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Posted

So, I apologize in advanced if this is the wrong place to post a question/problem but I spent about a half hour trying to find a forum with my issue and I couldn't find one.

 

The short of it, I installed this incredible mod which by the way looks amazing but I am unable to make it work for one weird problem.

For reasons I can't figure out under the information tab the Total Sperm section the mod seems unable to retain or even collect sperm information.

Everything I have is working and I'm able to put in my configurations and see and modify the MCM properly.

So far as I can tell, not being able to collect this sperm data appears to prevent me from becoming pregnant at all on my female character (I am also having issue collecting sperm data for female NPCs I inseminate on my male character.) I have attempted interactions with multiple characters, unique, non unique, and beast, but nothing is happening.

Any idea's why this is not working for me or what I've done wrong?

Posted

So, I apologize in advanced if this is the wrong place to post a question/problem but I spent about a half hour trying to find a forum with my issue and I couldn't find one.

 

The short of it, I installed this incredible mod which by the way looks amazing but I am unable to make it work for one weird problem.

For reasons I can't figure out under the information tab the Total Sperm section the mod seems unable to retain or even collect sperm information.

Everything I have is working and I'm able to put in my configurations and see and modify the MCM properly.

So far as I can tell, not being able to collect this sperm data appears to prevent me from becoming pregnant at all on my female character (I am also having issue collecting sperm data for female NPCs I inseminate on my male character.) I have attempted interactions with multiple characters, unique, non unique, and beast, but nothing is happening.

Any idea's why this is not working for me or what I've done wrong?

 

Did you upgrade from an older version, or was it a clean install on a savegame that never had BF on it? I got the same issue when I upgraded from 2.6. Uninstalled the old mod the normal way and made sure no trace was left of it, but BF 2.7 still didn't work. Started a new game and it worked perfectly... for a time :P Struggling with the same issues people are discussing on the last 3-4 pages atm.

 

Posted

So, I apologize in advanced if this is the wrong place to post a question/problem but I spent about a half hour trying to find a forum with my issue and I couldn't find one.

 

The short of it, I installed this incredible mod which by the way looks amazing but I am unable to make it work for one weird problem.

For reasons I can't figure out under the information tab the Total Sperm section the mod seems unable to retain or even collect sperm information.

Everything I have is working and I'm able to put in my configurations and see and modify the MCM properly.

So far as I can tell, not being able to collect this sperm data appears to prevent me from becoming pregnant at all on my female character (I am also having issue collecting sperm data for female NPCs I inseminate on my male character.) I have attempted interactions with multiple characters, unique, non unique, and beast, but nothing is happening.

Any idea's why this is not working for me or what I've done wrong?

 

You should have spend more time then.

Since your problem is discussed in this tread.

If you dont get one response when you have sex and you know it is vaginalt then you have one issue.

 

First dont play that save any more.

Revert to one old save where you know that it was working.

You can easy check that if you cast the spell that comes whit B-F, if the information box dont come up in 10 second or delay forever then B-F is not working. You should crash your game, You cant end it you are in one loop. And load one old save.

 

I my self have got that issue to. All seems to work you can do changes and so on.

 

There are one fix provided by Milznitte some pages back.

Posted

I also had problems with BF 2.7... So I downgraded to BF 2.5 and this version also suddenly stopped working. Initially it seemed BF was working but after some 1 or 2 hours (realtime) BF would freeze and the MCM would remain black. When pressing the "8" to show the status, this would be frozen and not update anymore.

 

Then I remembered I also upgrades Sexlab framework to v1.61b. I am using MO so I could fairly easy downgrade / restore the pevious version: V1.60 hotfix 2 version.

After downgrading to SL V1.60 BF 2.5 & 2.7 worked again for me so far (played about 4 hours now, MCM & mod are still working).

Posted

 

I've been looking around and I can't seem to find a solution to this issue. I started a new game and it seems to work perfectly fine. It didn't at first. I disabled the addons esp and then it worked. Before that, however, I could see the name of the mod in the MCM but, when I clicked on it, nothing would happen. The menu would be blank. After disabling the addons, it worked as it should. I tried using the addons again and it worked again and I had the addons. The problem is that it doesn't work at all for previous saves. It says that beeing female is added to my active effects and all of the little notifications indicating that the mod had started do appear, but the MCM menu is inaccessible, whether addon is disabled or not. This problem may not solely lie with this mod, as an odd issue occurs on my previous saves with other mods as well. O cannot change hotkeys for any options in any sexlab mod after this. No idea why. Anyone have any info?

 

I use this

 

http://www.nexusmods.com/skyrim/mods/57795/?

 

,never had a problem, hooe it helps

 

It did not, unfortunately. It seems a lot of people are having this black menu problem. It's a real shame. I can't use the mod at all. 

Posted

Milz, can we just have a button of "ignore system/ header requirement" for debug test run in the future?

That might help in case like this. I just can't do anything anymore, no matter I change to the older or latest SKSE, FNIS and its addons, Papyrusulity, Sexlab, unhook all the newer and older body /texture /skeletons ,using NMM/MO/SKMM or even inject B-F to game directly, or using 2.6 instead of 2.7 didn't fix the problem, I don't know what can I more than that.

Problem is there are no papyrus log is generating in the progress, all of them are either 0kb or just a few of lines of mod installing and did not come with B-F's message on it.

 

 

By the way, did the issue of Alternative Start fixed yet?

How about make B-F code like SOPerg that have a code to detect open world if starting point is altered and failed to start?

Posted

Milz, can we just have a button of "ignore system/ header requirement" for debug test run in the future?

That might help in case like this. I just can't do anything anymore, no matter I change to the older or latest SKSE, FNIS and its addons, Papyrusulity, Sexlab, unhook all the newer and older body /texture /skeletons ,using NMM/MO/SKMM or even inject B-F to game directly, or using 2.6 instead of 2.7 didn't fix the problem, I don't know what can I more than that.

Problem is there are no papyrus log is generating in the progress, all of them are either 0kb or just a few of lines of mod installing and did not come with B-F's message on it.

As far as I know there are a few problems:

 

1. The worst of all: blank MCM. That seems to happen on updating from previous versions of BF. On a complete new game I've not experienced this problem so far.

 

2. Possible infinity loop in AddOnManager. I haven't yet tracked down what's causing this and at the moment I don't have an idea how to fix this. Unfortunately the sourcecode of the AddOnManager is rather hard to debug.

 

3. Animations not compatible. The problem here is that BF relies on a variable that is only "true" if the player character is rendered. If you are in first person mode without mods like "Immersive First Person" the variable is false, therefor BF "thinks" animations are not compatible.

 

4. Sexlab not compatible. The only thing is the annoyance. Sexlab itself is working fine so far.

 

 

Apart from problem Nr. 1 and 2 I've sort of fixed the problems. Only thing is: These are more or less dirty hacks to get it to work. I don't know enough about the AddOn-System or the requirements for the animations to create a solution that's "foolproof".

Posted

 

Milz, can we just have a button of "ignore system/ header requirement" for debug test run in the future?

That might help in case like this. I just can't do anything anymore, no matter I change to the older or latest SKSE, FNIS and its addons, Papyrusulity, Sexlab, unhook all the newer and older body /texture /skeletons ,using NMM/MO/SKMM or even inject B-F to game directly, or using 2.6 instead of 2.7 didn't fix the problem, I don't know what can I more than that.

Problem is there are no papyrus log is generating in the progress, all of them are either 0kb or just a few of lines of mod installing and did not come with B-F's message on it.

As far as I know there are a few problems:

 

1. The worst of all: blank MCM. That seems to happen on updating from previous versions of BF. On a complete new game I've not experienced this problem so far.

 

2. Possible infinity loop in AddOnManager. I haven't yet tracked down what's causing this and at the moment I don't have an idea how to fix this. Unfortunately the sourcecode of the AddOnManager is rather hard to debug.

 

3. Animations not compatible. The problem here is that BF relies on a variable that is only "true" if the player character is rendered. If you are in first person mode without mods like "Immersive First Person" the variable is false, therefor BF "thinks" animations are not compatible.

 

4. Sexlab not compatible. The only thing is the annoyance. Sexlab itself is working fine so far.

 

 

Apart from problem Nr. 1 and 2 I've sort of fixed the problems. Only thing is: These are more or less dirty hacks to get it to work. I don't know enough about the AddOn-System or the requirements for the animations to create a solution that's "foolproof".

 

 

Well, I 've No.4 on hand, the real problem is nobody know if it is detected but no compatible, or it was not be able to detect at all, or stuck in the middle and cause B-F was stuck by AOM failure at the moment.

But I think it is the stuck in the middle one, since I do get some other addon getting load into B-F, but then B-F was stuck by some point before Sexlab inject its code into B-F and makes things work, even I strip down nearly to basic mod needs that required to run SexLab and B-F and defeat (that I mainly to use to cause sex action).

 

Posted

Well, I 've No.4 on hand, the real problem is nobody know if it is detected but no compatible, or it was not be able to detect at all, or stuck in the middle and cause B-F was stuck by AOM failure at the moment.

But I think it is the stuck in the middle one, since I do get some other addon getting load into B-F, but then B-F was stuck by some point before Sexlab inject its code into B-F and makes things work, even I strip down nearly to basic mod needs that required to run SexLab and B-F and defeat (that I mainly to use to cause sex action).

Sexlab is easily to be checked.

 

All you need is a way to make sure you (if you play a female character) get vaginal sex. You can achieve this with a mod like Sexlab Romance. If you get the message "NPC came inside you" then Sexlab is working. There's just one exception. In BF (starting with V2.6) there is a possibility that something "happens" in your sleep (if your player character is female). These messages don't come from sexlab but BF.

Posted

 

Well, I 've No.4 on hand, the real problem is nobody know if it is detected but no compatible, or it was not be able to detect at all, or stuck in the middle and cause B-F was stuck by AOM failure at the moment.

But I think it is the stuck in the middle one, since I do get some other addon getting load into B-F, but then B-F was stuck by some point before Sexlab inject its code into B-F and makes things work, even I strip down nearly to basic mod needs that required to run SexLab and B-F and defeat (that I mainly to use to cause sex action).

Sexlab is easily to be checked.

 

All you need is a way to make sure you (if you play a female character) get vaginal sex. You can achieve this with a mod like Sexlab Romance. If you get the message "NPC came inside you" then Sexlab is working. There's just one exception. In BF (starting with V2.6) there is a possibility that something "happens" in your sleep (if your player character is female). These messages don't come from sexlab but BF.

 

 

Oh, I do have that line coming up, even when my B-F is uninstalled.

 

After all these test I done with, I've notice something odd:

 

The freshing list of addon always end up with a baby item name start with baroude or something close to that (sorry but I don't remember the full name, my rotten brain issue.), and keep it stuck after that loads up. Its odd because that item should be on the top of the addon baby in the loading list that suppose ws sort by name, there are more stuff should have come up behind it.

 

It might be a clue of why AOM getting stuck. But I don't know, cause the skyui tent to skipping line when its in heavy traffic.

Posted

Greetings,

 

just uploaded my RS Child Patch. This is only the "first" version, right now, nothing special. I will make another version of it when I find some more time with different hair styles via dialogue, and stuff.

 

 

About the MCM Problem.... I still need to know what BeeingFemale realted mods are installed. Otherwise I can't fix it.

I only have the "Black MCM Menu" in one realy old save.

Don't forget that the "Tampon" AddOn, the old RS Children Patch made by Treguld, are not realy compatible with the latest BeeingFemale 2.7 because they overwrite the latest scripts. The Tampons are included since a while already in BeeingFemale main mod. The RS Children Patch was just released.

Make sure, you have overwritten all old files, when installing BeeingFemale, and tose script files won't be overwritten from another mod.

Posted

to clarify, your saying that the Tampon is already in the latest version of Beeing Female, right?

 

I had not used either and have not had this black menu problem.

 

Thank you, Mil, for your excellent work!!

Posted

Greetings,

 

just uploaded my RS Child Patch. This is only the "first" version, right now, nothing special. I will make another version of it when I find some more time with different hair styles via dialogue, and stuff.

 

 

About the MCM Problem.... I still need to know what BeeingFemale realted mods are installed. Otherwise I can't fix it.

I only have the "Black MCM Menu" in one realy old save.

Don't forget that the "Tampon" AddOn, the old RS Children Patch made by Treguld, are not realy compatible with the latest BeeingFemale 2.7 because they overwrite the latest scripts. The Tampons are included since a while already in BeeingFemale main mod. The RS Children Patch was just released.

Make sure, you have overwritten all old files, when installing BeeingFemale, and tose script files won't be overwritten from another mod.

 

 

Thank you for your hard work milz.

 

Im my case Ive mainly had the Black MCM Menu and the Infinite loop with papyrus (which from what I understood has been fixed with the upload you made)

 

I will post my mod list, hopefully it will help you pin point the root of the issue, or get u closer.

 

# This file was automatically generated by Mod Organizer.

 

Skyrim.esm

Update.esm

Dawnguard.esm

HearthFires.esm

Dragonborn.esm

Unofficial Skyrim Legendary Edition Patch.esp

Falskaar.esm

Wyrmstooth.esp

hdtHighHeel.esm

ApachiiHair.esm

ApachiiHairFemales.esm

ApachiiHairMales.esm

Solstheim Climate Overhaul.esm

SexLab.esm

SexLabAroused.esm

ZaZAnimationPack.esm

MiasLair.esp

Inn Girls Resources.esm

ClimatesOfTamriel.esm

TravellersOfSkyrim.esm

CreatureFramework.esm

Schlongs of Skyrim - Core.esm

RSkyrimChildren.esm

BeeingFemale.esm

SkyUI.esp

MinimalHUD.esp

RaceMenu.esp

RaceMenuPlugin.esp

nem-e5i5's RaceMenuPlugin.esp

KJ Tattoos.esp

RaceMenu - Norse Tattoos.esp

RutahTattooPack.esp

The Coenaculi.esp

The Coenaculi_Makeup.esp

dD - Realistic Ragdoll Force - Reduced.esp

SGHailPackAllinOne.esp

Cazy Hairs-by zzjay.esp

Fh hairs-by zzjay.esp

Brows.esp

KS Hairdos - HDT.esp

EFEEBR Add On One.esp

EFEEBR.esp

The Eyes Of Beauty - Elves Edition.esp

TrueEyes.esp

Facelight.esp

Dual Sheath Redux.esp

FNIS.esp

RaceMenuMorphsCBBE.esp

Aradia Kato Outfit.esp

Strap.esp

CharmingHighHeels.esp

LingerieSetCBBE3_2ByNausicaa.esp

ShadowCatArmor.esp

BBD_AngelVixenArmor.esp

SexyKunoichi2ndByNausicaa.esp

SeraphineHuntedArmor.esp

wjunlady.esp

Realistic Lighting Overhaul Merger.esp

RealisticWaterTwo.esp

Athletic Jump.esp

Pretty Combat Idles.esp

Pretty Female Idles.esp

Pretty Poses And Animations.esp

Sit Anywhere.esp

Auto Unequip Ammo.esp

DualWieldingLikeABoss.esp

DeadlyMonsters.esp

WyrmstoothTravelCrashHotfix.esp

WondersofWeather.esp

Supreme Fog - CoT.esp

Supreme Fog.esp

mintylightningmod.esp

DSAMG - Miraak Music Fixes.esp

SoundPropagationOverhaul DSAMG Patch.esp

Bathing in Skyrim - Main.esp

MintyLightningMod_COT_Patch.esp

UIExtensions.esp

CrimeDecay.esp

RealisticHumanoidMovementSpeed.esp

Weapons & Armor_FasterArrows.esp

Additional Children Clothes.esp

AOS.esp

Guard Dialogue Overhaul.esp

Weapons & Armor Fixes_Remade.esp

Skyrim+ALLDLC(Cheat).esp

FireAndIceOverhaul.esp

Improved Dragon Shouts.esp

Improved Dragon Shouts - Dragonborn.esp

DragonFire.esp

Improved Dragon Shouts - Dawnguard.esp

Invisibility Eyes Fix.esp

3DNPC.esp

NPC_Overhaul_V_1_.esp

Clothing & Clutter Fixes.esp

WATER2 and Bathing in Skyrim Patch Merge.esp

RealShelter.esp

SexLab_Solutions.esp

Immersive Wenches.esp

Open-air bath in cities - Yukemuri Skyrim.esp

hydra_slavegirls.esp

SexLab_DibellaCult.esp

AuroraFollower.esp

Merta Assassin Armor.esp

SexLabNudeCreatures.esp

SexLabNudeCreaturesDB.esp

SexLabNudeCreaturesDG.esp

HentaiCreatures.esp

Remodeled Armor Merger.esp

USKP_NPCoverhaul_Patch.esp

FAMP2.esp

AFT_iNPCFix.esp

Deadly Wenches.esp

ClimatesOfTamriel Patch Merger.esp

FloraRespawnFix.esp

SFO - Dragonborn.esp

EMCompViljaSkyrim.esp

Inconsequential NPCs.esp

Run For Your Lives.esp

Sotteta Huntress Armor.esp

AliciaPainSlut.esp

SBF All In One + DLC.esp

SBF All In One - CBBE.esp

LPBards.esp

prostitutes.esp

Skyrim Flora Overhaul.esp

3DNPC Alternative Locations.esp

DragonCombatOverhaulDragonborn.esp

Better Vampires.esp

Vampirelordroyal.esp

AllowAmuletRing.esp

PerkusMaximus_Master.esp

PerMa Expansion 1 - Wintermyst.esp

PerkusMaximus_Mage.esp

LoversComfort.esp

HDTBikini.esp

Argent Iron Armor.esp

MF_RadiantProstitution.esp

DeadlyDragons.esp

Shaydows VampireLord Replacer OVERHAUL.esp

Eileen.esp

ImmersiveGenderChange.esp

DudestiaMultiMarriages.esp

AE_animation_ENG.esp

Vampire Eyes - Normal Race.esp

MonnoBikini.esp

dD-No Spinning Death Animation.esp

PerMa_noClaws.esp

PerkusMaximus_Warrior.esp

Organized Books v2.0.esp

PerkusMaximus_Thief.esp

WyrmstothMapMarkerHotfix.esp

Real Clouds.esp

VioLens.esp

TravellersOfSkyrim - Dragonborn Addon.esp

TravellersOfSkyrim - Vanilla.esp

Clothing & Clutter_3DNPC_Patch.esp

DDD-BardsLute.esp

Sara.esp

Hikari.esp

Jennifer.esp

Companion_Ari.esp

female mannequins in homes.esp

Schlongs of Skyrim.esp

SOS - VectorPlexus Regular Addon.esp

SOS Equipable Schlong.esp

SOSRaceMenuRotation.esp

SOS Schlong Controller.esp

DSHg Merger.esp

Weapons & Armor_DragonPriestMasks.esp

SexLab Cumshot.esp

SexLabDefeat.esp

SexLab Trainers.esp

SexLabDangerousNights2.esp

AZS03SexLabHdtHighHeels.esp

SlaveTats.esp

SexLab_DibellaCult_Sisters.esp

Sexual Vampire Feed.esp

NonSexLabAnimationPack.esp

MoreNastyCritters.esp

RSRainCOT.esp

RSRain.esp

Apropos.esp

Animated Dragon Wings.esp

CustomVLFormWings.esp

ACE BYOG.esp

RSPatch.esp

AOS Patch Merge.esp

aMidianborn_Skyforge_Weapons.esp

BVandRB_Formlist.esp

SexLab Romance.esp

EMViljaInSolstheimAddOn.esp

TERAArmors_CBBE.esp

Deadly Wenches - CBBE Tera Armors Random-.esp

BeeingFemaleBasicAddOn.esp

Brawl Bugs.esp

Anal Torch.esp

HDT Havok Object.esp

NPC Body Scale Randomizer.esp

12FemaleBrows.esp

BeeingFemale_RS_Patch.esp

BeautifulVampires.esp

Vampire Skin Color Fix.esp

Vampire Lord Serana Fixed.esp

UD_Serana.esp

Serana.esp

RSChildren - Complete.esp

RSChildren_PatchUSKP.esp

RS Children - Patches.esp

Improved Bards - All-in-One.esp

AmazingFollowerTweaks.esp

XPMSE.esp

Height Adjustment Merge.esp

ASIS-Dependency.esp

ASIS.esp

ViljaHPRedHeadBeauty.esp

PatchusMaximus.esp

PatchusMaximus Extra Patch.esp (Patch I build myself to fix some conflict issues with many mods)

Dual Sheath Redux Patch.esp

SKSE Hotkeys.esp

 

 

 

Like many here I love this mod, so if I can help anyway let me know, Im not a modder but I have some experience using Tes5edit, and other tools.

 

 

Posted

Thank you for your mod list, this will help to find the problem I think.

The problem is not fixed :( but I'm workin on it.

The file a few pages before was to fix the animation problem. The black MCM (this is because of an infinity loop I think) is still unfixed and the last problem I'm working on.

I realy don't know where this comes from since the AddOnManager wasn't touched since many versions and it never made problems.

 

I hope that the RS Children Patch makes some of you a bit more happy. (should be compatible with 2.5, 2.6, 2.7)

 

 

Since I think the Black MCM Menu is a problem with the AddOnManager I made, you can try to not disable "BeeingFemaleBasicAddOn.esp" for the first run.

When this isn't loaded, the only AddOn that is loaded is the SexLab AddOn witch is included in the main file. This shopuldn't be a problem.

Well, you can try it out, and maybe it helps. You can enable it later again.

Posted

to clarify, your saying that the Tampon is already in the latest version of Beeing Female, right?

 

I had not used either and have not had this black menu problem.

 

Thank you, Mil, for your excellent work!!

The tampon is in BF since version 2.6.

 

@Milzschnitte:

I had the blank MCM and with BF 2.6 I had also the mods BFAP 1.3 (from Sleepy Soul on page 47 in this thread) and BF Potions in Skyrim from Treguld http://www.loverslab.com/topic/49336-bf-potions-in-skyrim/

 

No other BF related mods were installed. In my current setup I have only BF installed and until now the MCM behaves like it should.

Posted

Finally I found a possiable fix on Sexlab no compatility problem in Beeing Female 2.7:

 

If you are using MO, try use B-F 2.5 as B-F 2.7's master file, DO NOT install B-F 2.7 alone, by merge or replace files of B-F 2.5 (use other name if you need to), or else it won't be able to detect Sexlab.

 

I don't know why it happens, but it just works. I think there is maybe some files of B-F's AOM need to fretch didn't come up with 2.6 and 2.7, or may be damaged.

Its so good to see the line "Intl Misc Addon:SSL".

Posted

Finally I found a possiable fix on Sexlab no compatility problem in Beeing Female 2.7:

 

If you are using MO, try use B-F 2.5 as B-F 2.7's master file, DO NOT install B-F 2.7 alone, by merge or replace files of B-F 2.5 (use other name if you need to), or else it won't be able to detect Sexlab.

 

I don't know why it happens, but it just works. I think there is maybe some files of B-F's AOM need to fretch didn't come up with 2.6 and 2.7, or may be damaged.

Its so good to see the line "Intl Misc Addon:SSL".

 

Wouldn't this basically give you BF 2.5 with a bunch of messed up/unused data?

 

Edit: Read it as .esp not master for some reason. Nevermind.

Posted

 

Finally I found a possiable fix on Sexlab no compatility problem in Beeing Female 2.7:

 

If you are using MO, try use B-F 2.5 as B-F 2.7's master file, DO NOT install B-F 2.7 alone, by merge or replace files of B-F 2.5 (use other name if you need to), or else it won't be able to detect Sexlab.

 

I don't know why it happens, but it just works. I think there is maybe some files of B-F's AOM need to fretch didn't come up with 2.6 and 2.7, or may be damaged.

Its so good to see the line "Intl Misc Addon:SSL".

 

Wouldn't this basically give you BF 2.5 with a bunch of messed up/unused data?

 

 

 

Nah, you will overwrite them by putting B-F 2.7 below it, so it should not mess your progress with old data, cause the output data should be already overide by newer updated methods. Unless it is something bugged in 2.7.

 

 

This is my backup Beeing Female 2.5 file, use it with caution.

https://mega.nz/#!hBUC2aZb!E7x74VeTXgc3Qffl_zkBai5ovrtSbLnCn-a32gsMJ24

Posted

 

Finally I found a possiable fix on Sexlab no compatility problem in Beeing Female 2.7:

 

If you are using MO, try use B-F 2.5 as B-F 2.7's master file, DO NOT install B-F 2.7 alone, by merge or replace files of B-F 2.5 (use other name if you need to), or else it won't be able to detect Sexlab.

 

I don't know why it happens, but it just works. I think there is maybe some files of B-F's AOM need to fretch didn't come up with 2.6 and 2.7, or may be damaged.

Its so good to see the line "Intl Misc Addon:SSL".

 

Wouldn't this basically give you BF 2.5 with a bunch of messed up/unused data?

 

Edit: Read it as .esp not master for some reason. Nevermind.

 

 

That's what I thought, too... This won't realy help. Maybe a few scripts are modified, but you will have a massive error logging in you papyrus file.

 

 

I had the blank MCM and with BF 2.6 I had also the mods BFAP 1.3 (from Sleepy Soul on page 47 in this thread) and BF Potions in Skyrim from Treguld http://www.loverslab.com/topic/49336-bf-potions-in-skyrim/

 

No other BF related mods were installed. In my current setup I have only BF installed and until now the MCM behaves like it should.

 

 

Oh, didn't noticed the Potion mod made by Treguld! ... Will add it to the related mods

(both mods should be compatible with all BeeingFemale versions as they don't overwrite any Script files... well, sleepy_soul is overwriting the CME AddOn File, but this shouldn't be a problem because this isn't modified since long - so it's ok)

Posted

Thank you for your mod list, this will help to find the problem I think.

The problem is not fixed :( but I'm workin on it.

The file a few pages before was to fix the animation problem. The black MCM (this is because of an infinity loop I think) is still unfixed and the last problem I'm working on.

I realy don't know where this comes from since the AddOnManager wasn't touched since many versions and it never made problems.

 

I hope that the RS Children Patch makes some of you a bit more happy. (should be compatible with 2.5, 2.6, 2.7)

 

 

Since I think the Black MCM Menu is a problem with the AddOnManager I made, you can try to not disable "BeeingFemaleBasicAddOn.esp" for the first run.

When this isn't loaded, the only AddOn that is loaded is the SexLab AddOn witch is included in the main file. This shopuldn't be a problem.

Well, you can try it out, and maybe it helps. You can enable it later again.

 

 

Something I forgot to mentioned, while testing my game I entered Whiterun and everything was fine until I finish ruining through all the city. My FPS started droping from static 60 to 20 or 10. I went to the The Bannered Mare and it improved a little to 30-40, so then I went to my house and it improved to 55-60.

 

So I think that the infinite loop with papyrus was happening and since it got better on different cells that I entered it could be something with females on the cell. Hope this info helps.

Posted

 

 

Finally I found a possiable fix on Sexlab no compatility problem in Beeing Female 2.7:

 

If you are using MO, try use B-F 2.5 as B-F 2.7's master file, DO NOT install B-F 2.7 alone, by merge or replace files of B-F 2.5 (use other name if you need to), or else it won't be able to detect Sexlab.

 

I don't know why it happens, but it just works. I think there is maybe some files of B-F's AOM need to fretch didn't come up with 2.6 and 2.7, or may be damaged.

Its so good to see the line "Intl Misc Addon:SSL".

 

Wouldn't this basically give you BF 2.5 with a bunch of messed up/unused data?

 

Edit: Read it as .esp not master for some reason. Nevermind.

 

 

That's what I thought, too... This won't realy help. Maybe a few scripts are modified, but you will have a massive error logging in you papyrus file.

 

 

But it is the only method I can bring up the good old nude pregnancy lady and the sexlab compatible in system menu, I have tried for nearly a week with all the combination I can find, form using old SKSE to FNIS, installing mod and skyrim countless times, even to rolling back to Sexlab 1.5(I know it is so old, 2013 baby.) didn't help.

 

 

I know it is risky, but until now it might be the only chance to know what had missed or bugged out in between.

Posted

 

 

Finally I found a possiable fix on Sexlab no compatility problem in Beeing Female 2.7:

 

If you are using MO, try use B-F 2.5 as B-F 2.7's master file, DO NOT install B-F 2.7 alone, by merge or replace files of B-F 2.5 (use other name if you need to), or else it won't be able to detect Sexlab.

 

I don't know why it happens, but it just works. I think there is maybe some files of B-F's AOM need to fretch didn't come up with 2.6 and 2.7, or may be damaged.

Its so good to see the line "Intl Misc Addon:SSL".

 

Wouldn't this basically give you BF 2.5 with a bunch of messed up/unused data?

 

Edit: Read it as .esp not master for some reason. Nevermind.

 

 

That's what I thought, too... This won't realy help. Maybe a few scripts are modified, but you will have a massive error logging in you papyrus file.

 

 

I had the blank MCM and with BF 2.6 I had also the mods BFAP 1.3 (from Sleepy Soul on page 47 in this thread) and BF Potions in Skyrim from Treguld http://www.loverslab.com/topic/49336-bf-potions-in-skyrim/

 

No other BF related mods were installed. In my current setup I have only BF installed and until now the MCM behaves like it should.

 

 

Oh, didn't noticed the Potion mod made by Treguld! ... Will add it to the related mods

(both mods should be compatible with all BeeingFemale versions as they don't overwrite any Script files... well, sleepy_soul is overwriting the CME AddOn File, but this shouldn't be a problem because this isn't modified since long - so it's ok)

 

 

Some things I have found.

There are some CME errors. Did find those whith Tsv5e

 

 

error: Unable to call RegisterForSingleUpdateGameTime - no native object bound to the script object, or object is of incorrect type

stack:

[None]._BFA_SC_1T_MS.RegisterForSingleUpdateGameTime() - "" Line ?

[None]._BFA_SC_1T_MS.OnUpdateGameTime() - "_bfa_sc_1t_ms.psc" Line 50

 

error: Unable to call UnregisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.UnregisterForUpdateGameTime() - "" Line ?

[None].fwabilitybeeingmale.OnGameLoad() - "FWAbilityBeeingMale.psc" Line 39

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 30

 

error: Unable to call RegisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.RegisterForUpdateGameTime() - "" Line ?

[None].fwabilitybeeingmale.OnGameLoad() - "FWAbilityBeeingMale.psc" Line 40

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 30

 

error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.UnregisterForUpdate() - "" Line ?

[None].fwabilitybeeingmale.OnGameLoad() - "FWAbilityBeeingMale.psc" Line 41

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 30

 

error: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.RegisterForUpdate() - "" Line ?

[None].fwabilitybeeingmale.OnGameLoad() - "FWAbilityBeeingMale.psc" Line 42

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 30

 

error: Unable to call UnregisterForSleep - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.UnregisterForSleep() - "" Line ?

[None].FWAbilityBeeingBase.OnGameLoad() - "FWAbilityBeeingBase.psc" Line 49

[None].fwabilitybeeingmale.OnGameLoad() - "FWAbilityBeeingMale.psc" Line 44

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 30

 

error: Unable to call RegisterForSleep - no native object bound to the script object, or object is of incorrect type

stack:

[None].fwabilitybeeingmale.RegisterForSleep() - "" Line ?

[None].FWAbilityBeeingBase.OnGameLoad() - "FWAbilityBeeingBase.psc" Line 50

[None].fwabilitybeeingmale.OnGameLoad() - "FWAbilityBeeingMale.psc" Line 44

[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 30

 

 

 

 

error: Cannot access an element of a None array

stack:

[bF_AddOnManager (17001829)].fwaddonmanager.castCMEEffect() - "FWAddOnManager.psc" Line 966

[bF_AddOnManager (17001829)].fwaddonmanager.CastCME() - "FWAddOnManager.psc" Line 762

[Active effect 6 on (74001827)].FWAbilityBeeingFemale.onEnterState() - "FWAbilityBeeingFemale.psc" Line 1157

[Active effect 6 on (74001827)].FWAbilityBeeingFemale.InitState() - "FWAbilityBeeingFemale.psc" Line 352

[Active effect 6 on (74001827)].FWAbilityBeeingFemale.InitValues() - "FWAbilityBeeingFemale.psc" Line 265

[Active effect 6 on (74001827)].FWAbilityBeeingFemale.OnEffectStart() - "FWAbilityBeeingFemale.psc" Line 117

 

error: Cannot access an element of a None array

stack:

[bF_AddOnManager (17001829)].fwaddonmanager.castCMEEffect() - "FWAddOnManager.psc" Line 967

[bF_AddOnManager (17001829)].fwaddonmanager.CastCME() - "FWAddOnManager.psc" Line 762

[Active effect 6 on (74001827)].FWAbilityBeeingFemale.onEnterState() - "FWAbilityBeeingFemale.psc" Line 1157

[Active effect 6 on (74001827)].FWAbilityBeeingFemale.InitState() - "FWAbilityBeeingFemale.psc" Line 352

[Active effect 6 on (74001827)].FWAbilityBeeingFemale.InitValues() - "FWAbilityBeeingFemale.psc" Line 265

[Active effect 6 on (74001827)].FWAbilityBeeingFemale.OnEffectStart() - "FWAbilityBeeingFemale.psc" Line 117

 

error: Cannot access an element of a None array

stack:

[bF_AddOnManager (17001829)].fwaddonmanager.castCMEEffect() - "FWAddOnManager.psc" Line 966

[bF_AddOnManager (17001829)].fwaddonmanager.CastCME() - "FWAddOnManager.psc" Line 762

[Active effect 5 on (74001827)].FWAbilityBeeingFemale.onEnterState() - "FWAbilityBeeingFemale.psc" Line 1157

[Active effect 5 on (74001827)].FWAbilityBeeingFemale.InitState() - "FWAbilityBeeingFemale.psc" Line 352

[Active effect 5 on (74001827)].FWAbilityBeeingFemale.InitValues() - "FWAbilityBeeingFemale.psc" Line 265

[Active effect 5 on (74001827)].FWAbilityBeeingFemale.OnEffectStart() - "FWAbilityBeeingFemale.psc" Line 117

 

error: Cannot access an element of a None array

stack:

[bF_AddOnManager (17001829)].fwaddonmanager.castCMEEffect() - "FWAddOnManager.psc" Line 967

[bF_AddOnManager (17001829)].fwaddonmanager.CastCME() - "FWAddOnManager.psc" Line 762

[Active effect 5 on (74001827)].FWAbilityBeeingFemale.onEnterState() - "FWAbilityBeeingFemale.psc" Line 1157

[Active effect 5 on (74001827)].FWAbilityBeeingFemale.InitState() - "FWAbilityBeeingFemale.psc" Line 352

[Active effect 5 on (74001827)].FWAbilityBeeingFemale.InitValues() - "FWAbilityBeeingFemale.psc" Line 265

[Active effect 5 on (74001827)].FWAbilityBeeingFemale.OnEffectStart() - "FWAbilityBeeingFemale.psc" Line 117

 

error: Cannot access an element of a None array

stack:

[bF_AddOnManager (17001829)].fwaddonmanager.castCMEEffect() - "FWAddOnManager.psc" Line 966

[bF_AddOnManager (17001829)].fwaddonmanager.CastCME() - "FWAddOnManager.psc" Line 762

[Active effect 5 on (74001827)].FWAbilityBeeingFemale.onEnterState() - "FWAbilityBeeingFemale.psc" Line 1157

[Active effect 5 on (74001827)].FWAbilityBeeingFemale.InitState() - "FWAbilityBeeingFemale.psc" Line 352

[Active effect 5 on (74001827)].FWAbilityBeeingFemale.InitValues() - "FWAbilityBeeingFemale.psc" Line 265

[Active effect 5 on (74001827)].FWAbilityBeeingFemale.BeeingFemale() - "FWAbilityBeeingFemale.psc" Line 169

 

error: Cannot access an element of a None array

stack:

[bF_AddOnManager (17001829)].fwaddonmanager.castCMEEffect() - "FWAddOnManager.psc" Line 967

[bF_AddOnManager (17001829)].fwaddonmanager.CastCME() - "FWAddOnManager.psc" Line 762

[Active effect 5 on (74001827)].FWAbilityBeeingFemale.onEnterState() - "FWAbilityBeeingFemale.psc" Line 1157

[Active effect 5 on (74001827)].FWAbilityBeeingFemale.InitState() - "FWAbilityBeeingFemale.psc" Line 352

[Active effect 5 on (74001827)].FWAbilityBeeingFemale.InitValues() - "FWAbilityBeeingFemale.psc" Line 265

[Active effect 5 on (74001827)].FWAbilityBeeingFemale.BeeingFemale() - "FWAbilityBeeingFemale.psc" Line 169

 

error: Cannot access an element of a None array

stack:

[bF_AddOnManager (17001829)].fwaddonmanager.castCMEEffect() - "FWAddOnManager.psc" Line 966

[bF_AddOnManager (17001829)].fwaddonmanager.CastCME() - "FWAddOnManager.psc" Line 762

[Active effect 8 on (0001982F)].FWAbilityBeeingFemale.onEnterState() - "FWAbilityBeeingFemale.psc" Line 1157

[Active effect 8 on (0001982F)].FWAbilityBeeingFemale.InitState() - "FWAbilityBeeingFemale.psc" Line 352

[Active effect 8 on (0001982F)].FWAbilityBeeingFemale.InitValues() - "FWAbilityBeeingFemale.psc" Line 265

[Active effect 8 on (0001982F)].FWAbilityBeeingFemale.OnEffectStart() - "FWAbilityBeeingFemale.psc" Line 117

 

error: Cannot access an element of a None array

stack:

[bF_AddOnManager (17001829)].fwaddonmanager.castCMEEffect() - "FWAddOnManager.psc" Line 966

[bF_AddOnManager (17001829)].fwaddonmanager.CastCME() - "FWAddOnManager.psc" Line 762

[Active effect 4 on (74001827)].FWAbilityBeeingFemale.onEnterState() - "FWAbilityBeeingFemale.psc" Line 1157

[Active effect 4 on (74001827)].FWAbilityBeeingFemale.InitState() - "FWAbilityBeeingFemale.psc" Line 352

[Active effect 4 on (74001827)].FWAbilityBeeingFemale.InitValues() - "FWAbilityBeeingFemale.psc" Line 265

[Active effect 4 on (74001827)].FWAbilityBeeingFemale.BeeingFemale() - "FWAbilityBeeingFemale.psc" Line 169

 

error: Cannot access an element of a None array

stack:

[bF_AddOnManager (17001829)].fwaddonmanager.castCMEEffect() - "FWAddOnManager.psc" Line 966

[bF_AddOnManager (17001829)].fwaddonmanager.CastCME() - "FWAddOnManager.psc" Line 762

[Active effect 9 on (03005216)].FWAbilityBeeingFemale.onEnterState() - "FWAbilityBeeingFemale.psc" Line 1157

[Active effect 9 on (03005216)].FWAbilityBeeingFemale.InitState() - "FWAbilityBeeingFemale.psc" Line 352

[Active effect 9 on (03005216)].FWAbilityBeeingFemale.InitValues() - "FWAbilityBeeingFemale.psc" Line 265

[Active effect 9 on (03005216)].FWAbilityBeeingFemale.OnEffectStart() - "FWAbilityBeeingFemale.psc" Line 117

 

error: Cannot access an element of a None array

stack:

[bF_AddOnManager (17001829)].fwaddonmanager.castCMEEffect() - "FWAddOnManager.psc" Line 967

[bF_AddOnManager (17001829)].fwaddonmanager.CastCME() - "FWAddOnManager.psc" Line 762

[Active effect 9 on (03005216)].FWAbilityBeeingFemale.onEnterState() - "FWAbilityBeeingFemale.psc" Line 1157

[Active effect 9 on (03005216)].FWAbilityBeeingFemale.InitState() - "FWAbilityBeeingFemale.psc" Line 352

[Active effect 9 on (03005216)].FWAbilityBeeingFemale.InitValues() - "FWAbilityBeeingFemale.psc" Line 265

[Active effect 9 on (03005216)].FWAbilityBeeingFemale.OnEffectStart() - "FWAbilityBeeingFemale.psc" Line 117

 

error: Array index 1 is out of range (0-0)

stack:

[bF_AddOnManager (17001829)].fwaddonmanager.castCMEEffect() - "FWAddOnManager.psc" Line 1068

[bF_AddOnManager (17001829)].fwaddonmanager.CastCME() - "FWAddOnManager.psc" Line 762

[Active effect 2 on (3B10F063)].FWAbilityBeeingFemale.onEnterState() - "FWAbilityBeeingFemale.psc" Line ?

[Active effect 2 on (3B10F063)].FWAbilityBeeingFemale.InitState() - "FWAbilityBeeingFemale.psc" Line 352

[Active effect 2 on (3B10F063)].FWAbilityBeeingFemale.ChangeState() - "FWAbilityBeeingFemale.psc" Line 369

[Active effect 2 on (3B10F063)].FWAbilityBeeingFemale.OnUpdateGameTime() - "FWAbilityBeeingFemale.psc" Line 201

 

error: Array index 1 is out of range (0-0)

stack:

[bF_AddOnManager (17001829)].fwaddonmanager.castCMEEffect() - "FWAddOnManager.psc" Line 1069

[bF_AddOnManager (17001829)].fwaddonmanager.CastCME() - "FWAddOnManager.psc" Line 762

[Active effect 2 on (3B10F063)].FWAbilityBeeingFemale.onEnterState() - "FWAbilityBeeingFemale.psc" Line ?

[Active effect 2 on (3B10F063)].FWAbilityBeeingFemale.InitState() - "FWAbilityBeeingFemale.psc" Line 352

[Active effect 2 on (3B10F063)].FWAbilityBeeingFemale.ChangeState() - "FWAbilityBeeingFemale.psc" Line 369

[Active effect 2 on (3B10F063)].FWAbilityBeeingFemale.OnUpdateGameTime() - "FWAbilityBeeingFemale.psc" Line 201

 

error: Cannot access an element of a None array

stack:

[bF_AddOnManager (17001829)].fwaddonmanager.castCMEEffect() - "FWAddOnManager.psc" Line 1032

[bF_AddOnManager (17001829)].fwaddonmanager.CastCME() - "FWAddOnManager.psc" Line 762

[Active effect 10 on (00019DC8)].FWAbilityBeeingFemale.onEnterState() - "FWAbilityBeeingFemale.psc" Line 1250

[Active effect 10 on (00019DC8)].FWAbilityBeeingFemale.InitState() - "FWAbilityBeeingFemale.psc" Line 352

[Active effect 10 on (00019DC8)].FWAbilityBeeingFemale.ChangeState() - "FWAbilityBeeingFemale.psc" Line 369

[Active effect 10 on (00019DC8)].FWAbilityBeeingFemale.OnUpdateGameTime() - "FWAbilityBeeingFemale.psc" Line 201

 

error: Cannot access an element of a None array

stack:

[bF_AddOnManager (17001829)].fwaddonmanager.castCMEEffect() - "FWAddOnManager.psc" Line 1033

[bF_AddOnManager (17001829)].fwaddonmanager.CastCME() - "FWAddOnManager.psc" Line 762

[Active effect 10 on (00019DC8)].FWAbilityBeeingFemale.onEnterState() - "FWAbilityBeeingFemale.psc" Line 1250

[Active effect 10 on (00019DC8)].FWAbilityBeeingFemale.InitState() - "FWAbilityBeeingFemale.psc" Line 352

[Active effect 10 on (00019DC8)].FWAbilityBeeingFemale.ChangeState() - "FWAbilityBeeingFemale.psc" Line 369

[Active effect 10 on (00019DC8)].FWAbilityBeeingFemale.OnUpdateGameTime() - "FWAbilityBeeingFemale.psc" Line 201

 

error: Cannot access an element of a None array

stack:

[bF_AddOnManager (17001829)].fwaddonmanager.castCMEEffect() - "FWAddOnManager.psc" Line 966

[bF_AddOnManager (17001829)].fwaddonmanager.CastCME() - "FWAddOnManager.psc" Line 762

[Active effect 9 on (03005216)].FWAbilityBeeingFemale.onEnterState() - "FWAbilityBeeingFemale.psc" Line 1157

[Active effect 9 on (03005216)].FWAbilityBeeingFemale.InitState() - "FWAbilityBeeingFemale.psc" Line 352

[Active effect 9 on (03005216)].FWAbilityBeeingFemale.InitValues() - "FWAbilityBeeingFemale.psc" Line 265

[Active effect 9 on (03005216)].FWAbilityBeeingFemale.BeeingFemale() - "FWAbilityBeeingFemale.psc" Line 169

 

error: Cannot access an element of a None array

stack:

[bF_AddOnManager (17001829)].fwaddonmanager.castCMEEffect() - "FWAddOnManager.psc" Line 967

[bF_AddOnManager (17001829)].fwaddonmanager.CastCME() - "FWAddOnManager.psc" Line 762

[Active effect 9 on (03005216)].FWAbilityBeeingFemale.onEnterState() - "FWAbilityBeeingFemale.psc" Line 1157

[Active effect 9 on (03005216)].FWAbilityBeeingFemale.InitState() - "FWAbilityBeeingFemale.psc" Line 352

[Active effect 9 on (03005216)].FWAbilityBeeingFemale.InitValues() - "FWAbilityBeeingFemale.psc" Line 265

[Active effect 9 on (03005216)].FWAbilityBeeingFemale.BeeingFemale() - "FWAbilityBeeingFemale.psc" Line 169

 

 

 

Posted

Why you get lines displayed? That's not fair :)

I already fixed the last problem, but for me the line numbers aren't shown anymore... it just say: "[bF_AddOnManager (17001829)].fwaddonmanager.castCMEEffect() - "FWAddOnManager.psc" Line ?" and it was hard to figure out the line.... but I've fixed it yesterday after around 6 hours of line searching and realy many debug messages.

 

But this shouldn't be the reason for the loop.... quite the contrary. This is because one loop was exit to early.

But perhaps it is still the reason for the infinity loop. Don't know, still testing around. Maybe there isn't even an infinity loop...

Posted

I have this settings in my papyrus logging.

 

[Papyrus]
fUpdateBudgetMS = 1.2
fExtraTaskletBudgetMS = 1.2
fPostLoadUpdateTimeMS = 500.0
iMinMemoryPageSize = 128
iMaxMemoryPageSize = 512
iMaxAllocatedMemoryBytes = 76800
bEnableLogging = 1
bEnableTrace = 1
bLoadDebugInformation = 1
bEnableProfiling = 1

 

 

I currently remove all things from B-F.

So I only load

the esm

plugin

Bfap 1.3

Gullus creature.

Your Rcot plugin.

In that order

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