Cock Sucker Posted October 5, 2015 Posted October 5, 2015 Has female Cum and orgasms in the machine been removed? As I've been using it for ages and I've yet for it/them to happen ( default settings) Arousal has to reach a certain level to orgasm/boobgasm in machine. To test, if you have Aroused Redux (or Aroused original), target self or NPC, and use Aroused -> Puppet Master to set Exposure to 100 and then lock it. You should see orgasm or boobgasm in machine all the time. really eats up Lactacid that way though so don't forget to unlock it again so it goes back down I did / allways do that will all my followers anyway and it didn't work i was still stuck at 0 >.< but making my armour appear as nude shot serana's and my arousal level up to 100 lol but i had to wait a few secs for it to click in THEN locking the level >.< so going back to the machine its like boobgasm overload! lol one sitting in a few mins serana gave me 20 bottles hahaha.. is that pent up sexual tension being released? lol also is there a specific race that gives out succubus milk? as there are a few out there >.<
chajapa Posted October 5, 2015 Posted October 5, 2015 Succubus race gives Succubus Milk. And I think if you're transformed into a Succubus from whatever mod does that (can't remember) I think you give succubus milk then too.
Ed86 Posted October 5, 2015 Author Posted October 5, 2015 I have a problem,where can i get the milk container?Without container there is no different between milk with or without milk cuirass...Youll get milk at milkpump, or use cheat to get milk instantly thanks for reply, I know i can get milk from milk pump,i mean what does this milk cuirass use for? without wearing this cuirass i can still milking myself. Or this cloth is just a cloth,no any special function? w/o cuirass your milk is wasted, with it, it goes to "container" hi Ed, i try to make a new game with a female character (prev I use a male "farmer" with this MME version).. I try to disable the "lactacid skooma effect" in spell config menu, but this effect still remains active when my female PG is feed by lactacid in a milkpump. Tick or untick option --> nothing changes. is normal? thanks S. if i remember it correctly, if i disable activate "e", mod wont work I'm using the test version and i still don't have the MCM menu showing up in-game. try disabling esp and using attached esm well the thing ed86 is that when pregnancy = true yes natural milk production doesn't decrease but when it gets to half full it begins to decrease as the same with pregnancy = not true. this just an idea but what about a food item made from milk or bought at a caravan that doesn't add lactacid but directly adds milk. also maybe taking a buff idea from another mod if this hasn't already been proposed but what if milk maid lvl or breast size = a speech bonus as well as debuffs just a thought.kay i can change milk production decreasing while pregnant food item doesnt make sense to me, and speech bonus too =) MilkModNEW ESM.rar
Saeros Posted October 5, 2015 Posted October 5, 2015 hi Ed, i try to make a new game with a female character (prev I use a male "farmer" with this MME version).. I try to disable the "lactacid skooma effect" in spell config menu, but this effect still remains active when my female PG is feed by lactacid in a milkpump. Tick or untick option --> nothing changes. is normal? thanks S. if i remember it correctly, if i disable activate "e", mod wont work sorry but, I am not sure to understand what you mean...
Ed86 Posted October 5, 2015 Author Posted October 5, 2015 hi Ed, i try to make a new game with a female character (prev I use a male "farmer" with this MME version).. I try to disable the "lactacid skooma effect" in spell config menu, but this effect still remains active when my female PG is feed by lactacid in a milkpump. Tick or untick option --> nothing changes. is normal? thanks S. if i remember it correctly, if i disable activate "e", mod wont work sorry but, I am not sure to understand what you mean... disable controls done via http://www.creationkit.com/DisablePlayerControls_-_Game Game.DisablePlayerControls(1, 1, 0, 0, 1, 1, 0) if i make it abActivate = false Game.DisablePlayerControls(1, 1, 0, 0, 1, 1, 1) script will stuck
Saeros Posted October 5, 2015 Posted October 5, 2015 hi Ed, i try to make a new game with a female character (prev I use a male "farmer" with this MME version).. I try to disable the "lactacid skooma effect" in spell config menu, but this effect still remains active when my female PG is feed by lactacid in a milkpump. Tick or untick option --> nothing changes. is normal? thanks S. if i remember it correctly, if i disable activate "e", mod wont work sorry but, I am not sure to understand what you mean... disable controls done via http://www.creationkit.com/DisablePlayerControls_-_Game Game.DisablePlayerControls(1, 1, 0, 0, 1, 1, 0) if i make it abActivate = false Game.DisablePlayerControls(1, 1, 0, 0, 1, 1, 1) script will stuck mmmh, so it's a script problem.. thanks for the explanation, although I do not understand much on papyrus scripting then at the [2015-09-19] version, the skooma effect is always active? interesting... I install "Skooma Whore" and become addicted
Ed86 Posted October 5, 2015 Author Posted October 5, 2015 hi Ed, i try to make a new game with a female character (prev I use a male "farmer" with this MME version).. I try to disable the "lactacid skooma effect" in spell config menu, but this effect still remains active when my female PG is feed by lactacid in a milkpump. Tick or untick option --> nothing changes. is normal? thanks S. if i remember it correctly, if i disable activate "e", mod wont work sorry but, I am not sure to understand what you mean... disable controls done via http://www.creationkit.com/DisablePlayerControls_-_Game Game.DisablePlayerControls(1, 1, 0, 0, 1, 1, 0) if i make it abActivate = false Game.DisablePlayerControls(1, 1, 0, 0, 1, 1, 1) script will stuck mmmh, so it's a script problem.. thanks for the explanation, although I do not understand much on papyrus scripting then at the [2015-09-19] version, the skooma effect is always active? interesting... I install "Skooma Whore" and become addicted no... probably forgot to update mcm, you need to tick "enable" option in mcm to disable effect =)
Saeros Posted October 5, 2015 Posted October 5, 2015 hi Ed, i try to make a new game with a female character (prev I use a male "farmer" with this MME version).. I try to disable the "lactacid skooma effect" in spell config menu, but this effect still remains active when my female PG is feed by lactacid in a milkpump. Tick or untick option --> nothing changes. is normal? thanks S. if i remember it correctly, if i disable activate "e", mod wont work sorry but, I am not sure to understand what you mean... disable controls done via http://www.creationkit.com/DisablePlayerControls_-_Game Game.DisablePlayerControls(1, 1, 0, 0, 1, 1, 0) if i make it abActivate = false Game.DisablePlayerControls(1, 1, 0, 0, 1, 1, 1) script will stuck mmmh, so it's a script problem.. thanks for the explanation, although I do not understand much on papyrus scripting then at the [2015-09-19] version, the skooma effect is always active? interesting... I install "Skooma Whore" and become addicted no... probably forgot to update mcm, you need to tick "enable" option in mcm to disable effect =) aaaah! thanks! ^^
Saeros Posted October 7, 2015 Posted October 7, 2015 Question: there is a UUNP bodyslide version of milker harness? otherwise I try to convert it.... (although lately I'm lazy )
chajapa Posted October 7, 2015 Posted October 7, 2015 There are several. Mine (just the regular milking cuirass converted to UUNP BodySlide) One from nidhogga Markdf converted the NoBloch one Take your pick
Saeros Posted October 7, 2015 Posted October 7, 2015 There are several. Mine (just the regular milking cuirass converted to UUNP BodySlide) One from nidhogga Markdf converted the NoBloch one Take your pick you are awesome! thanks! byeee! S.
Ed86 Posted October 7, 2015 Author Posted October 7, 2015 sooo..... does esm fix anything? -mod not working -mcm not working
scyth Posted October 8, 2015 Posted October 8, 2015 i have a question i installed the mod everything works so far, but the breast doesnt scale visual i think script wise the variables increases, but it doesnt show it i hope somebody could help me Load Order: 0 0 Skyrim.esm1 1 Update.esm2 2 Dawnguard.esm3 3 Dragonborn.esm4 4 HearthFires.esm5 5 SexLab.esm6 6 RaceCompatibility.esm7 7 SexLabAroused.esm8 8 NekoRace.esm9 9 hdtHighHeel.esm10 a Schlongs of Skyrim - Core.esm11 b CreatureFramework.esm12 c ZaZAnimationPack.esm13 d Wyrmstooth.esp14 e Heels Sound.esm15 f Falskaar.esm16 10 RaceMenuPlugin.esp17 11 RaceMenu.esp18 12 Alternate Start - Live Another Life.esp19 13 SkyUI.esp20 14 Naruto - Overhaul.esp21 15 jutsu.esp22 16 UchihaClan.esp23 17 UchihaClan_RemoveSpellTomes.esp24 18 NonSexLabAnimationPack.esp25 19 RaceMenuMorphsCBBE.esp26 1a RaceMenuMorphsUUNP.esp27 1b Spellblade.esp28 1c [KijikoHair_MalePack].esp29 1d UIExtensions.esp30 1e AddItemMenu.esp31 1f animal_mansion.esp32 20 TrueEyes.esp33 21 Eyes of Aber.esp34 22 AV1AlluringEyes.esp35 23 Colorful_Magic.esp36 24 SOS - ERF Horse Penis - Equipable.esp37 25 SOS - ERF Horse Penis - Addon.esp38 26 MilkModNEW.esp39 27 MilkModNEW HF.esp40 28 MilkModNEW ZaZ.esp41 29 Schlongs of Skyrim.esp42 2a XPMSE.esp43 2b MoreNastyCritters.esp44 2c TrXArmor - 01Vanilla Replacer.esp45 2d SexLabNudeCreatures.esp46 2e SexLabNudeCreaturesDG.esp47 2f SexLabNudeCreaturesDB.esp48 30 Grimy_Skill_Expansions.esp49 31 HentaiCreatures.espArcane Knicker.espArcane Rogue.esp50 32 Animated Dragon Wings.esp51 33 Real Flying.esp52 34 CardWeapon.esp53 35 SOS - VectorPlexus Muscular Addon.esp54 36 SexLab Eager NPCs.esp55 37 Dwarven Automatons Weapons.esp56 38 WARZONES - Civil Unrest.esp57 39 Daedric Reaper Armor.esp58 3a Dual Sheath Redux.esp59 3b Chesko_WearableLantern.esp60 3c Dual Sheath Redux Patch.esp61 3d Adamantium.espAetherSuite.espNephilim.esp62 3e Ordinator - Perks of Skyrim.esp63 3f NorseWorlds.esp64 40 sjel blad castle.esp65 41 KS Hairdo's.espquest_pitfighter.espquest_pitfighter_dlc01.espOneHandedFists.espnightbloom_tlr.espSWTOR race - Twi'lek By Night Druid.esp66 42 SOS - Smurf Average Addon.esp67 43 Luxury Collection.esp68 44 MarblePhantasm.esp69 45 RhoAias.esp70 46 NineLivesBladeWorks.esp71 47 BookofWhite(Support).esp72 48 UBWRe.esp73 49 HeartBreaker.esp74 4a SuccubusHeart.esp75 4b Coins of Tamriel V2 Legendary Edition.esp76 4c SL99Exchanger.esp77 4d SL99Exchanger_Patch_Coins of Tamriel V2 Legendary Edition.esp78 4e Immersive Jewelry.esp79 4f SL99Exchanger_Patch_Immersive Jewelry.esp80 50 FunctionalBags.esp
Ed86 Posted October 8, 2015 Author Posted October 8, 2015 i have a question i installed the mod everything works so far, but the breast doesnt scale visual i think script wise the variables increases, but it doesnt show it i hope somebody could help me Load Order: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 Dragonborn.esm 4 4 HearthFires.esm 5 5 SexLab.esm 6 6 RaceCompatibility.esm 7 7 SexLabAroused.esm 8 8 NekoRace.esm 9 9 hdtHighHeel.esm 10 a Schlongs of Skyrim - Core.esm 11 b CreatureFramework.esm 12 c ZaZAnimationPack.esm 13 d Wyrmstooth.esp 14 e Heels Sound.esm 15 f Falskaar.esm 16 10 RaceMenuPlugin.esp 17 11 RaceMenu.esp 18 12 Alternate Start - Live Another Life.esp 19 13 SkyUI.esp 20 14 Naruto - Overhaul.esp 21 15 jutsu.esp 22 16 UchihaClan.esp 23 17 UchihaClan_RemoveSpellTomes.esp 24 18 NonSexLabAnimationPack.esp 25 19 RaceMenuMorphsCBBE.esp 26 1a RaceMenuMorphsUUNP.esp 27 1b Spellblade.esp 28 1c [KijikoHair_MalePack].esp 29 1d UIExtensions.esp 30 1e AddItemMenu.esp 31 1f animal_mansion.esp 32 20 TrueEyes.esp 33 21 Eyes of Aber.esp 34 22 AV1AlluringEyes.esp 35 23 Colorful_Magic.esp 36 24 SOS - ERF Horse Penis - Equipable.esp 37 25 SOS - ERF Horse Penis - Addon.esp 38 26 MilkModNEW.esp 39 27 MilkModNEW HF.esp 40 28 MilkModNEW ZaZ.esp 41 29 Schlongs of Skyrim.esp 42 2a XPMSE.esp 43 2b MoreNastyCritters.esp 44 2c TrXArmor - 01Vanilla Replacer.esp 45 2d SexLabNudeCreatures.esp 46 2e SexLabNudeCreaturesDG.esp 47 2f SexLabNudeCreaturesDB.esp 48 30 Grimy_Skill_Expansions.esp 49 31 HentaiCreatures.esp Arcane Knicker.esp Arcane Rogue.esp 50 32 Animated Dragon Wings.esp 51 33 Real Flying.esp 52 34 CardWeapon.esp 53 35 SOS - VectorPlexus Muscular Addon.esp 54 36 SexLab Eager NPCs.esp 55 37 Dwarven Automatons Weapons.esp 56 38 WARZONES - Civil Unrest.esp 57 39 Daedric Reaper Armor.esp 58 3a Dual Sheath Redux.esp 59 3b Chesko_WearableLantern.esp 60 3c Dual Sheath Redux Patch.esp 61 3d Adamantium.esp AetherSuite.esp Nephilim.esp 62 3e Ordinator - Perks of Skyrim.esp 63 3f NorseWorlds.esp 64 40 sjel blad castle.esp 65 41 KS Hairdo's.esp quest_pitfighter.esp quest_pitfighter_dlc01.esp OneHandedFists.esp nightbloom_tlr.esp SWTOR race - Twi'lek By Night Druid.esp 66 42 SOS - Smurf Average Addon.esp 67 43 Luxury Collection.esp 68 44 MarblePhantasm.esp 69 45 RhoAias.esp 70 46 NineLivesBladeWorks.esp 71 47 BookofWhite(Support).esp 72 48 UBWRe.esp 73 49 HeartBreaker.esp 74 4a SuccubusHeart.esp 75 4b Coins of Tamriel V2 Legendary Edition.esp 76 4c SL99Exchanger.esp 77 4d SL99Exchanger_Patch_Coins of Tamriel V2 Legendary Edition.esp 78 4e Immersive Jewelry.esp 79 4f SL99Exchanger_Patch_Immersive Jewelry.esp 80 50 FunctionalBags.esp make sure 1)your body/skeleton support breast scaling, 2)no other mod overwrites breast size if your using NiE scaling
scyth Posted October 8, 2015 Posted October 8, 2015 MME is the only mod, who use breast bone i use the xpmse 3.31 skelett
chajapa Posted October 9, 2015 Posted October 9, 2015 Ed86, Is it possible to make MME use NiOverride only? Yes I know it can be set in MCM, but I think it's still using NetImmerse partially. Why do I ask this? I am testing a new SGO3 and it uses NiO. If I have both MME and SGO3 scaling breast, it SHOULD not be adjusting up and down as both mods are updating the node. It should be remembering which one is "largest" and not letting one go below that and then adjusting back up again, etc.... So I looked in MME sources and still see a lot of NetImmerse calls. I understand they are there because you are trying to let us choose, but I wonder if some of the NetImmerse calls are still being used when we choose NiO because that's what it LOOKs like is happening. If we can get everything using NiO, then it seems there is no need for the frameworks that are trying to control the nodes as NiO should be doing it for us. Just asking. And I appreciate all of your work on this.
Ed86 Posted October 9, 2015 Author Posted October 9, 2015 Ed86, Is it possible to make MME use NiOverride only? Yes I know it can be set in MCM, but I think it's still using NetImmerse partially. Why do I ask this? I am testing a new SGO3 and it uses NiO. If I have both MME and SGO3 scaling breast, it SHOULD not be adjusting up and down as both mods are updating the node. It should be remembering which one is "largest" and not letting one go below that and then adjusting back up again, etc.... So I looked in MME sources and still see a lot of NetImmerse calls. I understand they are there because you are trying to let us choose, but I wonder if some of the NetImmerse calls are still being used when we choose NiO because that's what it LOOKs like is happening. If we can get everything using NiO, then it seems there is no need for the frameworks that are trying to control the nodes as NiO should be doing it for us. Just asking. And I appreciate all of your work on this. If I remember correctly nio adds all values, so it will pop up and down, just not as much as nieI think nio is not a standard skse script and comes with race menu Nie is used to make sure skeleton has correct bones, I guess scaling nonexistent bone can cause ctd or not, better be safe than sorry Nie scaling is used if all other options fail
chajapa Posted October 9, 2015 Posted October 9, 2015 Ed86, Is it possible to make MME use NiOverride only? Yes I know it can be set in MCM, but I think it's still using NetImmerse partially. Why do I ask this? I am testing a new SGO3 and it uses NiO. If I have both MME and SGO3 scaling breast, it SHOULD not be adjusting up and down as both mods are updating the node. It should be remembering which one is "largest" and not letting one go below that and then adjusting back up again, etc.... So I looked in MME sources and still see a lot of NetImmerse calls. I understand they are there because you are trying to let us choose, but I wonder if some of the NetImmerse calls are still being used when we choose NiO because that's what it LOOKs like is happening. If we can get everything using NiO, then it seems there is no need for the frameworks that are trying to control the nodes as NiO should be doing it for us. Just asking. And I appreciate all of your work on this. If I remember correctly nio adds all values, so it will pop up and down, just not as much as nieI think nio is not a standard skse script and comes with race menu Nie is used to make sure skeleton has correct bones, I guess scaling nonexistent bone can cause ctd or not, better be safe than sorry Nie scaling is used if all other options fail Yes, sir. "Scaling non existing bones..." Hmmm.... breast curve corrections usually try to scale LBreast01 and RBreast01 (or something like that) which are TBBP bones that do not exist in the newer XPMSE skeletons for several version back. I wonder if setting breast curve to 0 would solve anything. I figured if the bones didn't exist they'd get ignored, but if it tries to scale them.... could be problem. I'll keep looking. thanks
Icemakerdai Posted October 9, 2015 Posted October 9, 2015 Im giving up on getting it running. Im trying it since 2 days. One time i had it running and only 2 quick saves later it broke down. Its always crashing when i use the milk pump. Btw i use a bunch of mods. Im sorry but the forum wont let me place it in a spoiler. Here is my Load Order if someone wants to convince me to another try. EDIT: I also added my latest Papyrus log. GameMode=Skyrim Skyrim.esm=1 Update.esm=1 Unofficial Skyrim Patch.esp=1 Dawnguard.esm=1 Unofficial Dawnguard Patch.esp=1 HearthFires.esm=1 Unofficial Hearthfire Patch.esp=1 Dragonborn.esm=1 Unofficial Dragonborn Patch.esp=1 ApachiiHair.esm=1 ApachiiHairFemales.esm=1 Lanterns Of Skyrim - All In One - Main.esm=1 hdtHighHeel.esm=1 SexLab.esm=1 Devious Devices - Assets.esm=1 ZaZAnimationPack.esm=1 SexLabAroused.esm=1 Devious Devices - Integration.esm=1 Devious Devices - Expansion.esm=1 CreatureFramework.esm=1 Schlongs of Skyrim - Core.esm=1 HighResTexturePack01.esp=1 HighResTexturePack02.esp=1 HighResTexturePack03.esp=1 SMIM-Merged-All.esp=1 Beautiful Riften.esp=1 Beautiful Whiterun.esp=1 RealisticWhiterun.esp=1 Riverwood Reborn.esp=1 ApachiiHairStyles.esp=1 ApachiiHairStylesELVES.esp=1 SkyUI.esp=1 RaceMenu.esp=1 RaceMenuPlugin.esp=1 SFO - Expanded Diversity.esp=1 Skyrim Flora Overhaul.esp=1 Animated Enchantments.esp=1 Sky Haven Teleporter 1.2.esp=1 HearthfireMultiKid.esp=1 HearthfireMultiKid_LastName.esp=1 AchieveThat.esp=1 Alternate Start - Live Another Life.esp=1 SabreFurBag.esp=1 Dr_Bandolier.esp=1 Cloaks.esp=1 Cloaks - Dawnguard.esp=1 dD-No Spinning Death Animation Merged.esp=1 Footprints.esp=1 DYNAVISION Dynamic Depth of Field.esp=1 UnreadBooksGlow.esp=1 UIExtensions.esp=1 aMidianborn_Skyforge_Weapons.esp=1 dD - Realistic Ragdoll Force - Medium.esp=1 HarvestOverhaul.esp=1 ViewableFactionRanksBothDLC.esp=1 XPMSE.esp=1 SOSRaceMenu.esp=1 Devious Loading Screens.esp=1 Devious Deviants.esp=1 Alternate Start - Live A Deviant Life.esp=1 MoreNastyCritters.esp=1 SexLabNudeCreatures.esp=1 SexLabNudeCreaturesDB.esp=1 SexLabNudeCreaturesDG.esp=1 HentaiCreatures.esp=1 zzEstrus.esp=0 EstrusChaurus.esp=1 SexLab_Dialogues.esp=1 SexLabWerewolves.esp=1 SexLab Aroused Creatures.esp=1 SexLabDefeat.esp=1 DeviouslyHelpless.esp=1 mslDeviousCaptures.esp=1 SexLabSkoomaWhore.esp=1 SexLabMatchMaker.esp=1 Devious Devices - For the Masses II.esp=1 DD FtM - Cloaks patch.esp=1 KJ Tattoos 2K.esp=1 Schlongs of Skyrim.esp=1 SOS - VectorPlexus Regular Addon.esp=1 SOS - Shop.esp=1 GrassOnSteroids_NaturalEdition_SFO.esp=1 FNISSexyMove.esp=1 AMatterOfTime.esp=1 SexLab_Solutions.esp=1 RaceMenuMorphsCBBE.esp=1 RaceMenuMorphsUUNP.esp=1 BS-TheHag_Overlays.esp=1 LingerieSetCBBE3_2ByNausicaa.esp=1 AddItemMenu.esp=1 Remodeled Armor - Vanilla Replacer.esp=1 Remodeled Armor - Vanilla Replacer - Dawnguard.esp=1 Remodeled Armor - Vanilla Replacer - Dragonborn.esp=1 And at last mme which i ofcourse deactivated. ZZ Estrus is deactivated EDIT: Whoops. I use CBBE with HDT(which i dont really understand(the body and outfitslider studio and so on) but it works.) Before i used UNP with HDT. Papyrus.0.log
spoonsinger Posted October 10, 2015 Posted October 10, 2015 I also can't get it to initialise for v 23-09-2015test3, (or v23-09-2015 for that matter). I'm using MO so nothing is hanging over from a previous version. Looking in the CK it looks like there are script binding problems with MILKQuest & MilkQuest_Conditions :- (ps last version I had - which was 2015-06-07, works fine - I haven't played with other version since then so couldn't tell you when the problems could have started)
Ed86 Posted October 10, 2015 Author Posted October 10, 2015 I also can't get it to initialise for v 23-09-2015test3, (or v23-09-2015 for that matter). I'm using MO so nothing is hanging over from a previous version. Looking in the CK it looks like there are script binding problems with MILKQuest & MilkQuest_Conditions :- (ps last version I had - which was 2015-06-07, works fine - I haven't played with other version since then so couldn't tell you when the problems could have started) you should copy everything(scripts) to data if you dont want error since your are willing to sacrifice yourself in a name of science and milk, try these versions do a fresh save wait for mods to load and use milk pump and report back if you become milkmaid Milk Mod Economy 2015-06-17a.rar Milk Mod Economy 2015-07-13.rar Milk Mod Economy 2015-07-15.rar
spoonsinger Posted October 10, 2015 Posted October 10, 2015 I also can't get it to initialise for v 23-09-2015test3, (or v23-09-2015 for that matter). I'm using MO so nothing is hanging over from a previous version. Looking in the CK it looks like there are script binding problems with MILKQuest & MilkQuest_Conditions :- (ps last version I had - which was 2015-06-07, works fine - I haven't played with other version since then so couldn't tell you when the problems could have started) you should copy everything(scripts) to data if you dont want error since your are willing to sacrifice yourself in a name of science and milk, try these versions do a fresh save wait for mods to load and use milk pump and report back if you become milkmaid Sorry, been cleaning poo off the back of a disabled dog and cooking, (not at the same time though). Anyways:- Re:- "you should copy everything(scripts) to data if you dont want error" I know what you are saying, but it gives that error in the CK even if I copy the scripts and source to the heathen/actual Skyrim data scripts folder, (rather than the pristine and lovely virtual MO one). However I can see the properties for the other script bits, (MCM etc), both in MO/CK mode and heathen/CK mode. Anyway results are :- 2015-06-17a = Yeh! for initialisation and shows MCM 2015-07-13 = ditto for initialisation and shows MCM 2015-07-15 = boringly/annoyingly that also initalises fine and gives and shows MCM Also tried enabling 2015-07-15 & 2015-09-19 in MO, just in case there was a script missing in the 2015-09-19 package, (which would point to a reason why some people who just dump their stuff into the vanilla directory have it working and some of us others don't). Anyway that didn't work, so you can rule that out as the answer. The milky globes of fun are in your court. ps (didn't bother going to a milk pump, the main priority was to get to show initialisation messages and get the MCM up. Also I can see the milk pumps in 2015-09-19/23test, and actually get into them, but they don't do anything). pps (Because you would probably shout at me for not following testing procedure, (I think that's how it works in real life - but don't know because I just code stuff), I just went to a pump with 2015-07-15 enabled and it worked fine. Not doing the others though, and if you don't like that, I'll quit and buy a large sawn-off cheese and onion filled baguette and come back!)
Ed86 Posted October 10, 2015 Author Posted October 10, 2015 I also can't get it to initialise for v 23-09-2015test3, (or v23-09-2015 for that matter). I'm using MO so nothing is hanging over from a previous version. Looking in the CK it looks like there are script binding problems with MILKQuest & MilkQuest_Conditions :- (ps last version I had - which was 2015-06-07, works fine - I haven't played with other version since then so couldn't tell you when the problems could have started) you should copy everything(scripts) to data if you dont want error since your are willing to sacrifice yourself in a name of science and milk, try these versions do a fresh save wait for mods to load and use milk pump and report back if you become milkmaid Sorry, been cleaning poo off the back of a disabled dog and cooking, (not at the same time though). Anyways:- Re:- "you should copy everything(scripts) to data if you dont want error" I know what you are saying, but it gives that error in the CK even if I copy the scripts and source to the heathen/actual Skyrim data scripts folder, (rather than the pristine and lovely virtual MO one). However I can see the properties for the other script bits, (MCM etc), both in MO/CK mode and heathen/CK mode. Anyway results are :- 2015-06-17a = Yeh! for initialisation and shows MCM 2015-07-13 = ditto for initialisation and shows MCM 2015-07-15 = boringly/annoyingly that also initalises fine and gives and shows MCM Also tried enabling 2015-07-15 & 2015-09-19 in MO, just in case there was a script missing in the 2015-09-19 package, (which would point to a reason why some people who just dump their stuff into the vanilla directory have it working and some of us others don't). Anyway that didn't work, so you can rule that out as the answer. The milky globes of fun are in your court. ps (didn't bother going to a milk pump, the main priority was to get to show initialisation messages and get the MCM up. Also I can see the milk pumps in 2015-09-19/23test, and actually get into them, but they don't do anything). okay then lets continue... in v 13 and 14 mcm can show up after save/load fresh save wait for mods to load and use milk pump and report back if you become milkmaid Milk Mod Economy 2015-07-25.rar Milk Mod Economy 2015-08-29.rar Milk Mod Economy 2015-09-13.rar Milk Mod Economy 2015-09-14.rar
Saeros Posted October 10, 2015 Posted October 10, 2015 hi Ed, the exhausted magic effect, is added whenever the player is milked? because lately i noticed which no longer appears, although my PG is fully milked (remaining milk is 0.0) S.
Ed86 Posted October 10, 2015 Author Posted October 10, 2015 hi Ed, the exhausted magic effect, is added whenever the player is milked? because lately i noticed which no longer appears, although my PG is fully milked (remaining milk is 0.0) S. no, its added if you get too much pain during milking, milked by spriggan/parasite and you have debuffs and effects enabled
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