darkconsole Posted January 17, 2016 Author Posted January 17, 2016 First, I just want to that I love this mod! I like that I now can be rewarded for all the rapes I put my character through! However, I do think that the potions made of the breast milk are a little too OP. At least make them weigh a pound or require more ingredients to make. Otherwise it is a great mod! I just have to make it harder for my character to get milked! they are designed to be OP until level 15 and then by level 30 they are UP playing on "Expert" This is odd. I still can't milk anyone a week after I shoved gems into them. When the gems come out they either come as shards (if they weren't stuffed in there by me), or as filled versions of what I stuffed in. At least I found some way to fill my black soulgems, I don't have enough magicka to cast soul trap even on level 52 on my barbarian, but I need filled black ones to help out in case with Death Alternative. In this way and the cum gushing the game is working, for all other NPC related functions it's broken. that kind of sounds like a symtom of an out of date papyrus util, like its missing the adjust value function which IS totally a problem if you installed something like shlongs of skyrim or have it lower in the load list than SGO. if you are using MO make sure nothing is conflicting with sexlab/papyrus util and make sure you are running the latest papyrus util (3.2, came out last week) as the next release of SGO is going to require it anyway
Deathmaw Posted January 17, 2016 Posted January 17, 2016 So got a couple of issues. As reported above my follower gets pregnant with a gem but the SGO menu says she is not pregnant. I can also wank my female follower who doesn't have a penis and is set to female by sexlab. My Papyrus Util is up to date and is placed at the bottom of my MO load order along with my skele overwriting everything.
Sacremas Posted January 17, 2016 Posted January 17, 2016 This is odd. I still can't milk anyone a week after I shoved gems into them. When the gems come out they either come as shards (if they weren't stuffed in there by me), or as filled versions of what I stuffed in. At least I found some way to fill my black soulgems, I don't have enough magicka to cast soul trap even on level 52 on my barbarian, but I need filled black ones to help out in case with Death Alternative. In this way and the cum gushing the game is working, for all other NPC related functions it's broken. that kind of sounds like a symtom of an out of date papyrus util, like its missing the adjust value function which IS totally a problem if you installed something like shlongs of skyrim or have it lower in the load list than SGO. if you are using MO make sure nothing is conflicting with sexlab/papyrus util and make sure you are running the latest papyrus util (3.2, came out last week) as the next release of SGO is going to require it anyway Yeah that would have been a good guess, but no, I tried installing that and the only mod it wants to overwrite is Sexlab Framework 1.61b according to Mod Organizer. Moreover all functions are working fine on a female PC, I just can't make them work properly on female NPCs. I have tried using the menu to make sure each girl is actually toggled on that can be impregnated and milked, everything there is default, likewise I tried to go into that menu, toggle it on and off, and wait a week, still no milk.
PubliusNV Posted January 17, 2016 Posted January 17, 2016 Moreover all functions are working fine on a female PC, I just can't make them work properly on female NPCs. I have tried using the menu to make sure each girl is actually toggled on that can be impregnated and milked, everything there is default, likewise I tried to go into that menu, toggle it on and off, and wait a week, still no milk. Strange. I'm playing a female PC and I've been able to insert soul gems, birth filled black soul gems, and get milk from 3 NPCs. I'm using SGO 3.02 and Sexlab 1.61b.
barak43 Posted January 17, 2016 Posted January 17, 2016 yeah, i don't see why it doesnt work for sacremas or deathmaw. could you post you papyrus log ? might have a clue
Arhon Posted January 17, 2016 Posted January 17, 2016 Maybe those 2 forgot to use the SGO Power to enable Inseminate and the oher 2 ?
Shiorine Posted January 17, 2016 Posted January 17, 2016 I have problem uninstalling soul gem oven. I clicked uninstall in the MCM, did a clean save and uninstalled SGO in NMM, and now the body skin of my charcater became purple. I did a search in the forums and figured it was probably due to missing texture, so I reinstalled SGO hoping that would solve the problem but now I got stuck in the load screen forever everytime I try to start a game, so I'm suspecting SGO might have accidentally removed other files in the MCM when I clicked uninstall . Before the uninstall I set the breast and belly scale size to default (by pressing R), which was strangely 0 and noticed the chest of my character was totally gone (totally disappeared and can be seen right through), dunno if it is related. EDIT: After removing SGO I can finally load the game again, attached is the screenshot of my character EDIT: Alright I finally got SGO running again and now the texture is back normal, though my chest is still gone.... guess i'd have to go back to an older save file, since in the newer saves the chest is still gone. 1
Sacremas Posted January 17, 2016 Posted January 17, 2016 Moreover all functions are working fine on a female PC, I just can't make them work properly on female NPCs. I have tried using the menu to make sure each girl is actually toggled on that can be impregnated and milked, everything there is default, likewise I tried to go into that menu, toggle it on and off, and wait a week, still no milk. Strange. I'm playing a female PC and I've been able to insert soul gems, birth filled black soul gems, and get milk from 3 NPCs. I'm using SGO 3.02 and Sexlab 1.61b. I fixed it the really brutal way; I hit uninstall option to remove from SKSe co-save, then quit, uninstalled the mod, loaded up the save (frozen in place of course since didn't rerun FNIS), saved again, cleaned the save of leftover scripts, reinstalled, went in game, eveything's working fine now! Well that was brutal and may have wounded my save, but at least it's working now.
barak43 Posted January 17, 2016 Posted January 17, 2016 Moreover all functions are working fine on a female PC, I just can't make them work properly on female NPCs. I have tried using the menu to make sure each girl is actually toggled on that can be impregnated and milked, everything there is default, likewise I tried to go into that menu, toggle it on and off, and wait a week, still no milk. Strange. I'm playing a female PC and I've been able to insert soul gems, birth filled black soul gems, and get milk from 3 NPCs. I'm using SGO 3.02 and Sexlab 1.61b. I fixed it the really brutal way; I hit uninstall option to remove from SKSe co-save, then quit, uninstalled the mod, loaded up the save (frozen in place of course since didn't rerun FNIS), saved again, cleaned the save of leftover scripts, reinstalled, went in game, eveything's working fine now! Well that was brutal and may have wounded my save, but at least it's working now. it might, but i think it was the only way to get it working on that save ^^,
Sacremas Posted January 17, 2016 Posted January 17, 2016 A request, would it be possible to tie the animations in SGO to Sexlab Framework? Specifically to easily be able to adjust things like sos angle and have other effects like arousal play off it, decreasing arousal for jerking off as well as being able to use other masturbation animations you may have loaded. Also a realism thing, would it likewise be possible to tie male sperm production to time since last had sex? I mean if I have sex 5-6 times a day or more leaving a city full of women walking around with bellies inflated with semen if it's not covering them head to toe it doesn't seem very reaslitic that my balls are still inflated and needing milking. Also only milking breasts seem to grow alchemy, not miling other appendages.
Sacremas Posted January 18, 2016 Posted January 18, 2016 I had some 50 soulgems of lesser quality I wanted to get rid of and some dozen convenient gilrs living in my Bathhouse, so I went around and stuffed them full of gems. First three times I tried this I crashed again and again and again. I'm pretty sure that it's ebcause the animation wants to play with being all aroused of the insertion, but the NPC's normal routine ins't in any way broken so she'll continue on her way to the smithy or toilet or whatever and cause an error and a crash. I ended up clicking each NPC, doing "tai" on her then stuffing 6 gems into her, wait until all the messages have been recieved about incubation, then tai back on, then go find the next girl. No crash or even framerate drop doing it like this.
Neodarkside Posted January 18, 2016 Posted January 18, 2016 I keep getting the message in my console command window, "SGO persist is cleared" any idea what that is? Started happening today, or at least that I noticed, I don't open my console window all the time but I'd notice a flood of the same message if I did.
txzeenath Posted January 18, 2016 Posted January 18, 2016 I keep getting the message in my console command window, "SGO persist is cleared" any idea what that is? Started happening today, or at least that I noticed, I don't open my console window all the time but I'd notice a flood of the same message if I did. Just a debug message from the persistence hack used by this mod. Otherwise changes would be temporary to NPCs. It stores actors in a list to save, and then removes them when their data is no longer valid or they no longer have gems, semen, or milk. Clearing persistance self.PrintDebug(Who.GetDisplayName() + " persist cleared.") Checks for actors to be cleared If(Gem == -1 && Milk == -1 && Semen == -1) SGO.PersistHackClear(Who as Actor) EndIf There should be an option in the menu to disable debug messages. Function PrintDebug(String Msg){send a message to the console.} If(!self.OptDebug) Return EndIf MiscUtil.PrintConsole("[SGO] " + Msg) ReturnEndFunction
EvilReFlex Posted January 18, 2016 Posted January 18, 2016 I want to change all milk types to one (all races give the same milk), but if I put only 1 item in the milk formlist I get a message ingame that the NPC is not ready to give milk. Is there a way to avoid this? (I don't want to make 11 different items with the same stats) I miss the SGO2 feature to change body scales for NPCs. A other suggestion is that males should remove a "bottle" cum on any orgasm. And I have a problem with the milk leaking textures, they do not disappear after milking.
Recoilsuave Posted January 18, 2016 Posted January 18, 2016 I want to change all milk types to one (all races give the same milk), but if I put only 1 item in the milk formlist I get a message ingame that the NPC is not ready to give milk. Is there a way to avoid this? (I don't want to make 11 different items with the same stats) I miss the SGO2 feature to change body scales for NPCs. A other suggestion is that males should remove a "bottle" cum on any orgasm. And I have a problem with the milk leaking textures, they do not disappear after milking. If you use the showracemenu or otherwise have racemenu open while your character has milk leaking textures on them, Racemenu will save them as a permanent overlay.
darkconsole Posted January 18, 2016 Author Posted January 18, 2016 I keep getting the message in my console command window, "SGO persist is cleared" any idea what that is? Started happening today, or at least that I noticed, I don't open my console window all the time but I'd notice a flood of the same message if I did. Just a debug message from the persistence hack used by this mod. Otherwise changes would be temporary to NPCs. It stores actors in a list to save, and then removes them when their data is no longer valid or they no longer have gems, semen, or milk. Clearing persistance self.PrintDebug(Who.GetDisplayName() + " persist cleared.") Checks for actors to be cleared If(Gem == -1 && Milk == -1 && Semen == -1) SGO.PersistHackClear(Who as Actor) EndIf There should be an option in the menu to disable debug messages. Function PrintDebug(String Msg){send a message to the console.} If(!self.OptDebug) Return EndIf MiscUtil.PrintConsole("[SGO] " + Msg) ReturnEndFunction upvoted for researching the code and using it to explain. I want to change all milk types to one (all races give the same milk), but if I put only 1 item in the milk formlist I get a message ingame that the NPC is not ready to give milk. Is there a way to avoid this? (I don't want to make 11 different items with the same stats) I miss the SGO2 feature to change body scales for NPCs. A other suggestion is that males should remove a "bottle" cum on any orgasm. And I have a problem with the milk leaking textures, they do not disappear after milking. the form lists must be the same length. there is a list of races, that must be the same length as milk. that's actually funny, because it is designed so you can add custom milks. the solution is to add the same milk to the list the same number of times as there are races, but i dont think creationkit it even lets you do that.
barak43 Posted January 18, 2016 Posted January 18, 2016 I keep getting the message in my console command window, "SGO persist is cleared" any idea what that is? Started happening today, or at least that I noticed, I don't open my console window all the time but I'd notice a flood of the same message if I did. Just a debug message from the persistence hack used by this mod. Otherwise changes would be temporary to NPCs. It stores actors in a list to save, and then removes them when their data is no longer valid or they no longer have gems, semen, or milk. Clearing persistance self.PrintDebug(Who.GetDisplayName() + " persist cleared.") Checks for actors to be cleared If(Gem == -1 && Milk == -1 && Semen == -1) SGO.PersistHackClear(Who as Actor) EndIf There should be an option in the menu to disable debug messages. Function PrintDebug(String Msg){send a message to the console.} If(!self.OptDebug) Return EndIf MiscUtil.PrintConsole("[SGO] " + Msg) ReturnEndFunction upvoted for researching the code and using it to explain. I want to change all milk types to one (all races give the same milk), but if I put only 1 item in the milk formlist I get a message ingame that the NPC is not ready to give milk. Is there a way to avoid this? (I don't want to make 11 different items with the same stats) I miss the SGO2 feature to change body scales for NPCs. A other suggestion is that males should remove a "bottle" cum on any orgasm. And I have a problem with the milk leaking textures, they do not disappear after milking. the form lists must be the same length. there is a list of races, that must be the same length as milk. that's actually funny, because it is designed so you can add custom milks. the solution is to add the same milk to the list the same number of times as there are races, but i dont think creationkit it even lets you do that. could just make the custom milk, duplicate it to have 11 of it with different IDs, and then add it to the list.
darkconsole Posted January 18, 2016 Author Posted January 18, 2016 could just make the custom milk, duplicate it to have 11 of it with different IDs, and then add it to the list. that's probably the best solution if ck doesn't let you have the same thing multiple times. copy the generic milk from slot 0. that will break the alchemy system though, though.
PubliusNV Posted January 19, 2016 Posted January 19, 2016 Not a complaint, just a question. When I use the menu to impregnate an NPC (or, for that matter, the PC) with a soulgem, a listbox appears with a list of soulgems to use. Are these sorted in any particular order? In my current case, I have quite a number of soulgem fragments that appear in the list. Are they sorted from smallest to largest? Or does it even matter for soulgem fragments as to how long they will take to mature? Thanks very much for the mod, by the way.
Neodarkside Posted January 19, 2016 Posted January 19, 2016 I keep getting the message in my console command window, "SGO persist is cleared" any idea what that is? Started happening today, or at least that I noticed, I don't open my console window all the time but I'd notice a flood of the same message if I did. Just a debug message from the persistence hack used by this mod. Otherwise changes would be temporary to NPCs. It stores actors in a list to save, and then removes them when their data is no longer valid or they no longer have gems, semen, or milk. Clearing persistance self.PrintDebug(Who.GetDisplayName() + " persist cleared.") Checks for actors to be cleared If(Gem == -1 && Milk == -1 && Semen == -1) SGO.PersistHackClear(Who as Actor) EndIf There should be an option in the menu to disable debug messages. Function PrintDebug(String Msg){send a message to the console.} If(!self.OptDebug) Return EndIf MiscUtil.PrintConsole("[SGO] " + Msg) ReturnEndFunction Hmmmm, entered the self command and got, Could not parse this line. Unknown referenced object 'self'
txzeenath Posted January 19, 2016 Posted January 19, 2016 I keep getting the message in my console command window, "SGO persist is cleared" any idea what that is? Started happening today, or at least that I noticed, I don't open my console window all the time but I'd notice a flood of the same message if I did. Just a debug message from the persistence hack used by this mod. Otherwise changes would be temporary to NPCs. It stores actors in a list to save, and then removes them when their data is no longer valid or they no longer have gems, semen, or milk. Clearing persistance self.PrintDebug(Who.GetDisplayName() + " persist cleared.") Checks for actors to be cleared If(Gem == -1 && Milk == -1 && Semen == -1) SGO.PersistHackClear(Who as Actor) EndIf There should be an option in the menu to disable debug messages. Function PrintDebug(String Msg){send a message to the console.} If(!self.OptDebug) Return EndIf MiscUtil.PrintConsole("[SGO] " + Msg) ReturnEndFunction Hmmmm, entered the self command and got, Could not parse this line. Unknown referenced object 'self' "Self" refers to the script that's running it. That line is where it prints to the log. SGO.PersistHackClear(Who as Actor) This is the command that gets called to clear it. But doing it manually isn't going to do anything for you that you couldn't do through the SGO menu. It's just a cleanup script. Disable debugging in your MCM and it won't spam anymore. Inside the PrintDebug function there's this: If(!self.OptDebug) return That disables logging when "OptDebug" is false.
Neodarkside Posted January 19, 2016 Posted January 19, 2016 Hmmmm, entered the self command and got, Could not parse this line. Unknown referenced object 'self' "Self" refers to the script that's running it. That line is where it prints to the log. What I meant was, I tried this, self.PrintDebug(Who.GetDisplayName() + " persist cleared.") and got that error message. Either way, I removed the check box from Debug messages and they stopped spamming my console every few seconds. Just hope its not flooding my papyrus log.
txzeenath Posted January 19, 2016 Posted January 19, 2016 Hmmmm, entered the self command and got, Could not parse this line. Unknown referenced object 'self' "Self" refers to the script that's running it. That line is where it prints to the log. What I meant was, I tried this, self.PrintDebug(Who.GetDisplayName() + " persist cleared.") and got that error message. Either way, I removed the check box from Debug messages and they stopped spamming my console every few seconds. Just hope its not flooding my papyrus log. Yeah, self refers to the script running it so you can't run it ingame like that. It's saying (place).(run this function from place). Since you're not inside the script when you use the console, "self" isn't a valid place to run the command from. And no, it's not spamming your papyrus log, that toggle disables all debug messages. It's not an error. It's a message put there by the writer to make sure things are working. Unless you're actually debugging or having problems to report, you should keep debug disabled on mods that have it. Some of them print a lot of messages and can slow things down.
darkconsole Posted January 19, 2016 Author Posted January 19, 2016 Not a complaint, just a question. When I use the menu to impregnate an NPC (or, for that matter, the PC) with a soulgem, a listbox appears with a list of soulgems to use. Are these sorted in any particular order? In my current case, I have quite a number of soulgem fragments that appear in the list. Are they sorted from smallest to largest? Or does it even matter for soulgem fragments as to how long they will take to mature? Thanks very much for the mod, by the way. no they are sorted in whatever way the game decided, which i think tends to be like by its internal ID or something. all actual "fragments" are equal to 0 which is the same as starting from sex or insemination.
Kageryu Posted January 19, 2016 Posted January 19, 2016 I started using your mod and I love it but I have a question. Does the milk leak texture not show for NPCs? I even increased the overlay slots.
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