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Posted

 

 

 

 

 

....

 

ok i see this error in your log =

[12/17/2015 - 10:50:59AM] Error: Unable to bind script MilkMCM to MME_MilkQUEST (B100E209) because their base types do not match

 

well there are other errors, but this one mean the MCM menu wont load because the script doesnt match what is needed.

 

i could be mistaken but...

in my opinion you probably have a script left behind in your Data from a previous version or something like that.

 

here is what i recommend = uninstall all your mods, follow the instructions in the link bellow to clean your Data folder, and install the mods again.

 

http://wiki.step-project.com/Guide:Make_Skyrim_Vanilla_Again

 

I really recommend using Mod Organizer as it will keep the Data folder clean. Plus it's so much easier to debug with it ^^

 

anyway, keeping the Data folder clean is the best way to have as few bugs as possible lol

 

Ok I reinstalled skyrim and I still can't get it to work this is bs if I can't get this to work soon i'll let this mod go

 

 

ok, you still get the exact same problem ? what is your Load Order ?

 

 

no this use to work and now nothing i'm done with this thanks for the help in trying to get it working for me but fuck it no more of this mod

 

 

as you wish, but the problem causing this mod not to work for you will probably cause problems for other mods too. it would be better to find out what is wrong in my opinion.

 

 

you where right it took some time but I uninstalled every thing and updated nmm and reinstalled skyrim and it all work golden thank for the help and sorry for being a dick about this hole thing

 

Posted

Updated to new version. Everything went well...better than expected, in fact. :)

 

I use MO.

Disabled previous version.

Run FNIS (I try to remember to do this when install or delete mods....sometimes not needed but doesn't hurt anything)

Start game...("Stuff is missing!"....yeah yeah.....)

Wait a few minutes..........

Save

Quit

Clean with SaveTool

Rerun FNIS (not sure if that was necessary, but did it anyways)

Start game, load cleaned save.

Wait a few minutes..........

Save

Quit

 

Now I make a couple of small changes to my liking. Anyone else does this, don't ask Ed86 for help because you changed his mod!

Using TES5Edit

1.) Change milk leak duration to 5 seconds.....for me, the default 60 seconds is too long. Just personal preference.

2.) Remove the "ignored by sandbox" flag from milk pumps so if my followers idle, they will sometimes enter the pumps on their own. This COULD mean that NPCs will enter them, but the pumps seem to be placed where NPCs don't find them when doing their daily routine.

3.) Change some dialogue slightly.

 

Start game, load last save.

Followers were no longer Milk Maids (expected) so I gave them Lactacid and this made them Milk Maids again.

 

My PLAYER status as Master level was "remembered" so I didn't have to reset that.

My followers Milk Maid levels were "remembered" as well. So once I made them Milk Maids again, they were back to where they were before the update. NICE! I did not expect this and it was a pleasant surprise.

 

Went into MME's MCM menu and set configuration like I wanted. 

 

Everything seems to be working fine.

 

 

 

 

Posted

for all those who have problems with the menu display.

I never had any problem to show MCM menu from MilkModEconomy in my Skyrim MO profiles..

I tried to start game with all mods in a single load, I tried to start game with delayed selection of mods..  It has always worked.

 

yes, I have a High End Level PC, but I think the problem is the papyrus .ini configuration.

 

This is my skyrim.ini papyrus configuration:

[Papyrus]
fUpdateBudgetMS=1.4
fExtraTaskletBudgetMS=1.4
fPostLoadUpdateTimeMS=500.0
iMinMemoryPageSize=128
iMaxMemoryPageSize=512
iMaxAllocatedMemoryBytes=76800
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
bEnableProfiling=0

fUpdateBudgetMS and fExtraTaskletBudgetMS is better not deviate too much from the default 1.2 value..(2.0 at maximum value IMHO)

with high levels can have problems.

 

this is just my experience.

cheers!

 

S.

 

Posted

 

 

I don't know then.  My 3rd milk maid just doesn't want to work.  Changing her to a slave with automatic milking didn't change anything.  She gets full milk and decides to be a bitch.  I changed her out for another follower, and same thing.  I suppose that it could have been another mod I was using throwing off the script calls.

 

 

disable milking range limiter?

 

 

So that wasn't it, but I think I was able to figure out what it could be.  I looked at the Debug Milk Maid option, and the maid being a bitch had the "Being Milked Passive (Hidden in UI)" flag checked.  In fact, she was not being milked.  Holding the MME status key, using the Milk a Friend spell, or ordering her to use a milk machine did nothing.  She would get into the milk machine, but the animation would stay on the part where she looks around at the machine and tries to fit the probes into her holes.  Unchecking this option seemed to fix it for this one instance.

 

Another time, this appeared to be related to some message about not being able to update MME while the menu page change event was going, so I don't know.  Maybe the script can sometimes get stuck in that event if a game callback fails to return?  "Cannot modify option data while in OnPageReset()".

 

Posted

where is the milk from my followers, the message says it is in an container but where is it?

And Awsome Mod keep up the good work and thx for the help the last time :) 

Posted

Any help with this would be very much appreciated, I have done something wrong, I just don't know what.  I was updating like I have done many times before because this is one of my must have mods, and always have done so with a clean save.  I have also always gone into the MCM and activated the uninstall/reset in the MME  MCM. Using the latest NMM uninstalled MME, MME sdk, and the Dungeon V1.4 NMM, made the new save and of course got the message there were files missing, installed the new MME, just re-installed MME SDK and the Dungeon V1.4 because they didn't change (I think). and well I was a little trigger happy and hit overwrite everything as I instantly saw something of SoS I was overwriting, but it was too late.   To my problem....when I reloaded the game I got the message that  Milk Mod New AB.esp was missing,  I don't have any errors with loot, and none with FINIS, everything seems to load Ok when I run tes5edit, but I CTD when I try to load my clean save.     I forgot to also say that the save was clean in terms of orphan scrips, none.  

 

Thank you in advance for anyone that has any clue what I did wrong or knows if this Milk Mod New AB.esp  was a left over from a previous update or something.  And if it was ok to overwrite those SOS files.  I don't even know where to start to try and find what ones I over wrote.  Yes it was very dumb to not look at what files I was overwriting, I just always have overwritten everything and I was kinda flying through the prosses of the updating.

Posted

Any help with this would be very much appreciated, I have done something wrong, I just don't know what.  I was updating like I have done many times before because this is one of my must have mods, and always have done so with a clean save.  I have also always gone into the MCM and activated the uninstall/reset in the MME  MCM. Using the latest NMM uninstalled MME, MME sdk, and the Dungeon V1.4 NMM, made the new save and of course got the message there were files missing, installed the new MME, just re-installed MME SDK and the Dungeon V1.4 because they didn't change (I think). and well I was a little trigger happy and hit overwrite everything as I instantly saw something of SoS I was overwriting, but it was too late.   To my problem....when I reloaded the game I got the message that  Milk Mod New AB.esp was missing,  I don't have any errors with loot, and none with FINIS, everything seems to load Ok when I run tes5edit, but I CTD when I try to load my clean save.     I forgot to also say that the save was clean in terms of orphan scrips, none.  

 

Thank you in advance for anyone that has any clue what I did wrong or knows if this Milk Mod New AB.esp  was a left over from a previous update or something.  And if it was ok to overwrite those SOS files.  I don't even know where to start to try and find what ones I over wrote.  Yes it was very dumb to not look at what files I was overwriting, I just always have overwritten everything and I was kinda flying through the prosses of the updating.

First of all, ditch NMM. It's a terrible modding tool, and most if not all of your issues you have with mods go away with a better one such as MO.

Posted

 

 

 

I don't know then.  My 3rd milk maid just doesn't want to work.  Changing her to a slave with automatic milking didn't change anything.  She gets full milk and decides to be a bitch.  I changed her out for another follower, and same thing.  I suppose that it could have been another mod I was using throwing off the script calls.

 

 

disable milking range limiter?

 

 

So that wasn't it, but I think I was able to figure out what it could be.  I looked at the Debug Milk Maid option, and the maid being a bitch had the "Being Milked Passive (Hidden in UI)" flag checked.  In fact, she was not being milked.  Holding the MME status key, using the Milk a Friend spell, or ordering her to use a milk machine did nothing.  She would get into the milk machine, but the animation would stay on the part where she looks around at the machine and tries to fit the probes into her holes.  Unchecking this option seemed to fix it for this one instance.

 

Another time, this appeared to be related to some message about not being able to update MME while the menu page change event was going, so I don't know.  Maybe the script can sometimes get stuck in that event if a game callback fails to return?  "Cannot modify option data while in OnPageReset()".

 

 

the way i see it, you milked follower, saved while it was still milking and quit,  therefore script was aborted and spell was not removed

 

where is the milk from my followers, the message says it is in an container but where is it?

And Awsome Mod keep up the good work and thx for the help the last time :)

it will be added at milkpump

 

Any help with this would be very much appreciated, I have done something wrong, I just don't know what.  I was updating like I have done many times before because this is one of my must have mods, and always have done so with a clean save.  I have also always gone into the MCM and activated the uninstall/reset in the MME  MCM. Using the latest NMM uninstalled MME, MME sdk, and the Dungeon V1.4 NMM, made the new save and of course got the message there were files missing, installed the new MME, just re-installed MME SDK and the Dungeon V1.4 because they didn't change (I think). and well I was a little trigger happy and hit overwrite everything as I instantly saw something of SoS I was overwriting, but it was too late.   To my problem....when I reloaded the game I got the message that  Milk Mod New AB.esp was missing,  I don't have any errors with loot, and none with FINIS, everything seems to load Ok when I run tes5edit, but I CTD when I try to load my clean save.     I forgot to also say that the save was clean in terms of orphan scrips, none.  

 

Thank you in advance for anyone that has any clue what I did wrong or knows if this Milk Mod New AB.esp  was a left over from a previous update or something.  And if it was ok to overwrite those SOS files.  I don't even know where to start to try and find what ones I over wrote.  Yes it was very dumb to not look at what files I was overwriting, I just always have overwritten everything and I was kinda flying through the prosses of the updating.

:blink:  :-/:wacko:  First of all, ................................................w/e it can be anything

you've done everything wrong

do you even know what is cleansave and how its done? what you describe is more like killsave

you could try reading files description, especially that part of SDK that tells you not to play with it

Posted

Honestly I probably don't know what a clean save is....when I did research how to do it, I found 5 or 6 threads on the matter and every single one did it different, so I picked the one that seemed to work the best, right or wrong.  Maybe someone could give a definitive guide with some insight to what each step is actually accomplishing, and maybe a general reasoning behind a clean save. Here is what I have been doing, that seemed to work, but I am very willing to change if it is not right.

 

Updating a mod...I 

1.  Make sure no scrips are running for the mod, i.e. don't be enslaved, pregnant, etc, or if the mod has a prepare the mod for uninstall in the MCM menu I use that.

2.  Save Game and load that save before exiting the game.

3.  Save Game again and exit game.

4.  Uninstall mod that is being updated

5.  Load the last save, with the warnings that files are missing. 

6. Save Game and exit.

7. Install updated mod

8.  Probably not needed but it helped me solve a problem with a mod I was having trouble with (load a gasmoke save I have made)

9.  From inside the gasmoke save I load the last save game, and wait for the MCM to update. 

10. Save the game again, and check to see if there are any orphaned scrips with save game cleaner, if not, that is as far as I go.

 

I used to dismiss all followers but I got lazy and stopped doing it without any noticeable effects, but it was in the guide that I read to do so.

I only do this if the update called for a clean save, otherwise I just uninstall, install , overwrite.

I really don't know what I am doing or why, I was just copying the guide from another post.  I would really like to do it right so feel free to tear me apart.

 

I did read the part that said not to play with SDK, but it was after I downloaded it...at the time I was new to modding, and thought if it was on the download page, you needed it.

Well the mod was working fine, in fact, all my animations including the suction cups with the boobs being pulled up and down, were working so I didn't want to mess it up.  I read a lot of threads where people were not getting it to animate totally, so I didn't want to change a thing.

 

Anyway...the CTD turned out being a plugin I somehow deactivated when I was moving my load order around manually, it had nothing to do with Milk Mod Economy.  Everything is back to normal and MME continues to be one of my top must have mods, and still works perfectly.  

 

 

 

Posted

 

 

 

 

I don't know then.  My 3rd milk maid just doesn't want to work.  Changing her to a slave with automatic milking didn't change anything.  She gets full milk and decides to be a bitch.  I changed her out for another follower, and same thing.  I suppose that it could have been another mod I was using throwing off the script calls.

 

 

disable milking range limiter?

 

 

So that wasn't it, but I think I was able to figure out what it could be.  I looked at the Debug Milk Maid option, and the maid being a bitch had the "Being Milked Passive (Hidden in UI)" flag checked.  In fact, she was not being milked.  Holding the MME status key, using the Milk a Friend spell, or ordering her to use a milk machine did nothing.  She would get into the milk machine, but the animation would stay on the part where she looks around at the machine and tries to fit the probes into her holes.  Unchecking this option seemed to fix it for this one instance.

 

Another time, this appeared to be related to some message about not being able to update MME while the menu page change event was going, so I don't know.  Maybe the script can sometimes get stuck in that event if a game callback fails to return?  "Cannot modify option data while in OnPageReset()".

 

 

the way i see it, you milked follower, saved while it was still milking and quit,  therefore script was aborted and spell was not removed

 

I don't think so because it's reproducible.  I can unset that flag, have the follower be milked, and then wait a bit.  Then, I can see that the flag is still set again, well after they have finished milking.  The last 5 times I have milked that same follower, I have had to do this.

 

Posted

Can i use with Sex slave with no conflict.?

 

I have latest version of Sex Slave and MME and they work together smoothly.

( I use EFF to manage followers )

Posted

 

Can i use with Sex slave with no conflict.?

 

I have latest version of Sex Slave and MME and they work together smoothly.

( I use EFF to manage followers )

 

 

Thanx for answer..i use AFT

 

Posted

Honestly I probably don't know what a clean save is....when I did research how to do it, I found 5 or 6 threads on the matter and every single one did it different, so I picked the one that seemed to work the best, right or wrong.  Maybe someone could give a definitive guide with some insight to what each step is actually accomplishing, and maybe a general reasoning behind a clean save. Here is what I have been doing, that seemed to work, but I am very willing to change if it is not right.

 

Updating a mod...I 

1.  Make sure no scrips are running for the mod, i.e. don't be enslaved, pregnant, etc, or if the mod has a prepare the mod for uninstall in the MCM menu I use that.

2.  Save Game and load that save before exiting the game.

3.  Save Game again and exit game.

4.  Uninstall mod that is being updated

5.  Load the last save, with the warnings that files are missing. 

6. Save Game and exit.

7. Install updated mod

8.  Probably not needed but it helped me solve a problem with a mod I was having trouble with (load a gasmoke save I have made)

9.  From inside the gasmoke save I load the last save game, and wait for the MCM to update. 

10. Save the game again, and check to see if there are any orphaned scrips with save game cleaner, if not, that is as far as I go.

 

I used to dismiss all followers but I got lazy and stopped doing it without any noticeable effects, but it was in the guide that I read to do so.

I only do this if the update called for a clean save, otherwise I just uninstall, install , overwrite.

I really don't know what I am doing or why, I was just copying the guide from another post.  I would really like to do it right so feel free to tear me apart.

 

I did read the part that said not to play with SDK, but it was after I downloaded it...at the time I was new to modding, and thought if it was on the download page, you needed it.

Well the mod was working fine, in fact, all my animations including the suction cups with the boobs being pulled up and down, were working so I didn't want to mess it up.  I read a lot of threads where people were not getting it to animate totally, so I didn't want to change a thing.

 

Anyway...the CTD turned out being a plugin I somehow deactivated when I was moving my load order around manually, it had nothing to do with Milk Mod Economy.  Everything is back to normal and MME continues to be one of my top must have mods, and still works perfectly.  

should be fine with

save

uninstall

load

wait

save

install

 

sdk overwrites other mods scripts, maybe with older versions and will conflict with bsa packed mods

 

 

 

 

 

 

I don't know then.  My 3rd milk maid just doesn't want to work.  Changing her to a slave with automatic milking didn't change anything.  She gets full milk and decides to be a bitch.  I changed her out for another follower, and same thing.  I suppose that it could have been another mod I was using throwing off the script calls.

 

 

disable milking range limiter?

 

 

So that wasn't it, but I think I was able to figure out what it could be.  I looked at the Debug Milk Maid option, and the maid being a bitch had the "Being Milked Passive (Hidden in UI)" flag checked.  In fact, she was not being milked.  Holding the MME status key, using the Milk a Friend spell, or ordering her to use a milk machine did nothing.  She would get into the milk machine, but the animation would stay on the part where she looks around at the machine and tries to fit the probes into her holes.  Unchecking this option seemed to fix it for this one instance.

 

Another time, this appeared to be related to some message about not being able to update MME while the menu page change event was going, so I don't know.  Maybe the script can sometimes get stuck in that event if a game callback fails to return?  "Cannot modify option data while in OnPageReset()".

 

 

the way i see it, you milked follower, saved while it was still milking and quit,  therefore script was aborted and spell was not removed

 

I don't think so because it's reproducible.  I can unset that flag, have the follower be milked, and then wait a bit.  Then, I can see that the flag is still set again, well after they have finished milking.  The last 5 times I have milked that same follower, I have had to do this.

 

 

try new version, it could probably be passive not removed if your maid had no milk

Posted

 

 

 

 

 

I don't know then.  My 3rd milk maid just doesn't want to work.  Changing her to a slave with automatic milking didn't change anything.  She gets full milk and decides to be a bitch.  I changed her out for another follower, and same thing.  I suppose that it could have been another mod I was using throwing off the script calls.

 

 

disable milking range limiter?

 

 

So that wasn't it, but I think I was able to figure out what it could be.  I looked at the Debug Milk Maid option, and the maid being a bitch had the "Being Milked Passive (Hidden in UI)" flag checked.  In fact, she was not being milked.  Holding the MME status key, using the Milk a Friend spell, or ordering her to use a milk machine did nothing.  She would get into the milk machine, but the animation would stay on the part where she looks around at the machine and tries to fit the probes into her holes.  Unchecking this option seemed to fix it for this one instance.

 

Another time, this appeared to be related to some message about not being able to update MME while the menu page change event was going, so I don't know.  Maybe the script can sometimes get stuck in that event if a game callback fails to return?  "Cannot modify option data while in OnPageReset()".

 

 

the way i see it, you milked follower, saved while it was still milking and quit,  therefore script was aborted and spell was not removed

 

I don't think so because it's reproducible.  I can unset that flag, have the follower be milked, and then wait a bit.  Then, I can see that the flag is still set again, well after they have finished milking.  The last 5 times I have milked that same follower, I have had to do this.

 

 

try new version, it could probably be passive not removed if your maid had no milk

 

 

Will do.  I'm upgrading now by doing the following steps, which I know isn't a NEW clean save:

1.  Uninstall/Reset mod.

2.  Save and quit game.

3.  Disable mod in NMM.

4.  Load last save and then save and quit again.

5.  Use SaveTool to remove orphaned scripts from my save.

6.  Install new mod version.

7.  Load my save, and let the new version start up.

 

Posted

Maybe it's just my perception, but the new version seems to run more smoothly than the previous version.  I also am no longer experiencing the issue that I reported with maid #3 refusing to milk.  I'll let you know if that changes.  Thanks!

Posted

Has anybody found a solution for the milking animation? If I choose to replce my skeleton with the one from MME my character spazzes out all the time, but I get milking animation. If I delete the "skeleton.hkx" file the spazzing stops, but I don't get breast animation while in the milk-pumps! I posted this question some time ago, and I was realy wondering if anybody had found a solution!? :3

Posted

Has anybody found a solution for the milking animation? If I choose to replce my skeleton with the one from MME my character spazzes out all the time, but I get milking animation. If I delete the "skeleton.hkx" file the spazzing stops, but I don't get breast animation while in the milk-pumps! I posted this question some time ago, and I was realy wondering if anybody had found a solution!? :3

 

Overwrite your skeleton.hkx file with the one from XPMSE, and don't ever overwrite that file with any other mod again.  Your problem will go away.

 

XPMSE is the de facto standard these days.  Using another skeleton is fraught with hazards because you never know how the meshes will work with it.

Maybe it's just my perception, but the new version seems to run more smoothly than the previous version.  I also am no longer experiencing the issue that I reported with maid #3 refusing to milk.  I'll let you know if that changes.  Thanks!

 

It is still happening, but less frequently now.  Happened once to maid #4, and once to my character.  Clearing the same flag resolved the issue as a workaround, but now, the flag does not get stuck as set, such that I have to keep unsetting it.  In the prior version, it did get stuck.

Posted

The milk doesn't increase even when i have done cleansave.

 

To get a clean save, did you do these things?  In this order?

 

1.  Uninstall/Reset mod.  (You HAVE TO do this.)

2.  Save and quit game.

3.  Disable mod in NMM.  Or in MO.  Or manually disable the .ESP files from your load.

4.  Load last save and then save and quit again.  (VERY important that you do this without the mod loaded.)

5.  Use SaveTool to remove orphaned scripts from my save.  (MUST be done to clean the save.)  SaveTool

6.  Install new mod version.

7.  Load my save, and let the new version start up.  (Load the cleaned save, not the dirty one.)

 

It's important also with SaveTool to remove orphaned scripts with an ID of 000000.  I also ended up removing a reference to an array from this mod because my save would crash on load without it.  My saves crash enough on loading on their own. :dodgy:

Posted

It would be cool if I could sell werewolf milk as part of the economy too.  For now, I just give it to my followers to drink as part of iNeed's followers' needs, and I have my character drink the collected bottles of female cum.

Posted

It would be cool if I could sell werewolf milk as part of the economy too.  For now, I just give it to my followers to drink as part of iNeed's followers' needs, and I have my character drink the collected bottles of female cum.

well skyrim hates werewolfes and vampires, and i guess succubuses

 

the idea behind it was:

selling of milk will be removed from milkpumps and moved to innkeepers/ general vendors dialogues(maybe only if theres demand)

ww, vamp, succu, drugs infused milk will be flagged as stolen, can be sold to khajits and unlawfull elements

 

but since i lack motivation, stress and other crap, im not sure when(if) this will be done

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