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Posted
6 hours ago, Ed86 said:

there are no goto and labels in skse

 

eh? confusing? its basic programming function, idk what can be confusing about it

 

No, you're right, OBSE has that.  Not confusing about basic programming functions, just I write in so many languages at the moment on a good chunk of platforms, it can get a bit hard to remember everything.  Still, after looking at your Milking function, I found it, well, bloated, streamline using as many variables to reduce calls and string tests as possible, because a bool is faster than every other test, plus with bools you can manually force them to true or false during testing, which makes it easier to debug something when you don't see it.

 

GuruSR.

Posted
32 minutes ago, Tunarunner said:

Hey,

 

So I installed the mod yesterday, everything was working fine. I come back to day and I try and continue. The moment I try to equip a basic cuirass or get into a pump my game crashes. For the pump it will place the model in the pump but it crashes when the milking animation would begin. My guess was it was something with zaz or xp32. Reinstalled both, nada

 

Thanks for the help

So I got closer this time. The sound effects loaded, and the text for getting in the pump came up but the moment I exited that text the game crashed. Still no clue as to why though. :confused:

Posted
7 hours ago, Tunarunner said:

So I got closer this time. The sound effects loaded, and the text for getting in the pump came up but the moment I exited that text the game crashed. Still no clue as to why though. :confused:

You have all the pre-requisites and you've run FNIS (User generation).  Are you wearing anything on the character at the time, try stripping to nothing and then using the machine, as the pumps that show up on the actor have an anti-removal re-equip script on them, if something you're wearing has the same, that would explain it, you can't force equip/unequip too fast or the engine crashes.  Lastly, perhaps try the Ordenator (Texture Optimizer from Nexus), you could have a buggy texture and when it's being removed, boom.

 

GuruSR.

Posted

Hey I installed this mod like yesterday in a clean save with the only the required stuff but it doesnt seem to be showing up in the MCM. Any ideas?

 

EDIT: The pumps and spells are in the game but only the MCM menu is missing

 

Posted

with 3-17-hf2 I get strange effects while milking (with or without cuirass) and Being a Cow equips new Ears or Horns. Then the character appears to die (i.e. is replaced by her corpse), but milking continues. At end of milking, when I save and reload, character appears normal again.

Posted

I have problems installing via NMM ("a problem occured during install"). Can this be, cause i have ZAZ 8.0 (by Tara) installed and not regular ZAZ 7.0 ?

And if so, is there a workaround ? regards

Posted
2 hours ago, Hanshurtig11 said:

I have problems installing via NMM ("a problem occured during install"). Can this be, cause i have ZAZ 8.0 (by Tara) installed and not regular ZAZ 7.0 ?

And if so, is there a workaround ? regards

works fine with me (i have zaz 8.0 installed)...

Posted
4 hours ago, Hanshurtig11 said:

ZAZ 8.0 Plus ?  I have to say, i am a bit confused with the latest updates and merges ;)

actually no, only ZaZ 8.0 (2017-11-19) with the doggy style animation fix. I didn't need the additional animation content of 8.0 plus.

Posted

Quick Question,

I have updated to the latest version today and now the armor stripping feture seemes to be bugged. When i am over the limit it does not automaticly unequip the armor. Only when i take it off and try to put it back on, then i get the debug messege and the armor automaticly unequips.
Is this only in my game due to a mod conflict or are there any other reports of that problem?

Edit: I compared the old and the new scripts and found that a condition for stripping was added: "&& MilkQ.Sexlab.IsStrippable(akBaseObject)"
After i removed it an all two cases it was added, everything was back to normal.
I am 100 sure that it was added for a reason, but i dont know how this new extension works, so i removed it for my personal game.
My guess would be that the SexLab mod also needs to register your armor somehow or maybe i just need to update sexlab.

Posted
3 hours ago, Hupfer3 said:

Quick Question,

I have updated to the latest version today and now the armor stripping feture seemes to be bugged. When i am over the limit it does not automaticly unequip the armor. Only when i take it off and try to put it back on, then i get the debug messege and the armor automaticly unequips.
Is this only in my game due to a mod conflict or are there any other reports of that problem?

Edit: I compared the old and the new scripts and found that a condition for stripping was added: "&& MilkQ.Sexlab.IsStrippable(akBaseObject)"
After i removed it an all two cases it was added, everything was back to normal.
I am 100 sure that it was added for a reason, but i dont know how this new extension works, so i removed it for my personal game.
My guess would be that the SexLab mod also needs to register your armor somehow or maybe i just need to update sexlab.

new version should be fixed

Sexlab.IsStrippable should prevent stripping DD script items that equipped at slot 32, probably

Posted

I don't normally release anything I work on, but I attempted to unfuck the multibreast stuff for bodyslide. I think I have the right files uploaded here.

 

The extra breasts are individual shapes that have been separated from the bodies and shifted downwards, rather than a copy of the body with some adjustments to breast height. 

 

This allows all breast and body sliders to function relatively normal. There are minor clipping issues that I still need to sort, especially if you have a really narrow-waisted character but this generally works pretty well.

 

This doesn't overwrite the other bodyslide stuff, so they are listed under quad, hexa, and octo slider sets, so be sure to rebuild the bodies using those outfits. 

Multibreast Bodyslide Revamped.7z

Posted

  I am sure it is probably in this thread some where, but is there a way to keep the belly from getting so big.  It seems to get lewdly large.  I would like to reduce this size, I mean i want a little of the size change, but not this extremely Obese bubble on my belly..:blush:

 

  I am sure is something I am missing, but would like to keep the belly size change to a minimum if possible.  

Posted
7 hours ago, galgat said:

  I am sure it is probably in this thread some where, but is there a way to keep the belly from getting so big.  It seems to get lewdly large.  I would like to reduce this size, I mean i want a little of the size change, but not this extremely Obese bubble on my belly..:blush:

 

  I am sure is something I am missing, but would like to keep the belly size change to a minimum if possible.  

There is an option in the MME menu to turn belly scaling on or off. Go through these menus a little more carefully, there are a number of *wonderful* options to tinker with.

Posted
52 minutes ago, Ripstop said:

There is an option in the MME menu to turn belly scaling on or off. Go through these menus a little more carefully, there are a number of *wonderful* options to tinker with.

yes I have seen that, I was just desiring a way to control it's scale, not actually wanting to turn it off.

 

But thank you for the response

Posted
36 minutes ago, bocka99 said:

the quest in not starting i need help i dont know if im not doing it right or what. the q&a didnt help me.

make sure your mod is working check the mcm menu if it's not there then something is wrong, did you use the pumps? using them auto makes you a milkmaid, also use lactacid they will make you a milkmaid too. if the pumps are purple and or your missing animations then you didn't install zaz properly or didn't use generateFNIS before you started.

Posted

Which version of MME still has the ability to move around while being milked? 2018-03-12? And is it possible to go back a version with out having issues? 

 

*edit*

 

Thank you Ed <3

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