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Posted

 

[...]

im using UUNP Special and when I got into outfit stuido and bones it says it has one, do i need to increase the size? if so how would i do so

 

 

Maybe a stupid question, but are you wearing armor/clothes? If so, that needs to have a belly node, too.

 

 

i managed to fix it, it was saying I had a belly bone but stuff wasnt working so I managed to make my own by editing things, thanks for the help thought.

Posted

Is there any known cause for the mod not loading at all? I've rebuilt my mod list and SGO3 doesn't load on the mcm menu, even after 2h+ play. I've removed it and reinstalled it with MO, put it last in the load order and still nothing. Everything else seems to work and SGO3 used to work before. I re-checked the required mods and they're all set up. Any known conflict with other mods? Thanks

Posted

I'm playing a futa character where my sexlab gender is set to male and i force enabled gems and milk in the SGO menu. When i have sex with a female, we both get pregnant with a gem, is that intended? I hoped it would work more like i add gems to women i fuck and get gems when im fucked by men....

Posted

I'm playing a futa character where my sexlab gender is set to male and i force enabled gems and milk in the SGO menu. When i have sex with a female, we both get pregnant with a gem, is that intended? I hoped it would work more like i add gems to women i fuck and get gems when im fucked by men....

As of right now, I think you can only check, if the SexLab event "has" the player, but not if he/she "gives" or "takes". (likewise for npcs)

Posted

 

I'm playing a futa character where my sexlab gender is set to male and i force enabled gems and milk in the SGO menu. When i have sex with a female, we both get pregnant with a gem, is that intended? I hoped it would work more like i add gems to women i fuck and get gems when im fucked by men....

As of right now, I think you can only check, if the SexLab event "has" the player, but not if he/she "gives" or "takes". (likewise for npcs)

 

 

You can, with a small trick... And since dark merged my pull yesterday, it should be fixed in the next version.

 

Posted

 

You can, with a small trick... And since dark merged my pull yesterday, it should be fixed in the next version.

What's the trick? I'd like to know :)

 

 

As said a few (lol) pages back:

 

 

if you have access to the sslBaseAnimation object, you can determine whether a position is "giving" or "receiving" by checking  "anim.GetGender(int slot)"

sslBaseAnimation.getGender(int slot) returns the gender set in the animation, not of the character. So unless the animation is tagged wrongly, you'll get what you expect.

 

Posted

 

 

You can, with a small trick... And since dark merged my pull yesterday, it should be fixed in the next version.

What's the trick? I'd like to know :)

 

 

As said a few (lol) pages back:

 

 

if you have access to the sslBaseAnimation object, you can determine whether a position is "giving" or "receiving" by checking  "anim.GetGender(int slot)"

sslBaseAnimation.getGender(int slot) returns the gender set in the animation, not of the character. So unless the animation is tagged wrongly, you'll get what you expect.

 

 

 

i merged two separate pull requests this weekend, tamanamagatchinachi's for trying to prevent pitchers from catching, and another to detect sos. this upcoming weekend ill probalby roll a release with them. the stats are done. i wanted to redo the wheel menus into list menus but i am not sure if i will wait to release until i finish those or not.

 

im also sitting on a dm2 update trying to catch all the stupid "well shits" i caused moving things around for playable furniture and self bondage.

Posted

Hello. Mod does not work, but it has a menu, and I can customize it, but my character is not fertilized, although the chance is 100% . I also have a spell the menu, but it does not work. What to do?

Posted

Hello. Mod does not work, but it has a menu, and I can customize it, but my character is not fertilized, although the chance is 100% . I also have a spell the menu, but it does not work. What to do?

 

Restarting the mod through the MCM menu (Not re-installing) seems to fix the mod for me. You may end up, just like me, having to restart the mod after EVERY load, it is not bad but it can be tedious if you die a lot.

Posted

How do you birth the soulgems? I've got the message saying that the oven's finished a ton of itmes, even though I have six gems I'm almost certain it's been more than six times now, and started getting those messages 1 to 2 game weeks ago... but no popping. Is it normal, or could something be broken?

Posted

Use the minor power with the z (default) key, and select the gems (or milk if that's what is ready). That will start the animation.

Use the minor power with the z (default) key, and select the gems (or milk if that's what is ready). That will start the animation.

Posted

 

Hello. Mod does not work, but it has a menu, and I can customize it, but my character is not fertilized, although the chance is 100% . I also have a spell the menu, but it does not work. What to do?

 

Restarting the mod through the MCM menu (Not re-installing) seems to fix the mod for me. You may end up, just like me, having to restart the mod after EVERY load, it is not bad but it can be tedious if you die a lot.

 

It did not help me, but I solved the problem in Wrye Bash esm -> esp

Now everything works well.

Posted

It did not help me, but I solved the problem in Wrye Bash esm -> esp

 

 

 

Now everything works well.

 

 

Interesting... strange that it works at all, but I'd be willing to bet that somehow SkyUI sees it as a new mod, despite the fact that it has the same filename. So that might be why the MCM suddenly works (new mod = kick the MCM perhaps?).

 

However, I'd be willing to bet that you've set yourself up for some pain down the road when things stop working, or start working in unintended ways.

 

Off the top of my head, I can't think of anything SGO does that requires the .esm flag - it doesn't use data from other .esp files, for example. Still, I've found that in general flipping the esm/esp bit is not a great idea when a mod is designed to work with it one way. Depending on what the mod is supposed to do you can end up with anything from misplaced objects to crash-causing null references.

Posted

 

 

 

Off the top of my head, I can't think of anything SGO does that requires the .esm flag - it doesn't use data from other .esp files, for example. Still, I've found that in general flipping the esm/esp bit is not a great idea when a mod is designed to work with it one way. Depending on what the mod is supposed to do you can end up with anything from misplaced objects to crash-causing null references.

 

 

its not so it can use things from other esp, its so other things can use things from it.

Posted

 

 

 

 

Off the top of my head, I can't think of anything SGO does that requires the .esm flag - it doesn't use data from other .esp files, for example. Still, I've found that in general flipping the esm/esp bit is not a great idea when a mod is designed to work with it one way. Depending on what the mod is supposed to do you can end up with anything from misplaced objects to crash-causing null references.

 

 

its not so it can use things from other esp, its so other things can use things from it.

 

 

I had a brain fart. :)

Posted

Any plans for debuffs if unmilked like in MME?

 

:idea: For example encumberment, attack speed, etc.?

(A "funny" thing would be lasting hanging breasts after milking to scare ppl :evil:; which would then revert back to normal if milked in time for the duration it wasn't milked in the beginning)  :idea:

 

I almost never milk because of the nice buff ;-) The messages also suggest that there should be debuffs :D

Posted

I'm using the female werewolf mod and everything is fine when she transforms till she feeds. Somehow feeding damages the soulgems she's incubating.

Posted

Hey guys, I'm in the process of reinstalling Skyrim and I can't find darkconsole's UUNP-7B meshes w/belly node that used to be in the downloads for SGO iirc. Can anyone point me in the right direction?

Posted

If I may make a some suggestions.

 

First off I love the mod and it works well, but it would be nice if you had a Insta-birth/milk/insert option in the MCM and a straight to inventory option so when birthing or milking companions or NPC everything goes straight to your inventory.

 

Sometimes I'm not patient enough to still through and wait for all the gems to be birthed and sometimes I don't feel like chasing down rolling soul gems when you though you were on level enough ground.

 

The last thing would be either a more descriptive means of choosing what animation you are using like a name instead of a number or a way to change animation during birthing, although this might be only possible if you were to run things through sexlab.

 

Otherwise this mod is the sole reason why I started enchanting stuff in the game again.

Posted

 

 

sometimes I don't feel like chasing down rolling soul gems when you though you were on level enough ground.

 

"Okay, Lydia, I need to recharge my bow enchantment, so pop out some gems for me, and... shit! Wait, no! Not here! Not at the top of High Hrothgar! Dammit... Well, there goes another batch. Look out, below!"

 

Posted

I think it would be nice if SGO would detect when PC or NPC is in a Dwemer Milking Machine and "deflate" accordingly :)

 

I wonder if I can write that into JUGs as an add-on without having any scripts running..... hmmmmm

 

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