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SexLab Sex Slaves 6.2 December 06, 2016


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Posted

So far, I've been having a lot of fun taking Jenny and Sasha along on adventures but when will the next official voiced sex slave/follower be released?

Posted

So far, I've been having a lot of fun taking Jenny and Sasha along on adventures but when will the next official voiced sex slave/follower be released?

 

Not long.  Working on additional dialog now

Posted

 

So far, I've been having a lot of fun taking Jenny and Sasha along on adventures but when will the next official voiced sex slave/follower be released?

 

Not long.  Working on additional dialog now

 

 

O_O OH COOL! Who is it?????? Is she going to be a general follower or a sex slave follower?

Posted

 

 

So far, I've been having a lot of fun taking Jenny and Sasha along on adventures but when will the next official voiced sex slave/follower be released?

 

Not long.  Working on additional dialog now

 

 

O_O OH COOL! Who is it?????? Is she going to be a general follower or a sex slave follower?

 

 

Jenny and Sasha are Sex Slaves, now and always and they are the only ones we have voice actresses for ATM.

 

 

Posted

I have a question.

I always use LOOT to sort, and I have made meta rules where applicable for STEP,

 

The problem I run into is;

In Wrye Bash several mods complain about reordered masters.  Most that complain come from Loverslab.

 

SD+ wants

Skyrim.esm

Update.esm

daymoyl.esm

ZaZAnimationPack.esm                      (This is the most commonly used order for these)

SexLab.esm

SexLabAroused.esm

Devious Devices-Assets.esm

Devious Devices-Integration.esm

 

Amorous Adventures wants

Skyrim.esm

Update.esm

SexLab.esm

Dawnguard.esm           (?)

 

Hentai Creatures wants

Skyrim.esm

Update.esm

Dragonborn.esm               (Dawnguard ALWAYS goes before Dragonborn)

Dawnguard.esm

SexLab.esm

CreatureFramework.esm

SexLabNudeCreatures.esp

SexLabNudeCreaturesDB.esp

SexLabNudeCreaturesDG.esp     (Same as above)

 

Devious Devices - For the Masses II wants

Skyrim.esm

Update.esm

Dragonborn.esm

SexLab.esm

SexLabAroused.esm

Devious Devices-Assets.esm

ZaZAnimationPack.esm                      (This is not common but might be second)

 

The point is there is no way to make these happy because there is no consistency in master order.

 

There are others but you get the point.

EDIT:

So what would be the best order to place these in?

I get less grumbling from SD+'s order so that is what I will go with for now till I hear\read your thoughts.  If I change it later I will need to re do A LOT of work and start a new game.....again.

Posted

I have a question.

I always use LOOT to sort, and I have made meta rules where applicable for STEP,

 

The problem I run into is;

In Wrye Bash several mods complain about reordered masters.  Most that complain come from Loverslab.

 

SD+ wants

Skyrim.esm

Update.esm

daymoyl.esm

ZaZAnimationPack.esm                      (This is the most commonly used order for these)

SexLab.esm

SexLabAroused.esm

Devious Devices-Assets.esm

Devious Devices-Integration.esm

 

Amorous Adventures wants

Skyrim.esm

Update.esm

SexLab.esm

Dawnguard.esm           (?)

 

Hentai Creatures wants

Skyrim.esm

Update.esm

Dragonborn.esm               (Dawnguard ALWAYS goes before Dragonborn)

Dawnguard.esm

SexLab.esm

CreatureFramework.esm

SexLabNudeCreatures.esp

SexLabNudeCreaturesDB.esp

SexLabNudeCreaturesDG.esp     (Same as above)

 

Devious Devices - For the Masses II wants

Skyrim.esm

Update.esm

Dragonborn.esm

SexLab.esm

SexLabAroused.esm

Devious Devices-Assets.esm

ZaZAnimationPack.esm                      (This is not common but might be second)

 

The point is there is no way to make these happy because there is no consistency in master order.

 

There are others but you get the point.

EDIT:

So what would be the best order to place these in?

I get less grumbling from SD+'s order so that is what I will go with for now till I hear\read your thoughts.  If I change it later I will need to re do A LOT of work and start a new game.....again.

 

Most of these don't really matter.  Sexlab.esm normally goes high in the mod list.  It is a requirement of Zaz and hence Zaz should be below it in the load order.  Dawnguard and Dragonborn do not overlap.  Their load order should not matter except that they need to be above any mods that depend on them.

 

If you change the mod load order, you do not need to start a new game.  Fool with your load order to your hearts content till you get something reliable.  You only need to start a new game if you remove a mod that is deeply imbedded in your save and even then, there are ways to remove most of the papyrus traces from it if you want to spend the time learning.

 

Don't know a thing about nude creatures and hentia stuff. 

 

Posted

 

 

 

Most of these don't really matter.  Sexlab.esm normally goes high in the mod list.  It is a requirement of Zaz and hence Zaz should be below it in the load order.  Dawnguard and Dragonborn do not overlap.  Their load order should not matter except that they need to be above any mods that depend on them.

 

If you change the mod load order, you do not need to start a new game.  Fool with your load order to your hearts content till you get something reliable.  You only need to start a new game if you remove a mod that is deeply imbedded in your save and even then, there are ways to remove most of the papyrus traces from it if you want to spend the time learning.

 

Don't know a thing about nude creatures and hentia stuff. 

 

 

Unfortunately I would need a new game because I use Dynamic Distant Objects LOD - DynDOLOD and would have to recreate my LODs If I change the order.  At least I would feel safer.

 

If as you say the order does not matter as criticaly as I am trying to make it out then I will at least make sure I have ZaZ under SexLab and order the others as closely as I can to what they need.

 

DD-A, DD-I, DD-E, etc.  Thank you for the advice.

EDIT: ZazAnimationPack.esm only lists Skyrim.esm and Update.esm as masters.

Posted

Unfortunately I would need a new game because I use Dynamic Distant Objects LOD - DynDOLOD and would have to recreate my LODs If I change the order.  At least I would feel safer.

 

If as you say the order does not matter as criticaly as I am trying to make it out then I will at least make sure I have ZaZ under SexLab and order the others as closely as I can to what they need.

 

DD-A, DD-I, DD-E, etc.  Thank you for the advice.

EDIT: ZazAnimationPack.esm only lists Skyrim.esm and Update.esm as masters.

 

 

Check the Requirements section http://www.loverslab.com/files/file/156-zaz-animation-pack-2015-06-13/ It lists Fores and Sexlab as requirements.

 

Posted

The problem I run into is;

In Wrye Bash several mods complain about reordered masters.

 

Because the load order that is expected by some mod depends on the load order the author of that mod was using.

And by so

MiasLair expects ZAZ.esm to be loaded before sexlab and SL aroused

 
and for example Devious Devices Integration expects ZAZ after Sexlab and SL aroused.
 
Its impossible to prevent.
And it makes no difference.
 
 

Most that complain come from Loverslab.

Because vast majority of mods on Nexus are standalone - so they do not require anything else than skyrim itself.

 

On LL vast majority of mods are not standalone. A lot of them require Sexlab. Plenty of them require SLA. ZAZ. DDa/i/x. etc etc etc.

Posted

I wrote this reply on my thread but I think my browser must have eaten it. Anyway.

 

You can fix the load order that mods want, just go into TES5Edit on the mod, right click it and select "sort masters" (do "Clean masters" occasionally if it's something you've made, like a merged patch). That should set the "correct" load order of the mod in question. I may be wrong on this.

 

Also while the others do not really matter, Amorous Adventures need to be at the BOTTOM of your load order, after basically anything that might affect it (and that list is ginormous, just follow that advice and put it on the bottom), only stuff that should come after is Live ANother Life, ASIS Dependency, ASIS, and anything that you've made (automatic variants - don't use this with nasty critters as it the penis addon don't like the new skin - bashed patch, tes5merged, patchus maximus, etc). Reason for this is Amorous relies soley on vanilla quests and activators, so if some mod changed a single line in how a vanilla quest was supposed to go, even on accident, even a tiny bit, that part of amorous won't work for you. Example Dragon Combat Overhaul changes how dragons die, Irileth's quest depends on the first dragon dying the vanilla way, putting Amorous at the bottom means Mirmulnir can explode or whatever and the quest will still fire.

Guest Jenova23
Posted

So I created a couple of voice files for Archerone turning him into a female. I just wanted to have a dominatrix type follower with a back story. I'm trying to make it so Mia replaces Archerone during the torture scene, but you don't end up killing her,  thus training her later on. I just need to know how to disable the quest where you kill Archerone and reposition him else where.

Posted

So I created a couple of voice files for Archerone turning him into a female. I just wanted to have a dominatrix type follower with a back story. I'm trying to make it so Mia replaces Archerone during the torture scene, but you don't end up killing her,  thus training her later on. I just need to know how to disable the quest where you kill Archerone and reposition him else where.

 

Have a look at MiaDungeonCapture and the associated scripts.  Note that this will be a months work, so don't start on it unless you are prepared to spend that much time.  We are currently working on other content and will not be able to do much except give you pointers.

 

Posted

So I created a couple of voice files for Archerone turning him into a female. I just wanted to have a dominatrix type follower with a back story. I'm trying to make it so Mia replaces Archerone during the torture scene, but you don't end up killing her,  thus training her later on. I just need to know how to disable the quest where you kill Archerone and reposition him else where.

 

just use a mod like paradise halls and you can enslave acheron during the battle.

Posted

Added Wonders of Weather - to the not recommended list.

 

Sacremas reports: Caused tons of crashing, extreme lag during rain that's going to destroy any scripted companion stuff if you have one of the three companions with you when it's raining, etc. It's a beautiful little mod in idea, but it's just causing tons of issues.

 

Posted

 

Unfortunately I would need a new game because I use Dynamic Distant Objects LOD - DynDOLOD and would have to recreate my LODs If I change the order.  At least I would feel safer.

 

If as you say the order does not matter as criticaly as I am trying to make it out then I will at least make sure I have ZaZ under SexLab and order the others as closely as I can to what they need.

 

DD-A, DD-I, DD-E, etc.  Thank you for the advice.

EDIT: ZazAnimationPack.esm only lists Skyrim.esm and Update.esm as masters.

 

 

Check the Requirements section http://www.loverslab.com/files/file/156-zaz-animation-pack-2015-06-13/ It lists Fores and Sexlab as requirements.

 

 

 

 

 

The problem I run into is;

In Wrye Bash several mods complain about reordered masters.

 

Because the load order that is expected by some mod depends on the load order the author of that mod was using.

And by so

MiasLair expects ZAZ.esm to be loaded before sexlab and SL aroused

 
Its impossible to prevent.
And it makes no difference.
 
 

 

 

See this is exactly what I am saying.  When you look at Zaz it only lists Skyrim and update (Internally) Yet Fishburger67 quoted Zaz requirements, yet SexLab Sex Slaves - MiasLair wants Zaz then Sexlab then Sexlab aroused. Which does not follow ZaZ requirements.

 

I know I am barking at a dead horse  but I just don't understand why it is this way.  I just hate that it is and it doesn't matter.

 

I guess I like clear rules so I can eliminate order fault as a source of conflict.

 

I wrote this reply on my thread but I think my browser must have eaten it. Anyway.

 

You can fix the load order that mods want, just go into TES5Edit on the mod, right click it and select "sort masters" (do "Clean masters" occasionally if it's something you've made, like a merged patch). That should set the "correct" load order of the mod in question. I may be wrong on this.

 

Also while the others do not really matter, Amorous Adventures need to be at the BOTTOM of your load order, after basically anything that might affect it (and that list is ginormous, just follow that advice and put it on the bottom), only stuff that should come after is Live ANother Life, ASIS Dependency, ASIS, and anything that you've made (automatic variants - don't use this with nasty critters as it the penis addon don't like the new skin - bashed patch, tes5merged, patchus maximus, etc). Reason for this is Amorous relies soley on vanilla quests and activators, so if some mod changed a single line in how a vanilla quest was supposed to go, even on accident, even a tiny bit, that part of amorous won't work for you. Example Dragon Combat Overhaul changes how dragons die, Irileth's quest depends on the first dragon dying the vanilla way, putting Amorous at the bottom means Mirmulnir can explode or whatever and the quest will still fire.

Thank you, I appreciate the time you all have taken to explain this to me.  Even if I still don't like it.   :shy:

Posted

See this is exactly what I am saying.  When you look at Zaz it only lists Skyrim and update (Internally) Yet Fishburger67 quoted Zaz requirements, yet SexLab Sex Slaves - MiasLair wants Zaz then Sexlab then Sexlab aroused. Which does not follow ZaZ requirements.

 

I know I am barking at a dead horse  but I just don't understand why it is this way.  I just hate that it is and it doesn't matter.

 

I guess I like clear rules so I can eliminate order fault as a source of conflict.

 

Thank you, I appreciate the time you all have taken to explain this to me.  Even if I still don't like it.   :shy:

 

 

Let me help you with this, no reason to hate it.  When the game loads, it builds a database of all the assets of all the mods.  If a mod overwrites the assets of another mod, the last one loaded wins.  So, in other words, if a mod changes the assets of Skyrim.esm, that mod must come after Skyrim.esm.  Otherwise, it doesn't matter.

 

On the other hand, Installation Order allows mods to overwrite files of another mod.  Unless the esp has the same name, it is governed by the rules above.  This mostly has to do with textures, but a mod can also cause a script of another mod to be overwritten.

 

So, as you can see, it really is simple.  (Unless you have multiple mods overwriting assets of the main game which is where things get really interesting).

Posted

So I created a couple of voice files for Archerone turning him into a female. I just wanted to have a dominatrix type follower with a back story. I'm trying to make it so Mia replaces Archerone during the torture scene, but you don't end up killing her,  thus training her later on. I just need to know how to disable the quest where you kill Archerone and reposition him else where.

Starting quest is mainly a combination of 3 quests.

aqss_MiaVessInter is a new starting quest

MiaFindCaptives is an old one 

MiaDungeonCapture is a Archerone scene in Mias Dungeon

 

How it works:

aqss controls everything up to the point when you enter Mias Dungeon after killing Tzollaman. When you do it lays dormant for some time.

MiaFindCaptives activate when you Enter that dungeon. thos when you trigger gas trap it lays dormant and...

MiaDungeonCapture activates. it controls almost everything up to the point when you kill Archerone.

MiaFindCaptives awakens when you enter Mias Castle.

aqss awakens when you free Allison from her shackles.

 

So - if you want to change that scene it would surely require to make some changes in MiaDungeonCapture.

 

I guess easiest way to do so would be to leave Archerone be but to replace Archerone Assistant with Mia. Or by adding Mia as 2nd assistant in that scene.

This way you wont have to interfere in that quest that much - which means whole thing would be less likely to break.

You would have to make some edits to control Mia - but you wont have to set up whole new scene from a scratch.

Posted

 

See this is exactly what I am saying.  When you look at Zaz it only lists Skyrim and update (Internally) Yet Fishburger67 quoted Zaz requirements, yet SexLab Sex Slaves - MiasLair wants Zaz then Sexlab then Sexlab aroused. Which does not follow ZaZ requirements.

 

I know I am barking at a dead horse  but I just don't understand why it is this way.  I just hate that it is and it doesn't matter.

 

I guess I like clear rules so I can eliminate order fault as a source of conflict.

 

Thank you, I appreciate the time you all have taken to explain this to me.  Even if I still don't like it.   :shy:

 

 

Let me help you with this, no reason to hate it.  When the game loads, it builds a database of all the assets of all the mods.  If a mod overwrites the assets of another mod, the last one loaded wins.  So, in other words, if a mod changes the assets of Skyrim.esm, that mod must come after Skyrim.esm.  Otherwise, it doesn't matter.

 

On the other hand, Installation Order allows mods to overwrite files of another mod.  Unless the esp has the same name, it is governed by the rules above.  This mostly has to do with textures, but a mod can also cause a script of another mod to be overwritten.

 

So, as you can see, it really is simple.  (Unless you have multiple mods overwriting assets of the main game which is where things get really interesting).

 

Yeah thank you.   I think in all this what really saved my sanity is "TES5Edit - Sort Masters."  I have never done this because I figured it would F-up the mod.   But now that I know what it does and I know I haven't changed anything except how Wrye Smash sees the master records, peace of mind can once again be achieved .....that is until you modders go and kick out another version....then I have to OC'D and do it all over again....lol  I have 325 mods installed and 195 plugins so I tend to get stressed trying to figure it all out.

Guest Jenova23
Posted

 

So I created a couple of voice files for Archerone turning him into a female. I just wanted to have a dominatrix type follower with a back story. I'm trying to make it so Mia replaces Archerone during the torture scene, but you don't end up killing her,  thus training her later on. I just need to know how to disable the quest where you kill Archerone and reposition him else where.

Starting quest is mainly a combination of 3 quests.

aqss_MiaVessInter is a new starting quest

MiaFindCaptives is an old one 

MiaDungeonCapture is a Archerone scene in Mias Dungeon

 

How it works:

aqss controls everything up to the point when you enter Mias Dungeon after killing Tzollaman. When you do it lays dormant for some time.

MiaFindCaptives activate when you Enter that dungeon. thos when you trigger gas trap it lays dormant and...

MiaDungeonCapture activates. it controls almost everything up to the point when you kill Archerone.

MiaFindCaptives awakens when you enter Mias Castle.

aqss awakens when you free Allison from her shackles.

 

So - if you want to change that scene it would surely require to make some changes in MiaDungeonCapture.

 

I guess easiest way to do so would be to leave Archerone be but to replace Archerone Assistant with Mia. Or by adding Mia as 2nd assistant in that scene.

This way you wont have to interfere in that quest that much - which means whole thing would be less likely to break.

You would have to make some edits to control Mia - but you wont have to set up whole new scene from a scratch.

 

 

Wouldn't that create a duplicate npc, since the assistant is whipping your follower after the scene? So far I managed to fix the objectives so that "Kill Archerone" does not show up. I am only having problems with Archerone spawning after the torture scene, is there anyway to disable him from showing up? I basically duplicated his actor and it works fine as long as I kill one of them but there are two now.

Posted

 

 

So I created a couple of voice files for Archerone turning him into a female. I just wanted to have a dominatrix type follower with a back story. I'm trying to make it so Mia replaces Archerone during the torture scene, but you don't end up killing her,  thus training her later on. I just need to know how to disable the quest where you kill Archerone and reposition him else where.

Starting quest is mainly a combination of 3 quests.

aqss_MiaVessInter is a new starting quest

MiaFindCaptives is an old one 

MiaDungeonCapture is a Archerone scene in Mias Dungeon

 

How it works:

aqss controls everything up to the point when you enter Mias Dungeon after killing Tzollaman. When you do it lays dormant for some time.

MiaFindCaptives activate when you Enter that dungeon. thos when you trigger gas trap it lays dormant and...

MiaDungeonCapture activates. it controls almost everything up to the point when you kill Archerone.

MiaFindCaptives awakens when you enter Mias Castle.

aqss awakens when you free Allison from her shackles.

 

So - if you want to change that scene it would surely require to make some changes in MiaDungeonCapture.

 

I guess easiest way to do so would be to leave Archerone be but to replace Archerone Assistant with Mia. Or by adding Mia as 2nd assistant in that scene.

This way you wont have to interfere in that quest that much - which means whole thing would be less likely to break.

You would have to make some edits to control Mia - but you wont have to set up whole new scene from a scratch.

 

 

Wouldn't that create a duplicate npc, since the assistant is whipping your follower after the scene? So far I managed to fix the objectives so that "Kill Archerone" does not show up. I am only having problems with Archerone spawning after the torture scene, is there anyway to disable him from showing up? I basically duplicated his actor and it works fine as long as I kill one of them but there are two now.

 

You are probably going about it in the wrong way.  You are going to need to become intimately familiar with MiaDungeonCapture and it's script MiaDungeonCaptureScript and all the scenes in the scenes tab.  Note that this is typically one scene ending with a call into MiaDungeonCaptureScript which then does something and than starts another scene.   Look carefully at all of them so you understand what happens.  Note the method startCaptureScene2().   Your going to have to change all this and be able to do it by yourself.  Your best bet is to substitute one or more scenes with your own.  Add an alias for Mia and then use her with some custom dialog as you see fit.

 

My suggestion here to make it easiest on you is to spawn Mia instead of the helper in the above method and then send Archerone out of the room and let Mia beat the player or something like that. 

 

Whatever you do, it will be a lot of work.  There is nothing you can do without considerable effort and not totally screw up the feeling of the scene. 

 

This particular scene took me a month to do originally.  Be prepared to spend a similar amount of time.

 

Posted

Wouldn't that create a duplicate npc since the assistant is whipping your follower after the scene?

Why should it? You can leave that afterscene as it is - and tell ppl that after they had their fun Archerone and Mia returned to their tasks at hand and some peon (original assistant) was ordered to prepare Vess / Niri for what is to come.

​Remember one thing - the simpler you would keep it the less things would get broken.

 

So far I managed to fix the objectives so that "Kill Archerone" does not show up. I am only having problems with Archerone spawning after the torture scene, is there anyway to disable him from showing up? I basically duplicated his actor and it works fine as long as I kill one of them but there are two now.

Stage 30 of MiaDungeonCapture is disabling Archerone, moving to "Volkar place" and reenabling him.

So you would need to add disable() for example to stage 40 of MiaDungeonCapture.

but

 

Dont rly know why are you duplicating him at all.

Make it like this:

scene would start as it is with Archerone "brooming" the girl in pillory.

then he would approach you and talk his part

whip you

go to whip the chained girl

in the meantime Mia would appear and start some scene - for example you can change this dialogue "But wait, your paralyzed.  You can't feel anything!" to something like "Mia! What are YOU doing here?" which would start a different scene.

here you can make some dialogue where player would make choice who would be calling the shots from here - Mia or Archerone.

If Archerone then go as it is just make Mia take role of the Assistant.

If someone would choose Mia then make a script leading to new scene.

Whatever you do with this scene at the end port Mia to Sanguine Palace, clear her alias (to make her drop packages from your scene)

and run scene3Finished() function from MiaDungeonCaptureScript.

 

 

i would do something like that. 

 

Posted

 

 

 

 

See this is exactly what I am saying.  When you look at Zaz it only lists Skyrim and update (Internally) Yet Fishburger67 quoted Zaz requirements, yet SexLab Sex Slaves - MiasLair wants Zaz then Sexlab then Sexlab aroused. Which does not follow ZaZ requirements.

 

I know I am barking at a dead horse  but I just don't understand why it is this way.  I just hate that it is and it doesn't matter.

 

I guess I like clear rules so I can eliminate order fault as a source of conflict.

 

Thank you, I appreciate the time you all have taken to explain this to me.  Even if I still don't like it.   :shy:

 

 

Let me help you with this, no reason to hate it.  When the game loads, it builds a database of all the assets of all the mods.  If a mod overwrites the assets of another mod, the last one loaded wins.  So, in other words, if a mod changes the assets of Skyrim.esm, that mod must come after Skyrim.esm.  Otherwise, it doesn't matter.

 

On the other hand, Installation Order allows mods to overwrite files of another mod.  Unless the esp has the same name, it is governed by the rules above.  This mostly has to do with textures, but a mod can also cause a script of another mod to be overwritten.

 

So, as you can see, it really is simple.  (Unless you have multiple mods overwriting assets of the main game which is where things get really interesting).

 

 

 

Yeah thank you.   I think in all this what really saved my sanity is "TES5Edit - Sort Masters."  I have never done this because I figured it would F-up the mod.   But now that I know what it does and I know I haven't changed anything except how Wrye Smash sees the master records, peace of mind can once again be achieved .....that is until you modders go and kick out another version....then I have to OC'D and do it all over again....lol  I have 325 mods installed and 195 plugins so I tend to get stressed trying to figure it all out.

 

DLC load order is critical because they overwrite some of the Skyrim.ESM, update.ESM assets, especially if you're using the unofficial patches. I try to keep SexLab.ESM directly underneath the last DLC or its patch.
 
As you know, a mod can't load before it's dependencies, CTD. SexLab-AmorousAdventures is the perfect example of how one of its dependencies looks out of order. The mod was released before Dawnguard became a dependency. So when it was added it went to the bottom of its master dependency list. Whichever dependency is added last will be the one that's at the bottom of the list, your load order determines the sequence in game.
 
There are a few (don't remember at the moment) compatibility patches containing scripts that need to be loaded in the same manner they were when the mod author created them.
Posted

Jenova23:

When Fish says something would take him a month, a conservative estimate for someone new to the code would be three months.

A month to learn what is there currently, a month to make your changes, and a month to debug. 

Not that that is a bad thing - time spent in the GECK is always time well spent. There is a lot to learn, and there is no better way than

modifying someone else's mods. I know I spent a lot of productive time messing around in Fish's whipping scenes.

Posted

hello fishburger.. who is she ?

 

post-65296-0-86105700-1435204621_thumb.png  don't know why the screenshot become dark like this :angry:

 

encounter her and dremora girl when i tell vess dancing with tdf in vernor place..

somehow this miaslair is bigger than what i already see + many secret door lead to hidden girl  :P 

 

 

Posted

hello fishburger.. who is she ?

 

attachicon.gifScreenShot9.png  don't know why the screenshot become dark like this :angry:

 

encounter her and dremora girl when i tell vess dancing with tdf in vernor place..

somehow this miaslair is bigger than what i already see + many secret door lead to hidden girl  :P

 

You have discovered a secret.  I shall remove her from the game in the next release.

 

For now, they are part of the future!   But, good job in finding her.   Yes, many secret doors exist and rooms to be explored in future versions.

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