexus page to the utilites section and let it die a slow death  So I can now spend some more time in Max learning how to fuck up more shit!!!  Next thing to do is learn how to update a UV map after I update the poly / vertex count !!!
guk Posted January 27, 2015 Posted January 27, 2015 Alright looks pretty good now I still see some UV seams and tiny gaps sparkling at the feet seams when i zoom in close enough, but probably nothing that can't be hotfixed later.Also the UV map difference at the buttocks between the legs like i described in post #241 is probably still there, not sure if you have changed anything about it.If you want i can compare it with better lighting.One very important issue - There's an animation problem with the crook of the arm:UUNP Body: 7BUNP Original: CBBE HDT - SEFAP: All done at 0 weight, i hope you can see how the crook inverts way too much?
Mdy Posted January 29, 2015 Posted January 29, 2015 (edited) Right now I'm having bigger weighting issues with 1.10 than I had with 1.09. The HDT effect is like in post #332, moving in kind of ice floes.@guk's post below, see spoiler. gonna test cell's files before posting a new comment. Â Â Well I've been talking about your screenshot, but got that problem with the whole butt area. Â Â Edited January 29, 2015 by Mdy
guk Posted January 29, 2015 Posted January 29, 2015 Not sure if the animation problem with elbows and knees is "weighting", but this needs to be fixed before people start doing conversions.
ousnius Posted January 29, 2015 Posted January 29, 2015 This is how the Nexus file for the BodySlide 2 mod page will look like. Â - Folders, naming, sliders and more reorganized. - Presets for all body types added. - Slider category file added. - Tweaked clavicle weights for "Unified UNP HDT" (now has same as regular and HDT+). - "Unified UNP BBP" and "Unified UNP TBBP" removed (if there's a huge outcry at some point they can always be added again). - "Angled" feet removed (naked high heels) - not much use. Â Weights not final yet. Any other, random suggestions? Unified UNP v1.10b.7z
guk Posted January 29, 2015 Posted January 29, 2015 Time to cook more coffee and test this  Well definitely missing is the updated max weight of the Seraphim/7bUNP body, but i guess we'll have to wait for btn2k3 to get back and work his voodoo magic conversion powers?
Mdy Posted January 30, 2015 Posted January 30, 2015 I've used cell's 1.10b files, those screenshots are U.UNP HDT, mostly unpk morphs and would like to point out things I've noticed:    The weighting can produce edges like on the right hip  Butt weighting  Butt and knee bend  groin angle got problems  Much better ingame, but looking a bit odd in Bodyslide, the half gravity half torpedo breasts with edges.  Loaded a save with an existing 9months BeeingFemale-belly: comparison with UNP JIGGLE BY KENDO 2:       Sorry for the hands and feet gaps, I just read how to get rid of them.     - "Angled" feet removed (naked high heels) - not much use. I'm still having a dropdown option named UnifiedUNPFootAngle, so did you mean that?
t3h0th3r Posted January 30, 2015 Posted January 30, 2015 I've used cell's 1.10b files, those screenshots are U.UNP HDT, mostly unpk morphs and would like to point out things I've noticed: - "Angled" feet removed (naked high heels) - not much use. I'm still having a dropdown option named UnifiedUNPFootAngle, so did you mean that? Â If you used the previous builds, that will stay there, unless you delete the files.
guk Posted January 30, 2015 Posted January 30, 2015 I've just combined the 7bUNP low weight slider, with the CBBE baseshape as max weight edited with my SEFAP preset: Â How exactly does the CBBE reference shape relate to the BS2 slider settings? I already noticed that for example Breast and Breastsmall are at 100% (shown as 0% in UUNP). Would be important to know how much we have to add or substract, when importing BS2 SliderPresets. Â Â __________ Â Â Â And the other thing i have to repeat are these extreme glitches at the joints (arm crooks and knees mostly): Â The picture shows a comparison with the "7bUNP+CBBE" body from the first pic, apparently this glitch only happens with the UNP sliders - or it is less prominent with the pure CBBE shape. Â Â Â __________ Â Â Â Other than that, so far i only tested the regular "UNP HDT" version, not "Plus".
t3h0th3r Posted January 30, 2015 Posted January 30, 2015 i can report the arm bend issue is also present on high weight plus bodies (UNPB HDT plus high in my case), also crouching and standing up results in a pretty deformed left calf for a split second (not sure if xml or weight issue).
ousnius Posted January 31, 2015 Posted January 31, 2015 We're trying. It's hard to make good weights for this as the base shape is CBBE and the morphs are UNP -> weights reacting differently to different shape. The arms *might* be improved already.
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