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Posted

installing from beta -> newer beta = install on top and overwrite.

 

installing from old -> beta = do what the beta post says.

 

not sure of what glitch you speak, though. never seen anything liek that.

 

It's nothing to worry about. It's just an issue with turning off ipresentinterval to 0 in skyrimprefs.ini

It's avery old gravity bug of skyrim itself. I could turn it on but then i have a lot of stutter which i don't want so yeah i have to learn to live with it. I just asked because maybe you kneww a solution for it besides turning on ipresentinterval.

 

btw i accidentally forgot to make a clean save but i did remove everything with save tool and then installed the new version. Everyone is still pregnant AND uses the new additions. But i guess i was just Lucky for now.

 

btw are using the newest xpms skeleton (2.11 i think now)? I am still using the legacy version so that may the reason why it popped out above the head instead of the right place. This skeleton may not have the vagina node you spoke about.

 

Posted

Didn't fix it for me on default... but after I set the "use old bone for birth" it started working again. The havok kick seems about the same as before, in that the gems pop out in a graceful arc like she's got a piston in her uterus. :)

 

... god damnit. whatever. fuck it. we're going live tonight. ill have to remember to put that in my FAQ.

 

 

 

 

It's nothing to worry about. It's just an issue with turning off ipresentinterval to 0 in skyrimprefs.ini

It's avery old gravity bug of skyrim itself. I could turn it on but then i have a lot of stutter which i don't want so yeah i have to learn to live with it. I just asked because maybe you kneww a solution for it besides turning on ipresentinterval.

 

btw i accidentally forgot to make a clean save but i did remove everything with save tool and then installed the new version. Everyone is still pregnant AND uses the new additions. But i guess i was just Lucky for now.

 

btw are using the newest xpms skeleton (2.11 i think now)? I am still using the legacy version so that may the reason why it popped out above the head instead of the right place. This skeleton may not have the vagina node you spoke about.

 

 

iPresentInterval=0

so is mine. if i recall you basically should never ever have it on. i don't even remember what it does.

 

it doesn't matter in the end. if you are using an old skeleton go to mcm > soulgem oven ii > repair  and enable the old birth node checkbox.

Posted

 

Didn't fix it for me on default... but after I set the "use old bone for birth" it started working again. The havok kick seems about the same as before, in that the gems pop out in a graceful arc like she's got a piston in her uterus. :)

 

... god damnit. whatever. fuck it. we're going live tonight. ill have to remember to put that in my FAQ.

 

 

Well, I honestly have no idea how the engine works, but here's my take on it as a non-modder, spouting wild theories:

 

The gems are spawning at specific coordinates each time, and they seem to be the same coordinates each time. So I wonder if for some reason the XYZ coordinates where they're supposed to spawn is jerking out toward the head somehow. Like, if you're using a bone to spawn the gems, and the bone is jumping out to the head without modifying the mesh.

OR...

With Estrus Chaurus (or now that I think about it, it may have been Beeing Female) what would happen is that the birthing animation would spin 180 degrees around... so if you were facing the north wall when birthing would kick in, you'd end up facing the south wall for the animation. So perhaps there are two sets of coordinates... one where the gem emerges and one where the gem is supposed to emerge, and the two are fighting somehow... so the gem pops out in midair and then immediately tries to travel to the pelvis, and then havok kicks in and sends it flying.

OR...

Similar to the last one... since the birthing animation jumps forward a few units when it starts, is it possible that the gems are using a global XYZ position to spawn and then immediately attempting to move to the vaginal XYZ position where it sits during the animation? Like, birthing code says "this is where the gems come out" globally in the world, and then havok or whatever says "punt the gems from this direction" which, now that the gems are actually in negative XYZ values locally, punts them harder than necessary?

 

Sort of like this:

post-462261-0-96460400-1414544302_thumb.jpg

So the gem is emerging from the red star, but the birth code and therefore havok think it's emerging from the green star instead.

 

And then it works via old pelvic bone because the old pelvic bone is referencing its coordinates properly?

Posted

OK, wait just a damn minute here...

What skeleton are you using? I'm using the default XP32 skeleton here. Is this issue just because I'm using an outdated skeleton... have you set the gems to emerge from a bone that doesn't exist in the one I'm using?

 

Am I really that much of a moron? :blink:  :(  :@  :rolleyes:

Posted

OK, wait just a damn minute here...

What skeleton are you using? I'm using the default XP32 skeleton here. Is this issue just because I'm using an outdated skeleton... have you set the gems to emerge from a bone that doesn't exist in the one I'm using?

 

Am I really that much of a moron? :blink:  :(  :@  :rolleyes:

 

The top skele there XPMSE V 2.14 is the latest one.

Posted

updated original beta post. 200e.

 

http://www.loverslab.com/topic/34579-soulgem-oven-beta-updated-20141019/?p=950572

 

  • add delay from spawning gem to giving it a kick with havok. hopefully to solve the gems flying from above your head everywhere.
  • add option (default off) to display debugging messages. only notifications left is the "now incubating" or "cant fit any more"
  • add option to change node gems birth at from Vagina to the old NPC Pelvis
  • add option to change milk buff scaling - either they get stronger the more milks you drink, or they get stronger as your character levels.
  • added counter in mcm showing how many milks you have drank.
  • fix custom races not dropping *any* milk (sha, roundbottom, etc) - however  may require deleting sgo_questcontroller from the savegame with savetool to reset the milk array.

 

if gems are still flying after this, i'll re-implement the old way they were spawning. which is meh, but, meh. if i have to. if it fixes the flying gems i'm rolling a release later tonight.

 

 

Please tell me that your milk maid expansion will add those lovely cow outfits.

Also will the expansion work just with npc's/followers? I play a guy so my character wont be a milk maid but my follower would love to be.

Posted

 

Please tell me that your milk maid expansion will add those lovely cow outfits.

Also will the expansion work just with npc's/followers? I play a guy so my character wont be a milk maid but my follower would love to be.

 

 

yes, it does. except the tails i haven't inquired about permissions yet.

 

it works on any female just like SGO. i have *not* made male versions of the armor.

Posted

 

 

Please tell me that your milk maid expansion will add those lovely cow outfits.

Also will the expansion work just with npc's/followers? I play a guy so my character wont be a milk maid but my follower would love to be.

 

 

yes, it does. except the tails i haven't inquired about permissions yet.

 

it works on any female just like SGO. i have *not* made male versions of the armor.

 

 

Awesome can't wait. What body type are they currently based on?

Posted

So semem donor is removed to reduce the spell cluttering.

But the ring is just not as cool as jerking random dudes off all over the town :s

Posted

So semem donor is removed to reduce the spell cluttering.

But the ring is just not as cool as jerking random dudes off all over the town :s

 

actually i kind of just forgot that that was even a thing. i can put it back in later.

Posted

 

actually i kind of just forgot that that was even a thing. i can put it back in later.

 

That was very nice of you.  :)

 

From what I've read, the slave ring was supposed to force the wearer to masturbate once every XXX hours and produce a bottle.

Does it mean I can only get the bottle if I am in the same cell as wearer?

Posted

no. all the calculations are proximity and time based. so if they are set for 3 bottles a day, and you are away for 3 days, as soon as you are nearby again they will drop 9 (but a stack of 9, so it will look like one bottle but it will give you 9)

Posted

 

OK, wait just a damn minute here...

What skeleton are you using? I'm using the default XP32 skeleton here. Is this issue just because I'm using an outdated skeleton... have you set the gems to emerge from a bone that doesn't exist in the one I'm using?

 

Am I really that much of a moron? :blink:  :(  :@  :rolleyes:

 

The top skele there XPMSE V 2.14 is the latest one.

 

Whoa... updated yesterday? I'm kind of surprised I'm out of date with that...

All right, I'll try it.

But really, the way it's working for me right now isn't bad, just a little amusing... and I can't exactly say it's immersion breaking or anything, considering that she's pumping out magical rocks anyway. :)

Posted

 

Didn't fix it for me on default... but after I set the "use old bone for birth" it started working again. The havok kick seems about the same as before, in that the gems pop out in a graceful arc like she's got a piston in her uterus. :)

 

... god damnit. whatever. fuck it. we're going live tonight. ill have to remember to put that in my FAQ.

 

 

 

 

It's nothing to worry about. It's just an issue with turning off ipresentinterval to 0 in skyrimprefs.ini

It's avery old gravity bug of skyrim itself. I could turn it on but then i have a lot of stutter which i don't want so yeah i have to learn to live with it. I just asked because maybe you kneww a solution for it besides turning on ipresentinterval.

 

btw i accidentally forgot to make a clean save but i did remove everything with save tool and then installed the new version. Everyone is still pregnant AND uses the new additions. But i guess i was just Lucky for now.

 

btw are using the newest xpms skeleton (2.11 i think now)? I am still using the legacy version so that may the reason why it popped out above the head instead of the right place. This skeleton may not have the vagina node you spoke about.

 

 

iPresentInterval=0

so is mine. if i recall you basically should never ever have it on. i don't even remember what it does.

 

it doesn't matter in the end. if you are using an old skeleton go to mcm > soulgem oven ii > repair  and enable the old birth node checkbox.

 

Hmm, strange but i have looked up this little bug a bit more and there are other people that have this strange bug. I think it has something to do with my slow processor not able to update the physics properly. Again it's not that much of a pain in the ass. As long as there is nothing in the way on the ground everything is just fine. If this bug happens i always quickly save and load that file again. Then everything is fine.

 

btw in the stability guide on the nexus it specifically states to leave presentinterval on. Although i also don't do this either. I still use a game booster and skyrim booster (a very very old fps limiter) and it works fine for me too even if it says otherwise. but for the game booster i have to be carefull not to exclude important programs or i'll run in problems (had to reinstall my computer once because of this)

Posted

 

 

The top skele there XPMSE V 2.14 is the latest one.

 

Whoa... updated yesterday? I'm kind of surprised I'm out of date with that...

All right, I'll try it.

But really, the way it's working for me right now isn't bad, just a little amusing... and I can't exactly say it's immersion breaking or anything, considering that she's pumping out magical rocks anyway. :)

 

Well, the skeleton wasn't the problem... still getting the same issues. Ah well. My Dragonborn is so awesome, she gives birth to soul gems that transcend the boundaries of spacetime!

post-462261-0-15011500-1414633233_thumb.jpg

Posted

Hey, nice to see that the work continues!  I'm liking the streamlined new version, though it is reminding me that I need to get something that handles boob scaling better, which means I have to install & customize a body/texture/separate texture for both beasts/hdt setup for said body and... oi.  Why do I do this to myself? :P

 

I'm liking the milk ring functionality quite a bit, though I do second the request for the old version of the semen ring.  It's just more fun harvesting it yourself, you know? ;)

 

Also looking forward to the cow outfit if not necessarily the slave bit... I wonder if anyone's put together a decent minotaur/cow-girl race for Skyrim.  I'll have to poke around I guess.  I assume that's just your cow armor pieces on a normal race model in your profile picture?

 

Anyway, keep up the good work!

Posted

 

 

 

The top skele there XPMSE V 2.14 is the latest one.

 

Whoa... updated yesterday? I'm kind of surprised I'm out of date with that...

All right, I'll try it.

But really, the way it's working for me right now isn't bad, just a little amusing... and I can't exactly say it's immersion breaking or anything, considering that she's pumping out magical rocks anyway. :)

 

Well, the skeleton wasn't the problem... still getting the same issues. Ah well. My Dragonborn is so awesome, she gives birth to soul gems that transcend the boundaries of spacetime!

attachicon.gifScreenShot128.jpg

 

 

That's odd. Are you sure you checked the box to use the old node in the "repair" menu of the main menu of this mod? because i had this problem too but now it works for me.

 

Posted

 

 

That's odd. Are you sure you checked the box to use the old node in the "repair" menu of the main menu of this mod? because i had this problem too but now it works for me.

 

Yes, I am currently using the old bone for the animation. The screenshot I posted above was with it deliberately turned off, for testing.

 

It's really not a problem. If my character wants to make me hunt for the soulgems in odd corners of the room as revenge for getting her knocked up, well... I can't fault her for that. :)

Posted

I for one am looking forwards to this milk slave addon! It's true, I primarily used Soulgem Oven for milk purposes as well. =D The baby-soul thing was always kind of morbid for me, but the milk is a great idea. I have a few suggestions, and some encouragement.

 

As for the suggestions... The fact that NPC males who have the semen slave ring on them drop the semen on the ground is nice, yes, but when I have Derkeethus (my companion of choice) following me around wearing his ring, it just kinda comes out at random times and rolls downhill. o.o Unless I lock him up, or stand there and wait, it's very difficult to harvest. You should probably make them throwing it on the ground at time intervals an option box, or have it only come out when milked. It's not a problem for the GIRLS, because the milk only comes out when you use the milk spell, instead of every so often based on time.

 

I don't think the milk scaling is working properly. (I'm just now updating to version 201, I was on 200), but the very first milk I pulled out was restoring 150 HP, and other high-level bonuses, without me ever drinking any. I even tried turning off the part where it scales to your level, but I am around level 35.

 

I'M EXCITED! ^_^ I wonder what you're going to do for the milk slave addon. Another milk mod that came out recently, Milk Mod Economy, is similar... it's got debuffs for being unmilked, but this mod has more use for the milk, ie, HP restore instead of HP regen. Not only does this mean they're more immediately useful (and the HP regen was heavily nerfed in a recent version of Economy), but I can give it to Derkeethus, and he uses my milk as healing potions. <3

 

You can do that guys! Give your milk to your companion, and they will use it to heal in battle. Be a cow for your companion <3

 

Edit: The reason it works here and not there is because companions don't comprehend health-regen potions, only ones that directly restore HP.

 

Edit 2: THANK YOU for allowing the disabling of scaling, particularly in the belly! I couldn't use this mod alongside Fill Her Up if it weren't for that! =O I wish more boob-scaling mods would use breast curving.

Posted

Can it be that the mod has some problems with enchantress ?

 

I cast the calm spell, the sex act start and at end of the act the act start again (Got another message from enchantress.) but the new loop locks up the char as the char removes all cloths but will stand idle then. Controls locked.

 

also i realised that loading the game needs a few more seconds, now. You can see 2-3 secs of delay before the reshlong message appears.

Posted

I for one am looking forwards to this milk slave addon! It's true, I primarily used Soulgem Oven for milk purposes as well. =D The baby-soul thing was always kind of morbid for me, but the milk is a great idea. I have a few suggestions, and some encouragement.

 

As for the suggestions... The fact that NPC males who have the semen slave ring on them drop the semen on the ground is nice, yes, but when I have Derkeethus (my companion of choice) following me around wearing his ring, it just kinda comes out at random times and rolls downhill. o.o Unless I lock him up, or stand there and wait, it's very difficult to harvest. You should probably make them throwing it on the ground at time intervals an option box, or have it only come out when milked. It's not a problem for the GIRLS, because the milk only comes out when you use the milk spell, instead of every so often based on time.

 

I don't think the milk scaling is working properly. (I'm just now updating to version 201, I was on 200), but the very first milk I pulled out was restoring 150 HP, and other high-level bonuses, without me ever drinking any. I even tried turning off the part where it scales to your level, but I am around level 35.

 

I'M EXCITED! ^_^ I wonder what you're going to do for the milk slave addon. Another milk mod that came out recently, Milk Mod Economy, is similar... it's got debuffs for being unmilked, but this mod has more use for the milk, ie, HP restore instead of HP regen. Not only does this mean they're more immediately useful (and the HP regen was heavily nerfed in a recent version of Economy), but I can give it to Derkeethus, and he uses my milk as healing potions. <3

 

You can do that guys! Give your milk to your companion, and they will use it to heal in battle. Be a cow for your companion <3

 

Edit: The reason it works here and not there is because companions don't comprehend health-regen potions, only ones that directly restore HP.

 

Edit 2: THANK YOU for allowing the disabling of scaling, particularly in the belly! I couldn't use this mod alongside Fill Her Up if it weren't for that! =O I wish more boob-scaling mods would use breast curving.

 

There's a checkbox in one of the menu's that allows you to turn dropping milk/semen on or off. Try turning it off and they won't drop it on the ground. Instead they keep it in their own inventory.

 

btw giving your milk to companions sounds quite kinky. I like it! ^_^ (blatantly compied your emoticon :D )

 

edit: nevermind, i see what you mean now. You just want the interval between the next semen drop to be longer right? For now there is only two options. dropping them or not.

 

Posted

 

 

 

That's odd. Are you sure you checked the box to use the old node in the "repair" menu of the main menu of this mod? because i had this problem too but now it works for me.

 

Yes, I am currently using the old bone for the animation. The screenshot I posted above was with it deliberately turned off, for testing.

 

It's really not a problem. If my character wants to make me hunt for the soulgems in odd corners of the room as revenge for getting her knocked up, well... I can't fault her for that. :)

 

 

The only problem i have right now is that havoc is a bit delayed before it throws the gems away. (like 10 seconds or something). maybe try using the desplay mod. The animation won't play but atleast doesn't look that weard.

 

Posted

 

There's a checkbox in one of the menu's that allows you to turn dropping milk/semen on or off. Try turning it off and they won't drop it on the ground. Instead they keep it in their own inventory.

 

btw giving your milk to companions sounds quite kinky. I like it! ^_^ (blatantly compied your emoticon :D )

 

edit: nevermind, i see what you mean now. You just want the interval between the next semen drop to be longer right? For now there is only two options. dropping them or not.

 

 

 

No no, you had it right the first time. It was the dropping it that was the issue, because we'd be out and about in the mountains around riften and the freshly-produced Derk cum would just roll down the hill and out of my reach in a bottle. Thank you for the tip!

 

Edit: Tip doesn't work. If I uncheck the 'drop milk' checkbox, he doesn't make the semen at all, it's not in his inventory.

 

Bug report: If you unchceck 'NPCs drop Milk', males wearing the 'semen slave' ring don't produce semen at all. I set it to 0.5 hour interval and waited two hours three times, no semen. Rechecked the box, and he dropped four on the ground after two hours.

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