paukunnawaw Posted February 18, 2016 Posted February 18, 2016 I am not sure if this is a bug as i never encountered the parasite armor before but applying the stinking salve doesn't remove it. I also tested it with a vanila save and got the same result. did you drink the potion or applied it to the parasite? drinking it has no effect, the salve works like a normal key I tried both and none helped
romualda5 Posted February 18, 2016 Posted February 18, 2016 My character is getting stripped of all items after sleeping everytime now... Is this from your mod Kimmy? Is intended? There is option in menu DCL sleep naked.
Slagblah Posted February 18, 2016 Posted February 18, 2016 I have managed to find all the pieces of the Bound Queens restraints and have been placed in them. Is anyhting meant to happen after this or does the quest just end there? You need to return to Julius Tallus and talk to him, the quest will advance from there. Thank you that, it worked and i compleated the quest. However the key is consumed in the unlcoking of a single item and so i am still trapped in thje rest of the gear. The quest is labled as finished an Julius no longer has any dialogue options reguarding it. Any advise for a trapped soul? I have the exact same problem. I said this was a bug, and asked if it could be looked at and hopefully rectified. Got no answer. Hopefully I haven't been blocked by Kimy, cause this is a big issue. There may be a totally non-intuitive workaround for this issue. Try going into the Devious Devices MCM and turn ON "Destroy Keys". This should work, according to the code. Of course, this won't help if you've already lost the key. In that event, I think your only recourse is to use the console to get another one.
DrVec Posted February 18, 2016 Posted February 18, 2016 I have the Same dialogue everytime with one Week. How can I "unlock" the other dialogue with a month or a day.
Verstort Posted February 18, 2016 Posted February 18, 2016 Minor bug: Alcohol lust leads to awkward nothing in empty cave. Drinking alcohol in a cave full of dead bandits: Lust kicks in, textbox says you don't remember what happened but you're being arrested for it, items are added to the player, I get an error like "??? Cannot arrest you for ???" and then the items are removed slowly over a minute or so, except the steel cuffs, but they came off first try. You already have a city/outdoor/dungeon detection system for item rates, why not re-use it to say player won't be arested in a cave full of bandits, at least not with that context. Alt context: Bandits saw an opportunity, bound you up after free sex and turned you into the city to lower their bounty, or corrupt guards. Still needs a living bandit, although you probably get away with spawning one if there isn't one. Time has passed according to your text box, bandits in other parts of the cave, bandits returning to the cave from hunting/raiding, ect. Edit: This is on a dirty save, new save with 5.2 starting, no save cleaning to 5.3 (although, I'm not sure if this a new bug to 5.3?) Edit2: I didn't see the event pop and error when searching for DCUR, but going back there are lots of xpo errors, so save cleaning would probably yield different results, by bad, logsnip.log
LillyAJade Posted February 18, 2016 Posted February 18, 2016 Well it appears that I have to ask one more question here... so here it is As of late when I get the rubber doll collar equipped (mostly via being *mumbles* "purposely" enslaved) it just vanishes when the rubber doll quest line starts and i was wondering if that is supposed to happen (Due to the quest saying "I'm finally free!") as back when I was level 5 (now ~30) it went on and stayed. As with my last question I would like to extend my gratitude to whom ever answer's this for me. P.S. If this has already been answered I am sorry I just didn't feel like looking through over 400 pages of posts to find an answer
Bonding1005 Posted February 18, 2016 Posted February 18, 2016 Another huge update! Thank you Kimy, you're the best! I especially love the keyholder function, the dollmaker's new merchandise (although it is hugely expensive - my poor newly started girl can never afford them ) and the integration of Dasha's fantastic models! I may have run into some bugs or it might just be my old and overworked computer. - The combat surrender function now teleports me to the END of the dungeon / cave instead of the beginning when triggered. That broke the Saarthal quest as I found myself with the end boss but without Tolfdir behind an impenetrable gate. Had to reload. Also happened in a troll-cave (Darkshade). Log is attached (Papyrus.1_DCL.log) - I asked the dollmaker to be my keyholder for a week. Directly after that I was graced with a chastity belt with two very annoying plugs. I managed to hold out for 5 days, then travelled back to her, waited two more days and - no dialogue options to ask for the keys. I waited another day, still nothing. The log has numerous stack dumps and also numerous mentions of "Player has keyholder. Checking release.", but nothing else. Attached as Papyrus.0_DCLkeyholder.log - I had one trap that tried to equip a collar (got the textbox) but didn't / couldn't (was wearing a harness w/o collar and a CB). There was no collar equipped and no collar in my inventory afterwards. - Twice I triggered a trap, got one or two items as per my settings but then a textbox that said I got equipped with a full set of devices. The two latter points might be inside the two logs (not sure). Now back to enjoying the new update! Papyrus.1_DCL.log Papyrus.0_DCLkeyholder.log
DonQuiWho Posted February 18, 2016 Posted February 18, 2016 @ kimy 'Immersive Settlements - You will need to disable Immersive Dawnstar.esp and Immersive Dragon Bridge.esp before doing the Cursed Collar quest, or a couple of chests needed for the Cursed Collar quest will be inaccessible.' Please, is this problem with the original 'Immersive Settlements' only, or does it persist into that mod's incorporation into ETaC? If the latter (or even if you're not sure ), can the items required just be obtained at the time needed by using the 'AdditemMenu' mod to 'cheat', rather than messing about with a stable game that has ETaC in it? TIA Another huge update! Thank you Kimy, you're the best! I especially love the keyholder function, the dollmaker's new merchandise (although it is hugely expensive - my poor newly started girl can never afford them ) and the integration of Dasha's fantastic models! Please, does that mean that Dasha's models are themselves included in 5.3, or do we still need to have her, separate, mod active to use them with 5.3's functionality?
crudo Posted February 18, 2016 Posted February 18, 2016 From my end version 5.3 is only a txt file. Can you please verify 5.3 version for download. Thanks.
Laura Posted February 18, 2016 Posted February 18, 2016 From my end version 5.3 is only a txt file. Can you please verify 5.3 version for download. Thanks. Kimy posted about this. It is a txt file with the download link in it. Version 5.3 Note: Unfortunately I am no longer able to host Cursed Loot on LL as the mod size has exceeded the 100MB file size limit. From now on, MEGA will be the only download source for the mod. I am sorry for the inconvenience caused by this, but it's out of my control.
handsandarrows Posted February 18, 2016 Posted February 18, 2016 My character is getting stripped of all items after sleeping everytime now... Is this from your mod Kimmy? Is intended? There is option in menu DCL sleep naked. Oops! I miss that, thank you!
El_Duderino Posted February 18, 2016 Posted February 18, 2016 'Immersive Settlements - You will need to disable Immersive Dawnstar.esp and Immersive Dragon Bridge.esp before doing the Cursed Collar quest, or a couple of chests needed for the Cursed Collar quest will be inaccessible.'(...) Please, does that mean that Dasha's models are themselves included in 5.3, or do we still need to have her, separate, mod active to use them with 5.3's functionality? Hi, I've never played Skyrim without ETaC installed and you can use it together with Cursed Loot just fine. There is some minor clipping near the Dollmaker's house (one or two trees growing out of her porch and a slightly buried tent), but nothing game or even too immersion breaking. A couple of the targets in the Cursed Collar quest are indeed buried under new houses placed by ETaC (or Immersive Settlements), but in that case you can toggle collisions off ("tcl" in console), that will allow you to 'walk' through walls and access the buried barrels, just follow the quest marker and pick up the items. Return to the surface and turn collisions off ("tcl" again). I know, not very immersive, but to me it beats having to disable the awesome ETaC mod any time. :-) Dasha's devices are included (meshes\devious\dasha)
crudo Posted February 18, 2016 Posted February 18, 2016 From my end version 5.3 is only a txt file. Can you please verify 5.3 version for download. Thanks. Kimy posted about this. It is a txt file with the download link in it. Version 5.3 Note: Unfortunately I am no longer able to host Cursed Loot on LL as the mod size has exceeded the 100MB file size limit. From now on, MEGA will be the only download source for the mod. I am sorry for the inconvenience caused by this, but it's out of my control. Thank you. Totally missed that.
romualda5 Posted February 18, 2016 Posted February 18, 2016 My character is getting stripped of all items after sleeping everytime now... Is this from your mod Kimmy? Is intended? There is option in menu DCL sleep naked. Oops! I miss that, thank you! Glad to help.
darkfender666 Posted February 18, 2016 Posted February 18, 2016 Just an info Wich version of zaz are you using? When armbinder is equipped while running around in a city, cursed loot triggers the npc arrives and does everything except that SL animation doesn t start .
JCopler Posted February 18, 2016 Posted February 18, 2016 I can't get the Nexus Mod Manager to read the mod to install it. Can you help me ??
HerewardTheWake Posted February 18, 2016 Posted February 18, 2016 in re: not finding download file I've got it now. Googled how to use mega. It's different now. Haven't used it for at least six months, possibly nine or more. Never had to run a decryption of a file name. Always had direct-to-file links. Anyway, I look forward to using the new build. Thanks folks!
Kimy Posted February 18, 2016 Author Posted February 18, 2016 Hopefully I haven't been blocked by Kimy, cause this is a big issue. Chill. I haven't blocked -anyone- on LL. I saw your bug report and took a note to check it out, but the number of postings after a new release tends to be a tad overwhelming. I check into -all- bug reports I am getting, even if I am not directly responding to them. Minor bug: Alcohol lust leads to awkward nothing in empty cave. Drinking alcohol in a cave full of dead bandits: Lust kicks in, textbox says you don't remember what happened but you're being arrested for it, items are added to the player, I get an error like "??? Cannot arrest you for ???" and then the items are removed slowly over a minute or so, except the steel cuffs, but they came off first try. You already have a city/outdoor/dungeon detection system for item rates, why not re-use it to say player won't be arested in a cave full of bandits, at least not with that context. Alt context: Bandits saw an opportunity, bound you up after free sex and turned you into the city to lower their bounty, or corrupt guards. Still needs a living bandit, although you probably get away with spawning one if there isn't one. Time has passed according to your text box, bandits in other parts of the cave, bandits returning to the cave from hunting/raiding, ect. Edit: This is on a dirty save, new save with 5.2 starting, no save cleaning to 5.3 (although, I'm not sure if this a new bug to 5.3?) Edit2: I didn't see the event pop and error when searching for DCUR, but going back there are lots of xpo errors, so save cleaning would probably yield different results, by bad, Yeah, I apparently forgot to add the check if the player is in a town when trying to pass on a scene to PO. I will do that! Another huge update! Thank you Kimy, you're the best! I especially love the keyholder function, the dollmaker's new merchandise (although it is hugely expensive - my poor newly started girl can never afford them ) and the integration of Dasha's fantastic models! I may have run into some bugs or it might just be my old and overworked computer. - The combat surrender function now teleports me to the END of the dungeon / cave instead of the beginning when triggered. That broke the Saarthal quest as I found myself with the end boss but without Tolfdir behind an impenetrable gate. Had to reload. Also happened in a troll-cave (Darkshade). Log is attached (Papyrus.1_DCL.log) - I asked the dollmaker to be my keyholder for a week. Directly after that I was graced with a chastity belt with two very annoying plugs. I managed to hold out for 5 days, then travelled back to her, waited two more days and - no dialogue options to ask for the keys. I waited another day, still nothing. The log has numerous stack dumps and also numerous mentions of "Player has keyholder. Checking release.", but nothing else. Attached as Papyrus.0_DCLkeyholder.log - I had one trap that tried to equip a collar (got the textbox) but didn't / couldn't (was wearing a harness w/o collar and a CB). There was no collar equipped and no collar in my inventory afterwards. - Twice I triggered a trap, got one or two items as per my settings but then a textbox that said I got equipped with a full set of devices. The two latter points might be inside the two logs (not sure). Now back to enjoying the new update! Wait/sleep times do NOT count towards the keyholder quest. If you set it to a week, you will have to wait a week plus whatever time you spent sleeping/waiting. The quest will automatically advance. Well it appears that I have to ask one more question here... so here it is As of late when I get the rubber doll collar equipped (mostly via being *mumbles* "purposely" enslaved) it just vanishes when the rubber doll quest line starts and i was wondering if that is supposed to happen (Due to the quest saying "I'm finally free!") as back when I was level 5 (now ~30) it went on and stayed. As with my last question I would like to extend my gratitude to whom ever answer's this for me. P.S. If this has already been answered I am sorry I just didn't feel like looking through over 400 pages of posts to find an answer Not supposed to happen, but no clue why it happens in your case, either. The Rubber Doll quest is in the mod for a while and such as issue has never been reported before. Another huge update! Thank you Kimy, you're the best! I especially love the keyholder function, the dollmaker's new merchandise (although it is hugely expensive - my poor newly started girl can never afford them ) and the integration of Dasha's fantastic models! Please, does that mean that Dasha's models are themselves included in 5.3, or do we still need to have her, separate, mod active to use them with 5.3's functionality? Dasha's items are bundled with the mod (in the hopes she doesn't mind that, but since she's gone from LL I can't ask her.)
cycl0ps Posted February 18, 2016 Posted February 18, 2016 I hate to repost this, but I realize that I described the situation incorrectly so I am reposting the question. Also, my post was in the middle of a longer conversation between other people. I hope in re-asking I am not being rude. I have chastity bras and corsets set to OFF in DCL, but they still get equipped as punishment for misogyny and as a result of the bondage option for prostitution. Does the disabling of these apply only to chests and not other events. Is this working as intended? Also, the rubber suit (and newmiller's 5.3 goodies) end up with a peak in the sternum after being given bodyslide building. Normally I would simply correct this in Outfit Studio, but using OS on the suits throws off their size and position entirely. Some folks at nexus were having the same issue, but no solution was given. Anyone else have this problem and perhaps know have a solution? Thanks for any help, and especially thanks to Kimy for this awesome mod.
Kimy Posted February 18, 2016 Author Posted February 18, 2016 I hate to repost this, but I realize that I described the situation incorrectly so I am reposting the question. Also, my post was in the middle of a longer conversation between other people. I hope in re-asking I am not being rude. I have chastity bras and corsets set to OFF in DCL, but they still get equipped as punishment for misogyny and as a result of the bondage option for prostitution. Does the disabling of these apply only to chests and not other events. Is this working as intended? I sort of intend the toggle to apply to the entire mod, but items are getting equipped through so many features these days that I might have neglected to add the check to some. The quests do NOT respect the toggle, though. If you do e.g. the Bound Queen quest, you will get belted eventually, as that's the entire point of the quest.
cycl0ps Posted February 18, 2016 Posted February 18, 2016 I hate to repost this, but I realize that I described the situation incorrectly so I am reposting the question. Also, my post was in the middle of a longer conversation between other people. I hope in re-asking I am not being rude. I have chastity bras and corsets set to OFF in DCL, but they still get equipped as punishment for misogyny and as a result of the bondage option for prostitution. Does the disabling of these apply only to chests and not other events. Is this working as intended? I sort of intend the toggle to apply to the entire mod, but items are getting equipped through so many features these days that I might have neglected to add the check to some. The quests do NOT respect the toggle, though. If you do e.g. the Bound Queen quest, you will get belted eventually, as that's the entire point of the quest. Totally understandable in regards to the quests. As for the prostitution and punishment events, I did not know what the intent was, so I suppose this is a bug report, but honestly, it's not THAT big of a deal Also, this is all in regard to 5.2. Haven't checked it in 5.3 yet. Still puzzled by the weird rubber suit issue. Probably in a minority there though.
renjiabari35 Posted February 18, 2016 Posted February 18, 2016 So I saw this quickloot mod on Nexus, does it work together with cursed loot? Like, will any container I hover over accidentally have a chance to tie me up, or does it just stop working? Quickloot is 100% incompatible with Cursed Loot. It basically disables the traps as it bypasses opening the container. Nothing will technically break, but Cursed Loot will be mostly useless with Quickloot installed. hiya everyone just want to put a big thanks to kimy and all the amazing modders who made cursed loot. I have an idea i hope its possible to do might make an interesting play through or new ingame challenge. Basically i was thinking of mittens or gloves (like in the attached photos that prevent you holding weapons, using magic or picking locks when they get locked on you the only way out is for someone else to undo them for you and if a npc is feeling could lock them together. They work similarly to rubber gloves but make the users hands doubly useless. you could also make it so you can still punch people wearing the gloves but with no guarantee it would do any damage because of the rubber padding. Also i saw the hand stocks and thought they looked cool. I hope you like my ideas and would love it if they were one day implemented thanks. p.s please comment any ideas anyone else might have i'd love to read them =D Bondage mittens have been on my wishlist for ages. I can't make models though, and the DDI team has been without an active modeller for a very long time now. I like the hand-stocks, too. Pet play leaves me cold though, so even if the paw gloves would be available, I doubt I'd use them. thank you for getting back to me and i hope you find some one soon that sounds awesome. im not into pet play either it was just another version of the mitten sort of thing. im glad you like the hand stocks. cant wait to see more of your work
darkfender666 Posted February 18, 2016 Posted February 18, 2016 found a problem: tentacle parasite once i crafted the potion didn t get removed using safeword worked
fegar2 Posted February 18, 2016 Posted February 18, 2016 found a problem: tentacle parasite once i crafted the potion didn t get removed using safeword worked dont drink the potion, just unequip it while you have the rigth potion (craft the 2 base potions, and merge them). i drank them at first, which does NOT work
handsandarrows Posted February 18, 2016 Posted February 18, 2016 (...) Totally understandable in regards to the quests. As for the prostitution and punishment events, I did not know what the intent was, so I suppose this is a bug report, but honestly, it's not THAT big of a deal I would like to second exclusion check for those two even pretty please, and maybe from new "Gag Talk" event too! That is main way my character gets in trouble from cursed loot... I have another mod I use and really like but sadly it overwrite both Vaginal an Breast Piercing slot (i tried to change slot for that mod's item in nif and esp, but slot is coded in script too so is to hard for me ), so i turn them off in DCL menu, but DCL still tries to add them from those event.
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