milzschnitte Posted February 10, 2016 Author Posted February 10, 2016 For those, who got a Black MCM menu, can you send me the log file and a lit of installed mods? I've loaded above 20 old save games.... some of them are with BeeingFemale 2.4, some are 2.5, some are 2.6... and I had no problem with the update to 2.7. I don't have any other AddOns installed except the BasicAddOn.
Zinmar Posted February 10, 2016 Posted February 10, 2016 If you would be willing to tell me how to make a log file I'll get it to you. I can copy and send my mod list as well.
Cymoril Posted February 10, 2016 Posted February 10, 2016 I've just tried to start a completely new game and got the blank MCM right from the start. Papyrus said: [02/10/2016 - 09:18:13PM] Error: Cannot call OpenConfig() on a None object, aborting function call stack: [SKI_ConfigManagerInstance (2E000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140 [02/10/2016 - 09:18:13PM] Error: Cannot call CloseConfig() on a None object, aborting function call stack: [SKI_ConfigManagerInstance (2E000802)].SKI_ConfigManager.OnMenuClose() - "SKI_ConfigManager.psc" Line 124 [02/10/2016 - 09:18:27PM] Error: Cannot call OpenConfig() on a None object, aborting function call stack: [SKI_ConfigManagerInstance (2E000802)].SKI_ConfigManager.OnModSelect() - "SKI_ConfigManager.psc" Line 140 [02/10/2016 - 09:18:27PM] Error: Cannot call CloseConfig() on a None object, aborting function call stack: [SKI_ConfigManagerInstance (2E000802)].SKI_ConfigManager.OnMenuClose() - "SKI_ConfigManager.psc" Line 124 These were the only entries for MCM. I've decided to make a complete reinstall of Skyrim.
Uncle64 Posted February 10, 2016 Posted February 10, 2016 I did one new try. Simply started upp old save from 2.6 and loaded 2.7 at the same time. Using MO so that is not hard to do. Did one save. Removed 2.6 loaded it up. Did one save. Load that save and it seems to work. All pregnancys are still there. Only issue is that is there are some German in some places, and it tells that Sexlab is uncompatible. But it seems to work. If you would be willing to tell me how to make a log file I'll get it to you. I can copy and send my mod list as well. Change this in your Skyrim.ini bEnableLogging = 1 from 0 bEnableTrace = 1 from 0 bLoadDebugInformation = 1 from 0 bEnableProfiling = 1 from 0
Guest Posted February 10, 2016 Posted February 10, 2016 why does it say 'beeing female animations outdated' and switch them to off whenever I load up the game? I also disable all of the NPC functions, making this mod only effect my player, but It turns on 'female NPCs get wayward' in the mcm by itself. I tried starting a new game to try and fix this, but it did it right away the second time I loaded.
Guest Posted February 10, 2016 Posted February 10, 2016 Run FNIS I did. I see 'reading being female 2.7' up there but I still get the same message that they are outdated.
magnusx Posted February 10, 2016 Posted February 10, 2016 Weird because I experimented that on the mod organizer and it was just because I forgot to enable the animation I just created, never had the black McM or animation incompatible, maybe something is overwriting the animations, check the priority too
Freelanceactual Posted February 10, 2016 Posted February 10, 2016 So just as a question has anyone else tried using this mod with the inflation framework and Got the belly to work properly? I had the belly working for a while, but I cant seem to get it to actually change anything with the belly. anyone have any ideas?
Uncle64 Posted February 10, 2016 Posted February 10, 2016 I have belly changing. But as usual the weight node dont work.
Guest Posted February 11, 2016 Posted February 11, 2016 Weird because I experimented that on the mod organizer and it was just because I forgot to enable the animation I just created, never had the black McM or animation incompatible, maybe something is overwriting the animations, check the priority too I have mod organizer too, and I enable that animation in beeing female and it seems to be there when I check for it under the system tab. it switches off when I exit the game and load again. I haven't had that black mcm yet, but another weird thing I saw was that there was a different menu artwork when I first updated during my playthrough. once I tried a new game to try and fix the animation problem, the regular logo was back (naked pregnant woman) the jury is still out for the load order problem you mentioned. I had it above the sexlab stuff, and now i moved it below them. loot doesn't even do anything to them and it even places some plugins in the wrong places according to where the description says they should be placed. i used to think it would magically fix every conflict, and now I find myself manually sorting it more than just having it done for me. here it is if anyone is interested. loadorder.txt
kaliXXIX Posted February 11, 2016 Posted February 11, 2016 Question... There will be bodyslide support for the baby item in BF or no chance for that ? Im just asking cuz whenever i put on the baby item its invisible for me and i think cuz i using cbbe hdt bodyslide.
magnusx Posted February 11, 2016 Posted February 11, 2016 Question... There will be bodyslide support for the baby item in BF or no chance for that ? Im just asking cuz whenever i put on the baby item its invisible for me and i think cuz i using cbbe hdt bodyslide. im usin unp7b bodyslie, no problems so far
Jo'Ma'Sakesh Posted February 11, 2016 Posted February 11, 2016 I've been looking around and I can't seem to find a solution to this issue. I started a new game and it seems to work perfectly fine. It didn't at first. I disabled the addons esp and then it worked. Before that, however, I could see the name of the mod in the MCM but, when I clicked on it, nothing would happen. The menu would be blank. After disabling the addons, it worked as it should. I tried using the addons again and it worked again and I had the addons. The problem is that it doesn't work at all for previous saves. It says that beeing female is added to my active effects and all of the little notifications indicating that the mod had started do appear, but the MCM menu is inaccessible, whether addon is disabled or not. This problem may not solely lie with this mod, as an odd issue occurs on my previous saves with other mods as well. O cannot change hotkeys for any options in any sexlab mod after this. No idea why. Anyone have any info?
Guest Posted February 11, 2016 Posted February 11, 2016 Question... There will be bodyslide support for the baby item in BF or no chance for that ? Im just asking cuz whenever i put on the baby item its invisible for me and i think cuz i using cbbe hdt bodyslide. im usin unp7b bodyslie, no problems so far I believe it's from using a custom race. I have the same problem and asked about it before. it seems the baby item is listed as a race item (nord, redguard, bosmer) and there's a way that can be changed to 'default' race in the creation kit but I have no idea how. don't quote me on that, but I think that is the problem here, which really sucks because I use a custom race and I'm sure a lot of other people do too. all you'll see is a purple dot floating around when the baby is equipped :/
magnusx Posted February 11, 2016 Posted February 11, 2016 I've been looking around and I can't seem to find a solution to this issue. I started a new game and it seems to work perfectly fine. It didn't at first. I disabled the addons esp and then it worked. Before that, however, I could see the name of the mod in the MCM but, when I clicked on it, nothing would happen. The menu would be blank. After disabling the addons, it worked as it should. I tried using the addons again and it worked again and I had the addons. The problem is that it doesn't work at all for previous saves. It says that beeing female is added to my active effects and all of the little notifications indicating that the mod had started do appear, but the MCM menu is inaccessible, whether addon is disabled or not. This problem may not solely lie with this mod, as an odd issue occurs on my previous saves with other mods as well. O cannot change hotkeys for any options in any sexlab mod after this. No idea why. Anyone have any info? I use this http://www.nexusmods.com/skyrim/mods/57795/? ,never had a problem, hooe it helps
RapidWaterOver Posted February 12, 2016 Posted February 12, 2016 I have a few questions: After playing a while, Being Female creates a ton of what Save Tool considers invalid variables. If I play enough, Save Tool reports that Being Female also has created what it considers invalid scripts. Is this normal, and is it safe to remove them? Using the latest version it is reporting animation incompatibility. I've noticed people seeing the mod saying there's SL incompatibility, but what about the animations? BF still keeps deactivating the animations option too.
yngvifreyr Posted February 12, 2016 Posted February 12, 2016 Would love to see this hooked into Devious Attributes
Uncle64 Posted February 12, 2016 Posted February 12, 2016 I have a few questions: After playing a while, Being Female creates a ton of what Save Tool considers invalid variables. If I play enough, Save Tool reports that Being Female also has created what it considers invalid scripts. Is this normal, and is it safe to remove them? Using the latest version it is reporting animation incompatibility. I've noticed people seeing the mod saying there's SL incompatibility, but what about the animations? BF still keeps deactivating the animations option too. Papyrus Transfer (Pdtwrapper) Reports the same thing that it call Invalid scripts. The variables have been there all the times. Since ages ago.
RapidWaterOver Posted February 12, 2016 Posted February 12, 2016 I have a few questions: After playing a while, Being Female creates a ton of what Save Tool considers invalid variables. If I play enough, Save Tool reports that Being Female also has created what it considers invalid scripts. Is this normal, and is it safe to remove them? Using the latest version it is reporting animation incompatibility. I've noticed people seeing the mod saying there's SL incompatibility, but what about the animations? BF still keeps deactivating the animations option too. Papyrus Transfer (Pdtwrapper) Reports the same thing that it call Invalid scripts. The variables have been there all the times. Since ages ago. This "invalid" stuff I've only recently noticed, since I usually don't bother cleaning saves. It's a little worrisome, because the amount of variables and scripts that it will think are invalid for whatever reason, will keep on increasing the more I play to the point I might have hundreds of so called invalid variables or scripts. When I remove them, nothing seems to happen to my save, so I have no clue what they are or what they're doing there. Well, except for the fact that my daughter dissapears. But that happened sometimes when I hadn't removed any variables or scripts anyway.
Depaq Posted February 12, 2016 Posted February 12, 2016 I'm also having issues with 2.7 deciding it doesn't want to work any more. I can't tell if cycles are still going on or not. I can't access mcm menu, and hotkey for information does not work either. How can I safely uninstall this to go back to 2.6? I don't have a recent save where this is still working to be able to uninstall from mcm menu.
Uncle64 Posted February 12, 2016 Posted February 12, 2016 I'm also having issues with 2.7 deciding it doesn't want to work any more. I can't tell if cycles are still going on or not. I can't access mcm menu, and hotkey for information does not work either. How can I safely uninstall this to go back to 2.6? I don't have a recent save where this is still working to be able to uninstall from mcm menu. Perhaps you should actually read this tread little. 4-7 pages back. You have all information you need. And you should not try to use 2.6 if you have saves whit 2.7. This is one of the many mods you cant go back if you really dont know how you should do it. @Milz I have this line in my Papyrus. I currently play as male but have some female that are pregnat whit me. Is it connected to the NPC? [Active effect 9 on (3C10BEED)].BFA_AbilityHungry.OnUpdate() - "BFA_AbilityHungry.psc" Line 33 Have also found this lines in my Papyrus. [Active effect 8 on <NULL actor> (00105CA8)].fwabilitybeeingmale.OnUpdateGameTime() - "FWAbilityBeeingMale.psc" Line 81 [02/13/2016 - 12:38:49AM] Warning: Assigning None to a non-object variable named "::temp34" stack: [Active effect 8 on <NULL actor> (00105CA8)].fwabilitybeeingmale.OnUpdateGameTime() - "FWAbilityBeeingMale.psc" Line 81 [02/13/2016 - 12:38:49AM] ERROR: Unable to call GetLeveledActorBase - no native object bound to the script object, or object is of incorrect type stack: [<NULL form> (00105CA7)].Actor.GetLeveledActorBase() - "<native>" Line ? [Active effect 9 on <NULL actor> (00105CA7)].fwabilitybeeingmale.OnUpdateGameTime() - "FWAbilityBeeingMale.psc" Line 81 [02/13/2016 - 12:38:49AM] ERROR: Cannot call GetSex() on a None object, aborting function call stack: [Active effect 9 on <NULL actor> (00105CA7)].fwabilitybeeingmale.OnUpdateGameTime() - "FWAbilityBeeingMale.psc" Line 81 [02/13/2016 - 12:38:49AM] Warning: Assigning None to a non-object variable named "::temp34" stack: [Active effect 9 on <NULL actor> (00105CA7)].fwabilitybeeingmale.OnUpdateGameTime() - "FWAbilityBeeingMale.psc" Line 81 [02/13/2016 - 12:38:50AM] ERROR: Unable to call GetLeveledActorBase - no native object bound to the script object, or object is of incorrect type stack:
Depaq Posted February 13, 2016 Posted February 13, 2016 I did read, and there is no working solution posted. I asked about reverting because I can use save game cleaner to remove BF and the scripts, but I don't actually know if it was a valid/safe thing to do.
Uncle64 Posted February 13, 2016 Posted February 13, 2016 I did read, and there is no working solution posted. I asked about reverting because I can use save game cleaner to remove BF and the scripts, but I don't actually know if it was a valid/safe thing to do. Edit: turns out I don't have 2.6 any more. Any chance someone can pm me the zip for it? Would be much appreciated. It works pretty well if you install it correct, use LOOT to sort your load order. Perhaps use JaxonMCM trigger I think it is called. If you have many mods you perhaps need to have one Bashed Patch. My self run it in one complex 200+ loadorder. Go back and read again. We cant solve your problem if you fail to install it correct. On page 1 you have one nice guide to how you install B-F. and you should not use Save Cleaner for removing one new mod from your save, YOU will ruin it. Since B-F is one of the mods that add things that save cleaner cant remove. PDFWrapper can, if you know how you do it. But not recommended. Sorry If I am sounding rude. But I say as one well known modder do say almost all mod related errors can be fixed if you actually read and install all in proper order.
Zinmar Posted February 13, 2016 Posted February 13, 2016 Printed out the documentation and discovered that I have multiple problems. I'm gonna have to watch gamerspoet or someone and figure out how to setup the skyrim.ini file. Seeing as I've never done anything like that before, it should be interesting. I guess I just found another use for youtube. On a positive note, I never realized that I owned a copy of the creation kit until I started reading the Beeing Female paperwork. So my hat is off to him and if someone has a pretty good source for a stable skyrim.ini please hit me up. It's late and I'm off to bed.
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