Cymoril Posted February 6, 2016 Posted February 6, 2016 I noticed that the MCM loads up on a newly created game fine but on a game thats already started with no previous version of beeing female it loads the MCM into the list but when you click on it its blank. This new game I speak of has limited mods for testing and is only an hour old and didn't have 2.6 installed on it. On a new game I noticed in the children tab its still int german. You need a clean save. To make sure the save is really clean do the normal cleaning and then perform a search with the string "beeing". The tool should only find scripts that belong to Beeing Female. Delete everything that seem to belong to BF. I had the same problem on upgrading and get it to work that way.
Slorm Posted February 6, 2016 Posted February 6, 2016 Sure. First, go into the MCM Menu. Set the Message mode to "Debug" Now you have the Cheat options enabled. In the Cheat Tab, force the pregnancy. The Hungry Ability is set to 'always' for the first timester so you will have "Hungry". For the Second Trimester and for PMS it's just set to "sometimes" Just tested with RND and it's working fine. It only seems to take maybe one item in any case, usually after sleeping but has no effect on RND or the players state of hunger/thirst Tested on a new game I then directly updated from the old 1.14 version BF which I'd been using (didn't bother to clean it) and it installed and reset without any problems as well But would be best to clean it out no doubt Checked in the log and there is some debug info for the widgets which probably isn't needed, but so far it's looking really good. [02/06/2016 - 07:14:26PM] FWSystemConfig::LoadWidgetProfile() [02/06/2016 - 07:14:26PM] - Load Profile: default.ini [02/06/2016 - 07:14:26PM] - StateWidget: [02/06/2016 - 07:14:26PM] - - 30 [02/06/2016 - 07:14:26PM] - - 655 [02/06/2016 - 07:14:26PM] - - TRUE [02/06/2016 - 07:14:26PM] - - 70 [02/06/2016 - 07:14:26PM] - - Left [02/06/2016 - 07:14:26PM] - - bottom [02/06/2016 - 07:14:26PM] - ContraceptionWidget: [02/06/2016 - 07:14:26PM] - - 1443 [02/06/2016 - 07:14:26PM] - - 655 [02/06/2016 - 07:14:26PM] - - TRUE [02/06/2016 - 07:14:26PM] - - 70 [02/06/2016 - 07:14:26PM] - - Right [02/06/2016 - 07:14:26PM] - - bottom [02/06/2016 - 07:14:26PM] - BabyHealthWidget: [02/06/2016 - 07:14:26PM] - - 1160 [02/06/2016 - 07:14:26PM] - - 100 [02/06/2016 - 07:14:26PM] - - TRUE [02/06/2016 - 07:14:26PM] - - 70 [02/06/2016 - 07:14:26PM] - - Left [02/06/2016 - 07:14:26PM] - - Top [02/06/2016 - 07:14:26PM] - PantyWidget: [02/06/2016 - 07:14:26PM] - - 1160 [02/06/2016 - 07:14:26PM] - - 270 [02/06/2016 - 07:14:26PM] - - TRUE [02/06/2016 - 07:14:26PM] - - 70 [02/06/2016 - 07:14:26PM] - - Left [02/06/2016 - 07:14:26PM] - - Top [02/06/2016 - 07:14:26PM] - Progress: [02/06/2016 - 07:14:26PM] - - 640 [02/06/2016 - 07:14:26PM] - - 100 [02/06/2016 - 07:14:26PM] - - TRUE [02/06/2016 - 07:14:26PM] - - 50 [02/06/2016 - 07:14:26PM] - - Left [02/06/2016 - 07:14:26PM] - - Top [02/06/2016 - 07:14:26PM] - CoupleWidget: [02/06/2016 - 07:14:26PM] - - 1180 [02/06/2016 - 07:14:26PM] - - 20 [02/06/2016 - 07:14:26PM] - - TRUE [02/06/2016 - 07:14:26PM] - - 60 [02/06/2016 - 07:14:26PM] - - Right [02/06/2016 - 07:14:26PM] - - Top [02/06/2016 - 07:14:26PM] InitWidgetLoader() [02/06/2016 - 07:14:26PM] FWPantyWidget::UpdateContent - System is none [02/06/2016 - 07:14:26PM] FWPantyWidget::UpdateContent - System is none Also [02/06/2016 - 07:35:46PM] FWPantyWidget::UpdateContent - System is none [02/06/2016 - 07:35:46PM] FWPantyWidget::UpdateContent - System is none [02/06/2016 - 07:35:46PM] daymoyl - SKI_MeterWidget OnWidgetReset() [02/06/2016 - 07:35:46PM] daymoyl - SKI_MeterWidget OnWidgetReset() [02/06/2016 - 07:35:46PM] FWPantyWidget::UpdateContent - System is none EDIT: Further testing and I'm seeing some log spam on cell changes (see below). I also had the same problem as aareyn on a cleaned save though it did work correctly the second time I tried loading it [02/06/2016 - 08:48:50PM] ERROR: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].FWAbilityBeeingFemale.UnregisterForUpdate() - "" Line ? [None].FWAbilityBeeingFemale.OnGameLoad() - "FWAbilityBeeingFemale.psc" Line 132 [bF_Main (0D000D62)].fwsystem.OnGameLoad() - "FWSystem.psc" Line 581 [alias Ski_LoadGame on quest BF_Config (0D001828)].FWPlayerAlias.OnPlayerLoadGame() - "FWPlayerAlias.psc" Line 87 [02/06/2016 - 08:48:50PM] ERROR: Unable to call RegisterForUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].FWAbilityBeeingFemale.RegisterForUpdate() - "" Line ? [None].FWAbilityBeeingFemale.OnGameLoad() - "FWAbilityBeeingFemale.psc" Line 133 [bF_Main (0D000D62)].fwsystem.OnGameLoad() - "FWSystem.psc" Line 581 [alias Ski_LoadGame on quest BF_Config (0D001828)].FWPlayerAlias.OnPlayerLoadGame() - "FWPlayerAlias.psc" Line 87 [02/06/2016 - 08:48:50PM] ERROR: Unable to call UnregisterForModEvent - no native object bound to the script object, or object is of incorrect type stack: [None].FWAbilityBeeingFemale.UnregisterForModEvent() - "" Line ? [None].FWAbilityBeeingFemale.OnGameLoad() - "FWAbilityBeeingFemale.psc" Line 134 [bF_Main (0D000D62)].fwsystem.OnGameLoad() - "FWSystem.psc" Line 581 [alias Ski_LoadGame on quest BF_Config (0D001828)].FWPlayerAlias.OnPlayerLoadGame() - "FWPlayerAlias.psc" Line 87 [02/06/2016 - 08:48:50PM] ERROR: Unable to call RegisterForModEvent - no native object bound to the script object, or object is of incorrect type stack: [None].FWAbilityBeeingFemale.RegisterForModEvent() - "" Line ? [None].FWAbilityBeeingFemale.OnGameLoad() - "FWAbilityBeeingFemale.psc" Line 135 [bF_Main (0D000D62)].fwsystem.OnGameLoad() - "FWSystem.psc" Line 581 [alias Ski_LoadGame on quest BF_Config (0D001828)].FWPlayerAlias.OnPlayerLoadGame() - "FWPlayerAlias.psc" Line 87 [02/06/2016 - 08:48:50PM] ERROR: Unable to call UnregisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type stack: [None].FWAbilityBeeingFemale.UnregisterForUpdateGameTime() - "" Line ? [None].FWAbilityBeeingFemale.OnGameLoad() - "FWAbilityBeeingFemale.psc" Line 137 [bF_Main (0D000D62)].fwsystem.OnGameLoad() - "FWSystem.psc" Line 581 [alias Ski_LoadGame on quest BF_Config (0D001828)].FWPlayerAlias.OnPlayerLoadGame() - "FWPlayerAlias.psc" Line 87 [02/06/2016 - 08:48:50PM] ERROR: Unable to call RegisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type stack: [None].FWAbilityBeeingFemale.RegisterForUpdateGameTime() - "" Line ? [None].FWAbilityBeeingFemale.OnGameLoad() - "FWAbilityBeeingFemale.psc" Line 138 [bF_Main (0D000D62)].fwsystem.OnGameLoad() - "FWSystem.psc" Line 581 [alias Ski_LoadGame on quest BF_Config (0D001828)].FWPlayerAlias.OnPlayerLoadGame() - "FWPlayerAlias.psc" Line 87 [02/06/2016 - 08:48:50PM] ERROR: Unable to call UnregisterForSleep - no native object bound to the script object, or object is of incorrect type stack: [None].FWAbilityBeeingFemale.UnregisterForSleep() - "" Line ? [None].FWAbilityBeeingBase.OnGameLoad() - "FWAbilityBeeingBase.psc" Line 49 [None].FWAbilityBeeingFemale.OnGameLoad() - "FWAbilityBeeingFemale.psc" Line 145 [bF_Main (0D000D62)].fwsystem.OnGameLoad() - "FWSystem.psc" Line 581 [alias Ski_LoadGame on quest BF_Config (0D001828)].FWPlayerAlias.OnPlayerLoadGame() - "FWPlayerAlias.psc" Line 87 [02/06/2016 - 08:48:50PM] ERROR: Unable to call RegisterForSleep - no native object bound to the script object, or object is of incorrect type stack: [None].FWAbilityBeeingFemale.RegisterForSleep() - "" Line ? [None].FWAbilityBeeingBase.OnGameLoad() - "FWAbilityBeeingBase.psc" Line 50 [None].FWAbilityBeeingFemale.OnGameLoad() - "FWAbilityBeeingFemale.psc" Line 145 [bF_Main (0D000D62)].fwsystem.OnGameLoad() - "FWSystem.psc" Line 581 [alias Ski_LoadGame on quest BF_Config (0D001828)].FWPlayerAlias.OnPlayerLoadGame() - "FWPlayerAlias.psc" Line 87 Really could do with the log spam being removed (both sets)
Deemer Posted February 6, 2016 Posted February 6, 2016 Testing the newest version it doesn't seem to keep track of information anymore. Playing as a male character, and I only get the one line of "Player Information: None". It never changes after "thorough" testing ;P. Under kids or addons tab in MCM (can't 100% remember which) it's in german. Other than that things seems to be ok.
Uncle64 Posted February 6, 2016 Posted February 6, 2016 I did similar results as you Slorm when testing. But I did update from 2.6. And no information in "player information" No avail when restarting. Other then that it looked good whit the new grafic.
Guest Posted February 6, 2016 Posted February 6, 2016 I noticed that the MCM loads up on a newly created game fine but on a game thats already started with no previous version of beeing female it loads the MCM into the list but when you click on it its blank. This new game I speak of has limited mods for testing and is only an hour old and didn't have 2.6 installed on it. On a new game I noticed in the children tab its still int german. You need a clean save. To make sure the save is really clean do the normal cleaning and then perform a search with the string "beeing". The tool should only find scripts that belong to Beeing Female. Delete everything that seem to belong to BF. I had the same problem on upgrading and get it to work that way. it is a new game I went from alternate start location to riverwood and saved thats it and the save doesn't have beeing female on it, it never did. So the save file I am talking about is not even an hour old has about 20 mods on it. beeing female mcm menu appears but you click on it its blank I use the command setstage ski_configmanagerinstance 1 and when all the menu's load beeing females menu dissapears from the list and doesn't come back.
Slorm Posted February 6, 2016 Posted February 6, 2016 it is a new game I went from alternate start location to riverwood and saved thats it and the save doesn't have beeing female on it, it never did. So the save file I am talking about is not even an hour old has about 20 mods on it. beeing female mcm menu appears but you click on it its blank I use the command setstage ski_configmanagerinstance 1 and when all the menu's load beeing females menu dissapears from the list and doesn't come back. Do you use a game loader (i.e. game in LAL starting cell) as I noticed that I got a blank MCM when I did, but if I loaded the main game first (not always easy I know if you have a lot of mods) then it seemed to install correctly
Cymoril Posted February 6, 2016 Posted February 6, 2016 You need a clean save. To make sure the save is really clean do the normal cleaning and then perform a search with the string "beeing". The tool should only find scripts that belong to Beeing Female. Delete everything that seem to belong to BF. I had the same problem on upgrading and get it to work that way. it is a new game I went from alternate start location to riverwood and saved thats it and the save doesn't have beeing female on it, it never did. So the save file I am talking about is not even an hour old has about 20 mods on it. beeing female mcm menu appears but you click on it its blank I use the command setstage ski_configmanagerinstance 1 and when all the menu's load beeing females menu dissapears from the list and doesn't come back. That's weird. I upgraded an old save with BF 2.6 running on it. I deinstalled BF with MCM, cleaned the save (or so I thought) and upgraded to 2.7. The problem was just the same as you reported. I could see BF menu in MCM, but it was blank. The reason for that was, that there were remainings from 2.6. I removed these and everything was working.
Uncle64 Posted February 6, 2016 Posted February 6, 2016 Question to Milz. What Sexlab do you have? I have same errors as others, I did get B-F up and running. But. Nothing is working. Or is it one file missing? Happy to use MO.
Nepro Posted February 6, 2016 Posted February 6, 2016 http://www.loverslab.com/topic/51365-0sex-skyrim-sex-sim-other-0s-content-wip/page-63?do=findComment&comment=1458767 http://0s-mod.tumblr.com/0S/M/0Sex Could we count on 0SEX support by gracious CEO?
Slorm Posted February 6, 2016 Posted February 6, 2016 Minor Bug Report Tested Estrus Chaurus +, the pregnacy was aborted but I noticed that the widget timer didn't update correctly when waiting (it was showing around 8 mins after three days of waiting EDIT: The old problem of the widgets losing position is back, iirc the only cure for this is a new game
Uncle64 Posted February 6, 2016 Posted February 6, 2016 (edited) My current pregnancys I do have from 2.6 is still there. But nothing in information. Dont feel good to have to reset B-F for updating. Since you lose many things then. MO is nice. Easy to roll back. Edited February 6, 2016 by Uncle64
Deemer Posted February 6, 2016 Posted February 6, 2016 Building on my last post Beeing Female seems to have broken now. It shows up in mcm, but whenever I click it the whole page is black and MCM acts like I changed something that requires me to exit the mcm menu.
aloevera5 Posted February 6, 2016 Posted February 6, 2016 I never upgrade when pregnant, it seems risky. I noticed one issue in 2.7 the child page is in german. Easy enough to see what it is saying but its not conveniant for a non german speaker.
Uncle64 Posted February 6, 2016 Posted February 6, 2016 (edited) Some testing. I think there are some missing files. Or other issues. I did try and have 2.6 and 2.6 active in MO and start up. It also whines about that the birth animation is old. Some screens. There are also some bad spellings in the menus. I think something bad happend when Milz did have issues whit NMM. Some pages ago. Edited February 6, 2016 by Uncle64
Slammer64 Posted February 6, 2016 Posted February 6, 2016 Milz, just noticed something in your FWSystemConfig.psc on line 3693: UI.InvokeString(JOURNAL_MENU, MENU_ROOT + ".setInfoText", "Update: "+woman.GetLeveledActorBase().GetName()) Both JOURNAL_MENU and MENU_ROOT come up as undefined variables, might be part of what's causing problems with MCM menus
morgananinuala Posted February 7, 2016 Posted February 7, 2016 I never upgrade when pregnant, it seems risky. I noticed one issue in 2.7 the child page is in german. Easy enough to see what it is saying but its not conveniant for a non german speaker. Me too!
whetstone Posted February 7, 2016 Posted February 7, 2016 I had problems with 2.7 clean install as well (blank MCM). Also had problems with upgrading 2.6 > 2.7 (sexlab integration). However upgrade from 2.5 > 2.7 seems to be working so far.
Slorm Posted February 7, 2016 Posted February 7, 2016 Sorry Milz but I'm getting a lot more papryrus errors and this is on a brand new game. Seem to be "ERROR: Cannot access an element of a None array" in addition to the other ones Here's a couple of logs Papyrus.0.log Papyrus.1.log
Kestrel77 Posted February 7, 2016 Posted February 7, 2016 when i using "reset BF" function i have problem with compatibility sexlab
MarkusCook Posted February 7, 2016 Posted February 7, 2016 I noticed two things after upgrading: 1. child page is in german 2. on system page there is information about Sexlab Framework "no compatibility" but everything seems to work fine. TY for, as always, great job!
Alenin Posted February 7, 2016 Posted February 7, 2016 I just upgraded to 2.7 and started a new game and I have gotten two issues so far. 1. The same as the poster above, the child page is in German. 2. Whenever I activate the animation and load it says "animations are outdated" and it deactivates the show animation option. I guess number 2 isn't that big of a deal but number 1 makes me wonder if I am going to end up with German speaking children, which would be a big issue.
Cymoril Posted February 7, 2016 Posted February 7, 2016 The problem with the child page in MCM comes from the interface translation file. The four strings for the page are not translated from german to english. On my game is one issue left: the BF animations. On the BF System page in MCM it shows only "Beeing Female Animations No Compatibility" Everything else seems to work so far. P.S.: Maybe I found out where the problem with the blank BF MCM comes from. On a save with exactly that error Savetool complained about an amazing high active script count of over 7149. It seems that Milk Mod Economy causes an extremely high script load. Is there any interaction between BF and MME? P.P.S.: Okay, the extreme heavy script load was more or less a one time incident but it correlates (on my game) with the blank MCM page. Solution was, just to wait a bit.
Guest Posted February 7, 2016 Posted February 7, 2016 how come it says 'not compatible' for the sexlab framework under the system menu in the mcm?
Guest Posted February 7, 2016 Posted February 7, 2016 I noticed two things after upgrading: 1. child page is in german 2. on system page there is information about Sexlab Framework "no compatibility" but everything seems to work fine. TY for, as always, great job! I see the same on mine. 'no compatibility'
milzschnitte Posted February 7, 2016 Author Posted February 7, 2016 Greetings all just came back from my weekend trip. First of all, thanks for the reports. I'm sorry about the german children menu. There were some strange things happening with the translation file and I thought I've fixed it.... but it seems some translations are still messed up like the "Profile" headline and so on. It can happen that the AddOns aren't loaded completley after updating/installing. But the next time you load a game, the AddOns should be loaded again. The communbication between SexLab and BeeingFemale is made with and AddOn... When it says, "No Compatibility" you can try following: "save the game and load it again" ... or click on "Refresh AddOn list" About the black MCM Menu... Try to wait 10 - 20 seconds before opening the menu.... Maybe BeeingFemale is still updating in the background. Is it still black after waiting? About the 0Sex Mod.... this is something the modder needs to do. He just needs to raise 1 single command when the sex scene is done, or the orgasm even should be called: MaleActor.SendModEvent("AddSperm","", FemaleActor.GetFormID()) or FemaleActor.SendModEvent("BeeingFemale", "AddSperm", MaleActor.GetFormID()) I will check everything out tomorow, but now I need to get some sleep first It was a long night and day.
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