Uncle64 Posted February 18, 2016 Posted February 18, 2016 I think it is that to, since it conflicts whit Skyui. I have removed this this files from BFAP 1.3 ski_playerloadgamealias.pex And ski_playerloadgamealias.psc Have not used those files for long time. I will add them again and see what is happening.
Chaos63 Posted February 18, 2016 Posted February 18, 2016 The mcm won't open for some reason. I mean, BF is there but when I click on it it's just black and...nothing. No lines, no menus, no options.Weird. edit: nevermind, starting a new game fixed it
Cymoril Posted February 18, 2016 Posted February 18, 2016 I think it is that to, since it conflicts whit Skyui. I have removed this this files from BFAP 1.3 ski_playerloadgamealias.pex And ski_playerloadgamealias.psc Have not used those files for long time. I will add them again and see what is happening. BFAP provides two files which are completely needless to provide. "ski_playerloadgamealias" from SkyUI and "fwaddon_cyclemagiceffect" from BF. At the moment the two files seem to be nothing different from their counterparts in SkyUI and BF. Generally speaking it is bad behaviour to replace a file from such an essential mod like SkyUI without saying a word. The problem with SkyUI is, that it's files are in a bsa-file, so the normal user won't notice that there is something potential harmful happening.
Uncle64 Posted February 18, 2016 Posted February 18, 2016 I think it is that to, since it conflicts whit Skyui. I have removed this this files from BFAP 1.3 ski_playerloadgamealias.pex And ski_playerloadgamealias.psc Have not used those files for long time. I will add them again and see what is happening. BFAP provides two files which are completely needless to provide. "ski_playerloadgamealias" from SkyUI and "fwaddon_cyclemagiceffect" from BF. At the moment the two files seem to be nothing different from their counterparts in SkyUI and BF. Generally speaking it is bad behaviour to replace a file from such an essential mod like SkyUI without saying a word. The problem with SkyUI is, that it's files are in a bsa-file, so the normal user won't notice that there is something potential harmful happening. Agree to that, I think it was 5-6 month I did remove them since MO did nagg about them. I think there are some posts long back in the tread about it, not sure. The file fwaddon_cyclemagiceffect what do that file do? I did compare them, it seems that they are the same.
Deemer Posted February 18, 2016 Posted February 18, 2016 BFAP is not the reason for the 2.7 crashes/black MCM menu. Atleast not by itself. I've never used BFAP and still get the same issues everybody else has.
Cymoril Posted February 18, 2016 Posted February 18, 2016 Agree to that, I think it was 5-6 month I did remove them since MO did nagg about them. I think there are some posts long back in the tread about it, not sure. The file fwaddon_cyclemagiceffect what do that file do? I did compare them, it seems that they are the same. I'm not 100 percent sure but I guess it is needed for the FWAddOnManager in the lines 91 - 107. These are lines like RecastSpell(p, CME.Always_FollicularPhase) In line 14 you can see that CME points at FWAddOn_CycleMagicEffect. The file FWAddOn_CycleMagicEffect "register" the spells defined in the esm for the scripts.
Uncle64 Posted February 19, 2016 Posted February 19, 2016 BFAP is not the reason for the 2.7 crashes/black MCM menu. Atleast not by itself. I've never used BFAP and still get the same issues everybody else has. Ok. But there are many that use this and other plugins.
Kiara Posted February 19, 2016 Posted February 19, 2016 Hi there I had also the problem with the black MCM menu, but get it done following milz's suggestion by following: disable BF (and all dependencies of course) load save clean save (without BF) install BF Disable BeeingFemaleBasicAddon.esp load clean save then BF registered correctly in MCM, and is shown it even says that Sexlab is correct, but the animations are not. But then following problem occurs: As soon as I get to a crowded place (tested with whiterun and Solitude, will be doing some more tonight) game uses a lot more CPU and after a few seconds all my armor deequipps, a few seconds later CTD with following log. I'm not fluent with modding/scripting but it seems to me, that there is a Object missing, on which the scripts should be executed (just my 2 cent, probably the log is of more use than my suggestions ) #Edit: for debugging purpose: SL v. 1.61b, BF 2.7, no BF Addons
saviliana Posted February 19, 2016 Posted February 19, 2016 Well, to those BFAP had problems, my method yet work flawless, atleast I had play serveal hours and still working with no dramatic bloating save size or papyrus logging, only had a old animation warning and yet nothing else. Atleast I am using BFAP 1.3 , both creature baby item (and actor) and B-F shop mod.
jpee1965 Posted February 19, 2016 Posted February 19, 2016 BF rocks Milz, thank YOU for making it happen.
milzschnitte Posted February 19, 2016 Author Posted February 19, 2016 Agree to that, I think it was 5-6 month I did remove them since MO did nagg about them. I think there are some posts long back in the tread about it, not sure. The file fwaddon_cyclemagiceffect what do that file do? I did compare them, it seems that they are the same. I'm not 100 percent sure but I guess it is needed for the FWAddOnManager in the lines 91 - 107. These are lines like RecastSpell(p, CME.Always_FollicularPhase) In line 14 you can see that CME points at FWAddOn_CycleMagicEffect. The file FWAddOn_CycleMagicEffect "register" the spells defined in the esm for the scripts. True, but the FWAddOn_CycleMagicalEffect is already included in BeeingFemale, so there is no need to attach this file once more.
Uncle64 Posted February 19, 2016 Posted February 19, 2016 My B-F loads and seems to run fine. But there are some strange issue about the animation. Seems like it is the same as sexlab 1.60 have, you need to go to 3:person to get it to work. That dont seem to apply on sexlab compatibility. Cant check if the animation works, since I am one male in this char, and the only pregnant female my spouse is in 2 trimester. I will do some more testing.
ryofu Posted February 19, 2016 Posted February 19, 2016 i got the loverslab notification that BE was updated. what changed? regards
milzschnitte Posted February 19, 2016 Author Posted February 19, 2016 My B-F loads and seems to run fine. But there are some strange issue about the animation. Seems like it is the same as sexlab 1.60 have, you need to go to 3:person to get it to work. That dont seem to apply on sexlab compatibility. Cant check if the animation works, since I am one male in this char, and the only pregnant female my spouse is in 2 trimester. I will do some more testing. http://www.loverslab.com/topic/35269-beeingfemale/?p=1468295 Here is the fix for Animations i got the loverslab notification that BE was updated. what changed? regards RS Children Patch was added For All Translators: I will use String-Files for translation now. This makes more Sence. I will generate english String Files for each language as default, feel free to translate them and maybe you can send them to me, so I can include them in further versions. I think this is way easier. I've already included the german translation. They way how to translate is almost the same I think. For the German Translation I've used TESVTranslator... loaded the String File, and Saved it for german (when you load the string-file, you will automaticly get the save as string file option)
Kiara Posted February 19, 2016 Posted February 19, 2016 So, did some more testing today. After I got BF MCM working yesterday, I thought that my CTDs are related to the disabled BFBA.esp, so I enabled it as soon as I got BF working. now the CTDs isnt this fast, but it coes no matter what (papyrus log states again a lot of scriptes executed on an [None] Object). Funny thing : now everyone in Solitude attacs me on sight XD (which is most probably not BF related, since my Vampire Stuff is behaving a little bit odd)
Amelli Posted February 19, 2016 Posted February 19, 2016 Hi there I had also the problem with the black MCM menu, but get it done following milz's suggestion by following: disable BF (and all dependencies of course) load save clean save (without BF) install BF Disable BeeingFemaleBasicAddon.esp load clean save then BF registered correctly in MCM, and is shown it even says that Sexlab is correct, but the animations are not. But then following problem occurs: As soon as I get to a crowded place (tested with whiterun and Solitude, will be doing some more tonight) game uses a lot more CPU and after a few seconds all my armor deequipps, a few seconds later CTD with following log. I'm not fluent with modding/scripting but it seems to me, that there is a Object missing, on which the scripts should be executed (just my 2 cent, probably the log is of more use than my suggestions ) #Edit: for debugging purpose: SL v. 1.61b, BF 2.7, no BF Addons I have also have a problem getting the mcm to show. The title is there but the actual options just don't show. New game does nothing.
milzschnitte Posted February 19, 2016 Author Posted February 19, 2016 I have also have a problem getting the mcm to show. The title is there but the actual options just don't show. New game does nothing. You have tried to disable the "BeeingFemaleBasicAddOn.esp" before starting Skyrim? I think the proble comes when all AddOns will be added during the update / installation. I will upload the latest Fix Version today! It will fix a few known problems but the big problem, the black mcm menu won't be fixed with that. To prevent the black mcm bug, just deactivate BeeingFemaleBasicAddon.esp" for the first run after update/install, this should do the job. The latest version contains the String-File based version of Beeingfemale, and I think I will release it on nexus, too. Another Thing that is added in this fix, Non-Unique Female NPCs may drop a "Scroll of children" that allows you to teleport your children to you. The chance depends on the BeeingFemale Difficulty. About you get attacked... I've installed a bundle of new mods and yesterday Everyone attacked me, too. But it was only for one time. I've loaded the latest savegame and then they didn't attacked me.... It can be that Beeingfemale was the reason for that, or it was one of the many mods I've installed, too. //Edit: don't know why, .... but I've tried the Savegame where I had the black MCM for a few times, too... but it never appeard again. Maybe I've fixed the bug already since a few days and I don't know how... when... why... Btw: I will attach the BeeingFemale Books as text file into the "Data\Interface\BeeingFemale\ folder, so translators can translate it way easier I realy realy realy hope some users will translate BeeingFemale in some other languages and will send me the translation files, so I can include them. This would be the bnest way to say thank you But beware, it's a lot of work to translate everything... just the menus got around 500 lines of text... then there are 3 Books and a Contraception Guide with a lot of text
Amelli Posted February 19, 2016 Posted February 19, 2016 I have also have a problem getting the mcm to show. The title is there but the actual options just don't show. New game does nothing. You have tried to disable the "BeeingFemaleBasicAddOn.esp" before starting Skyrim? I think the proble comes when all AddOns will be added during the update / installation. I will upload the latest Fix Version today! It will fix a few known problems but the big problem, the black mcm menu won't be fixed with that. To prevent the black mcm bug, just deactivate BeeingFemaleBasicAddon.esp" for the first run after update/install, this should do the job. The latest version contains the String-File based version of Beeingfemale, and I think I will release it on nexus, too. Another Thing that is added in this fix, Non-Unique Female NPCs may drop a "Scroll of children" that allows you to teleport your children to you. The chance depends on the BeeingFemale Difficulty. About you get attacked... I've installed a bundle of new mods and yesterday Everyone attacked me, too. But it was only for one time. I've loaded the latest savegame and then they didn't attacked me.... It can be that Beeingfemale was the reason for that, or it was one of the many mods I've installed, too. //Edit: don't know why, .... but I've tried the Savegame where I had the black MCM for a few times, too... but it never appeard again. Maybe I've fixed the bug already since a few days and I don't know how... when... why... Btw: I will attach the BeeingFemale Books as text file into the "Data\Interface\BeeingFemale\ folder, so translators can translate it way easier I realy realy realy hope some users will translate BeeingFemale in some other languages and will send me the translation files, so I can include them. This would be the bnest way to say thank you But beware, it's a lot of work to translate everything... just the menus got around 500 lines of text... then there are 3 Books and a Contraception Guide with a lot of text Okay I started a new game with SL but no BF, got SL installed and saved. Then I installed BF without the addon. Result is that BF now registers in the MCM. Note that if I try to start a new game with SL and BF installed there is no MCM options for BF. It seems as though SL has to be installed first then BF will register. Also when I had the addon and tried installing SL first and then BF, I found that BF reset SL and SL had to be reinstalled and the BF issue was then still there. Not sure if any of that helps. Either way its now working for me.
Uncle64 Posted February 20, 2016 Posted February 20, 2016 My B-F loads and seems to run fine. But there are some strange issue about the animation. Seems like it is the same as sexlab 1.60 have, you need to go to 3:person to get it to work. That dont seem to apply on sexlab compatibility. Cant check if the animation works, since I am one male in this char, and the only pregnant female my spouse is in 2 trimester. I will do some more testing. http://www.loverslab.com/topic/35269-beeingfemale/?p=1468295 Here is the fix for Animations i got the loverslab notification that BE was updated. what changed? regards RS Children Patch was added For All Translators: I will use String-Files for translation now. This makes more Sence. I will generate english String Files for each language as default, feel free to translate them and maybe you can send them to me, so I can include them in further versions. I think this is way easier. I've already included the german translation. They way how to translate is almost the same I think. For the German Translation I've used TESVTranslator... loaded the String File, and Saved it for german (when you load the string-file, you will automaticly get the save as string file option) Thank you but I already have the patch. The Rs Children patch is that supposed to be used whit Tregulds Rs stuff? And one thing more that I have noticed. If you save when you char is in 3:person and load that save the animation is registered.
gullu Posted February 20, 2016 Posted February 20, 2016 Greetings, just uploaded my RS Child Patch. This is only the "first" version, right now, nothing special. I will make another version of it when I find some more time with different hair styles via dialogue, and stuff. About the MCM Problem.... I still need to know what BeeingFemale realted mods are installed. Otherwise I can't fix it. I only have the "Black MCM Menu" in one realy old save. Don't forget that the "Tampon" AddOn, the old RS Children Patch made by Treguld, are not realy compatible with the latest BeeingFemale 2.7 because they overwrite the latest scripts. The Tampons are included since a while already in BeeingFemale main mod. The RS Children Patch was just released. Make sure, you have overwritten all old files, when installing BeeingFemale, and tose script files won't be overwritten from another mod. thx for taking that matter with the rs addon in your hands. I gave the addon a spin and i know its the first version and that you're probably aware of it, but i noticed some neck seams or gaps on the actors. It is most distinct with the player boy (see pic below, spawned them by console). The npc boy doesn't seem to have the gap, but quite a visible neck seam (color-wise). did you include the face gen data? or is it not necessary/possible? I think treguld used the clothes from the RS addon as the vanilla clothes don't seem to fit so well. btw if you want to create altmer or dunmer children, you could try to just vary the skin color for the beginning, if you don't have custom head meshes. I don't know which races RS children even supports. But i think it's just the ones that exist in the vanilla games. So for khajiit and argonians it might get a bit more complicated. @uncle: the way I understand it, it is supposed to replace tregulds addon eventually, since she seems to still be having technical problems or not working on the addon any longer. but i don't know for sure
milzschnitte Posted February 20, 2016 Author Posted February 20, 2016 I haven't seen treguld for some time or maybe I'm just blind. Because there were many requests for RS Children and Tregulds Patch isn't working any longer, I thought I will make this for short. Right now, no FaceMorphs are supported. This will follow I think. I will take a look at the neck soon. If treguld will make a Patch, it would be even better don't want to steal her AddOn But one thing makes me wonder... why your childs name is "Player Boy" ... It seems there is still a little mistake in my script Sorry that I haven't uploaded the update yesterday as I said... I was looking for a compatiblity problem with Skyrim Romance but couldn't find it.
Uncle64 Posted February 20, 2016 Posted February 20, 2016 Ok. Thanks I will try it. I hope it works whit your plugin Gullu
Huili Posted February 20, 2016 Posted February 20, 2016 But one thing makes me wonder... why your childs name is "Player Boy" ... It seems there is still a little mistake in my script Hey, maybe just a bug in the file BeeingFemaleNames_ENGLISH.json. File attached Slammer 64 here It works fine.
gullu Posted February 20, 2016 Posted February 20, 2016 I haven't seen treguld for some time or maybe I'm just blind. Because there were many requests for RS Children and Tregulds Patch isn't working any longer, I thought I will make this for short. Right now, no FaceMorphs are supported. This will follow I think. I will take a look at the neck soon. If treguld will make a Patch, it would be even better don't want to steal her AddOn But one thing makes me wonder... why your childs name is "Player Boy" ... It seems there is still a little mistake in my script Sorry that I haven't uploaded the update yesterday as I said... I was looking for a compatiblity problem with Skyrim Romance but couldn't find it. oh, about the name.. this only happens when i spawn the actors with console (placeatme "actor-ID"). When they are born the normal way, they get real names. so the script should be working. sorry for the confusion edit: the thing with the names-json file was different. then they were called "baby dovakiir" or something like that (in some of the screenshots for my creature addon you can still see that). This should be fixed already as far as i know.
Suitti Posted February 20, 2016 Posted February 20, 2016 Might my self join the group with the beeing female mcm menu nothingness try'd the disable load save clean etc... but for me the mcm menu after that doesnt wanna appear to me at all, it just disappeard and doesnt wanna show anymore unless of course completly new game. Tried as well with the Setstage ski_configmanagerinstance 1
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