Jump to content

Recommended Posts

Posted

You would get experience from these, if you have selected them from Complete Crafting Overhaul Redone. That mod is otherwise perferct, but it sometimes tends to forget it's settings. CCOR and it's patches are supporting SkyRe, so it is possible that BlackHoleEyes has it installed.

 

And, yeah: BOSS is outdated. The master list has not been updated over six months and it will never be updated again. LOOT master list will be updated, but - unlike BOSS - it does not rely on it. LOOT will regocnize LL mods (and mods from other sources), because it detects and manages all Betehsda plugins on it's own.

 

(Edit. New compatibility hassle is ahead, when SkyRe's successor Perkus Maximus is released this week. ;))

Posted

 

 

 

Did this do something to the tanning rack? I play with Skyrim Redone, and suddenly i get no exp from crafting leather and leather strips at the tanning rack.

 

Not directly, it doesen't change the tanning rack in any way. But it does add crafting recipe's that use the tanning rack (the dye options), in exactly the same way craftables are usually added to the forge.

 

 

That's very weird. I updated this, updated CD Shop, and then ran LOOT (rather than BOSS, which i normally run. Someone told me it's outdated) and started. No exp from tanning rack any more. And if I tried re-sorting with BOSS, i now CTD on load...

 

 

Sounds like an issue with Skyrim Redone as you don't get xp from the tanning rack or smelter in Vanilla Skyrim

 

 

 

Could be, but i made no changes to SkyRe, and i tried moving the Main module back above all the sexlab and devious stuff, and still nothing.

Posted

I just checked the DDx ESM to make doubly sure, since the CK is notorious for adding things you didn't intend it to just for looking at a record funny, but no, there are no overrides to the tanning-rack, or the perk/exp system, or any other dirty edits. Ergo the problem really shoulden't be on this end.

Posted

I guess i'll just have to live with it. Kinda annoying.

 

You would get experience from these, if you have selected them from Complete Crafting Overhaul Redone. That mod is otherwise perferct, but it sometimes tends to forget it's settings. CCOR and it's patches are supporting SkyRe, so it is possible that BlackHoleEyes has it installed.

 

And, yeah: BOSS is outdated. The master list has not been updated over six months and it will never be updated again. LOOT master list will be updated, but - unlike BOSS - it does not rely on it. LOOT will regocnize LL mods (and mods from other sources), because it detects and manages all Betehsda plugins on it's own.

 

(Edit. New compatibility hassle is ahead, when SkyRe's successor Perkus Maximus is released this week. ;))

 

I don't have CCOR actually. SkyRe makes a change on its own. You get a little exp from making leather(strips) and clothes and for smelting ore and melting down gear. Not too much, but it's nice for the early smithing levels. Helps getting into it a bit easier, so you don't have to go spelunking in mines right form the get-go.

Posted

One small issue I'm running into (I found one reference to it, but the person who asked never posted if they found a solution):

 

The armbinders work fine up until an animation plays, then the character's arms move to the position specified by said animation instead of remaining in the armbinder. Is there an "armbinder animations" pack I'm missing by chance?

Posted

One small issue I'm running into (I found one reference to it, but the person who asked never posted if they found a solution):

 

The armbinders work fine up until an animation plays, then the character's arms move to the position specified by said animation instead of remaining in the armbinder. Is there an "armbinder animations" pack I'm missing by chance?

 

That could be any number of things.. 

 

First thing first, check that you're up to date on all the requirements, ZaZ, FNIS, SL, SKSE, DDa, DDi, latest versions of the whole shebang.

 

Then make sure you are using the DDi/DDx versions of the arminder. The DDa items are mostly just assets, DDi is what adds scripts and function to them, DDx adds more variety to materials and colours.

 

Then check you've got the ZaZ animations registered with Sexlab in it's MCM menu, and that you've got DDi's MCM menu properly set up.

 

 

Yeah there's a lot of cogs in this machine, so it can be a bit tricky to troubleshoot it at times :lol:

Posted

Same way you'd remove other Devious Devices, with the right key!

 

Custom harnesses use standard DD Restraint-key's, you'll need one of those to unlock it (and you'll probably want a mod that spawns those in the world if you haven't already got one, i'd recommend taking a look at either the "DD For the masses II" mod, or the "Deviously Cursed Loot" mod).

 

It is also technically possible to get devices off if you have maxed out you lockpicking skill, or a school of magic, but it's more likely to fail than not, so key's tend to be your best bet ;)

  • 3 weeks later...
Posted

DDx v1.1.6 is out, here's the skinny:

 

 

v1.1.6.
* Reduced 2k textures to 1k (optimization).
* Added new scripts for blocking harness and blindfold.
* Added new tags to zadxlibs (framework functionality).
* Added zad_DeviousSuit keyword to blocking harness.

 

 

She be a service patch, containing some important changes under the hood, the dull but rather vital framework stuff, along with some optimization to textures. And laying some foundations for the next release.

 

A big shoutout goes to Veladarius for helping out and sorting the script changes to blocking items :)

Posted

Hmm, I just noticed a new craftable pair of boots at the forge, which I'm thinking (especially since they're not mentioned in the Changelog) should not be.

Unless you meant to include textureless restrictive boots (kof_restrictiveBootsRecipe)

 

Posted
 

Hmm, I just noticed a new craftable pair of boots at the forge, which I'm thinking (especially since they're not mentioned in the Changelog) should not be.

Unless you meant to include textureless restrictive boots (kof_restrictiveBootsRecipe)

 

 

They should be and then suddenly they shoulden't.

 

It's no secret there are some untextured items in the current salvo of DDa and DDx releases, it took people all of 2 minutes to notice and start talking about them. There is also code and scripts for some of it, because yeah, these items were actually ment to have gone into this release, that was the origional plan (which i think most of you probably guessed by now). But even the best laid plans can sometimes fall through, as indeed they did here, we ran into a snag, and it was not something that could be resolved on the quick. 

However, with the current salvo of the DD mods containing some rather vital framework fixes and improvements needed by other mods, which could not release without them, we simply could not delay the release any further, and thus, we stripped out the textures for the unfinished items so they woulden't be completely spoiled, and this did happen rather.. last minute so to say.

 

 

Regardless, they will be finished and included proper later on, though please don't ask me when. Just ignore them in the meantime ;)

 

Posted

Kind of figured as much. I just thought I'd mention it because the crafting recipes for untextured items seemed odd. With Assets you can only get the not-really-all-that-secret-new-stuff via console, but with the boots I was actually wondering if there were supposed to be textures and I missed it ('cause I'm good at that :angel: ).

Posted

I am sure you have maed the texture already!!!! Can't you just share them yet please please please   :angel:

 

I have not.

 

The items were created, both meshes and textures, by Koffii. He's a new talent joining the DD team, and quite an asset at that. He's a top professional 3D artist of undeniable skill and experise, and he does absolutely amazing work, far beyond what i could do, and deserves full credit for the new items.

 

However, great meshes and textures alone do not make a fully functional DD item, this stuff requires scripts and code to work as intended, and none of us on the DD team wants to make these items fully playable untill you guys get to play with them as a fully working and integrated thing. It would quite simply be a shame, these items deserve to be used as intended.

 

 

My own part in this is limited to providing the code for the boots, and developing certain re-textures for them which is still underway. Or rather, it was untill my trusty old MX-518 mouse decided to up and die on me, so that's on hold till i find a worthy replacement (and no, that is not what kept the release back, my mouse died just after releasing this version actually! :lol::().

Posted

 

I am sure you have maed the texture already!!!! Can't you just share them yet please please please   :angel:

 

I have not.

 

The items were created, both meshes and textures, by Koffii. He's a new talent joining the DD team, and quite an asset at that. 

 

 

...

 

I derped and thought it said "..., and quite an asshat at that." -_-'

 

And if it doesn't have to be a super pro 1337 mouse, my M510 has worked perfectly fine for several years now and it's wireless too!

Posted

I derped and thought it said "..., and quite an asshat at that." -_-'

 

I'll be sure to let Koffii know that you think he's an asshat :lol:

 

EDIT: Nevermind, he knows!

  • 2 weeks later...
Posted (edited)

One quick question: Currently, the "Custom Slave Harness" and it's variants does not hold the plugs in. Would it be a lot of work to fix this? If it is intended to work that way to allow a chastity belt, then perhaps a version that prevents clothes and holds the plugs in could be added?

thx

Edited by Rolniin
Posted

Eh, there's already so many versions of the harness in DDx that i'm not keen on adding even more to make one minor tweak, at that point i'd have to considder renaming the mod "Devious Harnesses - Your one stop body harness emporium" :lol:

 

And yeah, the custom ones won't hold in plugs for precisely the reason you figgured, they can be worn with a belt, and the DD framework was not set up to allow two belts to be worn at the same time (i'd have to add the "Devious Belt" keyword for it to hold in plugs, and then the game will see it as a belt, catch-22).

Posted

This is perplexing. I used to have the whole DD system running perfectly, but after i wiped my drive and started over, i cant get skyrim to start with this expansion installed. I have hdt hhs, its requisites are all set; dd integration and assets are all set, and skyrim opens and starts with all of these things installed and activated, but when i install DD expansion, (activated esp or not) it crashes seconds into opening skyrim. thoughts?

Posted

No. 

 

Just to be doubly sure i loaded DDx up in Tes5edit and had a look at the dependancies, and it's all set as it should be, so there's nothing off there.

 

 

Try a manual reinstall if you haven't already, check your loadorder (DDx should come after DDi, etc), and of course, you can try loading your full loadorder in Tes5edit and see if it spits out any errors.

  • 3 weeks later...
Posted

I'm copying over this from my original post from the DD Integration topic~

 

 

 

Problem is I started a new game, the old one was working fine mind ya [i think], and on the new game after playing some I was hit by a chastity bra and a custom/blocking harness. See I always keep the breast node management on, but there was no shrinkage and the breasts would bounce through the bra clipping and stuff. First thing I did was go see if the option needed to be refreshed. So I cheated with a key, turned the option off, turned it back on, put back on the bra and still no shrinkage. After some googling all I could find was that apparently Im having an opposite problem from everyone else, since apparently their problems were crushed breasts and the solution being to turn it off. But, like I said, I'd like my option on and to work but it doesnt seem to be doing so...

 

After a completely exhaustive trial and error I think I found the problem... it lies with the DD Expansion Custom Harnesses. Normal [locking] and chastity harnesses all work fine. But all the custom ebonite harnesses for some reason have some problem that on equip you have to hit okay twice, and then it unsmashes the breasts. Its particularly worse on the custom black leather harness though, making you hit okay four times. It also seems that particular harness doubles all your inputs, for instance trying to lockpick out your escape, use magic, and even using keys. Whats perhaps more strange is I didnt have any "real issue" with the white and red leather variants of the custom harness... mostly because they act like chastity belts but dont bring up the "escape the chastity belt" quest on equip. Perhaps to be expected they also dont require chastity keys to unlock, just the standard restraints key works for them.

 

Lastly I also found a number of harnesses that seemed to be completely unscripted, all from expansions as well. Probably just dummy ones for equipment purposes or something, I dunno. Anyway, I suppose I should bring this to their attention on their own topic, but before I do I wonder if a simple reinstall might fix the problem Im having... since I used the custom harnesses before and didnt notice any problems.  :( I prefer the custom ones honestly, since they block wearing of armor. I should probably also state my current version of expansions is 1.1.6, which is the latest one.

 

Otherwise I found out something interesting, if ya have multiples of an item, and one of them is locked, and you try dropping one it poofs, deleting itself. Useful, but prolly a bug.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...