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Posted

 

Has female Cum and orgasms in the machine been removed? As I've been using it for ages and I've yet for it/them to happen ( default settings)

 

Arousal has to reach a certain level to orgasm/boobgasm in machine.

 

To test, if you have Aroused Redux (or Aroused original), target self or NPC, and use Aroused -> Puppet Master to set Exposure to 100 and then lock it.

 

You should see orgasm or boobgasm in machine all the time. really eats up Lactacid that way though so don't forget to unlock it again so it goes back down :)

 

 

I did / allways do that will all my followers anyway and it didn't work i was still stuck at 0 >.< but making my armour appear as nude shot serana's and my arousal level up to 100 lol but i had to wait a few secs for it to click in THEN locking the level >.<

 

so going back to the machine its like boobgasm overload! lol one sitting in a few mins serana gave me 20 bottles hahaha.. is that pent up sexual tension being released? lol

 

also is there a specific race that gives out succubus milk? as there are a few out there >.<

Posted

Succubus race gives Succubus Milk. And I think if you're transformed into a Succubus from whatever mod does that (can't remember) I think you give succubus milk then too. 

 

Posted

 

 

I have a problem,where can i get the milk container?Without container there is no different between milk with or without milk cuirass...

Youll get milk at milkpump, or use cheat to get milk instantly

 

thanks for reply,

I know i can get milk from milk pump,i mean what does this milk cuirass use for? without wearing this cuirass i can still milking myself.  

 

Or this cloth is just a cloth,no any special function?

 

 w/o cuirass your milk is wasted, with it, it goes to "container"

 

hi Ed,

i try to make a new game with a female character (prev I use a male "farmer" :P with this MME version)..

I try to disable the "lactacid skooma effect"  in spell config menu, but this effect still remains active when my female PG is feed by lactacid in a milkpump.

Tick or untick option --> nothing changes.

is normal?

 

thanks

S.

if i remember it correctly, if i disable activate "e", mod wont work

 

I'm using the test version and i still don't have the MCM menu showing up in-game.

 try disabling esp and using attached esm

 

well the thing ed86 is that when pregnancy = true yes natural milk production doesn't decrease but when it gets to half full it begins to decrease as the same with pregnancy = not true. this just an idea but what about a food item made from milk or bought at a caravan that doesn't add lactacid but directly adds milk. also maybe taking a  buff idea from another mod if this hasn't already been proposed but what if milk maid lvl or breast size = a speech bonus as well as debuffs just a thought.

kay i can change milk production decreasing while pregnant

food item doesnt make sense to me, and speech bonus too =)

MilkModNEW ESM.rar

Posted

hi Ed,

i try to make a new game with a female character (prev I use a male "farmer" :P with this MME version)..

I try to disable the "lactacid skooma effect"  in spell config menu, but this effect still remains active when my female PG is feed by lactacid in a milkpump.

Tick or untick option --> nothing changes.

is normal?

 

thanks

S.

 

if i remember it correctly, if i disable activate "e", mod wont work 

 

sorry but, I am not sure to understand what you mean...  :-/

Posted

 

hi Ed,

i try to make a new game with a female character (prev I use a male "farmer" :P with this MME version)..

I try to disable the "lactacid skooma effect"  in spell config menu, but this effect still remains active when my female PG is feed by lactacid in a milkpump.

Tick or untick option --> nothing changes.

is normal?

 

thanks

S.

 

if i remember it correctly, if i disable activate "e", mod wont work 

 

sorry but, I am not sure to understand what you mean...  :-/

 

disable controls done via http://www.creationkit.com/DisablePlayerControls_-_Game

Game.DisablePlayerControls(1, 1, 0, 0, 1, 1, 0)

if i make it abActivate = false

Game.DisablePlayerControls(1, 1, 0, 0, 1, 1, 1)

script will stuck

Posted

 

 

hi Ed,

i try to make a new game with a female character (prev I use a male "farmer" :P with this MME version)..

I try to disable the "lactacid skooma effect"  in spell config menu, but this effect still remains active when my female PG is feed by lactacid in a milkpump.

Tick or untick option --> nothing changes.

is normal?

 

thanks

S.

 

if i remember it correctly, if i disable activate "e", mod wont work 

 

sorry but, I am not sure to understand what you mean...  :-/

 

disable controls done via http://www.creationkit.com/DisablePlayerControls_-_Game

Game.DisablePlayerControls(1, 1, 0, 0, 1, 1, 0)

if i make it abActivate = false

Game.DisablePlayerControls(1, 1, 0, 0, 1, 1, 1)

script will stuck

 

 

mmmh, so it's a script problem..
thanks for the explanation, although I do not understand much on papyrus scripting  :P
then at the [2015-09-19] version, the skooma effect is always active?
 
interesting... I install "Skooma Whore" and become addicted  :D
Posted

 

 

 

hi Ed,

i try to make a new game with a female character (prev I use a male "farmer" :P with this MME version)..

I try to disable the "lactacid skooma effect"  in spell config menu, but this effect still remains active when my female PG is feed by lactacid in a milkpump.

Tick or untick option --> nothing changes.

is normal?

 

thanks

S.

 

if i remember it correctly, if i disable activate "e", mod wont work 

 

sorry but, I am not sure to understand what you mean...  :-/

 

disable controls done via http://www.creationkit.com/DisablePlayerControls_-_Game

Game.DisablePlayerControls(1, 1, 0, 0, 1, 1, 0)

if i make it abActivate = false

Game.DisablePlayerControls(1, 1, 0, 0, 1, 1, 1)

script will stuck

 

 

mmmh, so it's a script problem..
thanks for the explanation, although I do not understand much on papyrus scripting  :P
then at the [2015-09-19] version, the skooma effect is always active?
 
interesting... I install "Skooma Whore" and become addicted  :D

 

no... probably forgot to update mcm, you need to tick "enable"  option in mcm to disable effect =)

Posted

 

 

 

 

 

hi Ed,

i try to make a new game with a female character (prev I use a male "farmer" :P with this MME version)..

I try to disable the "lactacid skooma effect"  in spell config menu, but this effect still remains active when my female PG is feed by lactacid in a milkpump.

Tick or untick option --> nothing changes.

is normal?

 

thanks

S.

 

if i remember it correctly, if i disable activate "e", mod wont work 

 

sorry but, I am not sure to understand what you mean...  :-/

 

disable controls done via http://www.creationkit.com/DisablePlayerControls_-_Game

Game.DisablePlayerControls(1, 1, 0, 0, 1, 1, 0)

if i make it abActivate = false

Game.DisablePlayerControls(1, 1, 0, 0, 1, 1, 1)

script will stuck

 

 

mmmh, so it's a script problem..
thanks for the explanation, although I do not understand much on papyrus scripting  :P
then at the [2015-09-19] version, the skooma effect is always active?
 
interesting... I install "Skooma Whore" and become addicted  :D

 

 

 

no... probably forgot to update mcm, you need to tick "enable"  option in mcm to disable effect =)

 

 

aaaah!  :lol:

thanks! 

^^

Posted

Question: there is a UUNP bodyslide version of milker harness?

otherwise I try to convert it.... (although lately I'm lazy  :P)

Posted

i have a question i installed the mod 

everything works so far, but the breast doesnt scale visual

i think script wise the variables increases, but it doesnt show it

i hope somebody could help me 

Load Order:

 

0 0 Skyrim.esm
1 1 Update.esm
2 2 Dawnguard.esm
3 3 Dragonborn.esm
4 4 HearthFires.esm
5 5 SexLab.esm
6 6 RaceCompatibility.esm
7 7 SexLabAroused.esm
8 8 NekoRace.esm
9 9 hdtHighHeel.esm
10 a Schlongs of Skyrim - Core.esm
11 b CreatureFramework.esm
12 c ZaZAnimationPack.esm
13 d Wyrmstooth.esp
14 e Heels Sound.esm
15 f Falskaar.esm
16 10 RaceMenuPlugin.esp
17 11 RaceMenu.esp
18 12 Alternate Start - Live Another Life.esp
19 13 SkyUI.esp
20 14 Naruto - Overhaul.esp
21 15 jutsu.esp
22 16 UchihaClan.esp
23 17 UchihaClan_RemoveSpellTomes.esp
24 18 NonSexLabAnimationPack.esp
25 19 RaceMenuMorphsCBBE.esp
26 1a RaceMenuMorphsUUNP.esp
27 1b Spellblade.esp
28 1c [KijikoHair_MalePack].esp
29 1d UIExtensions.esp
30 1e AddItemMenu.esp
31 1f animal_mansion.esp
32 20 TrueEyes.esp
33 21 Eyes of Aber.esp
34 22 AV1AlluringEyes.esp
35 23 Colorful_Magic.esp
36 24 SOS - ERF Horse Penis - Equipable.esp
37 25 SOS - ERF Horse Penis - Addon.esp
38 26 MilkModNEW.esp
39 27 MilkModNEW HF.esp
40 28 MilkModNEW ZaZ.esp
41 29 Schlongs of Skyrim.esp
42 2a XPMSE.esp
43 2b MoreNastyCritters.esp
44 2c TrXArmor - 01Vanilla Replacer.esp
45 2d SexLabNudeCreatures.esp
46 2e SexLabNudeCreaturesDG.esp
47 2f SexLabNudeCreaturesDB.esp
48 30 Grimy_Skill_Expansions.esp
49 31 HentaiCreatures.esp
Arcane Knicker.esp
Arcane Rogue.esp
50 32 Animated Dragon Wings.esp
51 33 Real Flying.esp
52 34 CardWeapon.esp
53 35 SOS - VectorPlexus Muscular Addon.esp
54 36 SexLab Eager NPCs.esp
55 37 Dwarven Automatons Weapons.esp
56 38 WARZONES - Civil Unrest.esp
57 39 Daedric Reaper Armor.esp
58 3a Dual Sheath Redux.esp
59 3b Chesko_WearableLantern.esp
60 3c Dual Sheath Redux Patch.esp
61 3d Adamantium.esp
AetherSuite.esp
Nephilim.esp
62 3e Ordinator - Perks of Skyrim.esp
63 3f NorseWorlds.esp
64 40 sjel blad castle.esp
65 41 KS Hairdo's.esp
quest_pitfighter.esp
quest_pitfighter_dlc01.esp
OneHandedFists.esp
nightbloom_tlr.esp
SWTOR race - Twi'lek By Night Druid.esp
66 42 SOS - Smurf Average Addon.esp
67 43 Luxury Collection.esp
68 44 MarblePhantasm.esp
69 45 RhoAias.esp
70 46 NineLivesBladeWorks.esp
71 47 BookofWhite(Support).esp
72 48 UBWRe.esp
73 49 HeartBreaker.esp
74 4a SuccubusHeart.esp
75 4b Coins of Tamriel V2 Legendary Edition.esp
76 4c SL99Exchanger.esp
77 4d SL99Exchanger_Patch_Coins of Tamriel V2 Legendary Edition.esp
78 4e Immersive Jewelry.esp
79 4f SL99Exchanger_Patch_Immersive Jewelry.esp
80 50 FunctionalBags.esp

 

 

Posted

i have a question i installed the mod 

everything works so far, but the breast doesnt scale visual

i think script wise the variables increases, but it doesnt show it

i hope somebody could help me 

Load Order:

 

0 0 Skyrim.esm

1 1 Update.esm

2 2 Dawnguard.esm

3 3 Dragonborn.esm

4 4 HearthFires.esm

5 5 SexLab.esm

6 6 RaceCompatibility.esm

7 7 SexLabAroused.esm

8 8 NekoRace.esm

9 9 hdtHighHeel.esm

10 a Schlongs of Skyrim - Core.esm

11 b CreatureFramework.esm

12 c ZaZAnimationPack.esm

13 d Wyrmstooth.esp

14 e Heels Sound.esm

15 f Falskaar.esm

16 10 RaceMenuPlugin.esp

17 11 RaceMenu.esp

18 12 Alternate Start - Live Another Life.esp

19 13 SkyUI.esp

20 14 Naruto - Overhaul.esp

21 15 jutsu.esp

22 16 UchihaClan.esp

23 17 UchihaClan_RemoveSpellTomes.esp

24 18 NonSexLabAnimationPack.esp

25 19 RaceMenuMorphsCBBE.esp

26 1a RaceMenuMorphsUUNP.esp

27 1b Spellblade.esp

28 1c [KijikoHair_MalePack].esp

29 1d UIExtensions.esp

30 1e AddItemMenu.esp

31 1f animal_mansion.esp

32 20 TrueEyes.esp

33 21 Eyes of Aber.esp

34 22 AV1AlluringEyes.esp

35 23 Colorful_Magic.esp

36 24 SOS - ERF Horse Penis - Equipable.esp

37 25 SOS - ERF Horse Penis - Addon.esp

38 26 MilkModNEW.esp

39 27 MilkModNEW HF.esp

40 28 MilkModNEW ZaZ.esp

41 29 Schlongs of Skyrim.esp

42 2a XPMSE.esp

43 2b MoreNastyCritters.esp

44 2c TrXArmor - 01Vanilla Replacer.esp

45 2d SexLabNudeCreatures.esp

46 2e SexLabNudeCreaturesDG.esp

47 2f SexLabNudeCreaturesDB.esp

48 30 Grimy_Skill_Expansions.esp

49 31 HentaiCreatures.esp

Arcane Knicker.esp

Arcane Rogue.esp

50 32 Animated Dragon Wings.esp

51 33 Real Flying.esp

52 34 CardWeapon.esp

53 35 SOS - VectorPlexus Muscular Addon.esp

54 36 SexLab Eager NPCs.esp

55 37 Dwarven Automatons Weapons.esp

56 38 WARZONES - Civil Unrest.esp

57 39 Daedric Reaper Armor.esp

58 3a Dual Sheath Redux.esp

59 3b Chesko_WearableLantern.esp

60 3c Dual Sheath Redux Patch.esp

61 3d Adamantium.esp

AetherSuite.esp

Nephilim.esp

62 3e Ordinator - Perks of Skyrim.esp

63 3f NorseWorlds.esp

64 40 sjel blad castle.esp

65 41 KS Hairdo's.esp

quest_pitfighter.esp

quest_pitfighter_dlc01.esp

OneHandedFists.esp

nightbloom_tlr.esp

SWTOR race - Twi'lek By Night Druid.esp

66 42 SOS - Smurf Average Addon.esp

67 43 Luxury Collection.esp

68 44 MarblePhantasm.esp

69 45 RhoAias.esp

70 46 NineLivesBladeWorks.esp

71 47 BookofWhite(Support).esp

72 48 UBWRe.esp

73 49 HeartBreaker.esp

74 4a SuccubusHeart.esp

75 4b Coins of Tamriel V2 Legendary Edition.esp

76 4c SL99Exchanger.esp

77 4d SL99Exchanger_Patch_Coins of Tamriel V2 Legendary Edition.esp

78 4e Immersive Jewelry.esp

79 4f SL99Exchanger_Patch_Immersive Jewelry.esp

80 50 FunctionalBags.esp

 

 

 

make sure

1)your body/skeleton support breast scaling,

2)no other mod overwrites breast size if your using NiE scaling

 

Posted

Ed86,

 

Is it possible to make MME use NiOverride only?

Yes I know it can be set in MCM, but I think it's still using NetImmerse partially.

 

Why do I ask this?

 

I am testing a new SGO3 and it uses NiO. 

If I have both MME and SGO3 scaling breast, it SHOULD not be adjusting up and down as both mods are updating the node. It should be remembering which one is "largest" and not letting one go below that and then adjusting back up again, etc....

 

So I looked in MME sources and still see a lot of NetImmerse calls. I understand they are there because you are trying to let us choose, but I wonder if some of the NetImmerse calls are still being used when we choose NiO because that's what it LOOKs like is happening.

 

If we can get everything using NiO, then it seems there is no need for the frameworks that are trying to control the nodes as NiO should be doing it for us.

 

Just asking. And I appreciate all of your work on this.

 

 

Posted

 

 

Ed86,

 

Is it possible to make MME use NiOverride only?

Yes I know it can be set in MCM, but I think it's still using NetImmerse partially.

 

Why do I ask this?

 

I am testing a new SGO3 and it uses NiO. 

If I have both MME and SGO3 scaling breast, it SHOULD not be adjusting up and down as both mods are updating the node. It should be remembering which one is "largest" and not letting one go below that and then adjusting back up again, etc....

 

So I looked in MME sources and still see a lot of NetImmerse calls. I understand they are there because you are trying to let us choose, but I wonder if some of the NetImmerse calls are still being used when we choose NiO because that's what it LOOKs like is happening.

 

If we can get everything using NiO, then it seems there is no need for the frameworks that are trying to control the nodes as NiO should be doing it for us.

 

Just asking. And I appreciate all of your work on this.

If I remember correctly nio adds all values, so it will pop up and down, just not as much as nie

I think nio is not a standard skse script and comes with race menu

Nie is used to make sure skeleton has correct bones, I guess scaling nonexistent bone can cause ctd or not, better be safe than sorry

Nie scaling is used if all other options fail

Posted

 

Ed86,

 

Is it possible to make MME use NiOverride only?

Yes I know it can be set in MCM, but I think it's still using NetImmerse partially.

 

Why do I ask this?

 

I am testing a new SGO3 and it uses NiO. 

If I have both MME and SGO3 scaling breast, it SHOULD not be adjusting up and down as both mods are updating the node. It should be remembering which one is "largest" and not letting one go below that and then adjusting back up again, etc....

 

So I looked in MME sources and still see a lot of NetImmerse calls. I understand they are there because you are trying to let us choose, but I wonder if some of the NetImmerse calls are still being used when we choose NiO because that's what it LOOKs like is happening.

 

If we can get everything using NiO, then it seems there is no need for the frameworks that are trying to control the nodes as NiO should be doing it for us.

 

Just asking. And I appreciate all of your work on this.

If I remember correctly nio adds all values, so it will pop up and down, just not as much as nie

I think nio is not a standard skse script and comes with race menu

Nie is used to make sure skeleton has correct bones, I guess scaling nonexistent bone can cause ctd or not, better be safe than sorry

Nie scaling is used if all other options fail

 

 

Yes, sir. 

"Scaling non existing bones..."

 

Hmmm.... breast curve corrections usually try to scale LBreast01 and RBreast01 (or something like that) which are TBBP bones that do not exist in the newer XPMSE skeletons for several version back. 

 

I wonder if setting breast curve to 0 would solve anything. I figured if the bones didn't exist they'd get ignored, but if it tries to scale them.... could be problem. I'll keep looking.

 

thanks

Posted

Im giving up on getting it running.

Im trying it since 2 days. One time i had it running and only 2 quick saves later it broke down.

Its always crashing when i use the milk pump. Btw i use a bunch of mods.

 

Im sorry but the forum wont let me place it in a spoiler.

 

Here is my Load Order if someone wants to convince me to another try.

 

EDIT:  I also added my latest Papyrus log.

 

GameMode=Skyrim

Skyrim.esm=1

Update.esm=1

Unofficial Skyrim Patch.esp=1

Dawnguard.esm=1

Unofficial Dawnguard Patch.esp=1

HearthFires.esm=1

Unofficial Hearthfire Patch.esp=1

Dragonborn.esm=1

Unofficial Dragonborn Patch.esp=1

ApachiiHair.esm=1

ApachiiHairFemales.esm=1

Lanterns Of Skyrim - All In One - Main.esm=1

hdtHighHeel.esm=1

SexLab.esm=1

Devious Devices - Assets.esm=1

ZaZAnimationPack.esm=1

SexLabAroused.esm=1

Devious Devices - Integration.esm=1

Devious Devices - Expansion.esm=1

CreatureFramework.esm=1

Schlongs of Skyrim - Core.esm=1

HighResTexturePack01.esp=1

HighResTexturePack02.esp=1

HighResTexturePack03.esp=1

SMIM-Merged-All.esp=1

Beautiful Riften.esp=1

Beautiful Whiterun.esp=1

RealisticWhiterun.esp=1

Riverwood Reborn.esp=1

ApachiiHairStyles.esp=1

ApachiiHairStylesELVES.esp=1

SkyUI.esp=1

RaceMenu.esp=1

RaceMenuPlugin.esp=1

SFO - Expanded Diversity.esp=1

Skyrim Flora Overhaul.esp=1

Animated Enchantments.esp=1

Sky Haven Teleporter 1.2.esp=1

HearthfireMultiKid.esp=1

HearthfireMultiKid_LastName.esp=1

AchieveThat.esp=1

Alternate Start - Live Another Life.esp=1

SabreFurBag.esp=1

Dr_Bandolier.esp=1

Cloaks.esp=1

Cloaks - Dawnguard.esp=1

dD-No Spinning Death Animation Merged.esp=1

Footprints.esp=1

DYNAVISION Dynamic Depth of Field.esp=1

UnreadBooksGlow.esp=1

UIExtensions.esp=1

aMidianborn_Skyforge_Weapons.esp=1

dD - Realistic Ragdoll Force - Medium.esp=1

HarvestOverhaul.esp=1

ViewableFactionRanksBothDLC.esp=1

XPMSE.esp=1

SOSRaceMenu.esp=1

Devious Loading Screens.esp=1

Devious Deviants.esp=1

Alternate Start - Live A Deviant Life.esp=1

MoreNastyCritters.esp=1

SexLabNudeCreatures.esp=1

SexLabNudeCreaturesDB.esp=1

SexLabNudeCreaturesDG.esp=1

HentaiCreatures.esp=1

zzEstrus.esp=0

EstrusChaurus.esp=1

SexLab_Dialogues.esp=1

SexLabWerewolves.esp=1

SexLab Aroused Creatures.esp=1

SexLabDefeat.esp=1

DeviouslyHelpless.esp=1

mslDeviousCaptures.esp=1

SexLabSkoomaWhore.esp=1

SexLabMatchMaker.esp=1

Devious Devices - For the Masses II.esp=1

DD FtM - Cloaks patch.esp=1

KJ Tattoos 2K.esp=1

Schlongs of Skyrim.esp=1

SOS - VectorPlexus Regular Addon.esp=1

SOS - Shop.esp=1

GrassOnSteroids_NaturalEdition_SFO.esp=1

FNISSexyMove.esp=1

AMatterOfTime.esp=1

SexLab_Solutions.esp=1

RaceMenuMorphsCBBE.esp=1

RaceMenuMorphsUUNP.esp=1

BS-TheHag_Overlays.esp=1

LingerieSetCBBE3_2ByNausicaa.esp=1

AddItemMenu.esp=1

Remodeled Armor - Vanilla Replacer.esp=1

Remodeled Armor - Vanilla Replacer - Dawnguard.esp=1

Remodeled Armor - Vanilla Replacer - Dragonborn.esp=1

 

And at last mme which i ofcourse deactivated.

 

ZZ Estrus is deactivated

 

EDIT: Whoops. I use CBBE with HDT(which i dont really understand(the body and outfitslider studio and so on) but it works.)

Before i used UNP with HDT.

Papyrus.0.log

Posted

I also can't get it to initialise for v 23-09-2015test3, (or v23-09-2015 for that matter). I'm using MO so nothing is hanging over from a previous version. Looking in the CK it looks like there are script binding problems with MILKQuest & MilkQuest_Conditions :-

 

 

 

Milk_Mod_20150923test_CK_Error.png

 

 

 

 

(ps last version I had - which was 2015-06-07, works fine - I haven't played with other version since then so couldn't tell you when the problems could have started)

 

Posted

I also can't get it to initialise for v 23-09-2015test3, (or v23-09-2015 for that matter). I'm using MO so nothing is hanging over from a previous version. Looking in the CK it looks like there are script binding problems with MILKQuest & MilkQuest_Conditions :-

 

 

 

Milk_Mod_20150923test_CK_Error.png

 

 

 

 

(ps last version I had - which was 2015-06-07, works fine - I haven't played with other version since then so couldn't tell you when the problems could have started)

you should copy everything(scripts) to data if you dont want error

 

since your are willing to sacrifice yourself in a name of science and milk, try these versions

do a fresh save wait for mods to load and use milk pump and report back if you become milkmaid

Milk Mod Economy 2015-06-17a.rar

Milk Mod Economy 2015-07-13.rar

Milk Mod Economy 2015-07-15.rar

Posted

 

I also can't get it to initialise for v 23-09-2015test3, (or v23-09-2015 for that matter). I'm using MO so nothing is hanging over from a previous version. Looking in the CK it looks like there are script binding problems with MILKQuest & MilkQuest_Conditions :-

 

 

 

Milk_Mod_20150923test_CK_Error.png

 

 

 

 

(ps last version I had - which was 2015-06-07, works fine - I haven't played with other version since then so couldn't tell you when the problems could have started)

you should copy everything(scripts) to data if you dont want error

 

since your are willing to sacrifice yourself in a name of science and milk, try these versions

do a fresh save wait for mods to load and use milk pump and report back if you become milkmaid

 

 

Sorry, been cleaning poo off the back of a disabled dog and cooking, (not at the same time though).  Anyways:-

 

Re:- "you should copy everything(scripts) to data if you dont want error"

 

I know what you are saying, but it gives that error in the CK even if I copy the scripts and source to the heathen/actual Skyrim data scripts folder, (rather than the pristine and lovely virtual MO one). However I can see the properties for the other script bits, (MCM etc), both in MO/CK mode and heathen/CK mode.

 

Anyway results are :-

 

2015-06-17a = Yeh! for initialisation and shows MCM

2015-07-13 = ditto for initialisation and shows MCM

2015-07-15 = boringly/annoyingly that also initalises fine and gives and shows MCM

 

Also tried enabling 2015-07-15 & 2015-09-19 in MO, just in case there was a script missing in the 2015-09-19 package, (which would point to a reason why some people who just dump their stuff into the vanilla directory have it working and some of us others don't). Anyway that didn't work, so you can rule that out as the answer.

 

The milky globes of fun are in your court. :shy:

 

ps (didn't bother going to a milk pump, the main priority was to get to show initialisation messages and get the MCM up. Also I can see the milk pumps in 2015-09-19/23test, and actually get into them, but they don't do anything).

 

pps (Because you would probably shout at me for not following testing procedure, (I think that's how it works in real life - but don't know because I just code stuff), I just went to a pump with 2015-07-15 enabled and it worked fine. Not doing the others though, and if you don't like that, I'll quit and buy a large sawn-off cheese and onion filled baguette and come back!)

 

Posted

 

 

I also can't get it to initialise for v 23-09-2015test3, (or v23-09-2015 for that matter). I'm using MO so nothing is hanging over from a previous version. Looking in the CK it looks like there are script binding problems with MILKQuest & MilkQuest_Conditions :-

 

 

 

Milk_Mod_20150923test_CK_Error.png

 

 

 

 

(ps last version I had - which was 2015-06-07, works fine - I haven't played with other version since then so couldn't tell you when the problems could have started)

you should copy everything(scripts) to data if you dont want error

 

since your are willing to sacrifice yourself in a name of science and milk, try these versions

do a fresh save wait for mods to load and use milk pump and report back if you become milkmaid

 

 

Sorry, been cleaning poo off the back of a disabled dog and cooking, (not at the same time though).  Anyways:-

 

Re:- "you should copy everything(scripts) to data if you dont want error"

 

I know what you are saying, but it gives that error in the CK even if I copy the scripts and source to the heathen/actual Skyrim data scripts folder, (rather than the pristine and lovely virtual MO one). However I can see the properties for the other script bits, (MCM etc), both in MO/CK mode and heathen/CK mode.

 

Anyway results are :-

 

2015-06-17a = Yeh! for initialisation and shows MCM

2015-07-13 = ditto for initialisation and shows MCM

2015-07-15 = boringly/annoyingly that also initalises fine and gives and shows MCM

 

Also tried enabling 2015-07-15 & 2015-09-19 in MO, just in case there was a script missing in the 2015-09-19 package, (which would point to a reason why some people who just dump their stuff into the vanilla directory have it working and some of us others don't). Anyway that didn't work, so you can rule that out as the answer.

 

The milky globes of fun are in your court. :shy:

 

ps (didn't bother going to a milk pump, the main priority was to get to show initialisation messages and get the MCM up. Also I can see the milk pumps in 2015-09-19/23test, and actually get into them, but they don't do anything).

 

okay then lets continue... in v 13 and 14 mcm can show up after save/load

fresh save wait for mods to load and use milk pump and report back if you become milkmaid

Milk Mod Economy 2015-07-25.rar

Milk Mod Economy 2015-08-29.rar

Milk Mod Economy 2015-09-13.rar

Milk Mod Economy 2015-09-14.rar

Posted

hi Ed,

the exhausted magic effect, is added whenever the player is milked?

because lately i noticed which no longer appears, although my PG is fully milked (remaining milk is 0.0)

 

S.

Posted

hi Ed,

the exhausted magic effect, is added whenever the player is milked?

because lately i noticed which no longer appears, although my PG is fully milked (remaining milk is 0.0)

 

S.

no, its added if you get too much pain during milking, milked by spriggan/parasite and you have debuffs and effects enabled

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