Dragonchampion1 Posted November 11, 2014 Posted November 11, 2014 ~snip~ That last pic... WHAT DID YOU USE TO TURN ARGONIANS INTO ANTHRO DRAGONS. I've looked for a mod like that for a long, long time.
SlabLover Posted November 11, 2014 Posted November 11, 2014 ~snip~ That last pic... WHAT DID YOU USE TO TURN ARGONIANS INTO ANTHRO DRAGONS. I've looked for a mod like that for a long, long time. She's got Animated Dragon Wings ( http://www.nexusmods.com/skyrim/mods/53271/? ) and I think some horns from this pack http://www.nexusmods.com/skyrim/mods/57198/? Other good horn options here: http://www.nexusmods.com/skyrim/mods/57198/?
Z0mBieP00Nani Posted November 12, 2014 Posted November 12, 2014 I'm also working on some particle systems for extreme leaks or squeezing. They're not quite done yet, due in part to the fact that I am literally just bumbling along trial-and-error changing stuff in nifskope, but they're coming along. Here's a preview: http://gfycat.com/BareFarDuckling Also as usual I kind of messed up the original files and forgot the screenshots. Why is it I never see these things until after I upload them... Okay, here we go again. Please refer to the descriptions in the original post here: http://www.loverslab.com/topic/34579-soulgem-oven-ii/page-27?do=findComment&comment=985086 Original pattern: original (plus succubus).jpg (my succubus here is also displaying the texturing bug that leads you to getting a couple white squiggles on your character's chin while leaking. Evidently it also applies to the underside of schlongs. No big deal, IMO, but your mileage may vary.) milk leak original UNP.rar Modified variant with driplets: driplets (cats too).jpg (Also works on cats!) milk leak modified driplets UNP.rar Modified variant, no driplets: no driplet (yes even lizards).jpg (and even lizards. She's very excited.) milk leak modified no driplets UNP.rar This looks promising, any possible way to add something in like this, and have the random particles vanish at the ends of the streams? (I'm pretty sure the image is shopped) Maybe in all directions like the real thing? (though I have seem women with more focused streams like the picture, where I'm guessing most of the pores are in the same spot) Also what hdtPhysicsExtensionsDefaultBBP file are you using to get that boob bouncing effect? It looks pretty close to the real thing, not like party ballons taped to the chest.
cgod05 Posted November 12, 2014 Posted November 12, 2014 5. I would love to see you add in a few more things, which are )admittedly) extreme kinks for some people, such as the ability to add in other breasts and turn someone into a true cow-slave. Of course the amount of coding that would be required is substantial so once again I understand if the answer is no. I just wanted to point out that right now, there's hardly any advantage to the Ring of the Milk Slave over normal pregnancy. Ok, i admit. I would love to actually do that to some characters.... >.>
darkconsole Posted November 12, 2014 Author Posted November 12, 2014 oh neat. what i was thinking of doing is offering additional overwrite packages. so with your textures i'd say get the main mod, then apply this to overwrite the default with what you want, in this case, the unp textures for the milk zaz animation pack actually has breast milk particles, but for me they float out in space and not actually on the nipple.
darkconsole Posted November 12, 2014 Author Posted November 12, 2014 (just an fyi, after a few days ill be caught up with work things that i need to do after the trip last week, then ill put those unp textures in the downloads section and chuck out an update for a few things)
Ed86 Posted November 12, 2014 Posted November 12, 2014 was trying to modify the simple preg mods update to be simlar to sgo but seems creation kit thinks all scripts are wrong for me lol. even the vanilla scripts wont compile with it. wonder if its cause im using modmanager so the mods not actualy installed. modifying scripts is so much more a pain in ass for skyrim than it is for fonv you should use something like , attach it to player Scriptname MilkPlayer extends Actor ; ---------------------------------------------------------------------------------- Event OnPlayerLoadGame() UpdateSize() EndEvent Event OnLocationChange(Location akOldLoc, Location akNewLoc) UpdateSize() EndEvent Function UpdateSize() ;pew pew EndFunction
darkconsole Posted November 13, 2014 Author Posted November 13, 2014 i had tried that - racemenu (i think) is also doing that though, so i still ended up with race conditions where breasts would be 1.0, scale to whatever i had in racemenu, all while sgo was trying to math it and it ended up being the wrong end result. it seemed better to just delay it until after the game is rolling a few ticks.
BeamerMiasma Posted November 14, 2014 Posted November 14, 2014 Hi There, I've been playing around with your mod for a while and I love it. I did find a couple of issues though that I managed to fix/change with a few simple modifications to the sgo_QuestController script: 1. This one I would consider a bug really: the milking was very easily 'exploited' because it is possible to have an NPC milk before she has enough to fill a full bottle. Basically, you could knock up a virgin NPC, wait 1 or 2 hours and then have her produce a full bottle of milk, regardless of the fact that the UltraSound showed she was only carrying something like 0.01 milk. I changed the ActionMilk function so that the NPC will only produce a bottle of milk if she is carrying at least 1 full bottle. So for example if the UltraSound says she has 3.5 milk, she will produce 3 bottles and after that have 0.5 milk left. If the NPC is carrying less than a full bottle of milk, a message is displayed to notify the PC of this. These changes also fixed the bug that caused an NPC to get stuck in the milking anim when you cast the milk spell on them while they have 0.0 milk. 2. Not a bug but a little change in functionality. I didn't like the fact that the giving birth was an "all or nothing" system. For example if I have an NPC carrying 3 grand, 2 greater, 1 common, 3 lesser and 1 immature, I wanted to be able to let her deliver only the 3 grand ones, and keep the rest in there for further incubation. I changed the ActionGiveBirth function so that it will deliver only the biggest size soul gems that the NPC is carrying each time it is cast. So in the above example, the first time the give birth spell is used, she will deliver 3 grand gems, the second time 2 greater, the 3rd time 1 common, etc (of course in practice you would probably only cast it once to deliver the grand ones, and then wait until the others are matured further before casting it again). If there are no mature soul gems to deliver, a message is displayed to the PC. I assume both changes also fix/change the same functionality for the PC, but since I am currently playing a male PC I did not test that myself. I have attached the script, feel free to add these changes (or not, it's up to you of course) - no need to give me any credit as I only changed a minimal amount of lines from your code. Cheers, Beamer sgo_QuestController.zip
darkconsole Posted November 14, 2014 Author Posted November 14, 2014 thanks! i've applied your milk fixes. the birthing changes i am going to wrap with an mcm menu option.
Jezrail Posted November 16, 2014 Posted November 16, 2014 Hey, thanks for the mod. It runs really really well for me so far and I enjoy the birthing animations a lot. I have a question regarding the way the textures for the milk are applied. They seem to conflict with the semen textures from the base sexlab and override them. Is there a way to have both? The other question is partially related to Slab's work, with the multiple textures for milk drip. I'm wondering if it's possible to have a randomly selected texture from a pool be applied, instead of having only one texture that everyone has. This is something I see from the semen textures of sexlab, and I was wondering if the same could happen maybe in a future update? In any case, really enjoying what's here.
Kanno Posted November 16, 2014 Posted November 16, 2014 I've hit an error with this mod, I can't brawl with people without them becoming hostile and drawing a weapon, I think it's the cloak effect. Brawls detect ongoing cloaks as hostile effects and react accordingly by drawing their weapons. Brawls work fine without this mod, but uninstalling it voips all the save data for the mod, and there goes my collection of elf milk bottles . If you could add a toggle to turn off the cloak or temporarily0 disable the mod that would be great. Been enjoying the heck out of it so far, nice work.
Quisling Posted November 16, 2014 Posted November 16, 2014 Tried the Brawl Bugs Patch? http://www.nexusmods.com/skyrim/mods/24020/?
darkconsole Posted November 17, 2014 Author Posted November 17, 2014 Tried the Brawl Bugs Patch? http://www.nexusmods.com/skyrim/mods/24020/? this. my bad. i just assumed that everyone had brawl bugs patch installed by default just to have a playable game. i couldn't even beat vanilla skyrim with 0 mods installed without brawl bugs patch, like the fight in markarth when investigating the forsworn. its not technically a cloak, but it does hit the actors in a similar fashion, even though its set to be painless/nohitevent/etc in creationkit. even though its set to not register hits, i have on occasion had a guard yell at me "hey watch the magic" as i am running through town lol.
darkconsole Posted November 17, 2014 Author Posted November 17, 2014 2. Not a bug but a little change in functionality. I didn't like the fact that the giving birth was an "all or nothing" system. For example if I have an NPC carrying 3 grand, 2 greater, 1 common, 3 lesser and 1 immature, I wanted to be able to let her deliver only the 3 grand ones, and keep the rest in there for further incubation. I changed the ActionGiveBirth function so that it will deliver only the biggest size soul gems that the NPC is carrying each time it is cast. So in the above example, the first time the give birth spell is used, she will deliver 3 grand gems, the second time 2 greater, the 3rd time 1 common, etc (of course in practice you would probably only cast it once to deliver the grand ones, and then wait until the others are matured further before casting it again). If there are no mature soul gems to deliver, a message is displayed to the PC. here is a beta test release. i have implemented this with a MCM option (defaulted to my old way). go in and tick birth biggest only. i've tested it both ways on my save and it was good. wouldn't mind getting some other tests though. soulgem-oven-203a.zip
chajapa Posted November 17, 2014 Posted November 17, 2014 203a working on a follower just fine. This was an in-place upgrade from 201. Using MO, I just unchecked 201, checked 203a, loaded the save, went into MCM and checked the "birth biggest" box and away we went. Opinion: This is actually an extremely useful change. I used to set max gems at 5, pull the incubation time down to 1 day, wait it out, and then spit out a gem or 2. Now I feel like I can extend the incubation time, and become a gem dispenser. Kinda like an upside down PEZ dispenser.... I'll try this next on a female PC, but it went so well I'm not anticipating any problems (hope I didn't just jinx it)
Quisling Posted November 17, 2014 Posted November 17, 2014 Whilst I'm here, is there a way, moddingwise, to exclude a particular NPC from being serviced by SGO? I have a background scene in my mod where an NPC is attended by a spider - just to set the gravity of the situation the player is in - and the NPC gets a soulgem quite often. Since they can't actually be reached by the player, this is a bit of a waste. I did have a quick scan of the scripts, but couldn't see a way to exclude.
Content Consumer Posted November 17, 2014 Posted November 17, 2014 Whilst I'm here, is there a way, moddingwise, to exclude a particular NPC from being serviced by SGO? I have a background scene in my mod where an NPC is attended by a spider - just to set the gravity of the situation the player is in - and the NPC gets a soulgem quite often. Since they can't actually be reached by the player, this is a bit of a waste. I did have a quick scan of the scripts, but couldn't see a way to exclude. I believe that Soulgem Oven simply checks to see if the target is female. Is there a way you can make the target male but look female? I can't see what you're going for exactly... I mean, I don't know how far away the NPC is, if you can clearly see her face, or body, but I've sometimes had problems where Skyrim's RNG will assign a male head to a female body (not often, but occasionally)... so it's obviously possible. Just make the NPC a very feminine-looking male and (somehow) assign a female body to it? Not a good solution, but depending on circumstances it may be possible... EDIT: Alternately, I wonder if you could fill the NPC to the brim with gems when starting the quest, so she hasn't advanced pregnancy any and still looks like she's not pregnant, but she's full so she gets no soul gem? Or does that invalidate the point of this (you don't want an NPC with soul gems because you can't harvest them)? I wonder if changing the NPC's race to something non-vanilla would work...
Quisling Posted November 17, 2014 Posted November 17, 2014 Is there a way you can make the target male but look female? Possibly. Might make the Apropos descriptions a touch weird mind.
chajapa Posted November 17, 2014 Posted November 17, 2014 screwy internet. Hotspotting through my phone. Hopefully this won't be a double post... 203a tested on female PC and her female follower. Again this is an upgrade in place from 201 to 203a. Birth biggest" works fine. No hiccups
darkconsole Posted November 18, 2014 Author Posted November 18, 2014 203a working on a follower just fine. This was an in-place upgrade from 201. Using MO, I just unchecked 201, checked 203a, loaded the save, went into MCM and checked the "birth biggest" box and away we went. Opinion: This is actually an extremely useful change. I used to set max gems at 5, pull the incubation time down to 1 day, wait it out, and then spit out a gem or 2. Now I feel like I can extend the incubation time, and become a gem dispenser. Kinda like an upside down PEZ dispenser.... I'll try this next on a female PC, but it went so well I'm not anticipating any problems (hope I didn't just jinx it) thank beamer for the idea and implementation. all i did was refactor it to make it an option. Whilst I'm here, is there a way, moddingwise, to exclude a particular NPC from being serviced by SGO? I have a background scene in my mod where an NPC is attended by a spider - just to set the gravity of the situation the player is in - and the NPC gets a soulgem quite often. Since they can't actually be reached by the player, this is a bit of a waste. I did have a quick scan of the scripts, but couldn't see a way to exclude. if you put a ring of milk slave on them, they will collect the semen instead of become pregnant. its been asked enough might make another ring just to have people ignored. I believe that Soulgem Oven simply checks to see if the target is female. Is there a way you can make the target male but look female? I can't see what you're going for exactly... I mean, I don't know how far away the NPC is, if you can clearly see her face, or body, but I've sometimes had problems where Skyrim's RNG will assign a male head to a female body (not often, but occasionally)... so it's obviously possible. Just make the NPC a very feminine-looking male and (somehow) assign a female body to it? Not a good solution, but depending on circumstances it may be possible... EDIT: Alternately, I wonder if you could fill the NPC to the brim with gems when starting the quest, so she hasn't advanced pregnancy any and still looks like she's not pregnant, but she's full so she gets no soul gem? Or does that invalidate the point of this (you don't want an NPC with soul gems because you can't harvest them)? I wonder if changing the NPC's race to something non-vanilla would work... there is a mod called "sexlab gender change" which just tells sexlab to report that npc as a gender instead of trusting what skyrim says. that might work. proper transgener support is still in planning.
chajapa Posted November 18, 2014 Posted November 18, 2014 darkconsole, When should I see a change in "Milks Drank"? My female PC was involved in a breast feeding animation and that field didn't change. Is that just not implemented? Does it change based on when the PC drinks milk? If I have a male PC and he drinks milk should it change?
nugerumon Posted November 18, 2014 Posted November 18, 2014 (edited) A few pages back someone suggested that birthing begins as soon as, say, enough soul gems reached max size. This would be awesome, any chance to get that in? When should I see a change in "Milks Drank"? I suppose "Milks Drank" only refers to SGO Milk, that is, milk produced by females when pregnant (or with the respective ring). The item is called "[sGO] Milk" or something (there's a screenshot a few pages back). So the "normal" Skyrim milk does nothing, neither does the milking animation (though it would be great to get the effects that way). Don't know about male chars. PS: afair being pregnant doesn't encumber/slow down your char, right? Is it possible to add that? Hentai pregnancy had that (which I used before, but dumped because soulgem oven 2 sounded awesomer™). Edited November 18, 2014 by MMLaUy3e
DivineDragon Posted November 18, 2014 Posted November 18, 2014 I love this mod so much I don't know how but somehow your mod is working even in werewolf form even checked other mods that changes the belly node but none work so I let the mod have control again and it worked again might look strange but im not conplaining been looking for a prego mod that would effect the werewolf and now I have it awesome work if you mean't to do that or I did so how by mixing modsXD
darkconsole Posted November 18, 2014 Author Posted November 18, 2014 A few pages back someone suggested that birthing begins as soon as, say, enough soul gems reached max size. This would be awesome, any chance to get that in? When should I see a change in "Milks Drank"? I suppose "Milks Drank" only refers to SGO Milk, that is, milk produced by females when pregnant (or with the respective ring). The item is called "[sGO] Milk" or something (there's a screenshot a few pages back). So the "normal" Skyrim milk does nothing, neither does the milking animation (though it would be great to get the effects that way). Don't know about male chars. PS: afair being pregnant doesn't encumber/slow down your char, right? Is it possible to add that? Hentai pregnancy had that (which I used before, but dumped because soulgem oven 2 sounded awesomer™). right. it only counts when you drink an sgo milk like a potion. been several requests for hardcore effects. i just haven't designed any good debuffs yet. I love this mod so much I don't know how but somehow your mod is working even in werewolf form even checked other mods that changes the belly node but none work so I let the mod have control again and it worked again might look strange but im not conplaining been looking for a prego mod that would effect the werewolf and now I have it awesome work if you mean't to do that or I did so how by mixing modsXD it just means you at some point installed a werewolf mod that they properly weighted all the nodes including belly. i doubt the vanilla werewolf has belly.
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