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Posted

Hey  milzschnittte are aware of the extraction issue for Being Female 2.7.2?

 

If you are talking about the .tgz issue, then it wasn't BF's problem, it is Loverslab's.

The forum have renamed some of uploaded file to tgz to keep things cool, you can just rename the file back to 7z or rar to compelete the extration.

Tough sometimes file may corrupt during download, if you think it is damaged, you should redownload it several times to see if size is different to ensure the file is intact.(Finished download file size should be 96.3MB in windows.)

Posted

Hello

 

I cannot get mod running from clean start. It said that it is installing then after a while it said that it is ready but MCM have nothing there only black. I got items (books and scrolls) from mod. After reinstalling nothing changes and I did disable->load game->save game->enable->load again (after this there was that installation and ready and got items) but mod is still not working. After "bf:code" there is 00 00 00 01 00 08 03 04 if it helps...

Posted

I finally figured out to use the Nexus 2.6 version of the mod, but I had unfortunately saved a character on the now deleted LoversLab version and that save seems to not be able to register the Nexus version of the mod. I have the Nexus mod installed on another character so I know that the menu does work (on that character) but the LoversLab save still has the blacked out menu.

Posted

is there a way to change the look of the "potato head child"?

 

i am using "Dolls - children Overhaul"... 

 

how can i make the actor child look like the childs from "Dolls" or any other childen overhaul?

Posted

I am starting to thing that this mod is incompatible with body slide changes (it will not load when change is made to breast or height). Another thing that happening to me is that when I chose female character in new game (sex=1) in ACTIVE EFFECTS tab there is "Being male" and no "Being female" and mod will nod load...

Posted

I've found that it seems Natural Lighting and Atmospherics can cause BeeingFemale 2.6+'s MCM blacken compeletely and stop script working, rather then the way BFAP1.3 only stops BF detecting SL.

Don't know what is the cause tough, NLA doesn't even overwright anything at all.

 

 

Is this true?!! Because i have the same problem.... :o

Posted

 

I've found that it seems Natural Lighting and Atmospherics can cause BeeingFemale 2.6+'s MCM blacken compeletely and stop script working, rather then the way BFAP1.3 only stops BF detecting SL.

Don't know what is the cause tough, NLA doesn't even overwright anything at all.

 

 

Is this true?!! Because i have the same problem.... :o

 

 

Atleast I have try serveal builds of each and try many combination form installing with most typical mod loaders to method of reorganize my mod list on/off, non of them works.

 

Posted

Hey first thanks for the mod.

 

Think I ran into a bug. After gaining the replenish effect my weapon and unarmed attacks are ridiculous high. On the afficteve effects it says you gain 15% to attacks but i think it is coming close to 1500% or so. Attack with my sword used to be 180, now it is somewhere in the 4000's.

 

Edit: removing the effect Mother's Anger changed attack values to normal again.

Posted

Every time my PC gives birth its to a normal child and not to a follower type.  Any reason for this?

 

Do you have any child addon like Rs children?

You need one plugin or your children will become vanilla children.

My self use Rcots but that cant be Dl anymore.

Posted

Hello everyone. I need some help with bodies not scaling.

 

Now before you roll your eyes, tell yourselves "here we go again", and ask me if I installed all the requirements,or if I used the search function for assistance, the answer is yes and I did more.

 

So i'm going to step by step to figure this out

 

Here is what I did (or didn't do).

 

I'm using MO

CBBE HDT for Body

XP32 Maximum Skeleton Extended

HDT Physics Extensions 

I used Bodyslide 2 to set the BigBelly slide to 15% - 25% because I read that CBBE can cause some issue with belly scaling from Soul Gem Oven III's instruction page.

I used the LOOT to sort out the load order

I was using Remodeled Armor for Killer Keo's Skimpy CBBE V2-V3 Armor Replacer originally, but after seeing the naked NPCs who are in 3rd trimester aren't showing the sign of body scaling I disabled it just for debugging purpose.

 

Now at this point, I'm not even sure if the mod is telling the body to scale or I need to change the numbers in MCM to accentuate the scaling.

In the MCM menu I've tried refreshing functions of a NPC who's in third trimester, and after that all the NPCs the mod encountered.

Nothing happens

 

I'm having trouble identifying the source of this issue so I'm trying to set up a separate save file for debugging purpose.

 

Q.1 Is there a debugging tool I can use to check if the body scaling is working within Beeing Female? If not any suggestion?

Q.2 How do I manually assign the pregnancy stage to a NPC so I can tell whether or not Beeing Female is communicating with the body?

       And as a follow up: I've read it somewhere that if the PC is male, I might encounter a bug where NPCs will not scale, is this still a thing? And also I've using function refresh                    command in the MCM's debugging/cheating tab. Should I expect immediate outcome or do I need to wait for few seconds (or minutes)?

 

Thanks in advance.

 

Posted

That is one common issue.

You can install the plugin called BFAP 1.3, you find the link somewhere in this tread.

Yes you can use the refresh command, it seems to work, you can also try to wait one hour or so.

 

Your question 2. That is not something you can do if you are playing as male.

If you play as Female you have that option.

Posted

That is one common issue.

You can install the plugin called BFAP 1.3, you find the link somewhere in this tread.

Yes you can use the refresh command, it seems to work, you can also try to wait one hour or so.

 

Your question 2. That is not something you can do if you are playing as male.

If you play as Female you have that option.

Thanks for the suggestion.

 

I was able to confirm that scaling works along with the physics

One thing I noticed: when I forced the PC to be in third trimester, I could see little bump in belly that was hard to notice. When it was set to labor pain, It became obvious the PC's body scaling worked. So I tried to change the number in belly scale number, but it showed no noticeable change to the body.

 

At least now I know what to put in the "not-the-culprit-list"

 

That being said, do you have any suggestion for the numbers I can put in the belly node scale section to accentuate the scaling a bit?

 

Edit: so when I set the pregnancy stage through the MCM's debug tab, the actual stage is set to the one before the targeted stage. (e.g. If i set to third trimester, the result is second trimester. If I set it to labor pain, the third trimester, etc.)

 

Edit2: So while the PC's body scaling work, I cannot report the same success for the NPC body scaling. I think something might be overwriting it. Funny thing is when I change the body type, I can see in on both PC and NPC, but the scaling seems to only work with PC. Any suggestion?

 

Edit3: It turns out NPC's naked body is the only thing that's not scaling. their clothes and armors scale accordingly. This is getting more puzzling. 

 

Update: Problem solved. It turns out each NPC "beutifier" mods had their own femalebody_0.nif and femalebody_1.nif. I'm guessing this was happening because MO is rather too meticulous about separating each mods from each other. I simply had to replace each mods' femalebody_0.nif and femalebody_1.nif with the ones I generated via Bodyslide manually by opening the folders in MO directory.

 

Posted

 

That is one common issue.

You can install the plugin called BFAP 1.3, you find the link somewhere in this tread.

Yes you can use the refresh command, it seems to work, you can also try to wait one hour or so.

 

Your question 2. That is not something you can do if you are playing as male.

If you play as Female you have that option.

Thanks for the suggestion.

 

I was able to confirm that scaling works along with the physics

One thing I noticed: when I forced the PC to be in third trimester, I could see little bump in belly that was hard to notice. When it was set to labor pain, It became obvious the PC's body scaling worked. So I tried to change the number in belly scale number, but it showed no noticeable change to the body.

 

At least now I know what to put in the "not-the-culprit-list"

 

That being said, do you have any suggestion for the numbers I can put in the belly node scale section to accentuate the scaling a bit?

 

No I cant suggest any numbers, I have not checked that part. It is out of my interest.

And one more thing, The scaling and all do work. But Skyrim is one game of it own and it need to have some time for the papyrus script to work.

That is why you should wait/sleep for some time. So it can update the belly node.

BFAP can force the belly node. That is why I did suggest you that plugin.

 

Posted

Another weird and pretty annoying little bug, is having the game add things to you at random. Like tampons. I didn't put in any commands for them, yet they keep being added to me.

Posted

Another weird and pretty annoying little bug, is having the game add things to you at random. Like tampons. I didn't put in any commands for them, yet they keep being added to me.

 

They are one part of the mod.

Posted

My character has become  a demi-god with attack jumping up a lot when it say 10% in the various phrases. Usual attack of 200 dmg weapon  does 2k dmg and 1 or 2 hit almost everything. 

Posted

My character has become  a demi-god with attack jumping up a lot when it say 10% in the various phrases. Usual attack of 200 dmg weapon  does 2k dmg and 1 or 2 hit almost everything. 

 

see a few posts up :)

 

Player.removespell xx000c008 should help. One of the replenish effects adds 1500% attack damage instead of 15%

Posted

Didn't (couldn't really) go through all the messages on this thread, but just tried installing (for the first time), all the prerequisites in the first post and download location (Requires: FNIS (optional), SkiUI, RaceMenu, PapyrusUtil or SexLab Framework), but with or without the addon that comes in the main package, the MCM menu is always empty.  Version is 2.7(Fix 2 [BeeingFemale_2_7_2.zip]).  Typing bf:code in the console gives me an error, so I don't know what is being added for bf:code to work, but apparently it's not.  Not a heavily modded Skyrim (for sanity when I do work on mods).  Thought I'd see how this worked, the last mod I tried for this (not one here) wasn't functioning 100% or anywhere near 10%.  I see all the HUD info showing up, all the notifications of Init, the MCM menu registered and the item shows up with the rest and it's empty.

 

GuruSR.

Posted

Is there a way I can detect current state, and status of child if pregnant, via script?


Something like "if (beeingfemale == pregnant)" or something?


I'd like to have an NPC (midwife of sorts) be able to tell the player some information about her pregnancy. Preferably without having to make BF a dependency, if possible?


Posted

I was poking around at the Addons and suddenly it started lagging to all hell.

Closed the game to check the papyrus log, didn't even need to open it to know something had gone wrong, 3GB file size.

 

When I was able to open it,

 

stack:

	[BF_Config (1C001828)].fwsystemconfig.OnOptionSelect() - "FWSystemConfig.psc" Line 2537
	[BF_Config (1C001828)].fwsystemconfig.SelectOption() - "SKI_ConfigBase.psc" Line 1177
	[SKI_ConfigManagerInstance (2E000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line 159
[04/11/2016 - 12:52:52AM] Error: Cannot call AddOnVisible() on a None object, aborting function call

Was spammed a good 40000 times, then closer to the bottom it's literally just filled black.

 

Is this a known problem? Can I disable the addons completely? Or is there a fix?

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