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Posted

Still nothing on the MCM issue? I'm not the only one with this problem as other posts show. I really don't want to have to play Skyrim without this mod.

 

 

 

Still nothing on the MCM issue? I'm not the only one with this problem as other posts show. I really don't want to have to play Skyrim without this mod.

 

I've been trying too and nothing, but the spells can provide you with the mod, not as good as the MCM menu but it's something, I'm playing without it while waiting for the fix.

 

try

might be broken, it should at least load =)

Posted

I've had the "no MCM" happen to me a couple of times when starting new games to test this mod and other mods WITH this mod, etc.

 

Start a new game with the minimum that you need to get your character out of Helgen.

 

Once out of Helgen, SAVE and quit.

 

Now start adding in mods.

If you are having trouble with MME not showing the MCM, then start by adding the mods that MME requires.

Install the required mods (BUT NOT MME YET!)

Load your last save and see how everything goes.

Make sure SEXLAB is configured now before you save and quit again.

Save and quit.

Add MME.

Load your last save and see how it goes. 

 

Does MME register its MCM?

If yes, wait about 5 real-time minutes and then save and quit.

 

If NO... then wait about 5 real-time minutes, then do an in-game wait for 12 hours. wait about 30 seconds and see if MME's MCM decides to register.

If YES, save and quit. Then reload that save and wait a few minutes.... then save and quit again.

Add in your other mods.

 

If at this point you STILL don't have an MCM for MME, then change cells. Fast travel to someplace far. Or just go into a building with a load screen. Wait a minute and see if MME's MCM registers.

 

I have never had to do ALL of these things, but at different times I've done each of them and MME registered its MCM.

THIS IS NOT JUST A PROBLEM WITH MME as I've had it happen to several other mods at different times when either updating or installing them fresh.

 

TRY THIS NEXT

 

Enter your game, load a save. Wait a few minutes for script activity to calm down.

STOP!

Drop to console (usually the "~" key)

type:  coc qasmoke

 

This takes you to a test cell. It's small and doesn't use a lot of resources. Wait about 30 seconds.

Drop to console again and manually save

- - type: save whatever_name_you_want

Exit console (usually by simply hitting the "~" key again)

 

Quit game to desktop.

 

Start game and load that save where you're in the qasmoke cell.

 

MME's MCM should register.

This test cell is built in to the game and it has saved me from many different kinds of frustration.

 

To get out of the test cell, drop to console again and type: coc Riverwood (or any other location you know the CELL name of) 

 

 

 

Still nothing on the MCM issue? I'm not the only one with this problem as other posts show. I really don't want to have to play Skyrim without this mod.

 

 

 

Still nothing on the MCM issue? I'm not the only one with this problem as other posts show. I really don't want to have to play Skyrim without this mod.

 

I've been trying too and nothing, but the spells can provide you with the mod, not as good as the MCM menu but it's something, I'm playing without it while waiting for the fix.

 

try

might be broken, it should at least load =)

 

 

With this new version + going to qasmoke as chajapa suggested it's finally showing, thanks for all the help guys!

Posted

That tels me that you simply have so many things loading and happening at startup, that SOMETHING is getting missed. And in your case, it was the MCM for Milk Mod. A qasmoke save is a great thing to do whenever you're changing or adding mods. Many mods are small and don't need the help, but if I'm using a lot of armor mods or big textures, then sometimes a qasmoke save is the only way to get started. Once everything is in the save, I don't need to use the qasmoke cell until next time I make big changes.

 

Just a little trick I actually learned here on LL from.... someone... would love to give credit, but I can't remember when I read about it or who it was that posted it. :)

 

Posted

With this new version + going to qasmoke as chajapa suggested it's finally showing, thanks for all the help guys!

thats not how you do testings....

now i dont know if its new version or that testcell

anyway new version up, i've probably fixed everything ive found

Posted

 

With this new version + going to qasmoke as chajapa suggested it's finally showing, thanks for all the help guys!

thats not how you do testings....

now i dont know if its new version or that testcell

anyway new version up, i've probably fixed everything ive found

 

 

Sorry about that... But RapidWaterOver is still having problems, maybe he could help more than I could.

Posted

Not seeing new version...

 

And, Ed, that test cell is nothing special. It's just a small cell and uses fewer resources (no npcs using big textures, etc).

 

:)

 

I have a fresh-out-of-Helgen save that I use and it almost always has the "no MCM for MME" problem. It always works if I just change cells and wait a bit without doing the test cell thing, but if a new version loads right in to THAT save, then I'd say you fixed it.

 

But I don't think there was anything WRONG with it before. :)

 

Posted

Another thing you can try for getting MCM menus to appear again is to use the Jaxonz MCM Kicker mod. It forces a re-detection of all MCM menus.

 

It's not normally necessary to have in your load order, but if you're having MCM menu issues, enabling it before launch can often get the missing menus to reappear. Then save, exit, and disable the Jaxonz mod.

Posted

All I've done for the recent version (not the patch/hotfix posted on the last page) is;

Load up my save/new game. (All mods that I plan to use are already installed.)

Start up the mods that require manual start such as SexLab 1.60, Defeat, PSQ, and/or SLEN. But only SexLab would be mandatory for MME in this case.

After that, I can tweak some of the 'interdependent' mods such as Beeing Female and several others, but note that C.A.N.S. is not actually active/available in Beeing Female at this point.

Then finish up with the other mods that aren't auto start later in my game or must be done afterwards (Such as Disparity which I prefer to not do until I am settled in the game.)

Save and then load that save, this can be done right away if you like.

Upon the reload, SL Hormones adds its spells, Estrus Chaurus activates, C.A.N.S. finally takes hold, and after setting these up, MME finally loads into MCM.

 

Now this is obviously a script heavy load I'm running here, and still there is no need for a patch, test cell, save to desktop, or even installing the mod afterwards. And my 1gig 5+ year old graphics card says I'm not anywhere near top of the line with a beastly computer, so this is not a stable setup for a long term game, especially for me. Did this just to show that it's not always about script lag, some mods just like to follow their own 'order of operations', and are patient to wait till everyone is settled before making their own move to center stage.

 

For the tl;dr types:

#1 Load game with everything installed

#2 Start up SexLab 1.60

#3 Save your game.

#4 Load that save.

#5 Go into any MCM menu

#6 MME starts up a few seconds after leaving all the menus.

 

My 2¢ on this MCM issue everyone seems to be having. Ymmv.

 

Posted

 Xpyke ,chajapa,Ed86 thanks all you guys it finally show on mcm menu , RapidWaterOver, you shouls try this form chajapa, go to qasomke cell , save by comand , quit game and load to that cell ( you save by comand) wait and work , i wait  10minute


Oh i fogot use ed86 new ver not ver 14/9

well mcm was show up but the mod not working , i dont see any milk pump all pugin was false except zaz animation pack

Posted

I fought with the no MCM issue on a new game most of last night and a few hour this morning, using Mod ORganizer. <note: I use LAL to start even if I doing the vanilla start> First started game with all sexlab and beeing female mods disabled except for sexlab 1.60hotfix2.. enabled sexlab and let it do its thing. Save, enable NSAP and MME, restart wait till menus appear, usually 1 to 2 min <i use the jaxonsMCMKicker> save, enable all other mods but the beeing female addon for animal babies, restart, let mcmkicker do its thing <usually nor really needed, save, enable the beeing female addon, and let it add all its stuff, then continue as normal.

Yes with the mods coming out, there seems to be a lot going on at the start of a game. and by starting a little at a time, and starting "problem mods" <ones who's MCMs have issues showing up for whatever reason> early in the process seems to be helping <tho Estrus Charus+ usually takes one or 2 restarts before its mcm starts regardless>

Posted

i tried searching the threads ...is there a bodyslide convert to the milk leak effect??

Nope. The particle effects are not slide able. Something to do with how they attach to the body.

Posted

First, I want to thank you for this most awesome mod, I am thoroughly enjoying it.

 

I have now ran several characters thru and really enjoying this mod, the last one I made the mod is working just fine with the exception that she is not experiencing boobgasms, she is almost level 2 milkmaid, so I either she is very unlucky or something is off; is there a place where I can set the chance of her having a boobgasm?

 

Thank you

 

I actually re-did the arousal settings to keep them from rising too fast, after re-adjusting them so she could have higher than a level 70 arousal, she had her first boobgasm, not sure what the exact level of arousal is needed to trigger a boobgasm chance

 

Any info is greatly appreciated

Posted

Milk slaves are mentioned in the mod but I can find no details. What are the differences between a milk maid and a milk slave? I played around with this mod a few weeks ago but found no way to actually make a milk slave other than the mcm spell. Is there an actual difference between the two? Having a milk farm where several slaves are locked into milk pumps is sort of what I had in mind. I was also sort of hoping this would work well with Paradise Halls but the slaves of Paradise Halls won't remain in the pumps like a follower will. Anyway, I'm primarily looking for info on milk slaves and how they are made and what can be done with them.

 

I enjoyed the mod but ultimately found the debuffs too annoying. I WANTED my character to get to the point where she was leaking, but the debuffs made that too much of a hassle. By the time my character got to the 3rd level of milk maid she was so debilitated even at half full it made combat almost impossible. My advise would be to tone down the debuffs. If I can carry some three to five hundred pounds of junk I don't really think a few pounds of milk are really going to make that much difference unless I've already reached the maximum amount of weight I can carry.

Posted

First, I want to thank you for this most awesome mod, I am thoroughly enjoying it.

 

I have now ran several characters thru and really enjoying this mod, the last one I made the mod is working just fine with the exception that she is not experiencing boobgasms, she is almost level 2 milkmaid, so I either she is very unlucky or something is off; is there a place where I can set the chance of her having a boobgasm?

 

Thank you

 

I actually re-did the arousal settings to keep them from rising too fast, after re-adjusting them so she could have higher than a level 70 arousal, she had her first boobgasm, not sure what the exact level of arousal is needed to trigger a boobgasm chance

 

Any info is greatly appreciated

no, its 100%

98+

 

Milk slaves are mentioned in the mod but I can find no details. What are the differences between a milk maid and a milk slave? I played around with this mod a few weeks ago but found no way to actually make a milk slave other than the mcm spell. Is there an actual difference between the two? Having a milk farm where several slaves are locked into milk pumps is sort of what I had in mind. I was also sort of hoping this would work well with Paradise Halls but the slaves of Paradise Halls won't remain in the pumps like a follower will. Anyway, I'm primarily looking for info on milk slaves and how they are made and what can be done with them.

 

I enjoyed the mod but ultimately found the debuffs too annoying. I WANTED my character to get to the point where she was leaking, but the debuffs made that too much of a hassle. By the time my character got to the 3rd level of milk maid she was so debilitated even at half full it made combat almost impossible. My advise would be to tone down the debuffs. If I can carry some three to five hundred pounds of junk I don't really think a few pounds of milk are really going to make that much difference unless I've already reached the maximum amount of weight I can carry.

few pages back it was explained, slaves dont stop lactating

well maybe its bcuz you and not supposed to make milkslaves

there are no farms, you are free to make one

as said in OP, followers should have normal ai, if slaves PH dont stay in pumps, its PH problem

 

debuffs are supposed to be annoying, i wounder how would you fight with 4+ liters of milk in your chest? you cant carry 5 hundred pounds of junk unless you are dragonborn, then 100 additional pounds of milk is nothing right?

since you are probably unaware, you can change/disable debuffs in mcm

Posted

 

Milk slaves are mentioned in the mod but I can find no details. What are the differences between a milk maid and a milk slave? I played around with this mod a few weeks ago but found no way to actually make a milk slave other than the mcm spell. Is there an actual difference between the two? Having a milk farm where several slaves are locked into milk pumps is sort of what I had in mind. I was also sort of hoping this would work well with Paradise Halls but the slaves of Paradise Halls won't remain in the pumps like a follower will. Anyway, I'm primarily looking for info on milk slaves and how they are made and what can be done with them.

 

I enjoyed the mod but ultimately found the debuffs too annoying. I WANTED my character to get to the point where she was leaking, but the debuffs made that too much of a hassle. By the time my character got to the 3rd level of milk maid she was so debilitated even at half full it made combat almost impossible. My advise would be to tone down the debuffs. If I can carry some three to five hundred pounds of junk I don't really think a few pounds of milk are really going to make that much difference unless I've already reached the maximum amount of weight I can carry.

few pages back it was explained, slaves dont stop lactating

well maybe its bcuz you and not supposed to make milkslaves

there are no farms, you are free to make one

as said in OP, followers should have normal ai, if slaves PH dont stay in pumps, its PH problem

 

debuffs are supposed to be annoying, i wounder how would you fight with 4+ liters of milk in your chest? you cant carry 5 hundred pounds of junk unless you are dragonborn, then 100 additional pounds of milk is nothing right?

since you are probably unaware, you can change/disable debuffs in mcm

 

 

I'm sorry, this sentence confused me: "well maybe its bcuz you and not supposed to make milkslaves". Are you saying I'm not supposed to be making milk slaves? If that is the case then why have the option? In fact I would love to see you expand on this particular aspect by creating an ability to make milk slaves from npc's that are not followers.

 

In regards to followers you turn into milk slaves, will they remain in the milk pumps indefinitely if you put them there and then leave?

 

Yeah, I kind of figured the problem was with PH on that end. PH slaves aren't actually followers and cause problems from time to time because of it, especially with sexlab related mods.

 

I'm not saying you shouldn't have debuffs at all, I'm only suggesting you tone them down. No it's not exactly realistic to not have problems carrying around an extra 100 pounds of milk, but it's not exactly realistic to have breasts that carry that much milk in the first place either. :P

 

Thank you for responding. I really apprecaite it when a modder takes the time to answer questions from those of us who use their mods.

 

Posted

I'm sorry, this sentence confused me: "well maybe its bcuz you and not supposed to make milkslaves". Are you saying I'm not supposed to be making milk slaves? If that is the case then why have the option? In fact I would love to see you expand on this particular aspect by creating an ability to make milk slaves from npc's that are not followers.

 

In regards to followers you turn into milk slaves, will they remain in the milk pumps indefinitely if you put them there and then leave?

 

Yeah, I kind of figured the problem was with PH on that end. PH slaves aren't actually followers and cause problems from time to time because of it, especially with sexlab related mods.

 

I'm not saying you shouldn't have debuffs at all, I'm only suggesting you tone them down. No it's not exactly realistic to not have problems carrying around an extra 100 pounds of milk, but it's not exactly realistic to have breasts that carry that much milk in the first place either. :P

 

Thank you for responding. I really apprecaite it when a modder takes the time to answer questions from those of us who use their mods.

milkslaves are supposed to be used by other mods like PH, but since there are no such mods ppl use it as it is

not sure if there is a way to differ npc's some followers migh have custom behavior and might not be recognized as followers

 

i think all npcs sit in a pump until told otherwise

 

well i like it the way it is, and changing 24 spells with 5+ effects each is a pain in ass, so it wont happen, you are free to try if you have few spare hours

Posted

Ive got a very weird thing happening, well, not that wierd but still. The milking cuirass and the machines are producing way too many bottles of milk. Like my girl has only like 2 or three points generated and when I milk her the machine and cuiras produces 30+ milk bottles. Is it normal and if it is not, is there a way to tune the numbers down to match, like 1 point generated equals 1 bottle?

Posted

Ive got a very weird thing happening, well, not that wierd but still. The milking cuirass and the machines are producing way too many bottles of milk. Like my girl has only like 2 or three points generated and when I milk her the machine and cuiras produces 30+ milk bottles. Is it normal and if it is not, is there a way to tune the numbers down to match, like 1 point generated equals 1 bottle?

you probably were milking her during adventures and all milk went to container, after you used milkpump, all milk was given 2u
Posted

 

Ive got a very weird thing happening, well, not that wierd but still. The milking cuirass and the machines are producing way too many bottles of milk. Like my girl has only like 2 or three points generated and when I milk her the machine and cuiras produces 30+ milk bottles. Is it normal and if it is not, is there a way to tune the numbers down to match, like 1 point generated equals 1 bottle?

you probably were milking her during adventures and all milk went to container, after you used milkpump, all milk was given

But i had that happen multiple times in a row...my girl was milked 102 times at this point, most of that was indeed manual milking without cuirass or machine. Each time she is milked she gets 30-40 bottles. So she will keep getting that many bottles untill all those warehouses of milk stored in container run out?

Posted

So I installed every bit of thing needed and followed the steps but I'm still missing the milking machine texture, which is quite annoying, any ideas on how to fix this?(the whole thing is purple and I can't upload a thing to show you)

Posted

So I installed every bit of thing needed and followed the steps but I'm still missing the milking machine texture, which is quite annoying, any ideas on how to fix this?(the whole thing is purple and I can't upload a thing to show you)

 

The purple milk machine is due to not having the texture pack with Zaz Animations. Check to make sure you got that as well, its one of 3 files you need, animations, patch, and textures.

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