Jump to content

Recommended Posts

Posted

hope im not coming off like a dick. still in vegas for work. tired as fuckkkkkkkk. its two hours behind here where i am from in texas, so its only 1am but my body thinks its 3am. plus with the daylight savings bullshit its now pitch black at 5pm and im like wuuutttttt

 

don't get back till wendsday. 

Posted

Something went horribly Wrong. I maxed out the Soulgems and at reaching 15 I cant close the Window when Ultrasound is used. Gemstats was a bad Idea.

Is your SKSE(1.7.1) and  SexLab framework(v1.59c) up to date?

Posted

I just found out if u use oven spell twice on a NPC, she will pop out 2 gems at once instead of one, is this a bug or just the way it is? 

Posted

hope im not coming off like a dick. still in vegas for work. tired as fuckkkkkkkk. its two hours behind here where i am from in texas, so its only 1am but my body thinks its 3am. plus with the daylight savings bullshit its now pitch black at 5pm and im like wuuutttttt

 

don't get back till wendsday. 

 

LOL Take your time man.

Posted

@Content Consumer and @Darkconsole

 

Sorry, if I expressed myself wrong. I don't mean the Mod is bad. It is even absolute great, don't want to miss it anymore. It is just the Status-Window from the Spell Ultrasound. If the target is incubating too many Gems (I personaly play with a value of 100 Max Gems). The Status-Window seems to be bigger than my Display. I can see the Stats of the person and the Gemstats 1 to 16. evreything beyond (And of course that means the "OK" Button too) is not visible. Is there a way to deactivate just the gemstats for the Ultrasound-message-Window, maybe somwhere in MCM?

 

btw: Is there a way to close any message-Window without clicking on the "OK"-Button? Esc and Enter aren't.

Posted

Ok , i did the same thing to upgrade, used savegame script cleaner after uninstalling version 2 and it worked. :) Even my followers' pregnancies which were deleted by uninstalling version 1 came back. So, I'm using version 1 now.

 

1- I'm looking forward to you fix undressing issue.

2- Since you didn't change anything in the code line of camera, it should be effected with another mod then. However, i don't know which one. :(

3- I have no custom race, but i have custom followers of course like most people do. :P I understand that even if the milks in my game says they give heal, they don't actually since this mod has no feature. But, it could be good to have a feature like that. :D

4- I have a suggestion that maybe you can make a version with cum inflation so people not having problems can use it. :)

Posted

do you have the debugging reset spells enabled? I remember at one point I had that dialog showing extra data if debugging was enabled.

 

edit. yep. turn off the debugging reset spells in mcm.

	If self.OptGiveResetSpell
		msg += "\n"
		msg += "Belly Data: " + GetFloatValue(who,"SGO.Body.Belly.Initial") + " -> " + NetImmerse.GetNodeScale(who,"NPC Belly",False) + "\n"
		msg += "Breast Data: " + GetFloatValue(who,"SGO.Body.Breasts.Initial") + " -> " + NetImmerse.GetNodeScale(who,"NPC L Breast",False) + "\n"
		msg += "Gem Data:\n"
		Int a = 0
		While a < gcount
			msg += (a + 1) +  ": " + FloatListGet(who,"SGO.Gem.List",a) + "\n"
			a += 1
		EndWhile
	EndIf
Posted

 

Sorry, if I expressed myself wrong. 

Naw, dude... my bad. I gotta stop posting after doing calculus... I'm always cranky and irritable.  :blush:

 

 

 

It is just the Status-Window from the Spell Ultrasound. If the target is incubating too many Gems (I personaly play with a value of 100 Max Gems). The Status-Window seems to be bigger than my Display. I can see the Stats of the person and the Gemstats 1 to 16. evreything beyond (And of course that means the "OK" Button too) is not visible. Is there a way to deactivate just the gemstats for the Ultrasound-message-Window, maybe somwhere in MCM?

 

btw: Is there a way to close any message-Window without clicking on the "OK"-Button? Esc and Enter aren't.

 

:blink: That is... weird. The message window *should* scale to your display size (at least I'm pretty sure it's not a universally-static XY size)... and afaik, there is no way to close a message window without pressing the button. At least, I haven't found a console command that'll do it. And the ultrasound window lacks customization properties... and "sqv" won't help because the quest controller / menu controller doesn't keep track of the current variables. There *might* be a workaround, some way to get() the variable involved (I think it's sgo.gem.weight and sgo.milk.weight and sgo.milk.count) so you can just console it and avoid the ultrasound spell, but I don't know how. Sorry.

 

Hmm... just out of curiosity, what display resolution are you using? I suppose that if the window is a fixed size, it might be cutting off in extremely small resolutions...? And are you playing full screen or windowed?

Posted

 

 

... 

 

i am 90% certain all he needs to do is disable the reset debugging spells, and his ultrasound menu will be sane. we shall see.

Posted

Oh... I thought your last post was responding to Avalon24 for some reason. Derp.

 

Just out of idle curiosity, though... is there any way to get the variables through the console?

Posted

@Darkconsole: Yup! That's it. Thank you a lot for this hint. Now everything is running.

 

Now I also found my Fault: When hovering over the reset spell in mcm, There IS the info at the bottom, telling me this option is also for extra debugging Infos. Ooops :blush:

 

Now It's my turn to be a litle curious. How can this extra debugging Infos be of use, if you can't read them all (Because some are off the limits of the Screen)? :huh:

 

@Content Consumer: The resolution is 1680x1050 and of course I play on Fullscreen. Are there realy people who play Skyrim in window mode? :blink:

Posted

 

Now It's my turn to be a litle curious. How can this extra debugging Infos be of use, if you can't read them all (Because some are off the limits of the Screen)? :huh:

 

1) 1080p

 

2) when i test the progression math, i usually set my game to a limit of 4-6 because all that matters is that i can verify the generated time values. it is just a loop so if it works for 4 it will work for 40.

 

 

 

@Content Consumer: The resolution is 1680x1050 and of course I play on Fullscreen. Are there realy people who play Skyrim in window mode?  :blink:

 

 

i play in windowed full screen, so that i can alt+tab in and out without it dicking around forever trying to switch contexts.

Posted

Hey darkconsole, I just found breastfeeding animations from this pack.

 

http://www.loverslab.com/files/file/1488-non-sexlab-animation-pack/

 

Is there anyway to incorporate these into the mod? Maybe the PC can directly drink breastmilk from his maids instead of milking them into bottles when they're adventuring and the PC still gets the same benefits. You can just use a simple spell that triggers the breastfeeding animation and gives you a buff just as if you drank a bottle of milk.

 

Yes, up this! But make it also work with the animation editor from sexlab because i don't want to see my npc's head dissappearing in the other npc's breasts :D

Posted

 

Hey darkconsole, I just found breastfeeding animations from this pack.

 

http://www.loverslab.com/files/file/1488-non-sexlab-animation-pack/

 

Is there anyway to incorporate these into the mod? Maybe the PC can directly drink breastmilk from his maids instead of milking them into bottles when they're adventuring and the PC still gets the same benefits. You can just use a simple spell that triggers the breastfeeding animation and gives you a buff just as if you drank a bottle of milk.

 

Yes, up this! But make it also work with the animation editor from sexlab because i don't want to see my npc's head dissappearing in the other npc's breasts :D

 

 

Yea I hope it's not too hard to implement into the mod though.

Posted

those animations already work with the animation editor. They were incorporated into SexLab so well that Ashal pointed them out as the proper way to add animations to SexLab. So.... kudos to the animators for making them and also to Rydin for writing the mod to add them into the system. :)

Posted

sigh wish simple preg or beeing female had such a good body update as this one does. simple preg cant keep body shape randomly lose it on zone or fast travel. and being only updates body once a ingame hour.

 

my suggestion would be a option where they give birth once so many jems have been filled and also a option where they give birth to nothing.

been trying to teach my self scripting to try to make me a simple preg mod with a body that updates on zone but haveing no luck lol

Posted

its not so much that my body reupdates on zone change - i've tried several ways to do it and there are no actual ways that seem to consistently work, because what ends up happening is that you get in a race condition with racemenu. i just do a body update more often than the gem calculations.

 

an option to enable involuntary birth has been a frequent thing lately.

 

honestly, i would suggest holding back on making another pregnancy mod, we kind of have all the bases covered at this point i think, and there is kind of a drama going on about being compatible with eachother. SGO is on github now if you'd like to try adding features. of course, i say that as the guy who originally wrote a mod because he was unhappy with one that did the same thing. >_>

Posted

was trying to modify the simple preg mods update to be simlar to sgo but seems creation kit thinks all scripts are wrong for me lol. even the vanilla scripts wont compile with it. wonder if its cause im using modmanager so the mods not actualy installed.

modifying scripts is so much more a pain in ass for skyrim than it is for fonv

Posted

This mod is my default pregnancy and milk mod, and I must say it is very well done. Only four spells, easy to use, and it can even be directed. Loving it with my selection of 159 mods; it works flawlessly. However, if you don't mind I do have a few wishes; be it addon related or anything else.

 

1. Birthing. A main issue is that I have my max gems at 30, and I wait for the gems to be fully created before I give birth. Thus, it takes a good 10-15 minutes before being released. Is there any way you can speed up the animation when there are more than X amount of gems in someone?

 

2. Milking. Same issue; having only one bottle drop out every few seconds is counterprohibitive when there's dozens of bottles in someone.

 

3. Error/Exploit: Cast "Milk" on a girl multiple times and it creates WAY more bottles of milk than she had.

 

4. This is a selfish want on my part, and it probably woud never happen but I would love to see the milk reduce thirst from Realistic Needs and Diseases, perhaps even an addon eventually that allows new and incredibly powerful foods to be made from the milk.

 

5. I would love to see you add in a few more things, which are )admittedly) extreme kinks for some people, such as the ability to add in other breasts and turn someone into a true cow-slave. Of course the amount of coding that would be required is substantial so once again I understand if the answer is no. I just wanted to point out that right now, there's hardly any advantage to the Ring of the Milk Slave over normal pregnancy.

 

6. Would be more towards your DIsplay Model mod, but would love to hear some of the slaves saying the inbuilt words of "Yes Sir" and perhaps even some custom voice files of "Yes, Master/Mistress" when you talk to them. WOuld increase immersion incredibly.

 

7. I would love to see a spell that would turn someone into a milk slave rather than just giving someone a ring. It's very odd to see someone talking about coming with you for adventures while you have them acting as milk slaves. Plus, I would really love to see a way to force bandits to become milk slaves, and others who attack you. Right now I use Advanced Followers Tweaks which gives an option to force someone to be your companion, and then dismiss them in a certain area with the ring to simulate slavery, but I hav a feeling there's so much more that can be done. Sexlab Submit works well with forcing people to submit... If only there was a way to tie into Submit and force them to become a milk slave instead of killing them or turning them in for a bounty.

 

8. Another heavy kink-based idea was for "Broodmother" status. Essentially, someone having their breasts and belly grow to almost hyper proportions and immobilizing them. I know that Hyper isn't much liked by a lot of people, and you already give plenty enough option for them already with the editing sliders in the MCM menu, so I understand if this is also something that will never come.

 

9. Any plans for making feminine creatures like Flame Atronachs and Spriggans being able to be impregnated and/or milked?

 

10. I must say that paired with Arousal, Creature Sex, Sexlab Submit, Frostfall, and Realistic Needs, this mod turns every game into a survival fest, where you have t be careful not to get pregnant or suffer... nothing? No debuffs for pregnancy, nor anything for weight added on? I would love to see that if you ever wanted to add it; perhaps as an option in the MCM menu?

 

11. Perhaps the final stages of the buffs to milk makes you dependent on milk, like, an "addiction" to it. Again, would be a perfect optional checkbox in the MCM Menu.

 

 

That's all of my ideas for now... thanks again for making such an amazing, immersive mod!

Posted

 

wonder if its cause im using modmanager so the mods not actualy installed.

 

yes.

 

i tried to change to MO because everyone was like "fuck nexus" but you can't actually use MO for development from what i can tell.

Posted

Hey guys, I made a couple little add-ons for this mod.  (I, er, hope this is okay.  I tend to err more toward 'asking forgiveness than asking permission'.  They don't actually involve in any of the mod's assets anyway; they're just additional files I made to work alongside it.)

 

First up: I converted the milk leak trail shader texture to UNP flavor.  Darkconsole, If you want to add support for this to the mod, it'd probably be fairly simple... add a global and an option for cbbe/unp body type to your MCM script, then a simple if-check in the UpdateMilkProduction method. (I think, at least. That appears to be where you're setting the shader on, as far as I can tell.)

There's three variants: the first is the same as the current leak, with some of the white pixellated crud around the stream removed. The second is one I toyed around with and redesigned a bit (Photoshop puppet warp is your friend!) with a lot of little droplets, and the third is the modified version sans droplets.

Second: I made some variant specular maps that have shiny milk leaks to reflect light as a damp patch should. I'll put them up here, but a few big caveats:

One: it may look weird if you're using a different body texture than I am, and you probably are since mine are custom. No guarantees, warranties or anything of the sort; back up your existing shine map before trying.  I mean it.

Two: all models that use the same texture (i.e. all females, unless their race has a separate shine map; khajiit and argonians are included) will have the shiny spot, even if not currently leaking.  Consider it perhaps a subtle leak, enough to dampen but not appear white.

Finally, number three: the damn things blow out to blinding white levels under some lighting conditions (firepits, etc), but I can't seem to control that without losing shininess detail... If someone who knows a lot about specular maps could check what I'm doing wrong, that'd be nice.  It could just be an engine limitation I guess.  Snow and such has a similar problem on occasion.

These are included in the same archives as the milk leak textures, but in an optional file. Extract it to ../data/ as usual.

 

My favorite is the driplets version, because if you've had any experience with the real stuff you'll know it sprays out all over almost at random... but that would likely be a pain to code in terms of visual effects. ;)

 

Other files moved down a couple posts: http://www.loverslab.com/topic/34579-soulgem-oven-ii/page-27?do=findComment&comment=985097

 

PSD files in case you feel like working on it yourself: milk-leak photoshop files.rar

Posted

I'm also working on some particle systems for extreme leaks or squeezing.  They're not quite done yet, due in part to the fact that I am literally just bumbling along trial-and-error changing stuff in nifskope, but they're coming along.

 

Here's a preview: http://gfycat.com/BareFarDuckling

 

Also as usual I kind of messed up the original files and forgot the screenshots.  Why is it I never see these things until after I upload them...

 

Okay, here we go again.  Please refer to the descriptions in the original post here: http://www.loverslab.com/topic/34579-soulgem-oven-ii/page-27?do=findComment&comment=985086

 

Original pattern: post-127129-0-69287500-1415744116_thumb.jpg

(my succubus here is also displaying the texturing bug that leads you to getting a couple white squiggles on your character's chin while leaking. Evidently it also applies to the underside of schlongs. No big deal, IMO, but your mileage may vary.)

milk leak original UNP.rar

 

Modified variant with driplets: post-127129-0-65290500-1415744117_thumb.jpg

(Also works on cats!)

milk leak modified driplets UNP.rar

 

Modified variant, no driplets: post-127129-0-79325900-1415744118_thumb.jpg

(and even lizards. She's very excited.)

milk leak modified no driplets UNP.rar

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...