CuriousGent Posted April 10, 2016 Posted April 10, 2016 Everything seems to work more or less fine, this is a great mod, my only bugbear is a minor visual glitch. When my PC is giving birth or using wash out fluid, these small purple/pink cubes float around my character, I'm sure they represent some sort of visual effect that's not working properly, any idea what it is?
Uncle64 Posted April 11, 2016 Posted April 11, 2016 That is one old thing. I bet Milznitte can explain that better You can ignore that little purpe box.
darkstar85 Posted April 11, 2016 Posted April 11, 2016 i hate to be a noob but, everything works fine but after loading the game the pregnancy belly "reset" to normal state for followers and npcs, i have to wait 1/2 hours and then the belly return in pregnant state. The bug comes up everytime i exit the game
Uncle64 Posted April 11, 2016 Posted April 11, 2016 Is there a way I can detect current state, and status of child if pregnant, via script? Something like "if (beeingfemale == pregnant)" or something? I'd like to have an NPC (midwife of sorts) be able to tell the player some information about her pregnancy. Preferably without having to make BF a dependency, if possible? I dont know how, but it sounds like one good idea, the mess that comes from bfap is most of the time nonsense. It is stupid when they say that they want to go to the warm wells and you are already there. Like tell me how you feel and we take one stroll to one healer and check. But I think there is one pregnant talk or something inside the mod not completed., did notice that when I did try to make one skykildren plugin similar to Rcots. And Tregulds for RsChildren.
GuruSR Posted April 12, 2016 Posted April 12, 2016 Trying to solve the issue with the "Blank Menu", seems the author didn't properly address the menuing system of SkyUI, at least not what I've seen on GITHUB for it. .\Skyrim\Data\Scripts\Source\FWSystemConfig.psc(3764,21) : variable JOURNAL_MENU is undefined .\Skyrim\Data\Scripts\Source\FWSystemConfig.psc(3764,35) : variable MENU_ROOT is undefined No output generated for FWWidgetBase.psc, compilation failed. It also needed another library which I did have but not the newest one (NiOverride), but that above bug for compiling may be the issue, seems to be possibly the 4.1 SkyUI, has anyone tried it with 4.1? The code doesn't "import" any variables nor are those 2 defined, so of course, the compile is going to fail, makes me think there's issues elsewhere. I've not tried running it since updating the NetImmerse Override library (SKSE plugin). I'll see if the mod's menu will show, but from the looks of the mod's source, it won't, because those variables weren't properly defined, so that function will most likely fail (even compiled). EDIT: Compiled with what I presumed were the values for the two missing variables, still blank, though I've not got a lot of time to actually delve into this further, perhaps someone who's done MCMs before can list what the value for MENU_ROOT should be in this situation. I used the following, most likely not right: string property JOURNAL_MENU = "Journal Menu" autoReadonly string property MENU_ROOT = "_root.ConfigPanelFader.configPanel" autoReadonly GuruSR.
Baribar Posted April 12, 2016 Posted April 12, 2016 I get a blank menu whenever I try to use the unofficial legendary patch, bf:code comes up as an unknown command, and disabling the basic addon made no change. I understand that mods will have their incompatibilities, but the legendary patch was not listed as one on the main page. Furthermore, I find this very strange that a mod would be incompatible with the legendary patch since I have never seen this happen before, and it is an essential and popular mod. A fix for this would be appreciated or possibly access to legacy versions of the mod incase those work.
saviliana Posted April 12, 2016 Posted April 12, 2016 I get a blank menu whenever I try to use the unofficial legendary patch, bf:code comes up as an unknown command, and disabling the basic addon made no change. I understand that mods will have their incompatibilities, but the legendary patch was not listed as one on the main page. Furthermore, I find this very strange that a mod would be incompatible with the legendary patch since I have never seen this happen before, and it is an essential and popular mod. A fix for this would be appreciated or possibly access to legacy versions of the mod incase those work. Do you use <Natural Lighting and Atmospherics> or ENB that include it? If so, you might ended up with Black MCM.
Content Consumer Posted April 12, 2016 Posted April 12, 2016 Is there a way I can detect current state, and status of child if pregnant, via script? Something like "if (beeingfemale == pregnant)" or something? I'd like to have an NPC (midwife of sorts) be able to tell the player some information about her pregnancy. Preferably without having to make BF a dependency, if possible? I dont know how, but it sounds like one good idea, the mess that comes from bfap is most of the time nonsense. It is stupid when they say that they want to go to the warm wells and you are already there. Like tell me how you feel and we take one stroll to one healer and check. But I think there is one pregnant talk or something inside the mod not completed., did notice that when I did try to make one skykildren plugin similar to Rcots. And Tregulds for RsChildren. Okay... skyrimll pointed it out to me. The variable is CurrentState and the values are: Follicular Ovulation Luteal Menstruation Pregnant, first trimester Second trimester Third trimester Labor Recovery
TAImatem Posted April 14, 2016 Posted April 14, 2016 For some weird reason my game started crashing after 20-30 minutes, recently I found that if I use "Update all women" option the problem seems to go away, but I need to do it everytime after starting the game. I guess PC's pregnancy got corrupted, since: 1. at the end of the pregnancy game told me that my PC have 0 children 2. when I tried to make baby (apparently air) to come out by fast-forwarding labor pain wasn't removed (I suppose it wasn't the bug, although it's quite annoying) and PC was left with weird triangle-shaped belly (seems like it was the reason for weird shape it had), which gone only after resetting the mod and labor pains wasn't removed (this time it undoubtly was a bug) The baby air was from sabercat with BFACCA and beast baby installed PS I'm too lazy to read whole 164 pages, sorry if it was already asked and answered
Uncle64 Posted April 14, 2016 Posted April 14, 2016 For some weird reason my game started crashing after 20-30 minutes, recently I found that if I use "Update all women" option the problem seems to go away, but I need to do it everytime after starting the game. I guess PC's pregnancy got corrupted, since: 1. at the end of the pregnancy game told me that my PC have 0 children 2. when I tried to make baby (apparently air) to come out by fast-forwarding labor pain wasn't removed (I suppose it wasn't the bug, although it's quite annoying) and PC was left with weird triangle-shaped belly (seems like it was the reason for weird shape it had), which gone only after resetting the mod and labor pains wasn't removed (this time it undoubtly was a bug) The baby air was from sabercat with BFACCA and beast baby installed PS I'm too lazy to read whole 164 pages, sorry if it was already asked and answered Yes it is answered several of times. Dont be lazy. Did you activate children? You need to do that. Or you will have air. About the body you need to check another tread. And this forum have one search box up in the right corner. About the crashes, it can anything. Not related to this mod. One thing you can do is to chance the update time from default 30 to 50 seconds.
stronggater Posted April 16, 2016 Posted April 16, 2016 Alright, so I just did a full reinstall of Skyrim and have cut down my mod list to some degree, the previous, more bloated list had beeing female work fine. With this new install however, I am having some issues getting it to consistently work, the exact same enabled mods will sometimes cause beeing female to not work in the MCM menu and another start and restart will allow it to work. The BF:code command returns a script command BF not found, but when it does work it returns various codes. Any base reason this might be? Every mod is as up to date as it can be, since I just redownloaded everything and installed it via MO, where it extracts the files and runs the fomod if one is available. Either way, I always move the files directly into my Steam/Steamapps/Common/Skyrim/Data area, rather than leaving them in the Bash Installers folder. I've also tried just the bare minimum mods, the DLCs, Riverwood chargen, CCO, Beeing female esp/esm, Skyui, the .esms, and the race menu plug ins, and it still inconsistently works. I've also tried going down the line, finding out which mods allow it to work, and since the exact same turned on/off mods cause BF to work sometimes and not work the next time I boot Skyrim. Attached is my mod list, if there's any movement to be done, tell me. As I've tried manually moving both the main .esp and .esm all over the order list, and it doesn't seem to make it consistently appear. Edit: Trying to see if the previously mentioned legendary patch allows for it to consistently work Edit2: Without the patch it worked once, just as it seems to do for me, and then the second load it stopped working again Edit3: It seems that it only works once after I enable/disable a mod, and then every other time beyond that, it will just give black MCM loadorder.txt
WindWaker4D Posted April 17, 2016 Posted April 17, 2016 Alright, so I just did a full reinstall of Skyrim and have cut down my mod list to some degree, the previous, more bloated list had beeing female work fine. With this new install however, I am having some issues getting it to consistently work, the exact same enabled mods will sometimes cause beeing female to not work in the MCM menu and another start and restart will allow it to work. The BF:code command returns a script command BF not found, but when it does work it returns various codes. Any base reason this might be? Every mod is as up to date as it can be, since I just redownloaded everything and installed it via MO, where it extracts the files and runs the fomod if one is available. Either way, I always move the files directly into my Steam/Steamapps/Common/Skyrim/Data area, rather than leaving them in the Bash Installers folder. I've also tried just the bare minimum mods, the DLCs, Riverwood chargen, CCO, Beeing female esp/esm, Skyui, the .esms, and the race menu plug ins, and it still inconsistently works. I've also tried going down the line, finding out which mods allow it to work, and since the exact same turned on/off mods cause BF to work sometimes and not work the next time I boot Skyrim. Attached is my mod list, if there's any movement to be done, tell me. As I've tried manually moving both the main .esp and .esm all over the order list, and it doesn't seem to make it consistently appear. Edit: Trying to see if the previously mentioned legendary patch allows for it to consistently work Edit2: Without the patch it worked once, just as it seems to do for me, and then the second load it stopped working again Edit3: It seems that it only works once after I enable/disable a mod, and then every other time beyond that, it will just give black MCM The MCM not loading is a common problem. I am currently running a prvious version of BF (6.2) which was recommended, but even then if I can remember correctly playing with sexlab romance doesn't allow the MCM to generate? So I went on playing without the romance mod and the MCM generated *after some time,* then I saved, added sexlab romance, and everything was good! ^-^ I'm not sure that this will work with the latest version but I am confident so try it out. Also this is all assuming you have sexlab romance? lol
milzschnitte Posted April 17, 2016 Author Posted April 17, 2016 Greetings all! great to be back... sorry I was away for a long time... new job, less time.... many things to do, and at least, the "black mcm bug" was realy realy annoying. I don't think there will be an update soon, because I can't find this bug and I got realy less time. For the 'new' job, I have to ride for around 3 hours a day, then 9 hours in office, eating, sleeping, ... you know. I maybe got 1 free hour a day and I still have ather things to do. I found what cause the blank bug and hopefully the OP can offer us an fast fix for it because I cant play without this mod . The bug is caused by PapyrusUtil 3.2 and to be more precise the Storageutil.dll new version 3.2, which sadly is mandatory for many mods and if you replace the .dll with an older version, Being Female will work but you will get an error in-game from many mods that require the new version, including SexLab 1.61b. Edit: So I don't know which methods is "safer" to use in long term, replace the .dll with an older version, or install Being Female older version on top of each other, something hidden will probably still remain broken regardless the method used. EDIT: a quick note, if you already installed Being Female and you get the blank bug, and you replace StorageUtil.dll 3.2 with 3.1, will NOT work, first replace the DLL and AFTER install Being Female 2.7.2. After install, start Being Female, modify 1-2 settings (eg: enable pregnancy animations since is off by default, or anything you want) and then SAVE GAME, now you can exit game and replace the StorageUtil.dll with the original 3.2 back, and load the working save. I will check keep checking around what the reason could be. I got different kind of things in mind.... At least the BlackMCM bug could have any kind of reason..... infinity loop, recrusive function calling, a mod that makes a conflict... Lightfeather told me that her mod "Skyrim Romance" got a strange bug.... One of her NPCs is teleporting to the player all the time, when Beeingfemale is installed. But BeeingFemale don't use anything from Skyrim Romance.... and Romance doesn't use anything from BeeingFemale... so this can't even be..... it's a realy strange bug. And maybe the BlackMCM menu bug is such a bug, too. Another thing is, BeeingFemale is realy script intensive. Maybe it takes to long for Skyrim to init BeeingFemale and Skyrim says "Oh, it takes to long, maybe there is a bug - I better abort this mod" I don't have SexLab installed since long and I don't like updating mods... so many mods are not up to date, like the PapyrusUtil... Maybe it's because of that.... Maybe it's another mod.... I can't say what the reason could be and BeeingFemale is way to huge for a single person to find this bug. The feact that BeeingFemale is working sometimes, and sometimes not, doesn't make things easier... It's like doisitrey said... downgrade StorageUtil and it will work..... but it's like many others said before "Downgrade mod XY" and it will work..... the reason why it works withhout those files is because it was randomly working.... It would work even if there wasn't a downgrade I think..... it's completley random. For me, BeeingFemale is still working, except for some random new games where the Blank MCM Bug appeard.... but It's hard to debug, when the bug appears randomly. I can't say "Yeah! The bug is fixed, I found the problem" because maybe it works for this new game, but maybe it appears after starting 0 new games. It also could be a Hardware problem... My PC is pritty new... I've bought a new PC in september, with a great CPU and GPU.... with an SSD and everything on it.... maybe the bug doesn't appear for me, because my PC is fast enough and the mod makes problems on slow computers. Hard to say Is there a way I can detect current state, and status of child if pregnant, via script? Something like "if (beeingfemale == pregnant)" or something? I'd like to have an NPC (midwife of sorts) be able to tell the player some information about her pregnancy. Preferably without having to make BF a dependency, if possible? Sorry Content Comsumer for not replaying on your PM.... was busy. Well, for the state I made some many different options.... I also made something for Creation Kit Conditions. Each woman get an invisible "state" spell for her state she has got. (they are named: _BFState0, _BFState1, _BFState2, _BFState3, .....) That's how you can create dialogues and stuff via Condition. For example you can make a condition like Condition Function: 'HasSpell' Parameters: Spell: '_BFState1' Comparison: '==' Value: '1.0000' Now this Dialogue is only possible as long the actor is 'Ovulating' _BFState0 = Follicular Phase _BFState1 = Ovulating _BFState2 = Lutheal Phase _BFState3 = Menstruating _BFState4 = 1st Trimester _BFState5 = 2nd Trimester _BFState6 = 3rd Trimester _BFState7 = Labor Pains _BFState8 = Replenish _BFStateCycle = In not pregnant _BFStatePregnant = Is pregnant Another thing is the Global Variable '_BFPlayerState' ... in this variable the state is stred, the player is in. For example you can make NPC 2 NPC Dialogues where the NPCs are talking about the player ... like NPC1: 'Did you already hear that the Dragonborn is pregnant? She is already in the second trimester' - NPC2: 'Realy? Then here husband will be realy happy" Same here... conditions.. Condition Function: 'GetGlobalValue' Parameters: Spell: '_BFPlayerState' Comparison: '==' Value: '5.0000' the possible values are: 0 = Follicular Phase 1 = Ovulating 2 = Lutheal Phase 3 = Menstruating 4 = 1st Trimester 5 = 2nd Trimester 6 = 3rd Trimester 7 = Labor Pains 8 = Replenish If you are script user and using BeeingFemale as an requirement, you can make use of the QuestObject: "FWController" By using the Controller, you can controll almost any NPC at any time. Like impregnating the player or reading the current state FWController property controller auto ; Set this to BF_Controller Actor property Father auto ; Set this to an NPC, like Alvor or someone Event OnPlayerLoadGame() controller.impregnate(Game.GetPlayer(), Father, 2) ; This will impregnate the player with 2 children.. and the father is the actor set in the Script properties Debug.trace( controller.GetFemaleState( Game.GetPlayer() ) ) ; This will log the current state the player is in. End Event Another way via script is "Actor.HasSpell(.....)". For this you don't realy need BeeingFemale as a requirement if you do this correctly. bool bBeeingFemale = false spell _State0 spell _State1 spell _State2 spell _State3 spell _State4 spell _State5 spell _State6 spell _State7 spell _State8 spell _StateCycle spell _StatePregnant GlobalVariable PlayerState GlobalVariable PlayerStatePercent Event OnPlayerLoadGame() int i = Game.Game.GetModCount() bBeeingFemale = false while i>0 i-=1 if Game.GetModName(idx) == "BeeingFemale.esm" ; BeeingFemale was found in the Mod List - Set the State Spells now bBeeingFemale = true i = 0 _State0 = Game.GetFormFromFile(0x288C, "BeeingFemale.esm") _State1 = Game.GetFormFromFile(0x288D, "BeeingFemale.esm") _State2 = Game.GetFormFromFile(0x2890, "BeeingFemale.esm") _State3 = Game.GetFormFromFile(0x2891, "BeeingFemale.esm") _State4 = Game.GetFormFromFile(0x2894, "BeeingFemale.esm") _State5 = Game.GetFormFromFile(0x2896, "BeeingFemale.esm") _State6 = Game.GetFormFromFile(0x2898, "BeeingFemale.esm") _State7 = Game.GetFormFromFile(0x289A, "BeeingFemale.esm") _State8 = Game.GetFormFromFile(0x289C, "BeeingFemale.esm") _StateCycle = Game.GetFormFromFile(0x289E, "BeeingFemale.esm") _StatePregnant = Game.GetFormFromFile(0x28A0, "BeeingFemale.esm") PlayerState = Game.GetFormFromFile(0x60CC3, "BeeingFemale.esm") PlayerStatePercent = Game.GetFormFromFile(0x60CC4, "BeeingFemale.esm") endif endWhile EndEvent .... if Game.GetPlayer().HasSpell(_State0) ; Player is in Follicular Phase elseif Game.GetPlayer().HasSpell(_State1) ; Player is ovulating elseif Game.GetPlayer().HasSpell(_State2) ; Player is in Lutheal Phase .... endif And the last way... if you require PapyrusUtil, but not BeeingFemale, is the script function int PlayerState = -1 if StorageUtil.HasIntValue( Game.GetPlayer(), "FW.CurrentState") ) PlayerState = StorageUtil.GetIntValue( Game.GetPlayer() ,"FW.CurrentState", -1 ) endif if PlayerState >= 0 debug.trace("The players current state is: " + PlayerState) else debug.trace("BeeingFemale is not installed or the actor is not initialized") endif There are many other things you can do for your mod. I made an almost complete modder ressource to gain access to BeeingFemale for those who use BeeingFemale as requirement and without having BeeingFemale as a requirement.
Content Consumer Posted April 17, 2016 Posted April 17, 2016 That's how you can create dialogues and stuff via Condition. For example you can make a condition like Condition Function: 'HasSpell' Parameters: Spell: '_BFState1' Comparison: '==' Value: '1.0000' Now this Dialogue is only possible as long the actor is 'Ovulating' That would have been easier than the way I ended up doing it, which was checking the storageutil variable, setting a global based on that value, then checking the global. int PlayerState = -1 if StorageUtil.HasIntValue( Game.GetPlayer(), "FW.CurrentState") ) PlayerState = StorageUtil.GetIntValue( Game.GetPlayer() ,"FW.CurrentState", -1 ) endif if PlayerState >= 0 debug.trace("The players current state is: " + PlayerState) else debug.trace("BeeingFemale is not installed or the actor is not initialized") endif That's basically how I did it. int var var = ((StorageUtil.GetIntValue(game.getplayer(), "FW.CurrentState"))) ccas_bfstage.setvalueint(var) And then the dialogue conditions checked the value of ccas_bfstage.
Uncle64 Posted April 17, 2016 Posted April 17, 2016 (edited) Hello Milzschnitte I hope your new work is going well and you are content whit it I did one serous try whit the PapyrusUtil 3.2 and it is not that, did try all old versions I do have stored on my PC. Same result whit all the new games I did try to start. Some times it work and some times it dont. Did use Skyrim Unbound as alternate start, did wait until all have started up before I did chose what sex my player should have. The only way I have got it to work in one new game and have it to run is to use 2.5 when I start the game, and after little time use 2.6 and finally go to latest. It is like the mod is missing some file or something. I must say it can be the scrips and as you say the game is telling that ohh it takes to long to load so the mod is not working. I have also changed the default 30 seconds update time to 50 and it seems to help the mod to fire up and run little more smooth when you enter one new cell. Also noted that some here have told about the Unofficial Legendary patch, my self thinks that is only one fluke. From what I have noticed they dont have any conflicts. And there should not be any. Edited April 17, 2016 by Uncle64
zodsworld Posted April 17, 2016 Posted April 17, 2016 I was curious if those who have gotten 2.7.2 running. By chance do any of you use Realistic Needs and Diseases? Since this now seems to have a hunger state and audio for it. I would think it's safe to assume that it probably won't shake hands 100% with RND anymore since it does that as well. I haven't tried it since I'm waiting on the MCM issue to get fixed, but thought I'd ask just in case anyone has ran it with RND.
Sagebrush61 Posted April 17, 2016 Posted April 17, 2016 I was curious if those who have gotten 2.7.2 running. By chance do any of you use Realistic Needs and Diseases? Since this now seems to have a hunger state and audio for it. I would think it's safe to assume that it probably won't shake hands 100% with RND anymore since it does that as well. I haven't tried it since I'm waiting on the MCM issue to get fixed, but thought I'd ask just in case anyone has ran it with RND. I've never had any problems with the MCM on 2.7.2 (except the Child submenu is in German) and I didn't have to do anything special to get it to work. I think people having troubles must have some sort of conflict or version problem with something external to Beeing Female. Since I'm not using the same mods, no problems for me. Haven't used RND with the latest version of Beeing Female but I'm using an Alternate Needs mod. You are correct that they don't "Shake Hands" 100 percent. What I found was my PC was eating all the Vanilla food items in my inventory but not getting any credit towards satisfying hunger with the needs mod. Fortunately I have Hunterborn installed and food made with Non-Vanilla recipes isn't recognized by Beeing Female and therefore not touched. I sort of had two food inventories going - Vanilla for Beeing Female and non-vanilla for needs. If I looted some food in the world and my character was hungry (needs mod) then I would eat that first before the munchies from Beeing Female kicked in. Works pretty good. You kind of have to get Vanilla food when you need it and not bother stocking up for a long journey.
zodsworld Posted April 17, 2016 Posted April 17, 2016 Yea that was what i was worried bout is missing before the munchies kicked in lol over eating in RND can be brutal and lasts awhile to say the least. In my setup all foods say just a few and those are mod added get changed. So guess for now stick to trusty 2.4 and see what develops. Something did forget to ask way back if in 2.4 was there female child births? On the run through that i had 3 npcs all had boys. My character was about to pop but iI had the all too common modder's syndrom and pulled too many mods at once and killed the save. Sadly even PDT Wrapper couldn't save that one lol.
Sagebrush61 Posted April 17, 2016 Posted April 17, 2016 Yea that was what i was worried bout is missing before the munchies kicked in lol over eating in RND can be brutal and lasts awhile to say the least. In my setup all foods say just a few and those are mod added get changed. So guess for now stick to trusty 2.4 and see what develops. Something did forget to ask way back if in 2.4 was there female child births? On the run through that i had 3 npcs all had boys. My character was about to pop but iI had the all too common modder's syndrom and pulled too many mods at once and killed the save. Sadly even PDT Wrapper couldn't save that one lol. Overeating won't be a problem. You aren't actually "eating" the items in your inventory with Beeing Female, it plays the eating sound and removes it from your inventory but you don't seem to get any effects from it, so RND won't know that you are eating something. You have to actually go into your inventory and "eat" it for it to register with the needs mod. You can have female babies with 2.4, probabilities just haven't gone your way yet.
zodsworld Posted April 17, 2016 Posted April 17, 2016 Cool beans thanks for the info much appreciated.
Leeyds4LLTS Posted April 18, 2016 Posted April 18, 2016 What causes the cycle to be paused? When I go to the Information tab on BF, it shows Time Remaining as paused. What caused it to get paused, and how do I unpause it?
PetiteOmnivore Posted April 19, 2016 Posted April 19, 2016 Hey Guys Petite Omnivore here. I need some help. I have all the animations and eveything for Beeing Female working wonderfully and its amazing. However my character information to allow her to get pregnant is missing. Any thoughts of what to do? Ive tried google and cant figure out anything. Thank you in advance.
Slorm Posted April 19, 2016 Posted April 19, 2016 Tried a few tests with v2.7.2, no problems on a new game with the MCM but it's blank on a cleaned game. Checked logs on a new game and there's a bit of log spam appearing [04/19/2016 - 10:33:01PM] ERROR: Property AddOnManager on script BFA_VisualEffects attached to BFA_VisualEffects (4D006E75) cannot be bound because <NULL form> (4D001829) is not the right type [04/19/2016 - 10:33:01PM] ERROR: Property AddOnManager on script fwaddon_cyclemagiceffect attached to BFA_BasicCME (4D001832) cannot be bound because <NULL form> (4D001829) is not the right type [04/19/2016 - 10:33:01PM] ERROR: Property AddOnManager on script fwaddon_cyclemagiceffect attached to BFA_BasicCME2 (4D00BA71) cannot be bound because <NULL form> (4D001829) is not the right type [04/19/2016 - 10:33:01PM] ERROR: Property System on script BFA_Reminder attached to BFA_Reminder (4D006E85) cannot be bound because (4D000D62) is not the right type [04/19/2016 - 10:33:01PM] ERROR: Property AddOnManager on script BFA_Reminder attached to BFA_Reminder (4D006E85) cannot be bound because <NULL form> (4D001829) is not the right type [04/19/2016 - 10:33:01PM] ERROR: Property AddOnManager on script FWAddOn_MiscBasicCamera attached to BFA_FreeCam (4D00389A) cannot be bound because <NULL form> (4D001829) is not the right type [04/19/2016 - 10:33:01PM] ERROR: Property AddOnManager on script fwaddon_cyclemagiceffect attached to BFA_Hungry (4D00841C) cannot be bound because <NULL form> (4D001829) is not the right type [04/19/2016 - 10:33:01PM] ERROR: Property AddOnManager on script fwaddon_race attached to BFA_ArgonianRace (4D000D6B) cannot be bound because <NULL form> (4D001829) is not the right type [04/19/2016 - 10:33:01PM] ERROR: Property AddOnManager on script fwaddon_race attached to BFA_KhajiitRace (4D0012CE) cannot be bound because <NULL form> (4D001829) is not the right type [04/19/2016 - 10:33:01PM] ERROR: Property AddOnManager on script fwaddon_race attached to BFA_VampireRace (4D0012CF) cannot be bound because <NULL form> (4D001829) is not the right type
Suludi Posted April 20, 2016 Posted April 20, 2016 I really like this mod. However I do not like the icon of a red cross over a panty all over my screen (yep, exaggerating) whenever I activate the HUD. I don't want to wear the napkin thing and I don't want to be constantly reminded that I'm not wearing it. Is there an option to remove the icon display?
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