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chajapa

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  1. hello i appear to have some issues with your mod. whenever i use the dialogue on other npc's  after the animation ends i can know longer select the npc. any idea how i can fix it? 

    i use skyrim se 1.6.11170.0

    i've attached a copy of my plugin

    Plugins.txt

  2. Thanks. Yep, that's the one I needed. I was able to get CK using download_depot commands, downgrade it, and then run a patcher on it to bring it back to 1.5.73. Before I did all the downgrading of both the game and the CK, I copied the entire folder to a backup. Makes me wonder if I can create a new instance in MO2 and point it at that 1.6.1170 mess. I *think* I could still do my modding in 1.5.97 and use the resulting mods in 1.6.1170. Time will tell. And I appreciate you confirming the CK version.
  3. So... lotta stuff just wan't working right so I downgraded my SE install back to 1.5.97. Now I just have to see about getting the Creation Kit downgraded, but at least I can play the game again. I think my biggest problem is that I don't remember what CK version I was on before, but I know I was using the CK Fixes and it was all working wonderfully. *sigh*
  4. Apparently it was a need for some libraries. I've downloaded them and have both Skyrim AE and Creation Kit starting. I had to install a new SexLab Framework, Papyrus Utils and a couple other things. Not sure if Schlongs of Skyrim will be working when I have time to get into it. Appeared to be a few errors when starting CK, I'll have to see if it broke my mod. Should have time to scope things out a bit better tomorrow. Appreciate the input. It got me looking at the right things at least.
  5. yeah. I broke it. For some reason, when I uninstalled and reinstalled CK, it deleted all of the SkyrimSE files. I still have all my mods in the MO2 directory structure, but I think I have to uninstall, reinstall, and basically start over. I tried reinstalling SkyrimSE and got the 1.6.1170 build. Downloaded the SKSE for that build and it won't even start using the SKSE loader. If I just start SkyrimSE from MO2, it starts. But without SKSE, nothing is going to work. I'll have to spend some time on this and see where it's going.
  6. Correct. It was running fine this way under windows 10. I have a real strange feeling that I'm going to have to reinstall everything. I get error messages about missing dll files that I can see in the directory that I'm trying to launch CK from.
  7. So I got a new PC. On my old one I had already moved my whole Skyrim install to B:\Games\Steam\...etc and it was working fine. I use MO2. When I installed the drive in the new computer, It didn't see my MO2 instances. I had to redo an instance and then all of my profiles showed up. I can play the game, but I can no longer get Creation Kit to start. I went from Windows 10 to Windows 11 and I have a strong suspicion that a lot of stuff got left behind. Is there a way to fix this short of uninstalling everything and starting over? I'm on 1.5.97 I remember it took quite a bit of standing on my head and jumping through hoops to get Creation Kit working in the first place. If I can't get this working again, then I guess I'm done writing mods, but I'll miss it. Thanks for any insights. ChaJaPa
  8. Correct
  9. In the general settings page of SLIF, simply selecting Morph Modus doesn't magically make it use morphs. You have to go to the body morphs page (selected from the left side of the MCM) and make sure that you've got it set there to use morphs and that you've disable node scaling. And then each morph has a percentage after it. SLIF took a bit of getting used to for me, but one I got it, I can't imagine going back to simple node scaling. Lets see if we can get you configured.
  10. You're using SE or LE? When you built your bodies in Bodyslide, did you tell it to create the morph files? Body mesh folder should have .tri files in it for body, hands, and feet (at least) I'm currently using SE pretty much exclusively, but I write this stuff around SLIF and MME so I may be able to help you. I use a 3BA body, but I have used BHUNP as well and I'm pretty familiar with SLIF at this point.
  11. In MME's MCM, go to Settings. There's a box you can uncheck for Belly Scaling (Visual).
  12. This mod is old now and I no longer mod in LE. I've moved on to SE. I have a new version of this mod in the works, but it'll be a while. I've also got a mod called "A milky life" which I'll probably be putting up soon, also for SE. I'm 71 years old and not sure how much longer I'll be modding. So when I put them up, they'll be open for anyone to alter. ChaJaPa
  13. I use NFF and it has never moved NPCs randomly. So I don't think NFF is your problem.
  14. I *always* have Steam in offline mode. Skyrim is the only Steam game I play and I'm constantly messing around with a couple mods. I also have my game in a non-default location on my computer. I'm getting old though (71 this year) and if Skyrim gets broken I'll probably just leave it behind and do something else.
  15. The milker armor management in MME looks only at the chest slot. And MME does not have to be a requirement of the mod in order for that to work. I write mods specifically for MME's feature set and have been working with it for years both in LE and now in SE.
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