nutluck Posted October 5, 2014 Posted October 5, 2014 You might noticed it already but the oral option will not get you skooma if your addiction level is high, dealer will refuse and lead into vaginal dialog option. At even higher level vaginal is actually anal by the looks of things. Nope was not aware, I only tried it out for awhile to test it and each time I tested it, it worked. So I figured it always would work. But that is good if it already does that.
Content Consumer Posted October 5, 2014 Posted October 5, 2014 I think you're on to something with the Markarth Warrens. The Warrens could be used as an alternate brothel for the lowest of addicts. A choice could be given to the player, depending on the current drug pool, to go either to the mill, or if it's really high, to the Warrens. Another idea, just to throw this out there, is the possibility of being locked into one of the rooms in the Warrens, and only being able to get out when a "customer" accidentally drops a lockpick on the floor. I don't know if this part is interesting enough, but here it is anyway. I like it! And something in Riften too, like instead of taking out the evil skooma dealers at Cragslane Cavern you get a job there, just for the skooma... could be tending bar, could be brothel, could be as a pit contestant...
Jayleia Posted October 5, 2014 Posted October 5, 2014 I like the idea of going downhill too. Also could work that into the main brothel, letting you go there at earlier stages and paying you one skooma per customer at first, and later paying 1 per 5 or so, with more degrading sex acts. And perhaps Gilfre will refuse to pay until she's gotten a turn, maybe even partially shortchange you after you've entertained her...she knows you'll be back.
nutluck Posted October 5, 2014 Posted October 5, 2014 I played around a bit more today but not to long. I am guessing the price for skooma is from the vanilla game, cause right now it is absurred for a supposedly drug people get hooked on. 400+ gold? Sure for a high level character that is nothing but for low level or common people that would be silly expensive. So I would love to see a skooma price slider added to this mod, so the player could set the price. To something a bit more reasonable like 20 gold at the low end up to the current price. If that would be added then perhaps have each level of addiction you have add to the price. I know trade and barter mod has sliders that effect price if your character is naked, have a weapon out, or have a helmet. So a system like that with a slider for each stage of addiction. Maybe something like 0-1000% price increase and each addiction level price increase stacks. Like maybe stage one is set to 50% increase. so if the base cost was set to say 20, if you had the first addiction level the price would go up to 30. Then say 100% increase for stage too, making the price go up by 150% or up to 50, etc. Anyways just a idea.
Guffel Posted October 6, 2014 Author Posted October 6, 2014 I played around a bit more today but not to long. I am guessing the price for skooma is from the vanilla game, cause right now it is absurred for a supposedly drug people get hooked on. 400+ gold? Sure for a high level character that is nothing but for low level or common people that would be silly expensive. So I would love to see a skooma price slider added to this mod, so the player could set the price. To something a bit more reasonable like 20 gold at the low end up to the current price. If that would be added then perhaps have each level of addiction you have add to the price. I know trade and barter mod has sliders that effect price if your character is naked, have a weapon out, or have a helmet. So a system like that with a slider for each stage of addiction. Maybe something like 0-1000% price increase and each addiction level price increase stacks. Like maybe stage one is set to 50% increase. so if the base cost was set to say 20, if you had the first addiction level the price would go up to 30. Then say 100% increase for stage too, making the price go up by 150% or up to 50, etc. Anyways just a idea. Which trade mod are you refering to? I´d like to have a look at that.
Ashra XIII Posted October 6, 2014 Posted October 6, 2014 I played around a bit more today but not to long. I am guessing the price for skooma is from the vanilla game, cause right now it is absurred for a supposedly drug people get hooked on. 400+ gold? Sure for a high level character that is nothing but for low level or common people that would be silly expensive. So I would love to see a skooma price slider added to this mod, so the player could set the price. To something a bit more reasonable like 20 gold at the low end up to the current price. If that would be added then perhaps have each level of addiction you have add to the price. I know trade and barter mod has sliders that effect price if your character is naked, have a weapon out, or have a helmet. So a system like that with a slider for each stage of addiction. Maybe something like 0-1000% price increase and each addiction level price increase stacks. Like maybe stage one is set to 50% increase. so if the base cost was set to say 20, if you had the first addiction level the price would go up to 30. Then say 100% increase for stage too, making the price go up by 150% or up to 50, etc. Anyways just a idea. I use Trade & Barter, and at the beginning of the game Skooma is nowhere near that expensive... so something you have installed seems to be inflating the price. Between merchants and certain bandits from OBIS, I generally have no troubles getting my hands on Skooma even right at the beginning of the game, which makes addiction easy to slide into, especially with Deadly Combat... it tries to put more emphasis on stamina management, so of course a few errant power attacks and I am stamina-starved! Looks like I need some skooma to get me through this battle!
nutluck Posted October 6, 2014 Posted October 6, 2014 Trade and Barter is the mod I am using. I am doing the testing on a 1st level character so speech is at the lowest level as well. The URL to the mod is here http://www.nexusmods.com/skyrim/mods/34612/?
bazaba Posted October 6, 2014 Posted October 6, 2014 I use trade and barter too. T+B's hardcore settings plus realistic rewards, RRR and alternative crafting is my way to go since the mods create an enviroment where you really have to work to get some money (in other words: sell your body). A price slider would be really appreciated because on lvl one the price is at 1300+ for one bottle. Not easy to get addicted.
Ashra XIII Posted October 6, 2014 Posted October 6, 2014 I probably should look into adding some of that stuff into my game again, because as is things have become just a bit too simple. T&B is a good start obviously, but getting reequipped after a defeat has become much too easy. I used to have realism mods (Frostfall, RND) but they were too script-heavy. I had RRR, but I just wanted the adjusted room prices without making aesthetic changes to every inn. I've gotten rid of all these over time, but now I must admit the game has become a bit stale with a complete lack of hardship... The sort've hardship that would drive a girl addicted to skooma into a seedy makeshift brothel to get her fix.
jfraser Posted October 7, 2014 Posted October 7, 2014 I use trade and barter too. T+B's hardcore settings plus realistic rewards, RRR and alternative crafting is my way to go since the mods create an enviroment where you really have to work to get some money (in other words: sell your body). A price slider would be really appreciated because on lvl one the price is at 1300+ for one bottle. Not easy to get addicted. Which realistic rewards do you use? i can't find anything by that specific name.
magicrealm Posted October 7, 2014 Posted October 7, 2014 hmm. you can get These withdrawal lines in mcm away by resetting addiction. then nothing is in active effects. but description page says, that running effects are not effected by the resetting. so how can you be sure ? i cant imagine anybody likes to have invisible, untouchable, unresetable gameplay effects on the Player. all mods with playereffects have the option to enable/disable those effects at all. There is a reset button for the addiction stages. The withdrawals are constant effects and you can read what they do in the OP. There are technical limitations respnsible for that the effects are not shown "live" in game. You will have to accept that. you didnt came to the Point, that is : how to get lost of the withdrawal constant effects. beside this : do you make an update getting bounties for working in the brothel or do you keep the mod as it is ?
jfraser Posted October 7, 2014 Posted October 7, 2014 hmm. you can get These withdrawal lines in mcm away by resetting addiction. then nothing is in active effects. but description page says, that running effects are not effected by the resetting. so how can you be sure ? i cant imagine anybody likes to have invisible, untouchable, unresetable gameplay effects on the Player. all mods with playereffects have the option to enable/disable those effects at all. There is a reset button for the addiction stages. The withdrawals are constant effects and you can read what they do in the OP. There are technical limitations respnsible for that the effects are not shown "live" in game. You will have to accept that. you didnt came to the Point, that is : how to get lost of the withdrawal constant effects. beside this : do you make an update getting bounties for working in the brothel or do you keep the mod as it is ? To remove the withdrawal effects, just wait. They'll go away on their own. Guf has already said he is thinking of other things to do with the brothel. We'll just have to wait and see.
Shinobi7 Posted October 9, 2014 Posted October 9, 2014 I'm on addiction stage 5 but no brothel quest happening... How/when does it trigger?
Jayleia Posted October 9, 2014 Posted October 9, 2014 I'm on addiction stage 5 but no brothel quest happening... How/when does it trigger? Talk to the dealer, blah blah can't afford to pay. They'll send you to the brothel, the more clients you do, the more skoom you get (need at least 3 clients to get one skooma).
bazaba Posted October 11, 2014 Posted October 11, 2014 I use trade and barter too. T+B's hardcore settings plus realistic rewards, RRR and alternative crafting is my way to go since the mods create an enviroment where you really have to work to get some money (in other words: sell your body). A price slider would be really appreciated because on lvl one the price is at 1300+ for one bottle. Not easy to get addicted. Which realistic rewards do you use? i can't find anything by that specific name. The exact name is "realistic gold rewards" http://www.nexusmods.com/skyrim/mods/51479/?
just_Gina Posted October 11, 2014 Posted October 11, 2014 I use Trade and Barter also, plus KuerteeGoldAdjustment in order to keep from becoming too wealthy. For an example my level 49 PC would normally have somewhere between 400K to I million by now. With these mods, only have around 150K stashed away. I was hoping a skooma addiction would be a good gold sink, but it is not so costly that It forces my PC (in polite words) to work nights. I believe the MCM could be put to great use having sliders to set prices, adiction levels etc...not complaining mind you. Just wishing, as the pool is stuck at zeros no matter how many skoomas my PC gulps. I am really trying to get the brothal going, but no joy. Tried the pool reset but that seems to not have any effect. Also I do not see any ill-effects, but with the amount of skooma my PC gulps down, why would I? I would love to know if you are planning on expanding this at all, and if so, what you are thinking of adding. As always, thank you.
Ashra XIII Posted October 11, 2014 Posted October 11, 2014 I think that a character who is already rich probably wouldn't see much problem with the skooma addiction unless you have some mods which seriously make them expensive. On the contrary, I've had lots of fun starting a character who gets addicted to skooma early on in her career, and then tries to stay ahead of the addiction, getting into more danger and thus needing skooma more, then ending up in withdrawals. It ended up not being quite as challening as I would have liked it to be, but I also didn't have any realism mods running... I've just recently started testing those out again, to see if it makes things more difficult (since I'll have other gold sinks to manage) as well as more things that harm regeneration, making skooma even more of a necessity.
Loopy06 Posted October 13, 2014 Posted October 13, 2014 Ooh I like this mod. Any chance to see more addictive substances (like equivalents to med-x, turbo, psycho in fallout) ?
Guest Posted October 14, 2014 Posted October 14, 2014 I've really enjoyed this mod. I got bored with trying to let the addiction come naturally, so to speed things along, I gave myself a stack of skooma and drank it all. The Whorehouse works fine for me. The no-frills sex seems particularly sordid and apropriate to the scenario. I'd like to see this mod progress to include followers, whom the main character could rope into working against their will. And to have an endgame scenario where the player has her options more and more restricted as time goes on.
crudo Posted October 16, 2014 Posted October 16, 2014 Suggestion for some addiction or withdrawl symptoms. Is it possible to have audio effects of bandits or creatures? You know, a bit of paranoia. Walking around and hearing bandits or enemies but they aren't really there.
Jayleia Posted October 16, 2014 Posted October 16, 2014 Suggestion for some addiction or withdrawl symptoms. Is it possible to have audio effects of bandits or creatures? You know, a bit of paranoia. Walking around and hearing bandits or enemies but they aren't really there. Spider noise...I use the Arachnophobia mod, NOTHING freaks me out more than that noise now.
Wraldan Posted October 18, 2014 Posted October 18, 2014 Am I the only one who can't see any changes in the MCM when drinking skoomas. My char has been drinking 20 skoomas in a day (I always waited for the buff effects to wear off before taking another) and still the pool hasn't changed, and I still don't get any withdrawles when she skips drinking? I installed it with NMM could that be the problem? Wraldan
Content Consumer Posted October 18, 2014 Posted October 18, 2014 Am I the only one who can't see any changes in the MCM when drinking skoomas. My char has been drinking 20 skoomas in a day (I always waited for the buff effects to wear off before taking another) and still the pool hasn't changed, and I still don't get any withdrawles when she skips drinking? I installed it with NMM could that be the problem? Wraldan That's weird... the MCM shows up fine but the pool isn't changing when you drink skooma... If the skooma script isn't taking effect, you won't notice the MCM pool changing and you certainly won't be getting withdrawal effects. You say you're getting the buff effect though? Screen goes white, speed increases, stamina regen increases, etc? I suppose it *could* be NMM but I'm not sure how or why... are all the scripts in the folder?
Wraldan Posted October 18, 2014 Posted October 18, 2014 Oh I thought I was getting the buffs, but turns out it was just stamina and mana regen boost (vanilla buff I guess). Yeah it seems I have all the scripts, does the mod have to be placed anywhere specific in the load order ?
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