Taki17 Posted November 18, 2020 Posted November 18, 2020 12 minutes ago, jedidule said: hi how do u start the chloe questline Go to the Helgen keep and find her.
jedidule Posted November 18, 2020 Posted November 18, 2020 3 minutes ago, Taki17 said: Go to the Helgen keep and find her. ok thanks
jedidule Posted November 18, 2020 Posted November 18, 2020 ummm i explored it fully and i cant find her is it the keep itself or in the cave
Richard1234 Posted November 18, 2020 Posted November 18, 2020 2 hours ago, jedidule said: ummm i explored it fully and i cant find her is it the keep itself or in the cave In the keep.
jedidule Posted November 18, 2020 Posted November 18, 2020 ether im blind or ive got to do a bit of research as all there is are bandits
jedidule Posted November 18, 2020 Posted November 18, 2020 lol i didnt add the mod to my data so it never enabled XD
LAXL02 Posted November 19, 2020 Posted November 19, 2020 I'm sure this has been answered somewhere in here, but I'm stuck doing Leon's quest. When I'm supposed to find and equip the four items, I just can't find the boots.
White Banshee Posted November 19, 2020 Posted November 19, 2020 56 minutes ago, LAXL02 said: I'm sure this has been answered somewhere in here, but I'm stuck doing Leon's quest. When I'm supposed to find and equip the four items, I just can't find the boots. Just go back in the room where you started and search in a vase there somewhere, if I remember well
Naps-On-Dirt Posted November 19, 2020 Posted November 19, 2020 2 hours ago, LAXL02 said: I'm sure this has been answered somewhere in here, but I'm stuck doing Leon's quest. When I'm supposed to find and equip the four items, I just can't find the boots. Yeah, its not in a standard container. Like the previous post said, Spoiler its in a big vase on a table near the door to the closet where you put your stuff.
LAXL02 Posted November 19, 2020 Posted November 19, 2020 Thank you, White Banshee and Naps-On-Dirt. I never clocked that the vase was not just a decoration.
wren888 Posted November 20, 2020 Posted November 20, 2020 I enjoy the Chloe quest, but I don't want to play it every game. Would you consider making it optional? For example, an MCM checkbox? Or no automatic start to the quest when nearing her in the Helgen keep, but only when you click on her? Thanks for you excellent work, Kimy.
Richard1234 Posted November 20, 2020 Posted November 20, 2020 1 minute ago, wren888 said: I enjoy the Chloe quest, but I don't want to play it every game. Would you consider making it optional? For example, an MCM checkbox? Or no automatic start to the quest when nearing her in the Helgen keep, but only when you click on her? Thanks for you excellent work, Kimy. What’s not optional about it? Just leave Chloe in her cell if you don’t want to free her?
wren888 Posted November 20, 2020 Posted November 20, 2020 2 hours ago, Richard1234 said: What’s not optional about it? Just leave Chloe in her cell if you don’t want to free her? You still have her quest active forever.
Richard1234 Posted November 20, 2020 Posted November 20, 2020 1 hour ago, wren888 said: You still have her quest active forever. Just like the vanilla quests Thorald, thieves guild, arentino boy, dragonborn, etc.
Guest Posted November 20, 2020 Posted November 20, 2020 1 hour ago, wren888 said: You still have her quest active forever. I understand the way you see it: I used to be annoyed a lot by quests I didn't want to complete too. But lately I started to see it in an immersive roleplaying way. I'll take Chloe as an example: if you see her and you decide not to free her, you'll have too live with the memory of doing this bad action. Your quest journal is a bit like your counsciousness: you would eventually forget about her (getting a lot more quests) or you could come back later to save her. (If she is still alive is due to magic: everything not explainable or not immersive enough is surely magic related! ?)
Zaflis Posted November 20, 2020 Posted November 20, 2020 1 hour ago, Racoonity said: I understand the way you see it: I used to be annoyed a lot by quests I didn't want to complete too. But lately I started to see it in an immersive roleplaying way. I'll take Chloe as an example: if you see her and you decide not to free her, you'll have too live with the memory of doing this bad action. Your quest journal is a bit like your counsciousness: you would eventually forget about her (getting a lot more quests) or you could come back later to save her. (If she is still alive is due to magic: everything not explainable or not immersive enough is surely magic related! ?) It's not about that though, DCL will disable all traps if any of its quest is active. But if you start your game with Live Another Life you never even need to go through Helgen. And even if you do dragon quest you can just visit by cave entrance and never see Chloe. 1
Guest Posted November 20, 2020 Posted November 20, 2020 1 hour ago, Zaflis said: It's not about that though, DCL will disable all traps if any of its quest is active. But if you start your game with Live Another Life you never even need to go through Helgen. And even if you do dragon quest you can just visit by cave entrance and never see Chloe. Except if you decide to use the vanilla start with Alternate Start. I personally use a random number generator and the vanilla start came out quite often, even if it has only a 1/32 chance of happening. ?
Guest Posted November 20, 2020 Posted November 20, 2020 1 hour ago, Zaflis said: It's not about that though, DCL will disable all traps if any of its quest is active. Ah, I've never noticed this during Chloe's quest. ? I thought it worked only on some quest parts, like when you're quest-bound (literally ?).
Elsidia Posted November 20, 2020 Posted November 20, 2020 1 hour ago, Racoonity said: Ah, I've never noticed this during Chloe's quest. Traps are disabled if in Debug section is active quest running true. And this not for all quests, only a few or part. In our case active quest running is true when you get on restraints. Before that - no.
Guest Posted November 20, 2020 Posted November 20, 2020 1 hour ago, Elsidia said: Traps are disabled if in Debug section is active quest running true. And this not for all quests, only a few or part. In our case active quest running is true when you get on restraints. Before that - no. ? So this was correct: 2 hours ago, Racoonity said: I thought it worked only on some quest parts, like when you're quest-bound (literally ?).
Popular Post Kimy Posted November 20, 2020 Author Popular Post Posted November 20, 2020 Deviously Cursed Loot 9.0 Beta 1 NOTE: DD Version 5.0 is required for this mod. See my signature for the link! NEW: Bound in Skyrim: Several existing and new quests have been integrated in a seamless bondage-themed quest arc, starting either with the LAL plugin quest Delivery Refused, or (if the LAL start isn't used) Chloe. Offering many hours of content, Bound in Skyrim will continue to get expanded with new quests over time. Right now the quests are Delivery Refused, Chloe, Courier in Chains, Learning The Ropes, Supply and Demand, The Whip and Chain Inn, Bound Queen, and the Cursed Collar. While the quests are meant to be played in a row, at certain points it's still possible to "wander off" and enjoy other content in Skyrim. People who really don't like quest content in general or DCL's in particular can now opt to terminate the Chloe quest when meeting her. This will end the entire quest arc forever, so people can go back to doing other things. There is no way to restart it, though. Changelog: - Added: The Whip and Chain Inn. Ever thought Skyrim's pubs aren't kinky enough? And right, they aren't really. This one might be up your alley! Recently opened in Riverwood and operated by the Dollmaker's sister, this establishment caters to special interests other pubs do not. They got it all. Food, drinks, and well...whips and chains! There, you can find services like merchants that sell restraints and furniture bondage devices. A friendly locksmith can help you if you misplaced your key for your restraints (or never had it in the first place...). Several playrooms will provide entertainment. If you feel like a challenge you can try to escape restraints or furniture devices. Yes, yes, there are rewards for that! - Added: Furniture punishment. Another outcome scenario has been added to the guard arrest feature that can send your criminal girl to the stocks (or other furniture devices) instead of the prison. Bondage furniture has been erected in Skyrim's larger cities and towns to lock up bad girls for public display, discomfort and humiliation. - Added: Furniture Traps. No, don't ask me what kind of magic can spawn these things out of thin air. But it can get you stuck in them until you wiggle out, or were lucky enough to bring a key for these devices. Yes, it's a special event trap and comes with a MCM slider to control how often you will encounter furniture traps. - Added: A reimagined version of Courier in Chains is now part of the Bound in Skyrim quest arc, starting right at the end of the Chloe quest. - Added: Supply and Demand is now part of the Bound in Skyrim quest arc, starting after the Courier in Chains quest. Supply and Demand is also still available as a repeatable quest from the Dollmaker. - Added: The Cursed Collar is now part of the Bound in Skyrim quest arc. It is also still available as a repeatable quest either from traps, or from touching the Cursed Collar again. Traps will not start this quest unless it has been finished as part of the quest arc, though (except when the quest arc has been terminated entirely). - Added: Learning the Ropes: Normally dealing in leather and rubber, the Dollmaker has heard of a master of rope bondage and got curious. Since she cannot leave her shop closed for extensive travel, she chose you and Chloe to take classes and learn from a true master! - Added: Always hated it to get used by any random Tom, Dick and Harry who wanted to have fun with you? Rejoice! Now you can choose to resist or run from sex attacks. Depending on how tight you are already restrained, your skill with weapons (when resisting) or dexterity (when running) and a few other modifiers, it might work. Or not, in which case there obviously will be consequences. - Added: Always hated the prison being boring after the first day, because your poor inmate girl gets to do the same things in the same order every day, like she'd be in Groundhog Day Prison Edition? That's cruel and unusual punishment even by the standards of THIS prison, so we're mixing up things from now on! After day 1, a random subset of the available tasks will be chosen to be completed in a random order. - Added: While we're at "always hated that?" - Did you always hate how many DCL quests disallowing fast travel start in a remote town to the north with no carriage service? Rejoice! On a constant quest to improve customer satisfaction, the Dollmaker has hired a carriage driver to operate out of Dawnstar. He will take her valued customers to all major Skyrim cities after their shopping stop. For free! - Added: 150 more items from the DD framework can now be found as loot. - Added: Ultra-tight Straitjacket. This custom item is so tight and secure that it has to be unlocked gradually, piece by piece. It requires 2 Body Restraints key per stage and there are five stages to finally get out of this device. This device can drop as a trap event (yes, it comes with a MCM slider) - Added: Extreme ball gag variants have been added to traps. - Added: Universal Key. This rare and powerful tool can unlock most generic restraints in Skyrim, and it can unlock the entire set you're wearing before breaking. And the best part is that bandits don't seem to recognize it as a restraints key, so they won't take it away from you when they check you for keys. - Added: Mercyful Dungeons: This new MCM toggle can be used to make cursed traps more forgiving by not equipping wrist restraints on you while you're exploring a dangerous dungeon. The toggle will also prevent the more punishing special traps from triggering in dungeons. - Added: Prison: The Foreman had a new pillory installed near him, so he can lock up prisoners and stare at their exposed behinds while struggling in it. Well, he won't -just- stare. This task will be used in the random task system. - Added: Prison: Prison staff gets bored easily. So they need fun! And you're going to provide it! This new task (available only through the random task system) will make you please the staff for their (and maybe your?) amusement! - Added: Prison/Arrest: You can now try to ask the guard to just pay off your bounty and leave. They might agree, or not. It's DCL, after all. - Added: Prison/Arrest: Upon arrest, the guard might also decide to put you in an ultra-tight armbinder, that has to be unlocked in multiple stages. - Added: DCL quests now award a skill increase at the end of each quest that's part of the Bound in Skyrim arc, which makes playing this quest arc a vialble way to level your character. - Added: The FreeMe button now supports removing generic devices, so people who need to remove broken generic devices don't have to end all DCL quests together with that. A warning dialogue has been added, so people using this function to remove quest devices know that this feature will also end any running DCL quest, most of which cannot be restarted. - Added: The Lucky Charm now got a proper ground model! \o/ - Added/Changed: DCL can now drop ALL suits (catsuits, hobble dresses, formal dresses) provided by DD, and not just a small selection. There is a small tradeoff for that though, in terms of the suits no longer getting picked by what theme is set in DCL's MCM. There are just TOO many suits in DD to do that with a reasonable amount of code. - Changed: Dramatic performance optimizations for the device equipping/unlocking code using DD5's faster API functions. - Changed: Prison: Violent crime will not automatically result in a prison sentence anymore. Instead, the other outcomes will now be used as well, with a higher chance to get a severe one. - Changed: Prison: Violent crime will not reduce the success chance for offering sex or pleas to zero anymore, but it will still result in a lower chance to get out of trouble. - Changed: Drastically decreased the value of the DAMN boxes you find as loot. They cost still the same in the Dollmaker's shop. - Changed: Solicitation now allows to use beds, provided that the sex act is consensual. - Changed: Guards will no longer automatically send you to prison as soon as you have ANY violent bounty on you, but only when it's really excessive. This will give the other scenarios a better chance to trigger. - Changed: Poor Chloe is back in her furniture bondage when you meet her. - Changed: Delivery Refused: The slaves in the secret safe house are using furniture bondage again. - Changed: Surrender: Bounty Hunters no longer send you to prison when they defeat you. They just take enough money to cover the bounty. - Changed: Sex attacks no longer happen in inns. - Changed: Supply and Demand: The lost shipment is now in the first boss chest you open. No more need to explore multiple dungeon to get it done. - Changed: Bound Queen is now part of the Bound in Skyrim quest arc, so the starter book will no longer randomly drop in dungeons. All MCM controls related to this quest have been removed. - Changed: Fast travel is disabled faster and more reliable when appropriate. - Changed: When losing keys, furniture keys are now taken as well. - Changed: Sex scenes now try to use more threesome animations, if appropriate. - Changed: Leon and Leah slavery can once again be triggered by mod events. - Changed: The fallback (bandit) rape scene is now passing correct bound animations to the SL scene, when needed. - Changed: Several rubber items with identical names got renamed to reduce confusion. - Changed: Releasing bound girls now gives better rewards. - Removed: Several less-than-improtant MCM control pages and their content have been removed to reduce clutter and improve performance: Tie Me Up, Bondage Adventure Quest, Rubber Doll. - Fixed: Surrender: Non-NPC "guards" no longer send you to prison when they defeat you. - Fixed: Removed deprecated MCM toggle for the removed "Males Demand Sex" feature. - Fixed: Surrendered NPCs should no longer get attacked by other NPCs. This time for real. I think? I hope? - Fixed: You now can offer an NPC to tie her up when you're wearing DD devices, except wrist restraints or a gag. - Fixed: Delivery Refused: Telrav is no longer present while this quest is running. He's in hiding and will be back once the quest is completed. The slavers probably scared him! - Fixed: Completing the Leon quest as Leon's or Leah's slave will now correctly set the "quest done" flag, allowing traps and other DCL features to resume. - Fixed: Prison: The "display girl" will now wear her yoke correctly. - Fixed: Prison: The dreaded gap in the mines has been filled by the Imperial Corps of Engineers. - Fixed: When you ask Sasha to exchange your yoke, she will no longer put ankle cuffs in addition to the hobble skirts on you...which later on would not get removed. - Fixed: Jack the Belter no longer breaks into a prison just to belt you. Your home is now safe, too! - Fixed: Surrender: The feature now respects the "Use Vanilla Prisons" control and doesn't always send the player to the DCL prison when surrendering to guards. - Fixed: The strip function now properly respects the SexLab no-strip keyword. - Fixed: When cursed traps are disabled, people can no longer endlessly search containers for keys. ? - Fixed: DCL no longer tries to equip shackles (which require the arm cuffs slot) when arm cuffs are already worn. - Fixed: When DCL is globally shut down, you will no longer find restraints or dareboxes in chests. - Fixed: The self-bondage feature will now use available corsets. - Fixed: Solicitation reward is now calculated correctly. - Fixed: The customers in Rubber Arrears no longer get frozen by a speed debuff 100 times higher than intended. - Fixed: Bound girls now properly transfer their belts to the player when appropriate. - Fixed: The locked rubber gloves had a missing script property fixed and should actually work now. Here is the download link: https://mega.nz/file/2Z8VlQwA#hNAfdKl9UIu71Lfk8llPkNd1hEb6wXFYXx2MBog3M3c A few notes: - When reporting bugs, please indicate whether the report is for the stable 8.5 version, or the 9.0 beta. Generally, I am not so interested in 8.5 bugs anymore, except when the problem persists in 9.0, of course. - Despite this release designated as beta, I would still consider adding (smaller) new features, if people have any ideas. In other words, it's semi feature-frozen. - The DD5 update allows for a lot of code optimizations making the mod perform much better, many of which I already implemented in DCL9. I am not 100% done with that, though. It's a LOT of work. Please bear with me, while i keep working on it! - No SE version yet. Rest assured that a port is going to happen, but the beta phase will be LE only. Sorry for any inconvenience. - Yes, DCL9 DOES require you to start a new game. Please do NOT report any "bugs" if you opt to install it on an existing savegame. Report bugs only when you encounter them in a clean, newly started game. And provide a papyrus log! Thanks for understanding! Enjoy! 21
Viri1 Posted November 20, 2020 Posted November 20, 2020 Oh shit it's here! I know it's Beta, I usually steer clear of those, but I won't be able to resist checking it out. Very curious to see how this questline unfolds.
twsnider1138 Posted November 20, 2020 Posted November 20, 2020 @Kimy: looking forward to trying this and thank you kindly for your hard work. Going off your patreon post, I have some suggestions for later add ons that may admittedly be covered already. 1: can you add more armoured (heavy and light) fetishwear to the Dollmaker’s catalogue please? Either ones that can be upgraded at a workbench like regular armour or she starts offering the better gear the more work you do for her perhaps? The ones she offers are ok to start with but quickly get outclassed by pretty much any other armour. Also can we get armoured rubber hoods too. A nifty idea I had for those is they’re defensive but they still gag you so you can’t shout. 2: similar to the above but can we get sexy rubber versions of the standard mage hoods too? I love using the Mage Dress gear and it stands me in good stead throughout most of the main game but it’s kinda sad that I had to use the normal mage hoods instead of something that matches. 3: Please please please let Chloe and the Godzilla-Born get revenge on Nazeem after completing Chloe’s quest. Like let us strip him naked and chain him to a hobby horse in the middle of Whiterun until he’s learned not to fuck with two dangerous hotties for shits and giggles. ? 4: yeah this one should be in DD5 and not here but could you add a cleave gag and/or a simple panel gag to the list at some point? The only thing even close at this point is Ulfric’s gag and it’s so ugly. 5: this may have been fixed but I’m noticing the bound girls in the current version keep showing up in robes and armour before freeing them, which breaks the new animation from DD5 that should keep their arms in their armbinders. 6: milking machine furniture? I keep wanting to try Milk Mod Economy or similar mods and forced milking while hunched over and gagged in DCUR would be hot. that’s all I can think of right now. Thank you as always to you and the team for making Skyrim fun. 2
ahboojiga123 Posted November 20, 2020 Posted November 20, 2020 Spoiler quick question(probably a dumb one) for live another life, somehow my only 3 options are DCL ones(im a slave/captured princess/escaped slave) i dont see any regular LAL start options is there any possible fix for this? LAL is 2nd last on my load order and DCL's LAL addon is the very last edit fixed after re-download/installing LAL related stuff and messing with some "load after load before" stuff in vortex
Kimy Posted November 20, 2020 Author Posted November 20, 2020 14 minutes ago, ahboojiga123 said: quick question(probably a dumb one) for live another life, somehow my only 3 options are DCL ones(im a slave/captured princess/escaped slave) i dont see any regular LAL start options is there any possible fix for this? LAL is 2nd last on my load order and DCL's LAL addon is the very last Only the captured princess is DCL, the other two are not. I don't think it's a DCL problem, really. I tested the LAL quest numerous times when I developed 9.0 and it always worked.
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