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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted
When I am creating bashed patch in wrye, error - 

Deviously Cursed Loot.esp: ACTI.FULL: Attempted to read past (51720) end (1447428) of file/buffer.
Error loading 'ACTI' record and/or subrecord: 08014BFC
  eid = u'dcur_cursedcollar_crystal'
  subrecord = 'FULL'
  subrecord size = 12
  file pos = 51708
Error in Deviously Cursed Loot.esp

And some strange places in source:

Function dcur_equiprandomlockingharness(actor a, int theme)
int pickone = 0
If !a.WornHasKeyword(Libs.zad_DeviousHarness) && !a.WornHasKeyword(Libs.zad_DeviousCorset) 
pickone = Utility.RandomInt(1,12) ; goin outrange of pickone? pickone = Utility.RandomInt(1,6) looks correct 
bool function checkunarmed() ; alvays return false? A(true) or A(false)
if libs.playerRef.GetEquippedWeapon(true) || libs.playerRef.GetEquippedWeapon(false) 
|| libs.playerRef.getEquippedSpell(0) || libs.playerRef.getEquippedSpell(1)
return false 
endif
return true
EndFunction

P.S. How to create a spoiler?

 

 

Posted

When I am creating bashed patch in wrye, error - 


Deviously Cursed Loot.esp: ACTI.FULL: Attempted to read past (51720) end (1447428) of file/buffer.
Error loading 'ACTI' record and/or subrecord: 08014BFC
  eid = u'dcur_cursedcollar_crystal'
  subrecord = 'FULL'
  subrecord size = 12
  file pos = 51708
Error in Deviously Cursed Loot.esp

Which Wrye version do you use?

i still use version 305 (Standalone) and have no such error.

Posted

 

When I am creating bashed patch in wrye, error - 

Deviously Cursed Loot.esp: ACTI.FULL: Attempted to read past (51720) end (1447428) of file/buffer.

Error loading 'ACTI' record and/or subrecord: 08014BFC
  eid = u'dcur_cursedcollar_crystal'
  subrecord = 'FULL'
  subrecord size = 12
  file pos = 51708
Error in Deviously Cursed Loot.esp

Which Wrye version do you use?

i still use version 305 (Standalone) and have no such error.

 

Same

Posted

in this case i guess Wrye has a problem with the amount of data (last time i saw something like this was in Oblivion).
Check if DCL has BashTags added and if, then remove them and please try with the least amount of mods so i can narrows this down to something, that we can hopefully fix or at least circumvent.

Posted

in this case i guess Wrye has a problem with the amount of data (last time i saw something like this was in Oblivion).

Check if DCL has BashTags added and if, then remove them and please try with the least amount of mods so i can narrows this down to something, that we can hopefully fix or at least circumvent.

 

Thank you

Posted

 

Isee you implemented your own version of Devious Keyholders. You improve on it? Cause it's a shame that mod got abandoned. It had potential.

 

I might improve the keyholder feature with fun additions, yes.

 

 

If you do look into improving the feature here's some ideas regarding that.

 

Have the dialogue to ask if a NPC wants to be a keyholder based on their Disposition/Relationship Rank towards the PC As long as a NPC is ranked as a Friend or higher the dialogue option will be there, if they're only an Acquaintance a Speech check would then be required. As with the Dollmaker the PC can set a duration on how long they want the holder to keep the keys; 1 day, 1 week or 1 month. After the duration is over the PC can ask the keyholder to unlock their devices.

 

Of course this being DCL it's not that simple. There could be a configurable chance the keyholder won't unlock devices and that chance may also be further increased on whether or not the current "Bondage Lover" option is ticked in the MCM. The chance the keyholder won't remove devices could also be increased based on their Disposition/Relationship Rank. A Friend may be more willing to remove devices but a Lover just might want to see you suffer a bit longer and withhold the keys to your release for a few more days.

Once again this being DCL there could also be a chance that the keyholder may add more devices when you ask them for the keys, this chance would, of course, be boosted by the "Bondage Lover" option and even if you asked for the keys too early. Disposition/Relationship Rank would play a role once again, a Friend may not add anything new while a Lover would love seeing you bound tight and add more devices.

 

Yes, if the game hates you, the chances of keyholders not releasing the PC and adding more devices could potentially result in week of wearing only a belt turning into a month long ordeal with the PC being almost completely covered in devices at the end.

 

Debilitating devices, such as Blindfolds or Armbinder/Yokes, generally won't be added to the PC unless the NPC is a Lover. When talking to a keyholder that's also a Lover they may decide they want to see you helpless and slap a Blindfold and Armbinder/Yoke on you. At this point they may either hogtie and leave you on the ground for a few hours in-game to squirm or simply take advantage of you a few times. After one those situations they'll remove the Blindfold and Armbinder/Yoke and send the PC on their way.

 

There should be some hard-limit, though, to how long a keyholder may withhold the keys. If the PC only chose one day then the keyholder can only refuse up to a week. A keyholder may withhold keys for another week if the player chose only one week. Of course these hard-limits could be increased slightly by the "Bondage Lover" option again.

 

I can't think of one but there should be some kind of benefit or reward the PC receives from using keyholders, based on their choice of duration of handing keys over to a holder.

 

 

Posted

I have chastity bras and corsets set to 0%, but they still get equipped as punishment for misogyny and as a result of the bondage option for prostitution.

 

Is this working as intended?

 

I just don't like the look of the bras.  Never have.  And the corsets are a clipping nightmare during animations.

 

Thanks for any help, and especially thanks to Kimy for this awesome mod.

Posted

so I have been playing with this mod for a few weeks and I love most of the features this adds however I would like to disable the "I want to tie myself up and I don't want to drop this item because I might want to tie myself up" part, I have tried a few things in MCM but with no luck. if someone could point me in the right direction I would really be greatful.

Posted

so I have been playing with this mod for a few weeks and I love most of the features this adds however I would like to disable the "I want to tie myself up and I don't want to drop this item because I might want to tie myself up" part, I have tried a few things in MCM but with no luck. if someone could point me in the right direction I would really be greatful.

 

Is the "I want to tie myself up" bit leading up to your character automatically putting devices on herself?

 

That's part of the Self Bondage feature. I believe the second part is also tied to it too.

 

It'll be under "Consequences", Self-Bondage section. Disable Self Bondage and Bondage Lover. Or  you can set the cooldown for the Self Bondage feature really high like a few days and have a high arousal threshold and disable self bondage while already in devices so all you need to do is have one device worn to disable the feature from putting more devices on you.

Posted

Not sure if this is a dd-bug or in this:

I was doing dollmakers quest where you have to put binds and gags on people. I bought 5 ebonite armbinders and 5 gags from dollmaker and went searching for willing people.

First "victim" worked as intented, items were equipped and i got the messages and quest updated.

But after that my 4 armbinders and 4 gags became useless, when npc was willing to equip them nothing happened when i placed them on their inventory, no messages and npc didnt equip them...

after that i used console to spawn different armbinder and gag and those worked as intented, so somehow i "broke" those items in my inventory or they broke when i bought 5 items at once?

Posted

The esp of frostfall is called Frostfall.esp since the release of version 3.0. So your frostfall patch is not compatible anymore. Could you fix that?

Posted

 

so I have been playing with this mod for a few weeks and I love most of the features this adds however I would like to disable the "I want to tie myself up and I don't want to drop this item because I might want to tie myself up" part, I have tried a few things in MCM but with no luck. if someone could point me in the right direction I would really be greatful.

Is the "I want to tie myself up" bit leading up to your character automatically putting devices on herself?

 

That's part of the Self Bondage feature. I believe the second part is also tied to it too.

 

It'll be under "Consequences", Self-Bondage section. Disable Self Bondage and Bondage Lover. Or you can set the cooldown for the Self Bondage feature really high like a few days and have a high arousal threshold and disable self bondage while already in devices so all you need to do is have one device worn to disable the feature from putting more devices on you.

thank you i will look for this next time I get a chance.

Posted

 

A couple of questions, did the Dawnstar dirty edits get removed (if not I'll keep it above PO as before) <snip>

The dirty edits are NavMesh edits that had to be done to prevents NPCs from running into the newly added shop.

i'll inject those edits into Skyrim.ESM in a later version (as of now the NavMesh edits are subject to changes) so they'll be gone from TES5Edits cleanup report.

 

i moved a civil war marker, a tree and a few stones as well and edited the NavMesh according to those changes, hence the range of NavMesh edits.

The prefered path was extended up to the Dollmakers shop and i had to delete a few triangles (an isle below the ship) as it prevented finalizing the NavMesh.

So for the love of NPCs not running into objects, please load DCL after any other mod that edits the NavMesh in Dawnstar.

 

 

I'll need to test it with PO then as in 5.2 because of the dirty edits it was breaking the arrest routine in Dawnstar. You can see more details here  http://www.loverslab.com/topic/46551-prison-overhaul-v033-patches/?p=1456627

 

 

You mean this one? ;)

 

 

Thanks I missed that, I was just off to bed when the mod was released

Posted

I'll need to test it with PO then as in 5.2 because of the dirty edits it was breaking the arrest routine in Dawnstar. You can see more details here  http://www.loverslab.com/topic/46551-prison-overhaul-v033-patches/?p=1456627

Ah dammit. This'll still happen. Now i know what i forgot to do in Dawnstar. -.-

There a specific vertex in the NavMesh where guards can get stuck (if that's what you mean).

Will fix it asap so it's either available in the next version or Kimy uploads a patch.

Sorry, my fault.

Posted

 

I'll need to test it with PO then as in 5.2 because of the dirty edits it was breaking the arrest routine in Dawnstar. You can see more details here  http://www.loverslab.com/topic/46551-prison-overhaul-v033-patches/?p=1456627

Ah dammit. This'll still happen. Now i know what i forgot to do in Dawnstar. -.-

There a specific vertex in the NavMesh where guards can get stuck (if that's what you mean).

Will fix it asap so it's either available in the next version or Kimy uploads a patch.

Sorry, my fault.

 

 

Thanks CGI, hopefully it shouldn't be a real problem

 

I don't actually use most of the added stuff (like the dollmaker) so will it cause a problem having PO after DCL?

 

I use DCL much as it was in the early days to give a sudden surprise to the pc when looting and the sex attacks, I'm personally not into the heavy bondage stuff - but good luck to those who are :)

 

Posted

Was was it then?
The NavMesh vertex is the only thing that i noticed, that messes with guards.
An error in including dawnstar as location for the Dollmakers shop?

Posted

Just tested in Dawnstar and it's working fine (double checked that DCL was beneath PO) :)

 

Great update, thanks for doing it, though on an ungrateful note I'll be spending ages with the spreadsheet recalculating odds again and tweaking settings. The joys of OCD :D

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