darkconsole Posted October 1, 2015 Author Posted October 1, 2015 you glorious motherfucker. i'm going to refactor the event handler a bit. though it doesnt promise who is giving who is receiving. general convention is that "female is 1st slot" but thats not a rule, plus if the female is set transgender she might have still taken it rather than given it in that slot. It's even better. sslBaseAnimation.getGender(int slot) returns the gender set in the animation, not of the character. So unless the animation is tagged wrongly, you'll get what you expect. you glorious motherfucker. though we need to have a talk with ashal about implied and forced gender roles now and how they hurt society >_> basically if i throw a male into a slot getting anal pounded its gonna report as female, rofl. thats terrible. but useful XD
darkconsole Posted October 1, 2015 Author Posted October 1, 2015 i don't want to spam the other two framework threads. but i was arguing with Expired again and he might be adding "largest value only" support directly into NiOverride - so NiOverride now has: * ability to uunique items. * multiple mods working together * built in persistance, auto application, and autoloading. * theoretically infinite actors. * multiplicative mode (default) * additive mode (via ini) * [soon] largest value mode (via ini) which means there is now 0 reason for any papyrus frameworks for scaling.
llabsky Posted October 2, 2015 Posted October 2, 2015 Ok I'll consider it done unless someone else has something they want me to change, I checked it in game and it all looked decent. Attaching the .max file if someone wants to change it themselves. The hands will almost certainly clip through the legs but there are so many variables to consider that it really isn't something I want to fix. Last attempt to make a good gif.... It looks better but since my computer isn't the best it stutters at the start when I started recording. Trust me it looks much smoother in game. http://makeagif.com/QuvktD transferf.rar
darkconsole Posted October 2, 2015 Author Posted October 2, 2015 Ok I'll consider it done unless someone else has something they want me to change, I checked it in game and it all looked decent. Attaching the .max file if someone wants to change it themselves. The hands will almost certainly clip through the legs but there are so many variables to consider that it really isn't something I want to fix. Last attempt to make a good gif.... It looks better but since my computer isn't the best it stutters at the start when I started recording. Trust me it looks much smoother in game. http://makeagif.com/QuvktD yeah dont even worry about minor clipping. between small variations in actor height and the fact that the game cant even promise they start at the /exact/ same time. still better than a good handful of the sexlab animations. for credit is llabsky the alias you'd like me to reference?
cgod05 Posted October 2, 2015 Posted October 2, 2015 So excited to see this new position implemented in game!
llabsky Posted October 2, 2015 Posted October 2, 2015 Ok I'll consider it done unless someone else has something they want me to change, I checked it in game and it all looked decent. Attaching the .max file if someone wants to change it themselves. The hands will almost certainly clip through the legs but there are so many variables to consider that it really isn't something I want to fix. Last attempt to make a good gif.... It looks better but since my computer isn't the best it stutters at the start when I started recording. Trust me it looks much smoother in game. http://makeagif.com/QuvktD yeah dont even worry about minor clipping. between small variations in actor height and the fact that the game cant even promise they start at the /exact/ same time. still better than a good handful of the sexlab animations. for credit is llabsky the alias you'd like me to reference? Don't worry about giving credit, I did it because I wanted to see the transfer feature added to this mod If you have any more animations that need to be done just lemme know.
Kitsone Posted October 2, 2015 Posted October 2, 2015 Looking good guys. I'm highly anticipating SGO3 to come out of beta for my main save and the only thing somewhat helping is following this thread. Here's a feature I've wanted for a while that may or may not be in the scope of SGO3 as far as you're concerned: Essentially an "In heat" or "Cum Dumpster" mode/status/stance that has any male (creature and human alike) engage the player in vaginal sex specifically for the purpose of a semen donation for impregnation. -Should probably be a stance/idle animation associated with it too like getting down on all fours with butt sticking up or somesuch and possibly restrict movement to a crawl and strip naked(or just some slots) and disarm weapons. -Of course require or have a configurable(MCM) arousal requirement for the semen donators along with inciting arousal rate. -Maybe even accept gold tips for being a good cum dumpster (based on sexlab experience stat). -Possibly even calm nearby hostiles and work on them- I'm imagining just crawling through a dungeon getting "donations". Lots of MCM configurable options I can see with this. This beats talking to each npc (such as with a prostitution mod) for sex while still keeping some immersion (unlike most forced sex mods) imo. Guaranteeing vaginal deposit of sperm is also important for SGO. Ok so now that i've spelled all this out it sounds perfectly in the scope for SGO3 imo.
darkconsole Posted October 2, 2015 Author Posted October 2, 2015 updated beta post with 006 http://www.loverslab.com/topic/34579-soulgem-oven-ii/?p=1323693 read the notes.
ssmith Posted October 2, 2015 Posted October 2, 2015 Everything seems to work. could add the option to transfer between NPC and NPC?
chajapa Posted October 2, 2015 Posted October 2, 2015 Everything seems to work. could add the option to transfer between NPC and NPC? ^^^ yeah... this! Maybe use sexlab targeting? The "Give to..." and "Take from..." choices could then be 1. The SGO target (the one you had targeted when you brought up the wheel menu) 2. The Sexlab target 3. The Player Character NPC targeted for SGO3 wheel transfer -> Give To... OR Take From... 1. PC (SGO3 targeted NPC would interact with the player) 2. SexLab Target (Sexlab targeted NPC would interact with the SGO3 targeted NPC) No target for SGO3 wheel (so defaults to player) transfer -> Give To... OR Take From... 1. Sexlab target (Player would interact with the Sexlab target) ..... might work
ssmith Posted October 2, 2015 Posted October 2, 2015 ^^^ yeah... this! Maybe use sexlab targeting? The "Give to..." and "Take from..." choices could then be 1. The SGO target (the one you had targeted when you brought up the wheel menu) 2. The Sexlab target 3. The Player Character NPC targeted for SGO3 wheel transfer -> Give To... OR Take From... 1. PC (SGO3 targeted NPC would interact with the player) 2. SexLab Target (Sexlab targeted NPC would interact with the SGO3 targeted NPC) No target for SGO3 wheel (so defaults to player) transfer -> Give To... OR Take From... 1. Sexlab target (Player would interact with the Sexlab target) ..... might work It does not work because every time you open the menu resets .Be you could do like puppets, with a magic selections a NPC or the other.
Skyrimfloo Posted October 2, 2015 Posted October 2, 2015 By the way, since there's somebody working on a cool animation for this mod, I've got a suggestion that shouldn't be very difficult, and will probably enhance the mod by heaps. Instead of getting the actors leak bottles, which is weird as fuck, it would be awesome to modify at least one animation for handjob, male masturbation, milking and self-milking, and just make the actor pop a bottle and do as if he/she was leaking into it. Wouldn't that look much better?I don't know how to add items into an animation, that is a good idea though I'll ask around and hope someone can help me with that. That's awesome to read. As far as I know, adding an item to the animation is fairly simple. I don't know the details, but basically you create an AnimObject by including a skeleton bone to the item (in this case, a copy of the bottle used for cum/milk) through an extra NiStringExtraData. The animation itself doesn't need to include it, all you need to do afterwards is to define the AnimObject through FNIS and in theory the AnimObject is added to the animation when called. Better check that with more depth in FNIS' documentation, though. I'm looking forward to this, if you decide to make them. I think that'd be an awesome feature for this mod, and after seeing the great job you did with the gem-transfer animation, I'm sure this is much simpler, all you'd need to do is to pick existing animations and change the position of one arm.
chajapa Posted October 2, 2015 Posted October 2, 2015 Tested on Male PC and female PC for a bit this morning. The gem transfer thing is pretty awesome! I edited my development version of JUGs to account for the change from esp to esm and breastfeeding still works. This is coming along nicely. What would make it even more awesome is if you could get some variation in the scaling. You're already tracking belly and breast scaling on or off. I know you're just doing it with a faction, but if you could make it so that there was a modifier for the targeted NPC.... For example, I have a large-breasted follower and I want her to max out at 2.00 breast size. Beyond that starts to look bad. However if I have a small breasted elf follower, her max size can be bigger. Right now everyone is the same max and it can be challenging to find a balance. I realize this may not be trivial, but because I can see a similar implementation in MME, at least I know it can be done. In MME I can set a base breast size individually, and also modify the "increase-per-tick" and "increase-per-level". So cows can increase a bit more than "normal" milky females. That kind of granularity is really nice to have. Instead of tracking a hundred NPCs.... maybe make a handful of factions that all they do is modify the default scale values. Configurable in an MCM page. If they're not in a scale faction, then they scale to default values. If they're in a scale faction then .... modify breast max size and base breast size? I don't know. Just tossin' it out there. But having the same scales for the different sizes of "naturally occurring" bodies is, like I said, a bit of a challenge. On a brighter note.. I think you've got a better handle on HOW to scale the bodies than any other mod I've played. An example being the way the breasts scale (am I tit-focused? You betcha).... They scale as though they're being filled. One "tick" into an empty breast gives a visual of a larger jump in size than when another tick is added to a nearly full breast. This is VERY well done, in my opinion.
Grojcig Posted October 2, 2015 Posted October 2, 2015 By the way, since there's somebody working on a cool animation for this mod, I've got a suggestion that shouldn't be very difficult, and will probably enhance the mod by heaps. Instead of getting the actors leak bottles, which is weird as fuck, it would be awesome to modify at least one animation for handjob, male masturbation, milking and self-milking, and just make the actor pop a bottle and do as if he/she was leaking into it. Wouldn't that look much better?I don't know how to add items into an animation, that is a good idea though I'll ask around and hope someone can help me with that. That's awesome to read. As far as I know, adding an item to the animation is fairly simple. I don't know the details, but basically you create an AnimObject by including a skeleton bone to the item (in this case, a copy of the bottle used for cum/milk) through an extra NiStringExtraData. The animation itself doesn't need to include it, all you need to do afterwards is to define the AnimObject through FNIS and in theory the AnimObject is added to the animation when called. Better check that with more depth in FNIS' documentation, though. I'm looking forward to this, if you decide to make them. I think that'd be an awesome feature for this mod, and after seeing the great job you did with the gem-transfer animation, I'm sure this is much simpler, all you'd need to do is to pick existing animations and change the position of one arm. ... and if we are at it maybe an animation with the bottle for insemination? It would look cool for sure.
chajapa Posted October 2, 2015 Posted October 2, 2015 Racemenu 3.4.0 is up and has scaling mode for "largest" as well as a combination mode for "largest". I just tried it using SGO3 and Milk Mod (both using NIO) and it didn't appear to work as expected. Breasts were changing sizes like small, big.... small.... small, big.... smaller..bigger...like the mods were fighting over control still. Maybe I didn't make the edits correctly in the nioverride.ini file, but without a lot more explanation I just did what appears to be obvious and set them both to "largest".
darkconsole Posted October 2, 2015 Author Posted October 2, 2015 Racemenu 3.4.0 is up and has scaling mode for "largest" as well as a combination mode for "largest". I just tried it using SGO3 and Milk Mod (both using NIO) and it didn't appear to work as expected. Breasts were changing sizes like small, big.... small.... small, big.... smaller..bigger...like the mods were fighting over control still. Maybe I didn't make the edits correctly in the nioverride.ini file, but without a lot more explanation I just did what appears to be obvious and set them both to "largest". i havent tested it myself. he was all like "thats easy" and then it was done. i dont think anybody tested it though lololol. plus it needs to make a special consideration for the racemenu scale. with largest only, if racemenu is 4 and sgo is 2 you'd never see sgo's scale. he needs to have it include the racemenu aka god values * largest size for the best effect imho.
chajapa Posted October 2, 2015 Posted October 2, 2015 Racemenu 3.4.0 is up and has scaling mode for "largest" as well as a combination mode for "largest". I just tried it using SGO3 and Milk Mod (both using NIO) and it didn't appear to work as expected. Breasts were changing sizes like small, big.... small.... small, big.... smaller..bigger...like the mods were fighting over control still. Maybe I didn't make the edits correctly in the nioverride.ini file, but without a lot more explanation I just did what appears to be obvious and set them both to "largest". i havent tested it myself. he was all like "thats easy" and then it was done. i dont think anybody tested it though lololol. plus it needs to make a special consideration for the racemenu scale. with largest only, if racemenu is 4 and sgo is 2 you'd never see sgo's scale. he needs to have it include the racemenu aka god values * largest size for the best effect imho. Well I fucked up at least SOME setting..... when my male PC stripped, his dick was "bigger than the Inn!". So big it was like one of the mountains. And female followers tits were doing the HDT spaz-dance. This will get figured out I'm sure, but.... I also crash on node scale occasionally. Looking at logs....
darkconsole Posted October 2, 2015 Author Posted October 2, 2015 Well I fucked up at least SOME setting..... when my male PC stripped, his dick was "bigger than the Inn!". pix or it didnt happen
chajapa Posted October 2, 2015 Posted October 2, 2015 Well I fucked up at least SOME setting..... when my male PC stripped, his dick was "bigger than the Inn!". pix or it didnt happen BAHAhahahaha..... indeed.... When he laid on his back, his dick texture became like this giant object above he and his lady lover. I mean.... GIANT.... like miles across. And he has the "I'm missing my schlong!" hole where his schlong should have been. I went into Racemenu and found some schlong schliders were definitely not where I had set them. Put them back to "normal" and was ok again. I had node scaling set to average, but had somehow left combination scaling on "largest" and maybe that's not a good combination (pun intended) 'Cause it was the largest schlong I've ever seen.
darkconsole Posted October 2, 2015 Author Posted October 2, 2015 By the way, since there's somebody working on a cool animation for this mod, I've got a suggestion that shouldn't be very difficult, and will probably enhance the mod by heaps. Instead of getting the actors leak bottles, which is weird as fuck, it would be awesome to modify at least one animation for handjob, male masturbation, milking and self-milking, and just make the actor pop a bottle and do as if he/she was leaking into it. Wouldn't that look much better?I don't know how to add items into an animation, that is a good idea though I'll ask around and hope someone can help me with that. That's awesome to read. As far as I know, adding an item to the animation is fairly simple. I don't know the details, but basically you create an AnimObject by including a skeleton bone to the item (in this case, a copy of the bottle used for cum/milk) through an extra NiStringExtraData. The animation itself doesn't need to include it, all you need to do afterwards is to define the AnimObject through FNIS and in theory the AnimObject is added to the animation when called. Better check that with more depth in FNIS' documentation, though. I'm looking forward to this, if you decide to make them. I think that'd be an awesome feature for this mod, and after seeing the great job you did with the gem-transfer animation, I'm sure this is much simpler, all you'd need to do is to pick existing animations and change the position of one arm. so it sounds like with a little crafting of an object i can totally do this without having to mess with the animation files themselves?
Skyrimfloo Posted October 2, 2015 Posted October 2, 2015 so it sounds like with a little crafting of an object i can totally do this without having to mess with the animation files themselves? You still need an animation that uses the object, and that moves accordingly, unfortunately.
Photonix Posted October 2, 2015 Posted October 2, 2015 Hey, I'm testing out SGO 3 beta, I'm not sure if I have some settings wrong, but I play a female character, and I get a message about my "balls being full", also when I use the option "wank it dry" I start to masterbate as if I had a penis! I don't play a futa just a regular girl, is this a bug or working as intended?
terrorofmorrowind Posted October 2, 2015 Posted October 2, 2015 Everything seems to work fine for now. Although the script seems a bit more complex than 2 because it takes atleast 5 seconds before it actually does an act. Also when i want to put more gems inside the menu tilts the camera to the left and when i click the gem, it doesn't do anything but then it suddenly goes back to that menu again. But when i click again, it does what it is supposed to do. This is probably all script load, right? Is this going to be improved upon in future updates like you did with 2? Btw i don't think it has issues with my load order because the really heavy stuff is only sexlab, devious ans some addons (about 6), Sanguines debauchery, zaz and that's about it. The rest are only mods to make the game run smoother like "remove smoke here or there mod". Then i have a lot of npc mods hanging around. It's possible that interesting npc is also a memory thief. Now that i think of it, it's quite a lot if you add hydra slavegirls to the mix. It didn't crash when playing normally but it does when to many mods want to do the same thing but that can be easily fixed once i find out which ones are the troublemakers. Anyway, as Always good luck with this mod. I'm now going to stomp some gems down some bitches cunt...
darkconsole Posted October 2, 2015 Author Posted October 2, 2015 the camera moves because im trying to create this cinematic feel like in this screenshot: moving the camera is easy. changing the camera fov required me to ask Expired to add more features to SKSE. i was under the impression that he already added it for me but i havent been able to find it. changing via ConsoleUtil doesn't work as you can see. im still working on optmising the opening of the menu. on their own the menus already take a second to load, but having to add all the checks like "does the target have gems? does the target have milk? can the target be inseminated? can the target eat fish?" are slowing it down evne more. plus submenus are really just menus. so the menu has to close, then it has to reopen. its less than optimal indeed.
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