CliftonJD Posted January 26, 2016 Posted January 26, 2016 Question, are bandits and other non-persistent characters banned from scaling? I captured a bandits using defeat and gave her 12 soulgems, but even after waiting ill full maturity there was zero scaling. I tested on a named npc and myself and it worked fine. Since the debug message said "Actor will persist" when I tested on a named npc, I thought that perhaps because the bandit CAN despawn (though it won't if the bandit is captured via display model or defeat) it wasn't working? Idk, I've tried all kinds of console commands trying to set the faction different and make bandits essential and such, but it didn't work. you need the file listed below for that to work What happened with dcc-soulgem-oven-303a version? should be somewhere in the 100 pages of text reposting... Hmmm...I already had that version, but I overwrote all the files anyway with your link. It still doesn't seem to be working. only thing I can think of would be if you started the game with a previous version, but if this what you had already I dunno either
txzeenath Posted January 26, 2016 Posted January 26, 2016 wait 303 was never published? no wonder you all are so confused. i bet i was waiting for the updated forum to settle down before posting it and then that never happened and then fallout 4 and i forgot. Lol, and the download page is titled 302 with 301 in the description.
darkconsole Posted January 28, 2016 Author Posted January 28, 2016 just so everyone knows, since i basically left it hanging. this weekend i will post 303 officially. im going to add a few other small things too mainly fragments having a random non-zero number when inserting.
parruyo Posted January 28, 2016 Posted January 28, 2016 just so everyone knows, since i basically left it hanging. this weekend i will post 303 officially. im going to add a few other small things too mainly fragments having a random non-zero number when inserting. Oh, very good, thank you.
chajapa Posted January 28, 2016 Posted January 28, 2016 Can you adjust the "curve" for breast filling too? So that each increment shows at least SOME change at higher "fill levels"? The math is brilliant, but the slider for "Curve" doesn't give me what I'm looking for no matter where I set it.
darkconsole Posted January 28, 2016 Author Posted January 28, 2016 the way the math works out a slider value of 2 = no curve, its a straight shot: 1 = 1, 4 = 4 a slider value of 1 = some curve, cbf to math it but its like: 1 = 0.99, 4 = 3 a slider value of 0 = curved so hard, it cant climb: 1 = 0, 4 = 0 its not instant, you wont see the changes until the next update.
Deathmaw Posted January 28, 2016 Posted January 28, 2016 Any way you could add the ability to pick which slots are stripped? I would love if my Followers bra got stripped when she is milking. Or if not the whole system could you possible add slot 56 to the stripping?
darkconsole Posted January 28, 2016 Author Posted January 28, 2016 Any way you could add the ability to pick which slots are stripped? I would love if my Followers bra got stripped when she is milking. Or if not the whole system could you possible add slot 56 to the stripping? would using the sexlab settings be good enough or do they need to be unique?
NNS10 Posted January 28, 2016 Posted January 28, 2016 darkconsole, have you considered adding soulgem recipes that permanently increase health/stamina/magicka by a marginal amount? That would give good reason to farm soulgems. It doesn't seem like modifying max stats is an effect accessible from the CK though so it'd require scripting to access the function.
Deathmaw Posted January 29, 2016 Posted January 29, 2016 Any way you could add the ability to pick which slots are stripped? I would love if my Followers bra got stripped when she is milking. Or if not the whole system could you possible add slot 56 to the stripping? would using the sexlab settings be good enough or do they need to be unique? Sexlab settings would be great. Maybe an option to link it to the Foreplay settings in Sexlab?
CliftonJD Posted January 29, 2016 Posted January 29, 2016 darkconsole, have you considered adding soulgem recipes that permanently increase health/stamina/magicka by a marginal amount? That would give good reason to farm soulgems. It doesn't seem like modifying max stats is an effect accessible from the CK though so it'd require scripting to access the function. soulgems already have that purpose thru the use of enchanting armor, you just need to disenchant an item that fortifies 1 of those traits the higher your enchanting skill Or more you birth the gems the better your enchanted item will be likewise better the perks for that skilltree...
darkconsole Posted January 29, 2016 Author Posted January 29, 2016 darkconsole, have you considered adding soulgem recipes that permanently increase health/stamina/magicka by a marginal amount? That would give good reason to farm soulgems. It doesn't seem like modifying max stats is an effect accessible from the CK though so it'd require scripting to access the function. it is actually trivial to do, i just hadn't thought about it. the main thing i had thought about which was also discussed here on the forum was that taking too much damage would make the gems revert into smaller states. if i was going to do that, i would take that idea and your idea and mix them together. assuming sgo3 defaults (so 6 gems max, each of which has 6 stages each) nil = +0 petty = +1 lesser = +2 common = +3 greater = +4 grand = +5 black = +6 so now you have 6 black soulgems in you. that would be +36 max health. you take too much damage, 3 of them break turning into grand gems, now you have +33 max health. numbers could be configurable small ones were just easy to work with in my head. Any way you could add the ability to pick which slots are stripped? I would love if my Followers bra got stripped when she is milking. Or if not the whole system could you possible add slot 56 to the stripping? would using the sexlab settings be good enough or do they need to be unique? Sexlab settings would be great. Maybe an option to link it to the Foreplay settings in Sexlab? 0 = my default, 1 = use sexlab foreplay slots, 2 = use sexlab sex slots i imagine this could not be that big of a deal. probably not for 303 though.
Deathmaw Posted January 29, 2016 Posted January 29, 2016 Awesome looking forward to it. Is ball emptying when you come during sex going to be in 303?
Pinute Posted January 29, 2016 Posted January 29, 2016 darkconsole, have you considered adding soulgem recipes that permanently increase health/stamina/magicka by a marginal amount? That would give good reason to farm soulgems. It doesn't seem like modifying max stats is an effect accessible from the CK though so it'd require scripting to access the function. it is actually trivial to do, i just hadn't thought about it. the main thing i had thought about which was also discussed here on the forum was that taking too much damage would make the gems revert into smaller states. if i was going to do that, i would take that idea and your idea and mix them together. assuming sgo3 defaults (so 6 gems max, each of which has 6 stages each) nil = +0 petty = +1 lesser = +2 common = +3 greater = +4 grand = +5 black = +6 so now you have 6 black soulgems in you. that would be +36 max health. you take too much damage, 3 of them break turning into grand gems, now you have +33 max health. numbers could be configurable small ones were just easy to work with in my head. Any way you could add the ability to pick which slots are stripped? I would love if my Followers bra got stripped when she is milking. Or if not the whole system could you possible add slot 56 to the stripping? would using the sexlab settings be good enough or do they need to be unique? Sexlab settings would be great. Maybe an option to link it to the Foreplay settings in Sexlab? 0 = my default, 1 = use sexlab foreplay slots, 2 = use sexlab sex slots i imagine this could not be that big of a deal. probably not for 303 though. I've no clue where in SL it's handled, but could you use the function that incorporates the Item Stripping we can set in the SL MCM?
darkconsole Posted January 29, 2016 Author Posted January 29, 2016 Awesome looking forward to it. Is ball emptying when you come during sex going to be in 303? admist this clusterfuck of a commit https://github.com/darkconsole/soulgem-oven-the-third/commit/5dc018c69e45d80c90fb7061510adcd86e0f8b3c#diff-253cc33422096a45ae85a8af4b62c223R1059 turns out this version has more fixes than i remembered. unnamed actors making their body work have text messages honor their settings of being disabled if disabled lots of milk api improvements for the eventually coming milk harness to allow the milking harness to milk the correct number of bottles after waiting/sleeping. new milk jug 3d models (still wip) remove semen from actors after sexing i cannot at this time prevent you from having sex if you have no semen. i can however prevent impregnation but not this version as that function needs to get refactored to fuck.
Nephenee13 Posted January 29, 2016 Posted January 29, 2016 I'm probably missing something obvious but what happened to the "massaging boobs" milking animation?
darkconsole Posted January 29, 2016 Author Posted January 29, 2016 when i add the sexlab stripping im going to make it require sexlab 1.6 at the same time, as i am pretty sure that has changed. it has been long enough, so consider yall warned.
hexenhaus Posted January 29, 2016 Posted January 29, 2016 A Hardcore mode would be nice without the ability to control the content of your womb. In other words that you cannot give birth or transfer soulgems at all. So being fully impregnated and therefore later encumbered would become an serious issue. For me it is simply to easy to avoid the consequences and or simply stick SG into my followers or fill up my womb until it becomes bothersome and so on. It is just to much control for my taste and if I have it I use it. A good comparison is the hardcoremode in devious devices.Another feature i thought of was special buffs for the beeings which impregnated you. Like dremora SG gives stronger conjuration spells or more magicka from highelves, frost resistance by nords... You get the idea. Also thinkable are negative buffs. And the stats rise with the sg's size.(I got inspired by the novel iron druid in which are witches who mate with demons and once impregnated become much stronger with healing abilities, supernatural speed and strength, glowing eyes, and talons)
nugerumon Posted January 29, 2016 Posted January 29, 2016 You know what would be cool? If the number of soulgems in your womb is theoretically unlimited*; I mean, why stop getting pregnant with another soulgem just because you already have an arbitrary amount inside you? There's still room! So if you set the maximum amount of black (level 6) soulgems like before, you could have not only that number of petty (level 1) soulgems, but six** times that (and, as fragments are even smaller, more of those); would require something to happen when the sum over the size of your soulgems surpasses your set maximum (like force-birthing some gems, or just depleting stamina; simply stopping growth seems boring). With the option to insert soulgems it's even totally unimportant whether you have control over what is birthed and what not. It's probably a lot of trouble implementing, so my hopes aren't high *) Only applies to Fragments of size 0. **) By the usual 6 stages, just assuming black is six times petty; though grand (level 5) actually look bigger than black, but that hasn't stopped us before. Two common soulgems would be the same size as one black. That's how the sizes already work, right?
OrcishOatmeal Posted January 29, 2016 Posted January 29, 2016 Is there a recommended body I should use with this mod? I have a annoying clipping issue when a character does the 'self milk' spell, how can I fix this?
CliftonJD Posted January 29, 2016 Posted January 29, 2016 Is there a recommended body I should use with this mod? I have a annoying clipping issue when a character does the 'self milk' spell, how can I fix this? yes, the main page lists it works with these other body mods, but there's a recommended unp body there as well that he uses
chajapa Posted January 29, 2016 Posted January 29, 2016 I'm probably missing something obvious but what happened to the "massaging boobs" milking animation? Since I am rather heavily invested in the milking animations.... .... With Sexlab 1.59(x) you had to use NSAP (or another means) to add the 2 breastfeeding animations. NOW....they are included in Sexlab 1.6(x), BUT.....and it's a BIG BUT (see what I did there?).... The animations have had a minor name change. The REGISTERED name is the same, but the animation name is changed slightly. So as long as a script was retrieving the animation by registrar name, everything is fine, but if it was retrieving by animation NAME....then it will fail as the original name no longer returns true.
OrcishOatmeal Posted January 29, 2016 Posted January 29, 2016 Is there a recommended body I should use with this mod? I have a annoying clipping issue when a character does the 'self milk' spell, how can I fix this? yes, the main page lists it works with these other body mods, but there's a recommended unp body there as well that he uses Just checked, it says its on the downloads but it isnt :/
CliftonJD Posted January 29, 2016 Posted January 29, 2016 Is there a recommended body I should use with this mod? I have a annoying clipping issue when a character does the 'self milk' spell, how can I fix this? yes, the main page lists it works with these other body mods, but there's a recommended unp body there as well that he uses Just checked, it says its on the downloads but it isnt :/ probably 1 of those things got lost during the month of sl bugs rollback
MeMe Posted January 29, 2016 Posted January 29, 2016 it is actually trivial to do, i just hadn't thought about it. the main thing i had thought about which was also discussed here on the forum was that taking too much damage would make the gems revert into smaller states. if i was going to do that, i would take that idea and your idea and mix them together. assuming sgo3 defaults (so 6 gems max, each of which has 6 stages each) nil = +0 petty = +1 lesser = +2 common = +3 greater = +4 grand = +5 black = +6 so now you have 6 black soulgems in you. that would be +36 max health. you take too much damage, 3 of them break turning into grand gems, now you have +33 max health. numbers could be configurable small ones were just easy to work with in my head. This is actually a cool idea. I imagine them turning into a smaller gem + a fragment, makes it a little clearer that they're breaking. No need to stop there though, the amount of milk in your boobs could raise magicka. It'd be great with mana tanks. Something should probably buff stamina too, I'm not sure what. You know what would be cool? If the number of soulgems in your womb is theoretically unlimited*; I mean, why stop getting pregnant with another soulgem just because you already have an arbitrary amount inside you? There's still room! So if you set the maximum amount of black (level 6) soulgems like before, you could have not only that number of petty (level 1) soulgems, but six** times that (and, as fragments are even smaller, more of those); would require something to happen when the sum over the size of your soulgems surpasses your set maximum (like force-birthing some gems, or just depleting stamina; simply stopping growth seems boring). With the option to insert soulgems it's even totally unimportant whether you have control over what is birthed and what not. It's probably a lot of trouble implementing, so my hopes aren't high *) Only applies to Fragments of size 0. **) By the usual 6 stages, just assuming black is six times petty; though grand (level 5) actually look bigger than black, but that hasn't stopped us before. Two common soulgems would be the same size as one black. That's how the sizes already work, right? I really like this too, it's interesting enough that I think it's worth talking about even if it's a lot of work. Having a womb capacity that is a fixed number, with each gem filling up a different amount of that capacity based on its size, I think would add a whole new dimension. Intuitively it makes sense that if you can fit six black gems, you can fit a dozen or two petty gems easily, and probably as many fragments as you can stand. He's right though, just stopping growth to not go over capacity is boring. Force birthing and depleting stamina both sound good, though random animations could get annoying, so let's say.... There are no limits on gem insertion or impregnation, but if all the gems added together go over your womb capacity, you get a stamina debuff depending on how overstuffed you are, with an ongoing chance to have the smallest nonfragment gem in your womb slip out and fall to the ground (with a sexlab moan and immersive message, but no animation.) Maybe being REALLY overstuffed could induce labor, because you know there is a price to being too greedy. EDIT: This actually looks like it would be damn simple to implement, I'm surprised. Remove the ActorGemGetCount checks on ActorGemAdd, ActorActionBirth_Duo, ActorActionInsert and ActorActionInseminate, then add a block of code (probably to ActorGemUpdateData?) that runs if ActorGemGetWeight is greater than ActorGemGetCapacity * 6 which gives whatever overstuffed effects you want. But this is just a quick guess and I could definitely be wrong somehow. You're the one who knows the code... Also, I see my immersive messages are still nowhere to be found...
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