HounDog Posted March 20, 2015 Posted March 20, 2015 So you're saying that i can make all the changes by matching everything from the head parts section in tes5edit? because i've always used the geck for these kind of changes (hence the inconsistency between versions, and also my noobness) Yes, rename the previous version of MiasLair.esp then open them both in TES5Edit and match the Head Parts of the edited NPC's. That didn't quite work, the skin tone was messed up and Sasha's changes were not showing in game for some reason, so i went back to the geck changed the skin tone there, exported facegendata, shuffled the nifs around and managed to avoid the mesh tweaking/merging that i was doing on every version change so as long as keep the 'original' nifs safe i should be good to go. I've always been wary of making changes from tes5edit, i only use it to look at things (maybe because of the big ugly warning that comes up when you're about to change something) you may have created a monster! Also, Thanks for the help!
nyctophilia Posted March 20, 2015 Posted March 20, 2015 That didn't quite work, the skin tone was messed up and Sasha's changes were not showing in game for some reason, so i went back to the geck changed the skin tone there, exported facegendata, shuffled the nifs around and managed to avoid the mesh tweaking/merging that i was doing on every version change so as long as keep the 'original' nifs safe i should be good to go. I've always been wary of making changes from tes5edit, i only use it to look at things (maybe because of the big ugly warning that comes up when you're about to change something) you may have created a monster! Also, Thanks for the help! My bad, I forgot to specifically mention Tint Layers and everything below Head Parts. Transferring face tint textures and head meshes doesn't work without matching the corresponding entries in the ESP. Anyway, once you understand the uses and limitations of TES5Edit, you can edit multiple entries before the CK can load your file. By loading the same ESP with a different name above the one you're editing, you can copy entries from the old to the new, match the reference ID from the original and so on. Once you've finished editing, you can then remove the master dependency by the 'clean masters' entry or loading it in the CK and highlighting the master then hitting alt+delete.
kit1858644 Posted March 20, 2015 Posted March 20, 2015 I've been trying to throttle down on the comments frequency from the various NPCs by setting global variables to zero since the MCM settings seem not to have any effect (for me at least). But the variable SexSlCommentTimeNext keeps resetting itself to a value of 13.75 or 14.31, or similar number. Is it supposed to reset itself? Is there anything else I can try to reduce the frequency of comments/hellos? Regardless of those settings, I've disabled the twins to get rid of "let's go play sissy ...," and Britany Shears (sp?) as well saying the same jokes over and over, so the major problem for me right now is Sasha/Jenny almost-endlessly singing. SexSlCommentTimeNext gets set to the current time + the commenttime frequency (set in mcm) every time a sex slave makes a comment from the timed list. The twins and Britany are not on the timer. Gotta change that. So there's nothing more I can do to reduce the frequency of comments (without actually modding the mod)? Any slave you take outside (away from the palace) can have their talk frequency reduced to nearly nothing (0 continuous talking so set it to the highest). The twins and Brittany are not on the timer. I'll spend a few minutes and put them on it before I upload 4.3. Note also that greetings are not on the timer. Every time you get close to an NPC, they might greet you. There is a separate MCM option to turn off greetings it you get too annoyed with it. However, that also means that when you click on them, they won't great you in most cases. (Again, goes not apply to the twins etc ATM) You've done something wrong or you have a mod that is screwing the Bryling. 1. Did you get the quest and go to tabitha's parents house? 2. Did you kill the bandits at tabitha's house and get the Brylings house key? 3. When you went to Brylings house, did you go in the bottom door from the courtyard? 4. After you entered, did you go upstairs into the kitchen area? 5. Were there any people in the area beyond the kitchen (like 6 - 10 NPCs)? 1. Yes, I got the quest and went to tabitha's parents house. 2. Yes, I kill the mother and father. 3. Yes, I entered from the courtyard. 4. Yes, I searched the whole house 5. NO, just had 1 person Servant from Inconsequential NPCs(http://www.nexusmods.com/skyrim/mods/36334/?) Can I do something to fix it or just skip this quest from command? I try to disable Inconsequential NPCs, but it haven't any help. Best to then make and look at your papyrus log. Check my troubleshooting thread for details on how to do it. Post the log as an attachment if you spend half an hour looking at it and can't figure it out. This is my Log, and my Mod list. please help, I can't continue the quest now. LoadOrder_Skyrim_2015-03-20T23-52-26.txt Papyrus.0.log
germanicus Posted March 20, 2015 Posted March 20, 2015 @germanicus I really like your new avatar. Very distinguished and refined. Thank you nyctophilia.
fishburger67 Posted March 20, 2015 Author Posted March 20, 2015 You've done something wrong or you have a mod that is screwing the Bryling. 1. Did you get the quest and go to tabitha's parents house? 2. Did you kill the bandits at tabitha's house and get the Brylings house key? 3. When you went to Brylings house, did you go in the bottom door from the courtyard? 4. After you entered, did you go upstairs into the kitchen area? 5. Were there any people in the area beyond the kitchen (like 6 - 1. Yes, I got the quest and went to tabitha's parents house. 2. Yes, I kill the mother and father. 3. Yes, I entered from the courtyard. 4. Yes, I searched the whole house 5. NO, just had 1 person Servant from Inconsequential NPCs(http://www.nexusmods.com/skyrim/mods/36334/?) Can I do something to fix it or just skip this quest from command? I try to disable Inconsequential NPCs, but it haven't any help. This is my Log, and my Mod list. please help, I can't continue the quest now. You have lots of warnings related to lvlpredatorscript. I don't think they are harmfull, but indications of a save game with some mismatched stuff. This log does not contain any serious issues. It also does not contain any helpful information related to the tabitha quest. If you can, do the tabitha quest over and make a log when you get to stage 60 "Go to Solitude and find Tabitha". When you get that message, save your game and exit and send me the log you made. This happens after you kill the slave trader at Tabitha's parents and loot the key. Beyond that I do not know any of the mods in your list that might cause issues. Maybe Sacremas has some insight.
Sacremas Posted March 20, 2015 Posted March 20, 2015 I looked through the mod list, everything's fine, nothing bad in it, and it's well-ordered. Only thing I'd be nervous about is the "Become High King" mod simply because of how badly that's implemented and the errors I've heard from it, but I've also heard plenty of people who made it work and enjoyed it, so YMMW.
HounDog Posted March 20, 2015 Posted March 20, 2015 Noo, i had just finished tweaking the girls appearance, now i have to do it all over again, and i suck at it so my tweaking is never consistent between versions, and i really liked my latest edit... oh well, might as well show them here before they are lost forever. 2015-03-12_00002.jpg Well done. Care to share your nif and dds files? It'd be nice if others posted pics and shared theirs too. Sure thing, but i can only share the one i used for jenny as the sasha nif is not really my work, it is actually anneke's face from the Bijin warmaidens mod http://www.nexusmods.com/skyrim/mods/40038/? just look for the file 00013666.NIF 299a.7z
Sacremas Posted March 20, 2015 Posted March 20, 2015 Very nice work on Jenny's face, she looks a lot cuter and actually more appropriate with that. I wouldn't mind at all if that became the official face of her.
kit1858644 Posted March 20, 2015 Posted March 20, 2015 You've done something wrong or you have a mod that is screwing the Bryling. 1. Did you get the quest and go to tabitha's parents house? 2. Did you kill the bandits at tabitha's house and get the Brylings house key? 3. When you went to Brylings house, did you go in the bottom door from the courtyard? 4. After you entered, did you go upstairs into the kitchen area? 5. Were there any people in the area beyond the kitchen (like 6 - 1. Yes, I got the quest and went to tabitha's parents house. 2. Yes, I kill the mother and father. 3. Yes, I entered from the courtyard. 4. Yes, I searched the whole house 5. NO, just had 1 person Servant from Inconsequential NPCs(http://www.nexusmods.com/skyrim/mods/36334/?) Can I do something to fix it or just skip this quest from command? I try to disable Inconsequential NPCs, but it haven't any help. This is my Log, and my Mod list. please help, I can't continue the quest now. You have lots of warnings related to lvlpredatorscript. I don't think they are harmfull, but indications of a save game with some mismatched stuff. This log does not contain any serious issues. It also does not contain any helpful information related to the tabitha quest. If you can, do the tabitha quest over and make a log when you get to stage 60 "Go to Solitude and find Tabitha". When you get that message, save your game and exit and send me the log you made. This happens after you kill the slave trader at Tabitha's parents and loot the key. Beyond that I do not know any of the mods in your list that might cause issues. Maybe Sacremas has some insight. yes, and I don't know now to solve it(lvlpredatorscript) This is the Log you want: Papyrus.0.log
HounDog Posted March 20, 2015 Posted March 20, 2015 Kidnapper 3 does not attack and has a girly voice
fishburger67 Posted March 20, 2015 Author Posted March 20, 2015 You've done something wrong or you have a mod that is screwing the Bryling. 1. Did you get the quest and go to tabitha's parents house? 2. Did you kill the bandits at tabitha's house and get the Brylings house key? 3. When you went to Brylings house, did you go in the bottom door from the courtyard? 4. After you entered, did you go upstairs into the kitchen area? 5. Were there any people in the area beyond the kitchen (like 6 - 1. Yes, I got the quest and went to tabitha's parents house. 2. Yes, I kill the mother and father. 3. Yes, I entered from the courtyard. 4. Yes, I searched the whole house 5. NO, just had 1 person Servant from Inconsequential NPCs(http://www.nexusmods.com/skyrim/mods/36334/?) Can I do something to fix it or just skip this quest from command? I try to disable Inconsequential NPCs, but it haven't any help. This is my Log, and my Mod list. please help, I can't continue the quest now. You have lots of warnings related to lvlpredatorscript. I don't think they are harmfull, but indications of a save game with some mismatched stuff. This log does not contain any serious issues. It also does not contain any helpful information related to the tabitha quest. If you can, do the tabitha quest over and make a log when you get to stage 60 "Go to Solitude and find Tabitha". When you get that message, save your game and exit and send me the log you made. This happens after you kill the slave trader at Tabitha's parents and loot the key. Beyond that I do not know any of the mods in your list that might cause issues. Maybe Sacremas has some insight. yes, and I don't know now to solve it(lvlpredatorscript) This is the Log you want: Now, can you go to the courtyard door (the one with the quest marker on it), and open it and go inside, then save and quit. Send me the log.
Mimirue17 Posted March 20, 2015 Posted March 20, 2015 Noo, i had just finished tweaking the girls appearance, now i have to do it all over again, and i suck at it so my tweaking is never consistent between versions, and i really liked my latest edit... oh well, might as well show them here before they are lost forever. 2015-03-12_00002.jpg they are very nicely done. If I might ask, what jewelry is that? I have not seen any before that work so well with the bondage harness. Thanks
Alien_P Posted March 20, 2015 Posted March 20, 2015 Hello Fishburger67 First of all, I like to thank you for your great Mod. It's a lot of fun to play and whip my slaves :-) But I encountered a little problem: I cannot dismiss my slaves. When i chose the : go home option, they keep following me. I use UFO and i did a little research on the dismissal scripts you use. I compared the original script from Mjolls with the one you use and I found a difference: Mjoll:; don't dismiss the follower again if I've already dismissed themIf !(akspeaker.IsInFaction(DismissedFollowerFaction))(pDialogueFollower as DialogueFollowerScript).DismissFollower(0, 0)EndIfLady; don't dismiss the follower again if I've already dismissed them;If !(akspeaker.IsInFaction(DismissedFollowerFaction))(pDialogueFollower as DialogueFollowerScript).DismissFollower(0, 0)akSpeaker.setFactionRank(CurrentFollowerFaction, -1);EndIfMaster; don't dismiss the follower again if I've already dismissed themIf !(akspeaker.IsInFaction(DismissedFollowerFaction))(pDialogueFollower as DialogueFollowerScript).DismissFollower(0, 0)akSpeaker.setFactionRank(CurrentFollowerFaction, -1)EndIf I think that the line: akSpeaker.setFactionRank(CurrentFollowerFaction, -1) is causing the trouble for some people (especially UFO users). I copied the code from Mjoll and recompiled the two scripts. Now everything works fine. I can dismiss the followers and I get the "your follower heads home" message.
edgarrice Posted March 20, 2015 Posted March 20, 2015 I'm thinking of adding "Death Alternative - Your Money or Your Life". Are there any known conflicts with this mod? I'm thinking perhaps the Archeron captured and flogged scene.
fishburger67 Posted March 20, 2015 Author Posted March 20, 2015 I'm thinking of adding "Death Alternative - Your Money or Your Life". Are there any known conflicts with this mod? I'm thinking perhaps the Archeron captured and flogged scene. I personally have no experience with this, maybe Sacremas has. In any event, you can make a save, give it a try and unload the mod and reload the save if you have problems. Hello Fishburger67 First of all, I like to thank you for your great Mod. It's a lot of fun to play and whip my slaves :-) But I encountered a little problem: I cannot dismiss my slaves. When i chose the : go home option, they keep following me. I use UFO and i did a little research on the dismissal scripts you use. I compared the original script from Mjolls with the one you use and I found a difference: Mjoll: ; don't dismiss the follower again if I've already dismissed them If !(akspeaker.IsInFaction(DismissedFollowerFaction)) (pDialogueFollower as DialogueFollowerScript).DismissFollower(0, 0) EndIf Lady ; don't dismiss the follower again if I've already dismissed them ;If !(akspeaker.IsInFaction(DismissedFollowerFaction)) (pDialogueFollower as DialogueFollowerScript).DismissFollower(0, 0) akSpeaker.setFactionRank(CurrentFollowerFaction, -1) ;EndIf Master ; don't dismiss the follower again if I've already dismissed them If !(akspeaker.IsInFaction(DismissedFollowerFaction)) (pDialogueFollower as DialogueFollowerScript).DismissFollower(0, 0) akSpeaker.setFactionRank(CurrentFollowerFaction, -1) EndIf I think that the line: akSpeaker.setFactionRank(CurrentFollowerFaction, -1) is causing the trouble for some people (especially UFO users). I copied the code from Mjoll and recompiled the two scripts. Now everything works fine. I can dismiss the followers and I get the "your follower heads home" message. Thanks, I'll make this change and try it with AFT.
aqqh Posted March 21, 2015 Posted March 21, 2015 I'm thinking of adding "Death Alternative - Your Money or Your Life". Are there any known conflicts with this mod? I'm thinking perhaps the Archeron captured and flogged scene. There is no way gas scene would clash with daymoyl. Daymoyl triggers on player death or on entering bleedout state. What happens when you trigger that trap is no bleedout state - its just made to make it look it. Its your character playing idle animation of bleeding out - your hp is still 100% (or whatever your hp was when you triggered that trap).
HounDog Posted March 21, 2015 Posted March 21, 2015 Noo, i had just finished tweaking the girls appearance, now i have to do it all over again, and i suck at it so my tweaking is never consistent between versions, and i really liked my latest edit... oh well, might as well show them here before they are lost forever. 2015-03-12_00002.jpg they are very nicely done. If I might ask, what jewelry is that? I have not seen any before that work so well with the bondage harness. Thanks These are part of the newmiller piercing set which i got here: http://www.loverslab.com/files/file/1588-cbbe-hdt-piercing-sets/ Note that the fact that they fit nicely with the harness is pure coincidence, you may get a different result with your particular body type. On a related note and as an open question for those that may know, please check the picture below: Youl'll see that there is a size difference between the jewelry that is used by Mias Lair and the one that comes with the mod mentioned above, the funny thing (and I'm 99.9% sure of this) is that both items use the same resource! newmiller\piercingsheartsandwings\zzpiercGemsBeltRed20(20-14)_1.nif and i'm sure that it is not an overwrite because i didn't even install the one provided in mias lair. Any ideas of why? I mean, it isn't really an issue that needs fixing or anything but i do find it puzzling.
Sacremas Posted March 21, 2015 Posted March 21, 2015 I'm thinking of adding "Death Alternative - Your Money or Your Life". Are there any known conflicts with this mod? I'm thinking perhaps the Archeron captured and flogged scene. I personally have no experience with this, maybe Sacremas has. In any event, you can make a save, give it a try and unload the mod and reload the save if you have problems. I started using it because Sanguine's Debauchery has it as a requirement, but I'm using it now on a profile that doesnt' have Sanguine (a male not very interested in falmer penis). I sometimes crash with it when it gets confused over what ending to give me, but I don't have any direct incompatibilities with it. The main reason I'm using it is due to the DIsengage power actually, allowing me to end combat with whatever pissed off Skeever I passed while riding or flying that's now two holds away but still very upset and not letting me use smithing. Note however I have not had this active when playing this mod, but I can't imagine it having a problem. You don't actually die during any of the scripted scenes (or it would be really really bad scene), as such daymol doesn't have any chance to activate. Just don't set it to activate at anything else but 0 health where you'd normally die and you should be fine. Never use multiple defeat things however, don't activate Submit's auto-sumbit or add Defeat ontop of it however, that way leads to save corruption as the save thinks you're defeated and enslaved several times at once.
fishburger67 Posted March 21, 2015 Author Posted March 21, 2015 Any ideas of why? I mean, it isn't really an issue that needs fixing or anything but i do find it puzzling. I would like to know the answer to this as well. Any ideas of why? I mean, it isn't really an issue that needs fixing or anything but i do find it puzzling. I would like to know the answer to this as well.
Sacremas Posted March 21, 2015 Posted March 21, 2015 Sorry, can't help. I do know that when I deleted all the NewMiller piercings and instead installed UglyKidCid's UNPB mashup which includes piercings that use similar model, that fixed it for for all of them, so clearly it's a mesh inconsistency. You may have the CBBE version of the piercing in the second image and UNP in the first for example.
Marsproject Posted March 21, 2015 Posted March 21, 2015 So a question if I may, also forgive me if it has been answered already, why do The Dance of Death and Epic Gameplay Overhaul mods require complete removal? I don't see how they could interfere with this mod, and since they happen to be two of my favorite mods so removing them is entirely out of the question.
GnatB Posted March 21, 2015 Posted March 21, 2015 FWIW, still no idea on the slaves constantly warning of danger and drawing/sheathing their weapons. I did try uninstalling EFF, and it still occurred when using vanilla follower logic, even using Mia, a slave I hadn't ever had as a follower. So there goes that theory. I have seen evidence that may suggest some sort of invisible NPC around my party though. Several times I've seen two of my followers (all of which are female) doing the little dialog bit where they say something, then a male is supposed to say something about a big strong guy helping, then one of the gals says something about if he finds a big strong guy, let them know. Then the guys supposed to say something, then they giggle and say not to walk away mad. Except there is no guy saying the guy parts of the conversation. (and fwiw, this didn't start happening until some time after I had entirely finished the existing mias quest line, and it's gotta be something about the sex slaves. Like I said, it doesn't happen with any other followers, and it does happen with a single sex slave follower, and no other follower. Only thing that seems particularly different about the sex slaves that I'm aware of is their papyrus script. Nothing seems terribly different in any of their combat settings. Wondering if something in there is somehow detecting this NPC? Is the source available anywhere?)
fishburger67 Posted March 21, 2015 Author Posted March 21, 2015 So a question if I may, also forgive me if it has been answered already, why do The Dance of Death and Epic Gameplay Overhaul mods require complete removal? I don't see how they could interfere with this mod, and since they happen to be two of my favorite mods so removing them is entirely out of the question. They do not interfere with this mod in particular. They just have system breaking papyrus loads. If you use them you will likely break any mod that also uses papyrus. Use at your own risk.
fishburger67 Posted March 21, 2015 Author Posted March 21, 2015 Only thing that seems particularly different about the sex slaves that I'm aware of is their papyrus script. Nothing seems terribly different in any of their combat settings. Wondering if something in there is somehow detecting this NPC? Is the source available anywhere?) There is nothing in their script that helps them detect things. They are ordinary NPCs in every respect. They have no special detection powers. Their script just tells them to have a climax when you spank them and to assist the player if his health gets low. There is also script that tells them to take their cloths off in battle. The script name is SexSlaveActor.psc. Have a look yourself. Something else is causing your issue. I have been playing with these slaves for almost a year and never saw anything like you are describing. As a matter of fact, I personally know of no way to increase the detection range of an NPC. If I could, that might be a pretty cool feature.
TheSmithsDog Posted March 21, 2015 Posted March 21, 2015 Hello Fishburger67 First of all, I like to thank you for your great Mod. It's a lot of fun to play and whip my slaves :-) But I encountered a little problem: I cannot dismiss my slaves. When i chose the : go home option, they keep following me. I use UFO and i did a little research on the dismissal scripts you use. I compared the original script from Mjolls with the one you use and I found a difference: Mjoll: ; don't dismiss the follower again if I've already dismissed them If !(akspeaker.IsInFaction(DismissedFollowerFaction)) (pDialogueFollower as DialogueFollowerScript).DismissFollower(0, 0) EndIf Lady ; don't dismiss the follower again if I've already dismissed them ;If !(akspeaker.IsInFaction(DismissedFollowerFaction)) (pDialogueFollower as DialogueFollowerScript).DismissFollower(0, 0) akSpeaker.setFactionRank(CurrentFollowerFaction, -1) ;EndIf Master ; don't dismiss the follower again if I've already dismissed them If !(akspeaker.IsInFaction(DismissedFollowerFaction)) (pDialogueFollower as DialogueFollowerScript).DismissFollower(0, 0) akSpeaker.setFactionRank(CurrentFollowerFaction, -1) EndIf I think that the line: akSpeaker.setFactionRank(CurrentFollowerFaction, -1) is causing the trouble for some people (especially UFO users). I copied the code from Mjoll and recompiled the two scripts. Now everything works fine. I can dismiss the followers and I get the "your follower heads home" message. Brilliant, solved the problem for me.
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