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Posted

 

Ok I made a little something. 

 

 

alright i got them in game, standalone, as part of soulgem oven, and i have them working and aligned, without sexlab even!

 

 

 

after seeing them in game though i do have one critique - when the bellies are expanded with gems, mainly on the top actor, it will really clip into the leg and may look goofy.

 

 

 

transferring works.

 

 

 

here is what i mean about clipping, the pose may need to be tweaked so it is held farther away from the belly.

 

 

 

I'll have to twist the top girls body a lot more to fix that, and maybe make her learn back a bit. I'm hesitant to move the leg because of how much the mesh already bends over itself.

 

Tomorrow I'll spend time to make it line up better with an expanded belly. I'm pretty sure I can build a big belly girl in body slide and import that into 3ds max to line up this all up better. I don't think it'll be too difficult...

 

Other than this clipping problem is there anything else you want me to change? Move the top actors less? Move the bottom actor more? I'm pretty sure I released a couple gifs so if anyone else has something they want me to fix lemme know.

Posted

 

 

I'll have to twist the top girls body a lot more to fix that, and maybe make her learn back a bit. I'm hesitant to move the leg because of how much the mesh already bends over itself.

 

Tomorrow I'll spend time to make it line up better with an expanded belly. I'm pretty sure I can build a big belly girl in body slide and import that into 3ds max to line up this all up better. I don't think it'll be too difficult...

 

Other than this clipping problem is there anything else you want me to change? Move the top actors less? Move the bottom actor more? I'm pretty sure I released a couple gifs so if anyone else has something they want me to fix lemme know.

 

 

nah other than the belly clipping i have nothing. i figure for a pregnancy mod the less belly clipping the better.

Posted

I have a thought.... I know.... dangerous.... but here goes...

 

Female on the bottom is on her back, but with her butt lifted because her legs are up toward her head. Kinda like the position she's in for some of the other sex scenes where she's on the bottom. knees almost to her shoulders or ankles almost in her ears...

 

Female on top is sitting on the partner's up-facing pussy kinda like a reverse cowgirl, and grinding and/or wiggling her pussy back and forth. Maybe a couple up-and-down moves but not very much. Almost like she's straining to take a shit.

 

This should remove any issues with bellies clipping through other body parts.

 

Just a thought. :)

 

Posted

Something I've noticed, at least in the beta, and I'm not sure if that's intended... My character is losing her gems when she transforms into a werewolf. I would consider that logical, since I doubt a pregnant woman would be able to go furry without getting the baby fucked up, but for the sake of the mod, it's kinda annoying, lol.

Posted

Something I've noticed, at least in the beta, and I'm not sure if that's intended... My character is losing her gems when she transforms into a werewolf. I would consider that logical, since I doubt a pregnant woman would be able to go furry without getting the baby fucked up, but for the sake of the mod, it's kinda annoying, lol.

 

how do you define losing her gems? does the radial menu actually say 0? or are you just not seeing belly? i wouldn't be surprised if the race change is just fucking up nio.

 

CeJWwQzl.png

 

It wouldnt happen with this pose you posted earlier :)

f59f12438433569.jpg

 

 

he made basically the same post. just needs some tweaking to finish. still awesome. legs just need to be switched around i guess.

 

actually, yeah, llabsky, if you're watching, it may be as simple as just switching the legs so that the front one is going tot he right instead of to the left. it doesn't have to be a perfect not-clipping case, if it clips just a little it may actually look more real like the leg is pushing into the belly.

Posted

I used Soulgem Oven in my last game, the only reason I exchanged it for Hentai Pregnancy again was the lack of a "Force Birthing" option. This resulted in having 5 black soulgems for example (Not a bad thing, but a bit too overpowering :)). Are there plans to include an option to force birthing (For example if some kind of capacity limit is reached). This could be used to spice things up a bit:

 

You either keep the 3 soulgems you have until they become black, but if the player becomes pregnant with another one, the capacity limit is reached and you have to birth the soulgems in their current state.

Posted

 

Something I've noticed, at least in the beta, and I'm not sure if that's intended... My character is losing her gems when she transforms into a werewolf. I would consider that logical, since I doubt a pregnant woman would be able to go furry without getting the baby fucked up, but for the sake of the mod, it's kinda annoying, lol.

 

how do you define losing her gems? does the radial menu actually say 0? or are you just not seeing belly? i wouldn't be surprised if the race change is just fucking up nio.

 

 

 

It wouldnt happen with this pose you posted earlier :)

 

 

 

he made basically the same post. just needs some tweaking to finish. still awesome. legs just need to be switched around i guess.

 

actually, yeah, llabsky, if you're watching, it may be as simple as just switching the legs so that the front one is going tot he right instead of to the left. it doesn't have to be a perfect not-clipping case, if it clips just a little it may actually look more real like the leg is pushing into the belly.

 

 

Going to be working on it now.

 

I don't know how or why i put the bottom girls legs the wrong side... oops lol

 

Posted

how do you define losing her gems? does the radial menu actually say 0? or are you just not seeing belly? i wouldn't be surprised if the race change is just fucking up nio.

 

I mean that after she transforms into a werewolf the menu says she's not pregnant anymore. Her gem and milk count are reset. It might be possible that male werewolves lose their cum count as well, but I didn't test that. Interestingly, if the "don't leak" option is activated, she does keep the belly full through transformations and you can still use the "release the cum" ability afterwards (but the count is still reset, it's only the inflation what is not getting fucked up). My guess is that there must be something in the code that disables her gem and milk count when she's a werewolf and thus not recognized as a valid character for pregnancy.

 

By the way, since there's somebody working on a cool animation for this mod, I've got a suggestion that shouldn't be very difficult, and will probably enhance the mod by heaps. Instead of getting the actors leak bottles, which is weird as fuck, it would be awesome to modify at least one animation for handjob, male masturbation, milking and self-milking, and just make the actor pop a bottle and do as if he/she was leaking into it. Wouldn't that look much better?

 

Another thing that I was considering is that a "quality" option for cum would be cool. You don't really fill bottles of cum no matter how much time you abstain, but you could say that if you wait longer, you'd get a single bottle of "stronger" cum, instead of extra bottles. Not sure if this would fit for milk as well, although here you would get extra bottles as well as increased quality.

 

 

Posted

Ok version b, I switch the positions of the bottom girls legs.

 

Testing in game I found that I squeezed the top actors belly to much and it looked very weird so I made her whole animation much simpler. I always tend to do too much and screw everything up....

 

If this one is good I'll then fix all of the arms and legs. Again, if anyone has suggestions lemme know. I'm free pretty much all of tomorrow so I can work on making it perfect.

 

 

transferb.rar

Posted

Other than this clipping problem is there anything else you want me to change? Move the top actors less? Move the bottom actor more? I'm pretty sure I released a couple gifs so if anyone else has something they want me to fix lemme know.

 

After looking at the gifs the main thing I would suggest would be adding noticeable heavy breathing, especially for the bottom actor. She's not moving a lot otherwise, and besides labor is hard work.

Posted

 

By the way, since there's somebody working on a cool animation for this mod, I've got a suggestion that shouldn't be very difficult, and will probably enhance the mod by heaps. Instead of getting the actors leak bottles, which is weird as fuck, it would be awesome to modify at least one animation for handjob, male masturbation, milking and self-milking, and just make the actor pop a bottle and do as if he/she was leaking into it. Wouldn't that look much better?

 

 

 

I don't know how to add items into an animation, that is a good idea though I'll ask around and hope someone can help me with that.

 

 

Other than this clipping problem is there anything else you want me to change? Move the top actors less? Move the bottom actor more? I'm pretty sure I released a couple gifs so if anyone else has something they want me to fix lemme know.

 

After looking at the gifs the main thing I would suggest would be adding noticeable heavy breathing, especially for the bottom actor. She's not moving a lot otherwise, and besides labor is hard work.

 

 

Original

http://makeagif.com/_QZcrB

 

More "breathing"... ... I tried lol

http://makeagif.com/Mh0z2W

Posted

that hand in the back is freaking me out, but that could just be due to cam angle :D

 

nice job

 

I'm testing to see if I can "Medusa" the bottom girl with hands growing out of her belly instead of snakes on the head as if the soul gems are hatching.

 

j/k the hands aren't animated yet :D

 

Posted

 

Testet it with my Futa Darkelf and enabled "inseminate" "milk" and "gems" and all worked well.

The Only bug what I have discovered is that I got the "Squirting" effect after fucking a other female.  

 

And I impregnated my elf with her own cum.  :lol:

 

Is it possible to add a function that gives only the player the ability to give cum inflation's? 

 

I love your mod darkconsole and I want to support you, give me pictures and I make a new cum and milk bottle for you. 

 

Edit: What bone is used for pregnancy?  NPC Belly? 

Edit²: Added NPC Belly to my new futa mod for testing, but its not scaling like the belly. 

 

1) no. the game doesnt tell me which actor is penetrating and which actor is taking it. the animation slots mean nothing and mean even less when there are more than two actors. all i can do is give all females cum. i bitch about this in the code comments as well.

 

2) npc belly. if you added it via os then you probably just added the wrong one of the like 20. just load the reference shape and copy it from there.

 

 

Oh hai, just popping in here to say that if you have access to the sslBaseAnimation object, you can determine whether a position is "giving" or "receiving" by checking  "anim.GetGender(slot_nr)"

 

/random papyrus fairy out

 

 

Posted

 

 

 

Oh hai, just popping in here to say that if you have access to the sslBaseAnimation object, you can determine whether a position is "giving" or "receiving" by checking  "anim.GetGender(slot_nr)"

 

/random papyrus fairy out

 

 

 

 

you glorious motherfucker. i'm going to refactor the event handler a bit. though it doesnt promise who is giving who is receiving. general convention is that "female is 1st slot" but thats not a rule, plus if the female is set transgender she might have still taken it rather than given it in that slot.

 

 

 

that hand in the back is freaking me out, but that could just be due to cam angle :D

 

nice job

 

I'm testing to see if I can "Medusa" the bottom girl with hands growing out of her belly instead of snakes on the head as if the soul gems are hatching.

 

j/k the hands aren't animated yet :D

 

 

 

its important that its loopable too, remember. this animation plays on forever until we're out of gems to transfer. the gifs didn't seem seamless. but the updated position looks like it is perfect. i love it.

 

i think i prefer the heavier breathing version mostly because the face is more visible.

Posted

 

its important that its loopable too, remember. this animation plays on forever until we're out of gems to transfer. the gifs didn't seem seamless. but the updated position looks like it is perfect. i love it.

 

 

makeagif is up to 5 seconds long and the animation itself is 5 seconds as well.

 

I either start the recording a split second to fast or too slowly so it won't look seamless until it's in game. I don't know how to record from 3ds max which is why I'll never get it to loop perfectly in a preview.

 

But anyways, I'll fix all of the arms and legs then post it here.

 

Posted

 

 

 

 

Oh hai, just popping in here to say that if you have access to the sslBaseAnimation object, you can determine whether a position is "giving" or "receiving" by checking  "anim.GetGender(slot_nr)"

 

/random papyrus fairy out

 

 

 

 

you glorious motherfucker. i'm going to refactor the event handler a bit. though it doesnt promise who is giving who is receiving. general convention is that "female is 1st slot" but thats not a rule, plus if the female is set transgender she might have still taken it rather than given it in that slot.

 

 

It's even better.

sslBaseAnimation.getGender(int slot) returns the gender set in the animation, not of the character. So unless the animation is tagged wrongly, you'll get what you expect.

 

Posted

 

 

 

 

you glorious motherfucker. i'm going to refactor the event handler a bit. though it doesnt promise who is giving who is receiving. general convention is that "female is 1st slot" but thats not a rule, plus if the female is set transgender she might have still taken it rather than given it in that slot.

 

 

It's even better.

sslBaseAnimation.getGender(int slot) returns the gender set in the animation, not of the character. So unless the animation is tagged wrongly, you'll get what you expect.

 

 

 

you glorious motherfucker.

 

though we need to have a talk with ashal about implied and forced gender roles now and how they hurt society >_>

 

basically if i throw a male into a slot getting anal pounded its gonna report as female, rofl. thats terrible. but useful XD

Posted

i don't want to spam the other two framework threads. but i was arguing with Expired again and he might be adding "largest value only" support directly into NiOverride - so NiOverride now has:

 

* ability to uunique items.

* multiple mods working together

* built in persistance, auto application, and autoloading.

* theoretically infinite actors.

* multiplicative mode (default)

* additive mode (via ini)

* [soon] largest value mode (via ini)

 

which means there is now 0 reason for any papyrus frameworks for scaling. 

Posted

Ok

 

I'll consider it done unless someone else has something they want me to change, I checked it in game and it all looked decent. Attaching the .max file if someone wants to change it themselves. The hands will almost certainly clip through the legs but there are so many variables to consider that it really isn't something I want to fix.

 

Last attempt to make a good gif.... It looks better but since my computer isn't the best it stutters at the start when I started recording. Trust me it looks much smoother in game.

http://makeagif.com/QuvktD

transferf.rar

Posted

Ok

 

I'll consider it done unless someone else has something they want me to change, I checked it in game and it all looked decent. Attaching the .max file if someone wants to change it themselves. The hands will almost certainly clip through the legs but there are so many variables to consider that it really isn't something I want to fix.

 

Last attempt to make a good gif.... It looks better but since my computer isn't the best it stutters at the start when I started recording. Trust me it looks much smoother in game.

http://makeagif.com/QuvktD

 

yeah dont even worry about minor clipping. between small variations in actor height and the fact that the game cant even promise they start at the /exact/ same time. still better than a good handful of the sexlab animations. for credit is llabsky the alias you'd like me to reference?

Posted

 

Ok

 

I'll consider it done unless someone else has something they want me to change, I checked it in game and it all looked decent. Attaching the .max file if someone wants to change it themselves. The hands will almost certainly clip through the legs but there are so many variables to consider that it really isn't something I want to fix.

 

Last attempt to make a good gif.... It looks better but since my computer isn't the best it stutters at the start when I started recording. Trust me it looks much smoother in game.

http://makeagif.com/QuvktD

 

yeah dont even worry about minor clipping. between small variations in actor height and the fact that the game cant even promise they start at the /exact/ same time. still better than a good handful of the sexlab animations. for credit is llabsky the alias you'd like me to reference?

 

 

Don't worry about giving credit, I did it because I wanted to see the transfer feature added to this mod :)

 

If you have any more animations that need to be done just lemme know.

 

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